With my army list submitted for Convic, I have once again locked myself into using a number of models that are not yet ready for the table. As usual, I find myself using a tournament as motivation to get some more stuff painted. However, this time it feels like I'm cleaning up odds and ends rather than trying to get a whole regiment ready for the event.
My army list contains 8 Demigryph Knights, which happens to be exactly how many I already have painted. Unfortunately, my list contains a musician and no other command models - which means my standard bearer is in the way. The champion can easily pass as just another knight, but the standard is a bit hard to ignore. Something must be done.
I had always planned to paint 10 Wolfygryphs, and to use them in 2 units of 5 (when the points allow). I fell short of this in my initial wave of productivity, largely because I was keen to get them done, but also because I figured the final 2 models were surplus to requirements for most occasions. These last 2 models were to be the standard bearer and musician for the second unit of 5. However, if I assemble them like this now, I still won't have the number of regular guys I need for my Convic list. Good planning, huh?
Enter the magnets.
You see a lot of people using magnets on their models online, in particular where things have different weapon options - so 40K vehicles and dreadnoughts are common targets. Using the magnets allows the player to have the choice of different configurations without having to proxy, and without having to buy and paint up multiple versions of the same thing. It's a very efficient strategy, but one I've never really employed before. I generally just double up on the models, figuring I will hopefully get to use them at the same time at some point. However, the Wolfygryphs are a bit different. I don't need more than 10 of them, so I really just need to make sure that I cover my needs with the models I have already. Time to try my hand at magnetising some models.
My plans are simple - the final 2 Wolfygryphs will be able to be either a standard bearer and musician, or regular knights. I decided the best approach was to make their shield arms interchangeable, so that they would have a weapon regardless of which magnetised arm I was using. It did mean making a left-handed standard, but I can live with that.
|My second Wolfygryph standard bearer. His banner is less impressive than the first one, but I'm fine with having a main banner and a secondary one.|
|Demoted! The same guy, this time with his shield.|
|My second musician.|
|And the same guy, having dropped the horn and picked up a shield.|