Thursday, 16 June 2016

We need more Ogres!

Having committed to taking Ogres to Convic, I have a lot of work to do between now and July 9. I need to work out the specific lists I want to take, and then I need to make all the models I will need. Or I need to look at the models I have, and make lists based on that. Unfortunately these approaches are kind of mutually exclusive. Do we start with the chicken, or the egg?

The natural course of action is to procrastinate. I have not really sat down and made a concerted effort to make lists, largely because I know that I will somehow decide that I want to use things that are simply impossible for me to prepare in the time I have available. I am really silly like that. 

In the meantime, I am cracking on with getting as many models ready as I can. I am trying to go for a sort of compromise between the chicken and the egg. I am looking at the army list with an eye to what I think I will want to use, then trying to use that as a guide for what to work on. Then I can admit defeat at some point and commit to a list based on what I managed to get done. 
Siegebreakers 7, 8 and 9 on their way. I am not even sure if the units look better with 6 models jammed together or 5 slightly more spaced (the models are very big, after all), so I might settle for making 10 and a couple of spacers between now and Convic.

Tuesday, 14 June 2016

Getting back into the KoW mood

Recently the campaign has absorbed most of my gaming effort and attention. Well, that and things like Warhammer: Total War. As a result, I think I have only actually played 1 game of Kings of War since Cancon back in January. Seems hard to believe. Anyway, although I need to keep the campaign ticking over and bring things to a proper conclusion, I also need to start getting back into the swing of things with KoW. The main reason being that Convic is now less than a month away. 

Convic has traditionally been a Warhammer Fantasy and Warmachine/Hordes event, but this year it's running KoW. I think this is a good thing, but it has also retained its traditional format of running for 2 full days and it seems like people have not really rushed to embrace it. I think the local KoW community is still finding its feet, and whilst an event on a national scale like Cancon was able to bring together enough players for a 2-dayer, Convic is struggling to get traction. I think it's just that people currently prefer the ease of 1 day events. They're not yet at a point where they are willing to go to the inconvenience of setting aside an entire weekend, as they did in the past for Warhammer.

Anyway, Convic is also doing some interesting things in terms of army sizes, with 3 different lists being used (all from the same race) - 2 games at 1000 points, 2 at 1500 and 3 at 2000. It should be interesting. The variety is probably not that important for someone like me, given I have not been playing much at all. But it will make people think a bit more. This is good and bad. I don't really want to think...
My game on the weekend against Drew's Ogre pirates

Thursday, 9 June 2016

The Shadows Return: Game 10

And now for something a little different, we found an excuse to use one of the original scenarios from the Dark Shadows campaign book. It was another Ambush using the rules from the 6th edition rulebook (yes I know, this should be ringing alarm bells already given our previous ambush attempts). The difference here was that the defending army is trying to force its way through the narrow passage past the mountains to the north of the island, and they are set upon by a pack of monsters. 

We had great fun digging through my pile of available monsters the evening before, picking things that seemed reasonable from the Storm of Magic book and giving them various upgrades. We tried not to take anything that seemed unreasonably powerful, and ended up with something like the following:
  • Giant
  • Giant
  • Giant
  • Griffon (with ASF and Devastating Charge)
  • Wyvern (with Killing Blow)
  • Wyvern (with Tail Attack)
  • Wyvern (with Impact Hits)
  • Young Dragon
  • Arachnarok
  • Pack of 3 Sabretusks
  • Pack of 3 Sabretusks
  • Troll
Somehow we got carried away explaining why such an eclectic band of monsters would be banded together in this way, and it seems that Owen took them to heart as he wrote up the account that follows:

Game 10: The Giants' Causeway

It was mid afternoon when Edna the troll saw him. The most handsome, most ripped, most utterly adorable thing she’d ever seen. He was dressed in ragged trousers, and was striding across the stony ground effortlessly carrying a great ogham stone above his head, following the big shiny red men with a look of intense concentration. Just one look was all it took, and Edna was in love, but how could she make this handsome and virile adonis notice her? She looked about her blankly, her gaze falling on a crumbling stone idol, which lay fallen on the ground. Picking this up and raising it above her head in imitation of her beloved, she set out after him, drooling quietly, the world around her much fuzzier and pinker than usual.
Imitation is the sincerest form of flattery, right? Edna follows her dreamboat into battle.

Wednesday, 8 June 2016

Metal Ogres march forth

On the weekend some of my home-made Ogre Siegebreakers got their first outing in the campaign. I still have not really "finished" any of them, however they are about as done as they need to be for my current purposes. I figured I should probably show where they are currently at.
6 Ogre Shieldbreakers with basically no colour on them at all. Very dark, very metal.

Tuesday, 7 June 2016

The Shadows Return: Game 9

The campaign is continuing, and I am gradually falling further behind in my reporting. In an effort to speed things up a little, I am going to lean more heavily on Owen's note-taking for Game 9. Instead of writing the whole thing up narrative-style and then including his notes at the bottom, I am going to build the report around his notes and then including my own stuff in the captions. I'll also clarify some stuff in italics.

Consider this a warning, I guess...

The marshes were eerily quiet as Mana-mana crept through the slimy undergrowth to Qur'myt's position under a drooping swamp tree. He stopped next to the Slann's palanquin and waited to be acknowledged. Eventually the Skink perched upon the arm of the palanquin turned to looked at him and nodded.

"All forces are in position, Lord Qur'myt," he reported. He paused a moment, then went on in a rush, "We are not ready for this engagement, Lord Qur'myt. We have only just regathered after our encounter with the Druchii. We need more..."

He was cut off abruptly by the Slann's voice booming in his mind, DO YOU DOUBT MY JUDGEMENT, YOUNG PRIEST?

"No my lord, but perhaps we need more..."


Mana-mana scurried off quickly. He cursed himself for his foolishness. Qur'myt was a mighty Slann Priest, thousands of years old and the veteran of countless battles. He was fortunate to have received such a light reprimand for his temerity.

As he passed Ivyl-Knivyl however, his doubts redoubled. The fearless Chieftain was wrapped head-to-toe in bandages a he sought to recover from the battering he so recently received. A lesser Skink would have perished, but Ivyl-Knivyl was no lesser Skink. Nevertheless he swayed atop the back of his new Stegadon mount like a little drunken mummy.

Mana-mana knew in his heart - they were not ready for this ambush.


Char'Drex stomped through the swamps at the head of the column. Each step of his blisteringly hot daemonic hooves caused the marsh water around him to boil and hiss. He paid little attention to picking the safest path. He had no fear of a mis-step. And if those behind him were unable to follow where he led... well they were not worthy to follow him, were they?

The sound of beating wings approaching caused the daemon prince to look up overhead. A Manticore swooped down and landed on some of the marginally firmer ground nearby. Peter, the army's sorcerer, sat upon the back of the beast. "Lord Char'Drex, I believe we are about to be ambushed. Lizard creatures have surrounded our column."

The daemon prince snorted in amusement. "Do they mean to attack us, or do we need to go and look for them?"

"I believe their attack is imminent, my lord."

Char'Drex smiled. "Good!"

Right then, on we go!

Tuesday, 31 May 2016

The Shadows Return: The Blessing of Lord Scroltch

A contribution from Owen, In which Lord Scroltch the Deliriously Pustulent is blessed by Papa Nurgle for his many services and becomes an even more diseased deamonic octopus than ever.

Lord Scroltch the Deliriously Pustulent was sitting in the mud, making happy little bubbling
noises to himself as he watched the happy little bubbles rise to the surface and burst, releasing a pleasingly horrible stench into the air when it happened. First there was blast of flatulent trumpets, then the dull grey fog of Albion rolled back to reveal a beam of nauseating greenish light, which shone down from on high. Down this beam of light descended a great and scabrous mass of heaving, rancid flesh, supported upon a palanquin born aloft by a great and scabrous mass of heaving, rancid nurglings. With a squelch, the wetness and vileness of which defied description, and which unleashed a stench beyond the comprehension of mortal men from the swamps of eternal stench, this great palanquin came to rest before Lord Scrolth, who waggled his tentacles happily and blew squelchy burps of joy towards it. The great and festering mound of flesh seethed and rippled for some time making dramatic gestures accompanied by a symphony of odd plops, glops, squeaks and squelches. Lord Scroltch looked on in awe.

It was at about this time that Papa Nurgle realized he had landed facing the wrong way. He proceeded to chasten his mound of gibbering, giggling nurglings, which obliged him by turning around and actually facing his most pustulent follower.

Monday, 30 May 2016

The Shadows Return Special Characters

As the campaign goes on I figure we will make special rules for characters who hang around and promise to play a major role in proceedings. This post will be updated with the details as they are decided, so I can reference them from the Albion home page.

First up we have the powerful Wight Lord, Korgorax.

Korgorax, Scourge of Albion 
245 points, Lord choice in a Vampire Counts army

M  WS BS S  T  W  I  A  Ld
4  5  0  4  5  4  5  3  9

Unit Type: Infantry

Special Rules: Undead; Hates Truthsayers and Giants

Magic Items:
Armour of Destiny Unfulfilled (Magic Armour)
Grants the wearer a 4+ armour save and a 4+ ward save.

Giants' Bane (Magic Weapon)
Counts as a great weapon. Gives the bearer Heroic Killing Blow.

Korgorax was a Chaos warlord who led an invasion of Albion long ago, soon after the island became isolated from the outside world by the magic of the Truthsayers. Intent upon destroying the standing stones that were resisting the flood of Chaos into the world, he led a bloody campaign against the inhabitants of the island. The defenders of Albion were not as they are now; its peoples were civilised and their armies were strong. The Giants also fought to defend the island - boredom and inbreeding had not yet begun their slide into barbarism. The war was protracted and many Giants were felled by Korgorax's black-bladed axe before his invasion staggered to a halt due to attrition. His army was eventually cornered and destroyed by an alliance of Giants and Men, led by the Truthsayer themselves.

The taint of Chaos was strong upon the body of Korgorax and his fallen followers, and so they were interred away from the mainland of Albion, on an island that later became known as the Isle of Wights when the legions of warriors buried there refused to lie quietly...

Lord Scroltch the Deliriously Pustulent; Master of Tentacles (Squiddums)
350 points, Lord choice in a Warriors of Chaos army

M  WS BS S  T  W  I  A  Ld
7  8  0  5  5  4  7  6  9

Unit Type: Monstrous Beast

Special Rules: Regeneration 4+; Causes Fear; Mark of Nurgle; Daemonic Attacks; Unnatural Armour (2+ armour save)

Carries the Filth Mace (see the Warriors of Chaos army book)

Lord Scroltch started life as a stand-in model for a Chaos Lord on Daemonic Steed that had been left behind, but over time Nurgle decided to make him into something more.

Erathi, Hag Queen of Khaine
250 points, Lord choice in a Dark Elf army

M  WS BS S  T  W  I  A  Ld
5  7  6  4  3  3  9  4  10

Unit Type: Infantry

Options: May be mounted on a Cauldron of Blood for +190 points

Special Rules: Frenzy; Blessing of Khaine (5+ ward save); Rune of Khaine (+D3 Attacks)

Erathi's Reaper (Magic Weapon)
Grants the user +2 Strength for close combat attacks.

When Erathi fell into the Cauldron of Blood, it should have been the end of her. Her wounds at the hands of the Asur prince Eldain were mortal. However, Khaine had other plans for his handmaiden and sent her back, fully healed and more powerful than she had been before. Her eyes now glow red with the God of Murder's power, and she leaves a trail of corpses as she leads her warriors across the sodden fields of Albion.