Wednesday, 21 September 2016

Taking it easy

Sometimes it happens that when you push too hard to achieve hobby goals, you end up suffering from a level of hobby burnout. After all the rush around the most recent battle report, this has happened to me. I haven't painted anything, nor have I pulled my models out and played any games. And as a result, there has been no real activity on this blog either.

Obviously I have not been entirely inactive since my last post. Rather than trying to make myself spend time doing hobby stuff when I don't have the drive, I have been playing PC and video games instead. Normally these games and hobby stuff are warring for my time, and often the hobby wins out, either because I am working towards a specific goal or because time spent painting models feels like long-term progress and works better with watching TV shows with my wife. At the moment it's not really much of a decision, though. I might as well catch up on some of the games I've been ignoring.

Given there's not much happening on the blog from a hobby perspective, I figured I might as well discuss what I've been doing with my time.

MechWarrior Online

One game I had been meaning to try for years is MechWarrior Online. As someone who has played nearly every Battletech-related video game over the years, read nearly all the books and played the odd game on the tabletop, it's hard to believe that I have managed to wait 3 years since the game came out of beta before giving it a go. It helps that a number of friends have jumped in alongside me, so I'm not playing it all alone.

Monday, 12 September 2016

Give-away winners!

Well the time is up for our Grim & The Grave give-away, so it's time to announce the winners. I gathered all the entries together into a list and then rolled dice to determine the winners, as any true gamer would do.

So without further ado, our winners are:
  • DeusArchon
  • Tom Zom
  • mpc
Each will receive a code for the DLC, just as soon as I work out how to send them messages. Maybe I have to add them as friends in Steam. Such mystery...

Congratulations to the winners, and thanks to everyone who responded.

Monday, 5 September 2016

Giveaway - Total War: The Grim and The Grave

To celebrate the release of Total War: WARHAMMER The Grim & The Grave, I have 3 copies of the DLC to give away! Just leave a comment on this post, make sure you include something so I can identify who you are (Steam handle or something similar), and answer the following question:
  • Do you come to Total War:WARHAMMER as a player (or former player) of the tabletop game, or is Total War your first involvement in the Warhammer world?
On Sunday (11/9/2016), 3 of the responses will be chosen at random to receive one of the DLC codes I have in my possession.

Answers will be used for the purposes of careful research (ie: I am just curious).

Also, if you have not already seen it, the guys over at Creative Assembly had a go at recreating the Battle of Vanhaldenschlosse at a more sensible level than the hilarious disaster I oversaw here. Go check it out!

Tuesday, 30 August 2016

The Battle of Vanhaldenschlosse: Total War

Having played through the Battle of Vanhaldenschlosse on the tabletop, the plan was then to go back and try to recreate it in Total War: Warhammer – The Grim & The Grave. Well, two of us did go through with the plan. The results were… interesting. 

For starters, although we’ve both played the game (James has played it a lot more than me), neither of us had ever played a multiplayer battle before. It was cool to see all the options, including being able to have up to 4 forces a side with either PC or human controllers. We decided to make use of this, as we realized that the battle we had fought was loaded with plenty of Lord choices, but you can only have one per army in TW. We also figured that it would be helpful to have PC allies controlling some of the forces to take the load off us a bit. We then set about roughly recreating the forces. The balance is a bit whacky given that unit sizes can vary wildly on the tabletop, but are set in TW. We went with what we felt best represented a TW version of the armies, which basically meant filling up all 80 available slots on either side. 

We chose the Castle Drakenhof map as it seemed a reasonable fit. We had no control over late-arriving flanking forces, which was slightly disappointing given that it’s something that happens regularly when you’re in the campaign. So we were not able to recreate the flanking element of the tabletop battle. Oh well, we figured we would just line things up and see what happened.
The loading screen. I was using Volkmar. James' lord was actually Vlad, so I assume he must have set a PC player as the no 1 player on his side for Ghorst to show up here. Or the game just moves in mysterious ways.

And then we launched the battle and my PC wept bitter tears of overloadedness.

Thursday, 25 August 2016

The Battle of Vanhaldenschlosse: Part 4

This is the final part of the Battle of Vanhaldenschlosse report. You can find the previous part here, or go back to the main page here.

Empire Turn 4

Empire Turn 4
The battlefield was littered with corpses and broken bones and everywhere the snow was turning red with the blood of the living. The Empire lines were holding their own, however the right flank was being sorely tested and the Grand Theogonist himself was in grave peril.

The Battle of Vanhaldenschlosse: Part 3

This is a continuation of the Battle of Vanhaldenschlosse report. You can find the previous part hereor go back to the main page here.

Empire Turn 3

Empire Turn 3
Volkmar decides to get his hands dirty.

The Battle of Vanhaldenschlosse: Part 2

This is a continuation of the Battle of Vanhaldenschlosse report. You can find the previous part here, or go back to the main page here.

Empire Turn 2

Empire Turn 2