Monday, 13 January 2020

Time is running out

In the proud tradition of tournament preparation, I am running out of time in the lead-up to Cancon. The tournament starts on the 25th, and we'll be driving up the day before. That's 10 days from now, which would be a reasonable amount of time. Unfortunately, I'll be away on a separate trip immediately before that. So realistically my last chance to get any tournament preparation will be this coming Friday - 3 days away.

Friday is also the deadline for lists to be submitted, so I guess I will have a final chance to assess what I have left to do and adjust my plans accordingly. In the meantime, this is what I'm planning on taking...

League of Rhordia (2000 points)
  • Horde of Honour Guard with Indomitable Will
  • Horde of Honour Guard with Indomitable Will
  • Regiment of Knights
  • Regiment of Knights
  • Regiment of Knights
  • Regiment of Halfling Archers
  • Duke on Ancient Winged Aralez
  • Duke on Ancient Winged Aralez
  • Baron on Aralez
  • Mammoth
So that's it, I have a list. The downside is that I currently only have 8 painted Halflings. That's 12 short. I've started work on another 10, but they have a long way to go. At least they're short...

The other problem is that I don't currently have proper models for Ancient Winged Aralez. I could cheat and use griffons, but I'd have to rebase a pair of them onto correct bases, and it would be cheating. I need some proper winged doggies. So that's my main focus right now.

I had 2 partly assembled Thunderwolves that I bought second-hand years ago at Cancon. So I set about turning those into the models I needed.

The wings for this one were printed for me. I think they're from some sort of flying lion from the Titan-Forge Patreon.

Monday, 6 January 2020

New year update (everything is on fire)

So we're into a new year, and the blog is not yet dead! I know better than to make bold new year resolutions, but things are still ticking along.

The Goblin campaign has resulted in me getting a moderate amount of painting done, which is an improvement on how things were going beforehand. I posted previously about the first batch of squigs I got done. I then had to try to rush through another group and some handlers before the report in which I needed them. The squigs are basically done apart from static grass, but the handlers range from being about 80% done (the ones I needed for the game) through to 50% or less. Who know when I will actually get around to finishing these guys, or the remaining pile of partly painted squigs and mountain of undercoated squig hoppers...

Squigs, handlers and random assorted things in various states of completion. The pile of night goblins  behind the squigs was actually started for the campaign battle before I realised I was being too ambitious and cut them from the queue.

Sunday, 5 January 2020

The Gob-off Interlude 2 - Mork save us!

The holiday period and Cancon preparations have kind of put our Gob-off on hold, but here is a bit of an explanation of what happened to Mush and Room after our last game...

Mush drifted. He didn't know for how long. He felt nothing. He could see nothing. And yet, somehow, everything felt kind of... green.

Friday, 6 December 2019

The Gob-Off: Chapter 2

This is a continuation of our Goblin Warhammer campaign. You can find the previous part here...

After his plans were stymied by his chance encounter with Skuzzbutt's ladz, Mush was determined to get revenge. But first, he needed to ensure he had the upper hand. The few squigs he had brought previously had nearly single-handedly destroyed Skuzzbutt's forces, so it was clear that he needed more. Da Weird Toof Tribe had a lot more. It was time to go and "borrow" some...

Mush and Room crept along the dark tunnel at the head of the column, trying not to make too much noise. Surprise was important for this mission. If da Weird Toofs knew they were coming, the caves would soon be filled with the gnashing teeth of angry squigs. And that would be bad.

Behind them, the rest of the tribe sneaked as best they could. Rattles and clunks rang out regularly as the tips of their spears scraped the low roof of the tunnel. Worse was the occasional booming yawn from one of the idiot trolls that they had decided to bring along. The trolls were shambling at the rear of the pack, prodded along by the spears of a team of goblins. 
Stupid Trolls. What a bunch of muppets...

A loud crack echoed down the passage as one of the trolls walked face-first into a low part of the ceiling. Mush winced at the noise. He had thought that the resilience of the trolls might be handy in the coming raid, but in hindsight maybe they were not well suited to the task at hand. They were slowing things down, they were hard work, and it seemed likely that they were going to alert the enemy to their approach.

As if to confirm his worst fears, the troll shook its head in surprise and then roared in anger at the rock on front of it. It took a step back and then smashed its face into the rock again, pulverising its own nose and smashing a large chunk from the low-hanging section of ceiling. It dropped to the floor with a crash, the sounds echoing deafeningly down the tunnel. 

Mush groaned and put his face in his hand. This was not starting well. 


Weirdo, heroic leader of da Weird Toof Tribe, wandered through the darkness of the cave looking for handy things to collect. In his hand he carried his custom handbag squig. He loved his handbag. He took it everywhere.

The various huddled groups of night goblins watched him passing nervously, clutching their prized possessions close to them lest they catch Weirdo's eye. They all knew about his "shopping trips," and they all knew that anything he grabbed would never be seen again.

Weirdo muttered to himself and his handbag as he shuffled along, giving occasional exclamations as he found something of interest. A particularly smooth and shiny stone, a broken sword handle, and a slow-moving and unfortunate Snotling were all snatched up and stuffed into the mouth of his handbag. He giggled as he stored each item. He loved collecting. His handbag was never full. No item was too big. Of course, he had never managed to get anything back out again (he had made the mistake of trying early on, and had nearly lost a hand in the process), but he liked knowing it was all in there.

The usual snarling and snapping filled the air as he passed the squig pens. He gave them a wide berth, knowing that anything worth picking up over there had already been eaten. Something caught his toe as he went, and he stooped to brush away the loose dirt. Beneath he found some sort of runic Dwarf talisman. "Ooooh," he squealed as he snatched it up. He could feel the power of the thing humming through his filthy hand. Glancing around to ensure nobody else in the tribe had spotted it, he hastily stuffed it into the mouth of his handbag for safekeeping.

He shuffled on toward the broken gates of the ancient Dwarf hold, he suddenly halted his search. Strange echoes came from the passages beyond the gates. Someone was coming. Weirdo wondered if they had anything worth storing...

Da Rules
This is the sort of game you can only really do as part of a campaign. The armies are intentionally slightly uneven in terms of points (but maybe not strength). The board would be challenging to maneuver on, with some allowances made for things like random moves (things steer a bit as required).

Mush and Room had a clear objective - they needed to kill the enemy general (Weirdo). If they could do this, they could take charge of the tribe and the Squigs would be theirs.

Weirdo's objective was more traditional - try to kill all the enemy. Oh, and don't die. Mainly don't die...

Da Armies

Mush and Room's Sneaky Raiders (1200 points) - Tim

  • Mush - Night Goblin Shaman (Level 2) with Talisman of Protection, Vindictive Glare, Itchy Nuisance
  • Room - Night Goblin Big Boss with Battle Standard, Light Armour, Shrieking Blade
  • Max Club - Night Goblin Big Boss with Berserker Sword/Club, Potion of Foolhardiness
  • 24 Night Goblins with Spears, Shields, Full Command, Netters, 2 Fanatics
  • 24 Night Goblins with Spears, Shields, Full Command, Netters, 1 Fanatic
  • 24 Night Goblins with Spears, Shields, Full Command, Netters, 1 Fanatic
  • 24 Night Goblins with Short Bows, Full Command, 1 Fanatic
  • 24 Night Goblins with Short Bows, Full Command, 1 Fanatic
  • 6 Squig Hoppers
  • Max Club got a promotion!
  • 3 Trolls

This game was going to be a bit unusual. It would be played on the club's cave boards, making movement a bit different. It was also going to put a lot of squigs on one side, which promised to be potentially devastating for the raiders. We decided to give Tim an a bit of a points boost to try to compensate. Hopefully between the slightly larger units, the fanatics and the netters, it would be enough to make for an even fight...

Note that although we promoted Max Club to a Big Boss, we decided that he was a lunatic and not in contention to lead the army. So Mush remained in charge despite his inferior leadership, in direct contravention of the rules. So there!

Da Weird Toof Tribe (1000 points) - Owen

  • Weirdo - Night Goblin Warboss with Great Weapon, Talisman of Protection
  • Hoppo - Night Goblin Big Boss on Great Cave Squig with Spear
  • 25 Night Goblins with Hand Weapons, Shields, Full Command
  • 20 Night Goblins with Hand Weapons, Shields, Boss, Musician
  • 20 Night Goblins with Short Bows, Boss, Musician
  • Squig Herd with 10 Squigs, 5 Handlers
  • Squig Herd with 10 Squigs, 5 Handlers
  • Squig Herd with 10 Squigs, 5 Handlers
  • 8 Squig Hoppers
  • Troll
  • Troll
  • Mangler Squig
  • Mangler Squig
Both sides had trolls, but both sides had little to no leadership. Owen stepped in to control of the defenders. I figured that made more sense than me doing it, given this army had nothing to do with Skuzzbutt.

Saturday, 16 November 2019

The Gob-off: Interlude

While I busily try to get stuff painted and we work out when the next game in our Goblin campaign (you can find part 1 here) will take place...

Skuzzbutt stalked back and forth in the living room of the broken down building that served as his headquarters. Around him sat his lieutenants, perched on whatever broken furniture they could find. The shaman Ballitch squatted in the corner, gibbering to himself as he often did. Skuzzbutt tried to ignore him and focus on the problem at hand.

"Da problem is da squigs," he told the room yet again. "Dey is dead chompy."

The assembled goblins obligingly muttered their agreement again. Razzie, who was wrapped almost head to toe in dirty rags that served as makeshift bandages, shifted uncomfortably at the memory of just how chompy the squigs had been.

"Wot iz we gonna do?" wailed Idjit, not for the first time. An odd, rather pathetic little goblin, Idjit was not the most clever of the assembled group. Nor was he much of a fighter. But he seemed to be uncommonly lucky, and had by sheer longevity managed to make it into Skuzzbutt's inner council. Not that he added much, now that he was there.

"We needz spears. Long pointy ones!" proclaimed Skuzzbutt. "We need to be able to stick dem squigs before dey get close enough to give us da chomp!"

There was some murmuring of agreement at the obvious wisdom of this plan, and Skuzzbutt was filled with pride at his own cleverness. His military genius was unmatched, and their victory would be assured...

This glorious train of thought was derailed by Idjit, who had a slightly perplexed expression. "Errr, boss..."

Skuzzbutt rounded on him, annoyed at the interruption. "Wot, Idjit?" The already small goblin seemed to sink even further down on his broken stool under the weight of his boss' displeasure. He spoke hesitantly.

"Dem spears, boss. I don't fink it will work."

"Why not? Iz simple fizziks. We reach dem before dey reach us," snapped Skuzzbutt. He shouldn't have been surprised that Idjit would be the one that failed to grasp his plan, but it was nevertheless frustrating. He was always annoying.

"Well yer, boss. Nah boss. Da problem is inishutive, boss," the little goblin whined. "Dey chomp before we can stabs dem."

Skuzzbutt stared at him for a moment. What was he gibbering about? It was obvious he didn't understand the simple plan. The reach of a spear far exceeded the bite of a squig. He glanced about the room, and could see that nobody else had a clue what Idjit was on about either. Ballitch hiccupped, and toppled over in his little corner. Idjit continued to look concerned, but flinched as though he was about to be struck every time Skuzzbutt glared his way. The impudent little runt. There was no point explaining it to him again.

"Shaddup Idjit," he snapped. "I want youz all to go make some long pointy spears so da ladz can practice. Now!"


"Squigs," muttered Mush as he and his brother staggered back toward the camp. "We needz more squigs!"

"Yer," nodded Room agreeably as he limped alongside, using his shattered banner pole as a walking stick. "But where do we find more squigs? Most of 'em got stabbed by dem uvver gobbos."

"Dat's easy," snorted Mush. "We steal 'em from da Weird Toof tribe. Dey gotz heaps of 'em"

"Yer," agreed Room again. "But... dey live deep unnerground innit? How we gonna get 'em?"

Mush looked at him like he was an idiot. "We attack 'em in da cave where dey live, dummy."

Room looked uneasy. "But... itz real dark down der," he whined. "An itz full o squigs!"

Mush turned and whacked his brother over the ear, making him cower and take a couple of steps away to safety. "Dark!" shouted Mush incredulously. "What sort of night goblin iz you? Dark is home!" He gestured around at the surrounding trees, their shadows lengthening as the sun's last light crept away. "Out here under dat 'uge sky! Dis is da scary place!"

Room glanced around, sniffing. "I kinda like it out here," he muttered defensively. 

Mush stared at him for a moment, blinked hard as though he was seeing his brother for the first time, then turned and stormed off on the path toward camp. "Lez go get dem squigs!"

You can find the next part of the campaign here...

Tuesday, 5 November 2019

Painted Squigs and Being Patient

I've made some progress on painting some of those new squigs that I recently purchased. I'm trying to get all 30 of the normal squigs done before moving onto the hoppers, but I ended up breaking them into 2 logical groups based on colour. The first group is here, and they're your more common red and orange sort of colour scheme. The second batch will be blue and purple. This gives me 2 relatively distinct units, but they should still look OK mixed together. In the past I've fallen into the trap of painting squigs in every colour under the rainbow, and they really are a mess. I'll have to go back and look at those later. I think a more restricted palette will be more effective.

Anyway, here is the first batch of squigs...

Aren't they handsome? The modern plastics really do hold some of the character of the older metal range. 

Tuesday, 29 October 2019

The Gob-Off: Chapter 1

In the wild, eastern fringes of the Border Princes, in the shadows of the World's Edge Mountains, something terrible stirred. Rumours spread of a nameless evil, ancient and malevolent. They spoke of the doom of the world...

But we're not here to talk about that. In far less ominous news, the Goblins were restless. The tribes were on the move, and their collision was certain to spark great rivalries of pettiness, spite and unwarranted ambition.

It began with an unfortunate farmer, who had been growing some rather interesting mushrooms in his fields...

The night goblin camp was haphazardly arranged, right across the trail. Well, "camp" was a strong term for it. Really they had all just collapsed in the shade under some nice big trees, desperate to hide from the daylight. They lay about in small clusters, moaning about their eyes and the burning hot sun, hidden though it was behind considerable layers of cloud.

The shaman of the tribe, Mush the Magnificent (the last two words were silent), sat on a rock at what had been the head of the column. He sighed, squinting up at where the sun might be, as though it could somehow tell him the time. This was the third time they had stopped, and he was starting to let his impatience show.

Nearby, his brother Room was still on his feet, although he had dumped most of his gear against another rock. He was huffing and snarling as he did his best to look intimidating. He flexed his scrawny goblin muscles yet again, encouraged by the small gasps and wails that came from others as they lay nearby. Room was intent on winning this show of power against this opponent that had the temerity to stand up to him. Unfortunately, this opponent was in fact his own reflection, showing dimly in the beaten metal shield he himself had recently discarded. Room apparently hadn't noticed he was competing with himself. Mush sighed again. Room was an imbecile.

Room's posturing was in fact partly Mush's fault. It was his idea to give his brother the Shrieking Blade he had found, and Room had immediately noticed the frightening aura he seemed to have around other members of the tribe. Even now, sheathed at his hip, its menacing presence could be felt by those who had collapsed nearby. He was far too dim to realise it was actually the blade that made the others scared of him, and it had done wonders for his self confidence. 

Of course, now Room was convinced that he ruled the tribe, and Mush had to work overtime to ensure that he didn't so something truly stupid like issuing orders. That was why he had also given him the honour of carrying the tribe's battle standard. The flapping banner was just enough distraction that Room would be in little danger of having any ideas of his own. 

With Room under control, Mush basically had the leadership of the tribe to himself. Which was great, if only he could get the sluggards moving again. This was meant to be a raiding party: they were on their way to steal the curious mushrooms that had been spotted growing in a farm nearby. But this raid was taking forever, and Room knew if they had heard about the mushrooms, others might have as well. They couldn't afford to be this slow.

He sighed yet again. He admitted to himself that for all that he was the brains of the operation, he had trouble whipping the troops into line. Room's aura of intimidation did have its uses.

"Room, we needz ta moov," he suggested to his brother. "Better show 'em who's boss eh?"

Room gave an unleaderlike squeal of excitement at this invitation to show his authority, and forgot for the moment about besting himself in a flex-off. Snatching up his banner, he began shouting at those nearby, who howled and scrambled to their feet, desperate to stay away from his inexplicably scary person.

Mush smirked as he watched his plans in action. With his level of cunning, nothing could stop them.


The goblin column marched quickly through the trees, the clatter of ramshackle armour and weaponry occasionally accompanied by a snarl from one of the wolves loping alongside. Anyone familiar with the chaos of a goblin advance would have been astonished by the discipline being displayed; these goblins almost behaved like proper, obedient soldiers. It was most unnatural.

At the head of the main column was their proud leader, Skuzzbutt. He sat atop his huge, hairy spider Fuzzbutt as it scuttled along the path. He did not steer; he did not need to. And he didn't know how. But that didn't matter, because he and Fuzzbutt were one, and they moved with one mind (most of the time). 

Skuzzbutt's troops were a model of goblin military prowess. He had spent many moons watching the humans and stunties at work, and he knew what could be a achieved with practice, equipment and the careful feeding of dissenters to a very large and always-hungry spider. He knew his army was unmatched among goblin-kind. 

And now they were on a mission to teach some manners to the uppity human farmer that lived in the foothills. The fool had recruited help from the nearby village and attacked Skuzzbutt's wolf riders as they were helping themselves to his sheep. Well, he would learn the error of his ways. And then the villagers would pay too. They had no idea who they were messing with, and their pitiful defences would offer little protection against Skuzzbutt's noble goblin legions. They would all pay, and Skuzzbutt's fame would grow, inviting more to join his cause. It was inevitable. Nothing could possibly go wrong.

The Gob-Off

An all-goblin campaign in Warhammer Fantasy 8th edition (with selected tweaks).

Chapter 1: The Fungus Farmer

Right, so Tim and I have been talking about doing an all-goblin campaign for a while, and we had the opportunity to set it all in motion on the weekend. I won't pretend it was really carefully planned, but the intent is to chain together a series of games with a narrative theme, so we can show the world who is the supreme goblin, and all that guff. We deliberately started with a very small game and not a lot of special toys, so show that these are petty, up-and-coming rivals rather than proper, established warbosses. We also capped magic items at 25 points.

Skuzzbutt's Goblin Legion

  • Skuzzbutt - Goblin Warboss on Gigantic Spider with Sword of Might, Gambler's Armour, Shield
  • Ballitch - Goblin Shaman (Level 1) with Itchy Nuisance
  • Razzie - Goblin Big Boss with Additional Hand Weapon
  • 20 Goblins with Light Armour, Shields, Full Command, 1 Nasty Skulker
  • 20 Goblins with Light Armour, Shields, Full Command, 1 Nasty Skulker
  • 10 Goblin Wolf Riders with Light Armour, Shields, Spears, Full Command
  • 5 Goblin Wolf Riders with Light Armour, Short Bows, Musician
  • 5 Goblin Wolf Riders with Light Armour, Short Bows, Musician
Behold, my mighty goblin legion. Honestly this was a "what does a goblin army look like with no big toys, artillery, or night goblins" type of effort. And yes, there is a naked hero in there. He filled up the points nicely... Also you can see how lowly my shaman is by the fact that he's represented by a basically naked war machine crewman. I really need a better painted common goblin shaman...

Mush and Room's Musty Horde
  • Mush - Night Goblin Shaman (Level 2) with Talisman of Protection, Itchy Nuisance, Sneaky Stabbing
  • Room - Night Goblin Big Boss with Battle Standard, Shrieking Blade, Light Armour, Shield
  • Max Club's Jabbas - 20 Night Goblins with Spears, Shields, Full Command, 1 Fanatic
  • Clasha's Stickas - 20 Night Goblins with Spears, Shields, Full Command, 1 Fanatic
  • Jabba's Stabbas - 22 Night Goblins with Shields, Full Command, Netters
  • Shifty's Arrers - 20 Night Goblins with Short Bows, Full Command
  • Mad Bounders - 10 Squig Hoppers

Tim is a brave man. He decided he would go all night goblins, and then decided to have twin heroes leading the army, before giving the BSB to the fighter so the shaman could be in charge. That gives his general a leadership of 5. That is heroic. Granted, he gets a re-roll. But my leadership of 8 (without a re-roll) was looking pretty good...

So there you have it. Can a few units of wolf riders negate the threat of a couple of fanatics? Let's find out.

We played on a 4x4' field given the tiny size of the armies. This battle was for control of the farm. Whoever held it at the end of the 6th turn would be the victor!