All in the Name of Conquest
A 7th edition Warhammer Fantasy battle report by Greg Johnson and Peter Spiller
A group of us recently attended Conquest, which is a long-established Warhammer Fantasy tournament (among other things) held at Melbourne High over Easter. This time there were only 20 players attending, and given that there were 8 HGC members going (and one defacto member who was an old friend over from Germany), there were good odds of us playing games against each other.
Pete and I met in the 4th round and being regular opponents we settled in for a hard stoush. The game ended up being a particularly amusing one, and so after the tournament we decided we should revisit it and turn it into a battle report. Given the well-planned manner in which this was recorded then, you'll have to forgive us if our account is not 100% accurate (though I think it is, and nobody else saw the game so I think we're pretty safe).
Drycha's Vengeful Host
Greg: It took me a while to work out what army I wanted to take into Conquest this year, but in the end I settled for Wood Elves. Even then I had trouble deciding whether I wanted Wardancers, Wild Riders and the rest, but in the end I decided that I would like to take Drycha. Last year a friend took an army that was very similar to this one into the same tournament, and performed moderately (including handing me and my borrowed Vampire counts our biggest win of the tournament - thanks, Aaron!). I figured I could do better, and Drycha looked like fun to use. I was originally going to include a unit of Wild Riders anyway (they are Forest Spirits after all), but in the end I found myself starting to paint them on the day before the tournament. It wasn't long before reason took over and I abandoned them in favour of less ideal (but more painted) options, in a few more Dryads and the mounted mage.
In the end I came equal 4th in the tournament, which was a pretty good result given that I ran into 2 Daemonic Legions along the way. The army has no answer to Greater Daemons (especially the Bloodthirster), and losing all my saves while my opponent keeps all of his makes it a pretty tough assignment. I lost to both, but learnt a few lessons by the second game and came out with a few more points. I had to learn to curb my aggressive playing style, which was somewhat on display in this battle report.
For those who don't know what Drycha can do, she is basically a very angry Dryad Branchwraith with 5 Strength 5 attacks and rerolling failed hits, but only 3 Wounds and Toughness 4. So she's dangerous but weak. She can deploy elements of her army in Reserve and they enter from forests rather than table edges. She can also teleport herself and a unit from one forest to another, but can't charge as she does so. She gains attacks for lost wounds, is a Level 2 mage with 2 bound Treesingings, causes Terror and adds 2 additional dispel dice to the pool. Basically she's a walking basket of special rules. Oh yeah, and in case I missed that point, she's really, really, pathologically, unrelentingly angry. At me. At you. At everyone!
For spells, I rolled Treesinging and Fury of the Forest for Drycha, and Treesinging and Call of the Hunt on my mage. This last one was critical, given that it would go some way to compensating for Pete's Vanhel's Danse Macabre, which he would at least have in the Book of Arkhan. I managed to win the roll-off for table edges, planted my BYO forest in the middle of the table, set up fairly spread out and I was good to go.
Army List:
- Drycha
- Spellsinger
- Elven Steed
- Glamorweave Kindred
- Ranu's Heartstone
- 12 Dryads
- 10 Dryads
- 10 Dryads
- 10 Dryads
- 3 Treekin
- 3 Treekin
- Treeman
- Treeman
Alexei von Carstein's Dread Legion
Pete: The last time I entered Conquest I used Skaven, and while they didn't go too badly some things were a bit beyond them (ie passing Ld10 Terror tests). I felt like a change, so I used Vampire Counts this time. (Nothing to do with not having to take inconvenient Psychology tests or the fact that my re-vamped undead probably look a bit nicer than my 'sea-of-brown' Skaven.)
I took an infantry-heavy list which I'd like to think was reasonably balanced. It had a couple of characters who could fight reasonably well (the Vampire Count and the Vampire Thrall), decent amount of magic (the Count and a pair of Necromancers) and enough infantry to look vaguely Legion-esque. The Grave Guard could actually dish out some pain as well as take it, which was handy. Some Dire Wolves and Ghouls were handy for cleaning up light enemy units and generally getting in the way of things, and a Banshee was usually good for shrieking at things or holding up monsters/chariots/etc when combined with the BSB (or both). I say 'usually', since against an army that was immune to her scream and uniformly equipped with magical attacks she'd probably be as useful as a water-soluble boat, but at least she's only 90pts.
I rolled pretty well for spells - Vanhels Danse Macabre on the Count, Gaze of Nagash on both Necromancers and Invocation of Nehek for everybody. 'Pretty well' is a bit of an understatement since I couldn't really think of a better selection to have against Wood Elves (maybe some Hellish Vigor would be nice, but I'm getting greedy). Even with Drycha generating an obscene number of dispel dice, I was feeling reasonably confident about my magic phase.
When it came to deployment, I did my usual anti-Wood-Elf-huddle-in-the-corner thing. As long as I a) avoided being flanked and b) kept topping up the Skeleton units with Invocation, I could probably hang around in the face of the maddened wooden blender army long enough for the Vampires and Wights to do their choppy thing and save the day. In theory, anyway.
Army List:
- Alexei von Carstein - Vampire Count
- Great weapon
- Level 2 wizard
- Ring of the Night
- Cursed Book
- Wolf Form
- Zlad von Carstein - Vampire Thrall
- Nightmare
- Battle Standard
- Sword of Might
- Flayed Hauberk
- Abel Yemenov - Necromancer
- Level 2 wizard
- Book of Arkhan
- Dispel Scroll
- Vargas Raschid - Necromancer
- Level 2 wizard
- Power Familiar
- Bone Legionaries - 19 Skeletons
- Full command group
- Light armour, shields
- Dust Legionaries - 19 Skeletons
- Full command group
- Light armour, shields
- Legion Militia - 16 Zombies
- Standard, musician
- Flesh-Eaters - 9 Ghouls
- Corpse-Eaters - 9 Ghouls
- Night Stalkers - 5 Dire Wolves
- Night Prowlers - 5 Dire Wolves
- Legion Elite - 20 Grave Guard
- Full command group
- Heavy armour, shields
- War Banner
- Druellagh - Banshee
Deployment
Don't ask me why this particular image is so fuzzy. The better version chopped off the labels. |
Turn 1
Wood Elf Turn 1
Seizing the initiative, Drycha assumed command of the nearest unit of Treekin and led them forward into the forest in front of the centre of the battleline. As they marched into the trees, the air seemed to distort and a cloud a leaves was whipped up into the air. The unit vanished, only to reappear on the other side of the battlefield in a similar cloud of swirling foliage, right in front of the Ghouls who had been charged with holding that flank.
Following their smaller kindred into the central forest, the two hulking Treemen advanced to the forward edge and then halted, surveying the enemy arrayed before them. The mage followed the Treemen into the forest, taking shelter where she could. All along the line the remainder of the army advanced, nimble Dryads and lumbering Treekin, all of them closing the distance to the foe.
Drycha and her allies tried in vain to bend the forests themselves to their wills, however the Necromancers were well prepared and able to dissipate all attempts to rouse the trees from their slumber.
Vampire Counts Turn 1
Seeing the enemy advance, Count Alexei wasted no time in going forth to meet them. He
All aboard the Pain Train! |
On the far right, the Ghouls capered and jeered in front of Drycha, howling taunts, making obscene gestures and slinging mud and less savoury projectiles at their newly arrived enemies. A pack of Dire Wolves streaked across the field, placing themselves directly in front of the massive Treemen and blocking their advance.
Ghouls interfere with Drycha's cunning teleportation plans. |
Turn 2
Wood Elf Turn 2
Another tactical re-deployment. |
Finding no less than two Vampires and the cream of the enemy forces directly in front of them, the Treekin on the right backed off a little, buying time for their allies to assist them. The Dryads at their side cautiously pushed further forward, trying to swing past the Grave Guard and hit them from another side. The other Dryads on that flank thought better of trying to engage such a powerful enemy, and moved around the far side of the forest.
Treemen > Wolves |
Having developed an instant dislike for Ghouls and finding another unit in front of her new position (albeit too far for them to throw anything less wholesome than unintelligible insults at her), Drycha sent a stream of emerald energy into them, two of them dying with pitiful shrieks. Their comrades immediately fell upon the smoking remains, which were cooked just the way they liked them. The rest of the Wood Elf magic was still blocked by the Necromancers, whose frantic hand-waving and gabbled dispels showed the immense pressure they were under.
Vampire Counts Turn 2
Having been sent on his way with a dismissive gesture from the Vampire Count, the Thrall
The Thrall goes in and the regiment moves on |
Vargas the Necromancer had witnessed Drycha's appearance in the nearby forest and wasted no time in sending his evil Gaze her way. Drycha appeared to be ill-prepared for the onslaught and it nearly killed her, leaving her reeling and staggering back against the nearest of her Treekin guards. That particular guard was not so fortunate, and had been cored right through by the horrific energies unleashed. It toppled to the ground as Drycha regained her balance, but the damage had been done.
Seizing upon the distraction caused by his minion's assault, the Count unleashed the power of Vanhel's Danse Macabre. Drycha attempted to counter the spell, but in her wounded state she was not prepared for the force with which it was cast. The energies blasted through her hastily formed dispel, and the Grave Guard were invigorated beyond the realms of mortal endurance. They surged forward with their lord at the forefront, crashing into the startled Treekin with murderous force. The Vampire wielded his massive blade with deadly intent, although the worst of the damage was deflected by the magic that coursed through the Treekin. Although badly wounded none of them fell, and they fought back by seizing the champion of the Grave Guard and tearing it apart. However, the force of the charge was too great and they were forced to fall back, only to be torn apart from behind by their magically energised foes.
Vanhel's! Note the way the flash reacts with the pasty complexion of Pete's Vampires. So bright. It burnses! |
Turn 3
Wood Elf Turn 3
Hearing the destruction of her kin behind her and seeing the smoking remains of her bodyguard at her side, Drycha was driven into a rage that surpassed reason. She herself was almost dead, her body scorched and damaged. She could almost feel the life of the forest flowing out from her. She howled in fury at the fate that lay before her. Her army was losing, and without her it would be doomed, as would the forest she had sworn to protect. Driven beyond sanity, she leapt from the protection of the forest and her bodyguard, and charged straight for the Zombie regiment in which the accursed Necromancers skulked. It was they who threatened to destroy all she held dear. They would die for their folly. She would feast personally upon their dusty, shrunken hearts.
As she closed the distance across the open field, Drycha heard the pitiful wailing of the Banshee from behind the ranks of Zombies. Spotting her ethereal form over the shoulders of the rotting mass between them, she sent out another blast of pure green energy. She was rewarded with a shriek and the lovely sound of silence that followed - the apparition was no more. As Drycha ran on towards the Necromancers, filled with a bitter sense of triumph though she was, she found herself tiring. It was only as she began to near her target that she realised how far away they had been, how much open ground she had to cover - more than she was capable of, even in her rage-fuelled state - and how very alone and vulnerable she had suddenly become.
Drycha, with one remaining wound, stomps out alone in front of the enemy. |
The Treeman strode across the battlefield and placed themselves directly in front of the large Skeleton regiment, but their gazes were directed elsewhere. Nearby, the remaining unit of Ghouls suddenly found the earth erupting beneath their feet as the strangling roots of their enemies went to work. 5 of their number were dragged to the ground, clawing futilely at their assailants and struggling to keep themselves from being pulled underground. The remaining couple of Ghouls thought better of trying to save their comrades and beat a hasty retreat, scattering from the field and looking for somewhere less hazardous to try to find a decent feed.
The remaining Dryads continued to advance, as did Drycha's erstwhile bodyguard of Treekin. They formed a battle line and prepared to assault the main body of the enemy army in support of their leader's rather impetuous and ill-advised charge.
Seeing Drycha's crazed state and her imminent doom, the mage urged her horse forward
Yarrr! Aggression is the better part of valour. |
Observing that their enemy was upon them and that she could not now be deterred, Abel Yemenov bravely volunteered his companion for single combat by giving him a good shove in the back and then stepping back himself. Finding himself facing an enraged forest daemon of considerable power, Vargas Raschid pulled his knife and prepared to sell his unlife dearly. Unfortunately, the blade had barely left its sheath when Drycha crashed into him, one taloned hand plunging straight through his chest while the other seized and tore his head clean off. Such was her onslaught that the entire unit was forced back a pace, and the magic holding them together wavered slightly, with a Zombie falling out of the back rank and collapsing to the ground, at peace once more.
Vampire Counts Turn 3
Lacking any particular guidance and the common sense to fear that which they could not hope to best, the Skeleton unit on the right stepped forward into combat with the 2 Treemen, heedless of the peril that they faced. In similar fashion, the remaining Dire Wolves loped forward and placed themselves directly in the way of the somewhat depleted Treekin, as well as a small army of Dryads.
Cantering back onto the field, the Thrall spotted the Mage and rode directly towards her - easy meat for the kill. If only he could get to grips with her, his master would be well pleased.
Turning his own unit of Grave Guard around, Count Alexei was indeed pleased by the sight of his loyal lieutenant. Summoning his mastery of the dark powers, he once again cast Vanhel's Danse Macabre, intending to grant his servant the chance to prove his worth by disposing of the mage. However, as the energy gathered and he was on the brink of releasing the spell, the winds of magic shifted and shattered his control of it. Blinking, he saw the frantic hand-waving of the mage and smiled grimly, his fangs gleaming. It seemed the Elf was not ready to die. Yet.
The Skeletons charged right up to the feet of the Treemen, futilely swinging their rusty swords repeatedly against their unyielding skin. The Treemen also continued their advance, smashing aside Skeletons at will. Their assault was vicious and the Skeletons' push was stalled, 7 of their number claimed by flailing branches and the frailty of the magic that bound them to their master's will.
Do you really want a piece of us? |
Turn 4
Wood Elf Turn 4
Intent on supporting the remarkably successful assault of their mistress, the Treekin charged the Wolves directly in front of them, while the Dryads to their left did the same, into their unprotected flank. The Dryads on the far left, having been denied the pleasure of dismembering the foul Ghouls, continued to sweep around the flank of the Undead host, into a position to support the brutal efficiency of the Treemen.
Side by side with the enemy. |
In the centre, the Treekin and Dryads made short work of the unfortunate Wolves they were
Poor doggies. |
The remaining Necromancer took a step back and raised his dagger once more; preparing to finish the task that he had so nearly accomplished a moment before. However, this was not to be. Even as he lifted the knife for the killing blow, Drycha lunged into him, tearing and slashing with renewed anger. Abel's weapon arm was removed at the elbow, quickly followed by his head. Flinging aside his limp body body, Drycha turned upon his few remaining bodyguards, who regarded her with slack jaws and lifeless expressions, little understanding or caring about the doom that swiftly approached.
Meanwhile, the Treemen continued their relentless push through the other (now somewhat depleted) unit of Skeletons, with another 9 falling to their thrashing limbs and the continued weakening of the Vampire's unnatural hold over them.
Vampire Counts Turn 4
Having been thwarted in his attempts to save the remaining Necromancer, the Thrall turned his attentions elsewhere. He spied the last couple of Dryads whose position had been exposed by the retreating forest, even as it moved to cover their mistress. Spurring his horse onward, he wasted no time in charging into them. He had learned that targets could vanish almost as soon as they appeared.
To his left, the Vampire Count also led his Grave Guard toward the Dryads, whose attention was now taken by the arrival of the Thrall. Little did they realise the fate that awaited them. As they formed up to fight the Thrall, they were suddenly caught in the flank by the Vampire and his Guard, propelled with unnatural speed by the irresistible power of Vanhel's Danse Macabre.
Well that turned unsporting in a hurry. |
The Treemen burst through the rear of the Skeleton unit, pieces of bone scattering as the remainder finally crumbled into submission. Drycha also crushed the remaining few Zombies, and together they all turned their attention to the solitary unit of Skeletons still fighting off the Treekin. This they did with remarkable ease as the charge of the hulking Forest Spirits faltered on their shield wall. Without felling a single opponent, the Treekin turned and fled, soundly defeated and beaten off. Their flight was short-lived, however. Despite the Skeletons holding their ground rather than attempting pursuit, the Treekin found themselves face to face with the advancing ranks of the Grave Guard, whose cruel Wight Blades made short work of the retreating foe.
Turn 5
Wood Elf Turn 5
Seeing their smaller cousins being cut down like wheat enraged the Treemen, and they smashed into the flank of the victorious Skeletons. On the other side of the unit, Drycha wailed in frustration at the sight of more of her comrades being butchered, but now was not the time for rashness. Seeing the fast approaching Vampires and her own exposed position, she chose instead to slink behind the Skeletons and use them as cover from a potentially fatal charge. It seemed foolish optimism to think that the Dryads currently facing off with the Grave Guard would do anything more than slow them down a little.
Having watched Drycha put the Skeleton unit between herself and the remaining enemy, the mage decided to allow her leader to have her cake and eat it too. Casting Call of the Hunt once more, she gifted Drycha with an additional burst of speed, and she duly ploughed into the rear of the unfortunate Skeletons - safely out of sight of the enemy, and still able to wreak terrible vengeance upon them. She lashed out at everything within reaching, tearing half a dozen Skeletons to pieces in a matter of moments.
It's a bad time to be a Skeleton. Not that there is ever really a great time to be one... |
The Grave Guard, led by their Vampire masters, made similarly short work of the pitifully few Dryads that had turned to face them. Absently carving two of them in half himself, Count Alexei led from the fore, a feral snarl upon his face. He was not even looking at the feeble opposition in front of him. He looked beyond them, to the form of their vicious Dryad mistress, tearing apart the few remaining Skeletons and jumping up and down with savage glee on their desecrated remains. Even as his Grave Guard cut down the last of their opposition and sent the remaining two fleeing for their lives, he forestalled any pursuit with a raised hand.
Crazed as she was, seeing everything through the haze of battle lust and bitter hatred, it took Drycha a moment to realise that the fight was over. That her opponents had been shattered. That the Treemen had swept right through, leaving a trail of destruction in their wake. That she was, yet again, exposed and alone in front of the enemy. Life was so unfair.
Vampire Counts Turn 5
With an evil, triumphant laugh, the Thrall charged Drycha and cut her down without even slowing, his momentum carrying him from the field of battle. Her pitiful defiance was over.
Noooo, Drycha!! |
Turn 6
Wood Elf Turn 6
Seeing its comrade beset by yet more unliving fiends, the remaining Treeman turned and stomped around beside the unit. The mage summoned her powers yet again, in an attempt to bring the Treeman into combat with the Grave Guard to aid its friend, however through some frantic hand-waving and unintelligible half-shrieked incantations, the Vampire somehow managed to avert disaster. Well, almost...
The Grave Guard made another attempt to penetrate the thick skin of the Treeman, to no avail. With a savage battle cry, the Count pulled back his massive weapon to strike again, only to be pounded unceremoniously into the turf by a massive wooden fist, his magical ring unable to deflect such brutal force.
Vampire Counts Turn 6
Seemingly undeterred by the loss of their leader, the Grave Guard fought on, but it was a futile effort. Another two of their number perished to the attentions of the Treeman and it showed no sign of giving in. Given its massive frame and stubborn nature, the fight seemed destined to go only one way.
The Thrall re-enters the fray... |
The battle was over and the field was lost. The Thrall lowered his flag and rode off into the shadows once more. He would come back for his late master's ring later.
Result: Wood Elf victory!
Conclusion
Flower Power
Greg: Well that was an unusual game, I have to say. It was rather dominated by combats, but combats that were brought about by rampant magic. It's not often that both players will have movement spells at their disposal and it had a massive impact on the game.
Berserker tree-daemon of the match |
I also admit that my heart was in my mouth when that Necromancer somehow managed not only to survive my attacks in the second round, but made me take a 5+ ward save to live in return. I still find it hard to believe I survived that, so it was probably only fair that in the end I fell victim to my own high rolling when I accidentally wiped out that unit of Skeletons that was meant to protect me. I even had a chance to shield her with an overrunning Treeman, but they rolled 8 and 9 respectively, so they shot straight past.
The Treeman beating down the Vampire Count was really the icing on the cake. I should point out that this too was pretty unlikely, given that he had the Cursed Book so I was hitting on 5s.
I guess Pete had a bit of luck too, raising 11 Skeletons with a 7+ Invocation, doing 10 hits with a Gaze of Nagash and casting Vanhel's irresistibly at a critical moment (not to mention some gloriously effective dispel rolls), but all in all I think I was rewarded for ridiculously aggressive play at a time when many players would have cut their losses. It's nice to know that "stupid" and "wrong" are not always the same thing!
Can't see the Trees for the Forest (Spirits)
Blood-sucking fiend of the match |
Drycha was an absolute fiend. 'Angry' doesn't begin to describe how ticked-off she is. She managed to drill through a reasonably-sized zombie unit like it wasn't even there (by herself), shred a good third of a Skeleton unit and rip up both Necromancers. The last bit was my fault, really - I'd shifted both of them to the far side of the unit so they could both launch Gazes of Nagash at Drycha. Unfortunately, that meant she made it into contact with both and duly dismembered them, despite a sterling effort from the second one (acting more like a Ninjamancer than a Necromancer). At least I managed to get my revenge when the Thrall finally got past her wooden bodyguards (animated or otherwise) and finished the job. Even having my Count pounded into the ground by a Treeman didn't manage to completely spoil things (it's not the wooden stakes you have to worry about, it's the wooden huge monstrous crushing tree-things - they're a lot more painful).
As I said before, though, that was one of the best games I've played for ages, complete with lethal combats, insanely powerful magic and impressively large amounts of casualties. We both had mere handfuls of troops left at the end of the game, but unfortunately (tournament points-wise, anyway) Greg's handful was worth quite a bit more than mine, and so he won by quite a decent margin. After that stunt with Drycha and her subsequent heroics, though, he definitely deserved it!
I was not aware that he was looking at making such a thing. To be honest, I feel like there are enough splintered versions of rules flying about at the moment. It's the reason I never went through with my intentions of putting up a refined version of 8th edition here. I think the community (such as it now is) is better off being funneled into a smaller number of games rather than branching off every which way and leaving people with nobody to play with.
ReplyDeleteIn saying this there, are a number of things I see in his summary that I've toyed with in the past, including replacing ASF and ASL and an Initiative bonus. Interesting to see someone else waving the same ideas about.
Another great battle report, even though it is 7th edition. As a silent reader for a long time, I am hoping for more of your great 8th edition battle reports. Anything planned? Maybe in smaller scale. Or have you lost interest in the old old world?
ReplyDeleteNo, I am still invested in the Old World. The question is more around what rules to be using. There have been discussions around starting an 8th edition narrative campaign with a GM. This may have to happen. And if it does, you will no doubt see it all here.
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