tag:blogger.com,1999:blog-5766783090193307178.post3218934192526059430..comments2024-02-15T16:00:10.506-08:00Comments on The Hoodling's Hole: Lores of Magic: The Lore of BeastsHoodlinghttp://www.blogger.com/profile/08507134198601519253noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5766783090193307178.post-57355271782054913262023-09-17T15:29:49.928-07:002023-09-17T15:29:49.928-07:00I simply must say 2 things. The first is that your...I simply must say 2 things. The first is that your blog has been a critical component in my understanding of magic in Warhammer Fantasy because of your fine analysis! <br /><br />The second is that the Lore of Beasts is instrumental in one of the weirdest tactics in Fantasy (at least as far as my group is concerned). With 3 cheap heroes in lackluster equipment and 1 lord caster using a Sword of Strife, you can turn a battle on its head using the large Savage Beast of Horros. A hero-heavy cavalry unit will gain 12 attacks, with 9 at strength 7 and 3 at strength 6--more than enough to crush most units even without supporting attacks. Really interesting combination, though of course it depends entirely on whether you can get the spell off. Hatterhttps://www.blogger.com/profile/11027925171935852690noreply@blogger.comtag:blogger.com,1999:blog-5766783090193307178.post-53191900806277540642011-06-13T18:04:52.213-07:002011-06-13T18:04:52.213-07:00To be fair, a level 4 will get a 10+ spell off mor...To be fair, a level 4 will get a 10+ spell off more often than not with only 2D6, although it's a gamble to cut things so fine. I don't think the casting values are too big a problem, although if you're using Wyssan's Wildform as a spell on a level 1 backup mage, the required casting value really means the little guy will need 4 dice to do it comfortably - a lot for a backup using leftover dice.<br /><br />I don't really rate Transformation, and you can't even use it when you're mounted. Having said that, I did find myself fighting a mage-turned-Hydra at one point, and even when I dispelled it, he just cast it again. So I guess it works for some people, sometimes...Hoodlinghttps://www.blogger.com/profile/08507134198601519253noreply@blogger.comtag:blogger.com,1999:blog-5766783090193307178.post-63809426982709075082011-06-13T17:58:35.907-07:002011-06-13T17:58:35.907-07:00The Lore of Beasts is an excellent 'support...The Lore of Beasts is an excellent 'support' lore for competitive armies.<br /> Most Beastmen run 1 lvl 1/2 Shaman with this lore. Beasts do get a +1 for most of these spells, making their lvl 2 a lvl3 for the casting value.<br /> That doesn't address the main concern of this lore: very high cast values. with most spells at 10+, even a lvl 4 struggles to get off more than one spell from this lore. Beasts have a bit of a leg up, but other casters? Not so sure as I have yet to play them<br /> Wyssan's is key, but for a signature spell to have a 10+ casting value? That's a rough sig spell.<br /> The only spells I wouldn't take (in competitive play) are the Amber spear and the Transformation.<br /> If you do get A-spear off, and flub the wound? What now? You just wasted 3-5 dice.<br /> Transformation locks you out of your casting....and is garunteed to be dispelled.<br /><br /> That being said, the 'boosted version' into a mountain chimera, can bring down ANY foe. 4d6 (primal fury if beastmen) s7 poisoned attacks? Not much can survive that.<br /> I don't want to know what CAN survive that.<br /><br /><br /> Good write up.<br /><br /> Blackspine<br /><br />http://thenerdalsorises.wordpress.com/argoshttps://www.blogger.com/profile/09524138449803169230noreply@blogger.com