Tuesday, 29 October 2019

The Gob-Off: Chapter 1

In the wild, eastern fringes of the Border Princes, in the shadows of the World's Edge Mountains, something terrible stirred. Rumours spread of a nameless evil, ancient and malevolent. They spoke of the doom of the world...

But we're not here to talk about that. In far less ominous news, the Goblins were restless. The tribes were on the move, and their collision was certain to spark great rivalries of pettiness, spite and unwarranted ambition.

It began with an unfortunate farmer, who had been growing some rather interesting mushrooms in his fields...

The night goblin camp was haphazardly arranged, right across the trail. Well, "camp" was a strong term for it. Really they had all just collapsed in the shade under some nice big trees, desperate to hide from the daylight. They lay about in small clusters, moaning about their eyes and the burning hot sun, hidden though it was behind considerable layers of cloud.

The shaman of the tribe, Mush the Magnificent (the last two words were silent), sat on a rock at what had been the head of the column. He sighed, squinting up at where the sun might be, as though it could somehow tell him the time. This was the third time they had stopped, and he was starting to let his impatience show.

Nearby, his brother Room was still on his feet, although he had dumped most of his gear against another rock. He was huffing and snarling as he did his best to look intimidating. He flexed his scrawny goblin muscles yet again, encouraged by the small gasps and wails that came from others as they lay nearby. Room was intent on winning this show of power against this opponent that had the temerity to stand up to him. Unfortunately, this opponent was in fact his own reflection, showing dimly in the beaten metal shield he himself had recently discarded. Room apparently hadn't noticed he was competing with himself. Mush sighed again. Room was an imbecile.

Room's posturing was in fact partly Mush's fault. It was his idea to give his brother the Shrieking Blade he had found, and Room had immediately noticed the frightening aura he seemed to have around other members of the tribe. Even now, sheathed at his hip, its menacing presence could be felt by those who had collapsed nearby. He was far too dim to realise it was actually the blade that made the others scared of him, and it had done wonders for his self confidence. 

Of course, now Room was convinced that he ruled the tribe, and Mush had to work overtime to ensure that he didn't so something truly stupid like issuing orders. That was why he had also given him the honour of carrying the tribe's battle standard. The flapping banner was just enough distraction that Room would be in little danger of having any ideas of his own. 

With Room under control, Mush basically had the leadership of the tribe to himself. Which was great, if only he could get the sluggards moving again. This was meant to be a raiding party: they were on their way to steal the curious mushrooms that had been spotted growing in a farm nearby. But this raid was taking forever, and Room knew if they had heard about the mushrooms, others might have as well. They couldn't afford to be this slow.

He sighed yet again. He admitted to himself that for all that he was the brains of the operation, he had trouble whipping the troops into line. Room's aura of intimidation did have its uses.

"Room, we needz ta moov," he suggested to his brother. "Better show 'em who's boss eh?"

Room gave an unleaderlike squeal of excitement at this invitation to show his authority, and forgot for the moment about besting himself in a flex-off. Snatching up his banner, he began shouting at those nearby, who howled and scrambled to their feet, desperate to stay away from his inexplicably scary person.

Mush smirked as he watched his plans in action. With his level of cunning, nothing could stop them.

***

The goblin column marched quickly through the trees, the clatter of ramshackle armour and weaponry occasionally accompanied by a snarl from one of the wolves loping alongside. Anyone familiar with the chaos of a goblin advance would have been astonished by the discipline being displayed; these goblins almost behaved like proper, obedient soldiers. It was most unnatural.

At the head of the main column was their proud leader, Skuzzbutt. He sat atop his huge, hairy spider Fuzzbutt as it scuttled along the path. He did not steer; he did not need to. And he didn't know how. But that didn't matter, because he and Fuzzbutt were one, and they moved with one mind (most of the time). 

Skuzzbutt's troops were a model of goblin military prowess. He had spent many moons watching the humans and stunties at work, and he knew what could be a achieved with practice, equipment and the careful feeding of dissenters to a very large and always-hungry spider. He knew his army was unmatched among goblin-kind. 

And now they were on a mission to teach some manners to the uppity human farmer that lived in the foothills. The fool had recruited help from the nearby village and attacked Skuzzbutt's wolf riders as they were helping themselves to his sheep. Well, he would learn the error of his ways. And then the villagers would pay too. They had no idea who they were messing with, and their pitiful defences would offer little protection against Skuzzbutt's noble goblin legions. They would all pay, and Skuzzbutt's fame would grow, inviting more to join his cause. It was inevitable. Nothing could possibly go wrong.


The Gob-Off

An all-goblin campaign in Warhammer Fantasy 8th edition (with selected tweaks).


Chapter 1: The Fungus Farmer

Right, so Tim and I have been talking about doing an all-goblin campaign for a while, and we had the opportunity to set it all in motion on the weekend. I won't pretend it was really carefully planned, but the intent is to chain together a series of games with a narrative theme, so we can show the world who is the supreme goblin, and all that guff. We deliberately started with a very small game and not a lot of special toys, so show that these are petty, up-and-coming rivals rather than proper, established warbosses. We also capped magic items at 25 points.

Skuzzbutt's Goblin Legion

  • Skuzzbutt - Goblin Warboss on Gigantic Spider with Sword of Might, Gambler's Armour, Shield
  • Ballitch - Goblin Shaman (Level 1) with Itchy Nuisance
  • Razzie - Goblin Big Boss with Additional Hand Weapon
  • 20 Goblins with Light Armour, Shields, Full Command, 1 Nasty Skulker
  • 20 Goblins with Light Armour, Shields, Full Command, 1 Nasty Skulker
  • 10 Goblin Wolf Riders with Light Armour, Shields, Spears, Full Command
  • 5 Goblin Wolf Riders with Light Armour, Short Bows, Musician
  • 5 Goblin Wolf Riders with Light Armour, Short Bows, Musician
Behold, my mighty goblin legion. Honestly this was a "what does a goblin army look like with no big toys, artillery, or night goblins" type of effort. And yes, there is a naked hero in there. He filled up the points nicely... Also you can see how lowly my shaman is by the fact that he's represented by a basically naked war machine crewman. I really need a better painted common goblin shaman...

Mush and Room's Musty Horde
  • Mush - Night Goblin Shaman (Level 2) with Talisman of Protection, Itchy Nuisance, Sneaky Stabbing
  • Room - Night Goblin Big Boss with Battle Standard, Shrieking Blade, Light Armour, Shield
  • Max Club's Jabbas - 20 Night Goblins with Spears, Shields, Full Command, 1 Fanatic
  • Clasha's Stickas - 20 Night Goblins with Spears, Shields, Full Command, 1 Fanatic
  • Jabba's Stabbas - 22 Night Goblins with Shields, Full Command, Netters
  • Shifty's Arrers - 20 Night Goblins with Short Bows, Full Command
  • Mad Bounders - 10 Squig Hoppers

Tim is a brave man. He decided he would go all night goblins, and then decided to have twin heroes leading the army, before giving the BSB to the fighter so the shaman could be in charge. That gives his general a leadership of 5. That is heroic. Granted, he gets a re-roll. But my leadership of 8 (without a re-roll) was looking pretty good...

So there you have it. Can a few units of wolf riders negate the threat of a couple of fanatics? Let's find out.

Deployment
We played on a 4x4' field given the tiny size of the armies. This battle was for control of the farm. Whoever held it at the end of the 6th turn would be the victor!

Tuesday, 24 September 2019

Another wave of reinforcements

My Orcs and Goblins are getting a lot of love at the moment. Actually it's mainly the goblins, but that's OK. They needed more work to begin with. Recently I posted about my incredible good fortune in having a pile of very presentable greenskins practically land in my lap, and now we have this stuff. Actually, this stuff was ordered before the second-hand stuff had entered the picture. So I bought this before that, but there was travel time in involved, so... the arrival of this stuff is the latest development.

I present to you the first models I have ever bought with Age of Sigmar on the packaging...


3 boxes of Squig Herds, 2 of Squig Hoppers, 2 of "Troggoths" (trolls), a big fat Troll to use as a themed giant, and something called Mollog's Mob.

Sunday, 8 September 2019

Twirling, twirling, twirling...

A brief post just to show that I am back making progress again in terms of painting. I am starting to make progress addressing some of the glaring weaknesses in my Greenskin horde. Actually, the whole equation has been thrown off a bit by last weekend's purchase - I have a whole lot more Greenskins in a pretty much state where they are ready to go. Sheer numbers are not really a problem now. 

Anyway, I started work on these guys before the recent influx of models. For a very long time I only had 6 painted Night Goblin Fanatics. This was not really in balance with the number most Goblin players would have been inclined to field, and felt like it really needed to be scaled up. I knew I had a bag full of them somewhere, and now I have finally got around to pulling them out and starting work on them.

14 Night Goblin Fanatics, in classic muted colours. OK, not really. Way back when I painted my other ones, I went for 2 each in red, yellow and orange. I quite like how they stand out against the normal black of the Night Goblins, so I figured I would stick with it. It was suggested I could kind of complete the rainbow for them, and that appealed.

Sunday, 1 September 2019

Unexpected Reinforcements

It's been a long time since I acquired a significant second-hand bundle of models, and I wouldn't normally jump on the blog and talk about it. However, this is a bit of a special occasion. A gentleman turned up at the club, wanting to offload his Warhammer models that he no longer had any use for. He talked a little about the sort of stuff he had, but I wasn't really prepared for what would be there once it was all laid out.

This is an Orc and Goblin army that was clearly a labour of love over an extended period. There are models in here from 3rd edition all the way through 8th. There are a few different basing styles, which may reflect refinements over time, or maybe some of the models had more than one owner. The vast majority of the models are Citadel and Marauder in origin, however a few others have slipped on, most notably an entire regiment of unfortunate-looking Orc archers.

Anyway, I haven't done a great job of lighting this stuff for photos, but hopefully these are enough to give a fair impression of what I have acquired...

Many thousands of points of Orcs and Goblins. 

Thursday, 22 August 2019

Skarsnik and Kemmler

I mentioned in my previous post that Tim and I were inspired to play a game of Warhammer recently, which led to my painting those heroes on big squigs. Well, this was the game. Such as it was... At least I got photos!

Skarsnik's Horde
Tim's highly questionable list was built around the simple concept of whatever I had available that didn't include Orcs, for the sake of glorious Goblin purity. He was limited a bit as some of my more useful elements like Goblin Chariots are in a terrible state of disrepair.

  • Skarsnik and Gobbla
  • Goblin Warboss on Gigantic Spider with Armour of Endurance, Basha's Axe of Stunty Bashing, Shield
  • Night Goblin Great Shaman (Level 4) with Dispel Scroll
  • Night Goblin Big Boss with Battle Standard, 5+ Ward, Great Weapon
  • Night Goblin Big Boss on Great Cave Squig with Spear
  • Night Goblin Big Boss on Great Cave Squig with Great Weapon
  • 40 Night Goblins with Spears, Command, Netters, 3 Fanatics
  • 40 Night Goblins with Spears, Command, Netters, 3 Fanatics
  • 40 Night Goblins with Short Bows
  • 20 Night Goblins with Short Bows
  • 10 Goblin Wolf Riders with Command, Spears, Shields, Short Bows
  • 10 Goblin Wolf Riders with Command, Spears, Shields, Short Bows
  • Squig Herd with 12 Squigs, 6 Herders
  • 6 Trolls
  • 8 Squig Hoppers
  • Mangler Squig
  • Mangler Squig
  • Arachnarok
  • Rock Lobber
  • Doom Diver

Kemmler's Legions
I didn't even make my list. Pete made it for me, with the basic instruction of making a weak Vampire Counts list, as I assumed the Goblin list wouldn't be particularly potent. Especially given I was busy at the painting table, painting up a pair of squig heroes. This is what Pete came up with.

  • Heinrich Kemmler
  • Krell
  • Necromancer (Level 2, Lore of Vampires)
  • Wight King with Battle Standard, Armour of Endurance, Great Weapon
  • 40 Ghouls with Ghast
  • 30 Skeletons with Command
  • 20 Zombies with Standard, Musician
  • 20 Zombies with Standard, Musician
  • 5 Dire Wolves
  • 2 Bat Swarms
  • 10 Black Knights with Command, Heavy Armour, Barding, Shields, Lances
  • 20 Grave Guard with Command, Great Weapons
  • 20 Grave Guard with Command
  • Black Coach
  • 5 Blood Knights
Seems reasonable, right? No vampires, not a lot in the way of fancy toys, and several things where Pete would normally look at them and say "that's terrible" made it in (like the Black Coach)...

We rolled up Watchtower, and decided that would do as well as anything in terms of a scenario. Skarsnik rolled to delay all my units with his sneaky traps, but only managed to snare the Blood Knights. Given how many rolls Tim had made, I got off very lightly. Tim "won" control of the Watchtower, meaning he really lost the first turn...

Deployment. Tim suffered here, due a combination of inexperience with the nonsense of Goblin deployment, and our forgetting the exact order of declaring charges, moving chargers and compulsory movement (that's the correct order. We were using the 7th ed rules where compulsories went in between declaration and movement of chargers). Hey, we're rusty.

Monday, 12 August 2019

Another hop in the right direction

On the weekend, Tim and I decided to play a game of Warhammer. It was all a bit rushed, but on the evening before the game we both tried to work out what to use, and Tim (being the ultra-potent cheese-monger that he is) decided to use an all-Goblin list. Of course, this meant he was using my greenskins, and he expressed an interest in Night Goblin heroes on Giant Squigs (see, I told you he only liked the absolute best stuff). I didn't have any painted, but I had had a pair of them undercoated for months (or maybe years), and it was only 9:30pm... Sure, I can do that. 

Long story short, I got them to a usable standard by about 12:30am and went to bed. We played the battle on Saturday afternoon as planned (I took some photos, which I'll share later). Last night I decided I should probably take some photos of my newly painted models and share them here. But it seems I'm out of practice or something. I went to get the good camera, and discovered that both batteries were flat as a tack. Oh well, I guess the phone camera will do. 

Then I went to set up the lightbox...

 Well this is really helpful...

Thursday, 1 August 2019

A Blast from the Past

This title kind of covers a couple of different aspects of this post.

So some time ago (more than 3 months, truth be told), Pete and I decided that in honour of the games club celebrating its 20th year, we should play a retro game of Warhammer. Specifically, we should play a game of 5th edition, which was what we were playing way back when the club started. Sounded like a bit of fun. Why not?

Well, it's been 3 months and my emotional scarring has mostly healed. I am now ready to share with you my tale of misadventure and woe...

My Empire
I grew up playing Warhammer 4th and 5th edition. I played countless games against my friends, and toward the end, even a few tournaments before 6th edition came along. Much of the time, I was fighting tougher opposition in the form of Undead and Chaos. Only I was not using Empire. I was using High Elves and Wood Elves. I didn't own an Empire army. Using High Elves (mostly with the rather underwhelming 4th edition army book) was a struggle against these stronger lists, but I made do - predominantly with magic. Nowadays I do have an Empire army, and I think of it as my main army. But I really didn't use it until 8th edition. 5th was a very different, unforgiving beast...

So now I set about making a 5th ed Empire army for the first time. I did it with only a few mandatory requirements in my head. The main one was: take a level 4 wizard. I would need it to avoid being bossed horrendously in the magic phases. Oh yeah, and a volley gun. Because those were funny. In the end my list looked something like this:
  • Empire General on Pegasus with Armour of Protection, Dragon Slayer Sword, Shield
  • Wizard Lord with Bright Magic, Black Amulet, Skull Staff, Dispel Scroll
  • 5 Knights Panther with Standard of Shielding. Led by a Hero with Blade of Leaping Copper, Potion of Strength on Barded Steed with Heavy Armour, Shield
  • 5 Reiksguard Knights with War Banner. Led by a Hero with Runefang on Barded Steed with Heavy Armour, Shield
  • 19 Swordsmen with Light Armour, Shields, Standard
  • 8 Handgunners
  • 8 Crossbowmen
  • 3 Ogres with Halberds, Light Armour
  • Helblaster Volley Gun
I'm not going to pretend it was a really well thought-out list. And man, does it look tiny on the field.

Pete's Vampire Counts
Unlike me, Pete was actually using this army way back in 5th edition. Well, he was using different models. But the same army book. The difference was that back then, Pete operated under some self-imposed limit of 50 point magic items. What a nice guy. Then we broke him and hardened him and turned him into something else... Something evil... Well maybe not, but his lists definitely toughened up over time. 

  • Vampire Lord with Hydra Sword, Black Amulet, Carstein Ring, Pure Blood
  • Necromancer Lord with Golden Crown of Atrazar, Skull Staff, Dispel Scroll, 2-Handed Weapon
  • Wight Lord with Heavy Armour, Shield, 2-Handed Weapon
  • 6 Wight Cavalry with Lances, Shields, Heavy Armour, Barding, Standard Bearer with Standard of Shielding
  • 18 Skeletons with Shields, Standard, Musician, Banner of Might
  • 17 Zombies
  • 10 Zombies
  • 2 Vampire Bats
  • 2 Spirit Hosts
  • Banshee
  • Winged Nightmare
Before the game started, we needed to choose spells. We had agreed to use the Colleges of Magic from 4th edition (they were a "back of the book" option in 5th), because the soulless Battle Magic that replaced them was offensive on many levels. I chose Bright Magic in the hopes of getting a spell like Piercing Bolts of Burning and Conflagration of Doom - spells which even Vampire Lords had to respect back in the day. Unfortunately, when I actually got my spells, I didn't get either of these. In fact, I got probably the 4 worst spells in the deck for this game: Burning Head, Sanguine Swords, Scarlet Scimitar and Flamestorm. It was incredibly underwhelming. On the bright side, Necromancers got to actually pick the spells they want. So Pete had no such issues. That's fair...

How we set up. Was this a normal amount of terrain? Maybe? Who can remember, really...