Showing posts with label Large Games. Show all posts
Showing posts with label Large Games. Show all posts

Monday, 16 May 2022

The Battle of Osterwald - Part 6

This is the final part of our battle report. You can find the previous part here, or go back to the start here.

Orcs Final Turn


Across the battlefield, the Orc and Goblin was simultaneously in disarray and on the attack. The general route near the centre of the line continued, with 2 mobs of night goblins fleeing from the field and the trolls following in that direction.

The flagellants and orcs continued to hack and flay each other, with several falling on either side and neither giving an inch.

At this point the flagellants still had Speed of Light affecting them, but without Frenzy or flails, there was little they could really do.

Sunday, 15 May 2022

The Battle of Osterwald - Part 5

This is the continuation of our battle report. You can find the previous part here, or go back to the start here.

Orcs Turn 5

Azhag the Slaughterer had fallen, but the battle continued. The fleeing night goblins on the eastern side of the forest rallied, however their kinsmen continued their retreat. The orc horde also regained its composure right in front of the flagellants, but the now-leaderless trolls continued their shambling advance in the wrong direction, with little hope they would ever recover.

Most of the units in this picture were fleeing at the start of the turn, and only the orcs and one of the night goblin regiments managed to rally.

Saturday, 14 May 2022

The Battle of Osterwald - Part 4

This is the continuation of our battle report. You can find the previous part here, or go back to the start here.


The main battle lines had made contact, the Empire line was wavering, and the emperor himself was fighting a challenge he was losing, watched hungrily by an entire horde of trolls...

Orcs Turn 4


On the eastern flank, the boar boyz charged in alongside the embattled chariots, but their arrival proved to be more hindrance than help as the Knights Panther, led by the grand master, carved apart most of the orc cavalry before they could strike a blow in anger. The few survivors immediately turned and fled, but were ridden down by the knights. The chariots also fled, however one turned straight into a rogue fanatic and exploded spectacularly.

Some rescue party. It's hard to find good help. I had hoped this combat might panic the orcs out of the tower, but it was not to be.

Thursday, 12 May 2022

The Battle of Osterwald - Part 3

This is a continuation of our battle report. You can find the previous part here, or go back to the start here.

It's all happening!

Orcs Turn 3


With the swordsmen in the centre having fled, the Orcs and Goblins now had control of the high point in the centre of the field. A goblin scurried up with a torch in hand, and even as Azhag rejoined the fight, a second wyvern swept down through the clouds and tore apart one of the few remaining Empire cannons.

Azhag's plan continues to bear fruit as a black orc warboss descends upon a hapless cannon.

Tuesday, 10 May 2022

The Battle of Osterwald - Part 2

This is a continuation of the battle report that started here.

What in Sigmar's name is that thing?

The opening blows had been exchanged, and already Azhag's plan was coming together. As the clouds swirled and the shadows of griffons and wyverns drifted in and out of view, a greenish glow appeared beneath him. He swept down toward it, and as he drew nearer he could make out a goblin standing atop what appeared to be the roof of a tower, frantically waving something that appeared to be a glowing green stick overhead. He appeared none too happy to be holding the thing, but when he caught sight of Azhag approaching, he jumped up and down and pointed down into the mists. Azhag smirked as he followed the goblin's directions. It was time to make his entrance.  

Orcs Turn 2


This can't end well...

Tuesday, 5 September 2017

The Grudge Pony - Part 2

This is the second half of a Warhammer Fantasy battle report. You can find the first part here.

Orcs and Goblins Turn 3

Tim spent some time trying to decide whether it was worth sending Azhag into the front of the Longbeards, whilst the Trolls hit them in the flank.

Monday, 4 September 2017

The Grudge Pony - Part 1


A 5000pt 8th Edition Warhammer Fantasy Battle report

Time for another game of Warhammer Fantasy. A traditional Orcs vs Dwarfs bash, with a couple of special characters and an objective in the middle to fight over. Whoever is closest at the end wins. Simple enough, right? I took photos, so I'll present the game as a bare bones battle report, with no maps or anything exciting like that. Just pictures and captions. At least that way it actually gets done...

Thorgrim scowled down from his throne at the ranger before him. Feeling the weight of the High King's displeasure, the ranger was doing his best to use his skills of stealth and concealment to sink into the stone of the throneroom floor and disappear. 

"What do you mean, 'misplaced'?" growled Thorgrim. He glanced at the Great Book of Grudges that sat open before him, and his fingers twitched involuntarily toward his pen. 

The ranger saw this, and blanched. "We were ambushed by Orcs on our way through the valley, My Lord. We were able to drive them off and guard the caravan, but it seems one of the grudge ponies must have left the path in the confusion..."

The knuckles of the King's other hand whitened as they tightened their grip on his empty tankard. "So you defeated the Orcs, and the one thing you managed to lose track of was my personal shipment of Bugman's XXXXXX?"

The ranger nodded slowly, barely daring to breathe.

"Tell me," Thorgrim spoke slowly, with exaggerated patience, "when you realised my beer was missing, why did you not go back and find it?"

"We did go back, My Lord. But the area is now swarming with greenskins. They probably have the pony by now."

Thorgrim growled and slammed his empty beer mug down on the army of his throne, snatching up the pen with his other hand. He then paused a moment, calming his breathing. The ranger cringed as the King glared at him from beneath his bristling eyebrows. 

When Thorgrim eventually spoke, it was with the same exaggerated calm. "I understand, ranger. I'm sure you did your best. I have only one more question for you. How do I spell your name?"


*****

Azhag smiled as he watched the Goblins capering around the captured grudge pony. They jeered and poked at it with spears, but the stolid beast simply stood there, stubbornly ignoring their attentions. Truly, the Dwarfs had found beasts of burden that mirrored their personality impressively.

The Goblins rummaged around in the small wagon behind the pony, and eventually one of them produced a small beer barrel, emblazoned with the markings XXXXXX.

"Yesssss," hissed the voice in Azhag's head. He could feel the satisfaction emanating from the crown on his brow. "This is the one. The Dwarf King will leave the safety of his stronghold to retrieve this wagon."

Azhag's maniacal laughter echoed that of the crown, and as usual his ladz did their best to ignore it and get on with the important business of tormenting the pony.



The Armies

Dwarfs

My army was really based around my desire to use Thorgrim Grudgebearer again. He's a cool model and had only ever seen use once before. The size of the game had a lot to do with his presence, too. A 650 point, largely unkillable lord kind of demands a larger game in order to maintain some sort of balance. I decided to go relatively light on the artillery, instead making sure it would be relatively reliable with the help of some runes. I also knew Tim would have multiple hordes, so I ensured I would have a couple to face off against them. In the end it was a fairly "elite" army, with no regular Warriors. I really need to get some more normal Dwarfs painted to give me more options in that regard.
  • Thorgrim Grudgebearer
  • Daemon Slayer with Runic Weapon with Master Rune of Swiftness, Rune of Fury
  • Runelord with Runic Talisman with Rune of Spellbreaking, Gromril Armour with Rune of Stone, Great Weapon
  • Thane with Battle Standard, Gromril Armour with 2 Runes of Iron, Rune of Stone, Great Weapon
  • Thane Helga with Gromril Armour with Rune of Stone, Runic Weapon with 2 Runes of Cleaving
  • Josef Bugman
  • 20 Quarrellers with Full Command, Great Weapons, Shields
  • 20 Thunderers with Full Command, Shields
  • 40 Longbeards with Full Command, Great Weapons, Shields
  • 30 Slayers with Standard, Musician, 1 Giant Slayer
  • 34 Ironbreakers with Full Command
  • 19 Hammerers with Full Command, Shields
  • Gyrocopter with Steam Gun
  • Gyrocopter with Steam Gun
  • 16 Irondrakes with Full Command, Strollaz's Rune
  • 17 Bugman's Rangers with Full Command
  • Cannon with Rune of Forging
  • Organ Gun with Rune of Accuracy, Rune of Forging

Orcs and Goblins

Tim's army was built around Azhag the Slaughterer, who I had agreed to paint up in the week before the game. It gave him a centrepiece to offset Thorgrim. He then showed admirable restraint in fielding no other Wyverns and only 1 Arachnarok. I think he sort of ran out of points after building out his army with multiple large blocks. He ensured he had a few war machines. Again, my Orcs and Goblins need a bit of painting attention in order to offer more options around things like this. My Goblin Spear Chukkas are battered about, and I don't have anything more than what he chose in ready-to-use condition. I think I have a few projects to work on.
  • Azhag the Slaughterer 
  • Orc Big Boss in Boar Chariot with Battle Standard, Armour of Destiny
  • Savage Orc Shaman (Level 2) with Lucky Shrunken Head
  • Night Goblin Big Boss with Basha's Axe of Stunty Bashin', Short Bow; Light Armour; Shield
  • Night Goblin Big Boss with Seeds of Rebirth, Short Bow; Light Armour; Shield
  • Savage Orc Big Boss on Boar with Dragonhelm, Great Weapon 
  • Black Orc Big Boss with Heavy Armour, Shield
  • Black Orc Big Boss with Heavy Armour, Shield
  • 98 Night Goblins with Spears, Full Command, 3 Fanatics
  • 31 Savage Orc Big 'Uns with Full Command
  • 39 Orc Boyz with Full Command, 2 Choppas
  • 39 Orc Boyz with Full Command, Shields
  • 10 Goblin Wolf Riders with Musician, Spears, Short Bows, Shields, Light Armour
  • 10 Goblin Wolf Riders with Musician, Spears, Short Bows, Shields, Light Armour
  • 40 Black Orcs with Full Command, Shields
  • 9 Savage Boar Boyz with Full Command, Spears, Shields
  • Orc Boar Chariot
  • Orc Boar Chariot
  • Arachnarok Spider
  • Mangler Squig
  • Mangler Squig
  • Rock Lobber
  • Rock Lobber
  • Doom Diver
  • 4 Stone Trolls
  • Giant

Deployment

The armies line up. Note the Grudge Pony in the centre of the table. That was the sole objective of the game. Kills didn't matter.

Thursday, 12 January 2017

Kings of War: The Deep Fields - Part 2

And so we continue our report of the Deep Fields Kings of War game. You can find the first part here.

Orcs Turn 5

Things were starting to look a little thin on the West side of the field. I charged my remaining Goblin King into the flank of the Elven Army Standard Bearer in an attempt to slow his advance toward my war machines. I failed to even wound him however, so achieved little. With the Slasher finally falling in the centre of the field, the path was opened for my Trolls to have a go at the oh-so-frustrating Tree Herder, whilst the Goblin Sharpstick legion swept on past and engaged the Palace Guard. Unfortunately neither of these efforts were very inspiring, despite doing my best with Bane Chant (I think I failed at least one attempt every single turn. I need Elite re-rolls like the fancy Elf Mages). My remaining Slasher attacked the Archer troop for the second time, but somehow still only managed to waver them. That was bad. There was a purple Tree Herder looking at my flank...

Monday, 9 January 2017

Kings of War: The Deep Fields - Part 1

New Years has come and gone, and despite being suitably distracted and disorganised, I eventually bowed to pressure and organised the annual "big game". It was nothing quite as colossal as some of the previous epic battle reports, but it was still larger than your average game. I had been musing for a while about what a game of Kings of War would look like if the armies were further apart, thus giving things more room and time to maneuver. I decided this was a suitable opportunity to find out. 

In the end I settled on 8,000 points per side, played on a 6'x12' table. The real difference here was that despite being 6' wide, the deployment zones were still only 12" deep - meaning that the armies started 48" apart. So twice as far apart as is normal. It was not a fancy layout, but it would serve to assuage my curiosity.

In an effort to ensure most of the field was relevant, we played Pillage! and scattered 16 markers around (it happened to be how many Halfling and Gnoblar models I had lying around). The game would go for 9 turns with the possibility of a 10th, in order to compensate for the extra distance between the armies.

I shied away from some of the armies that have featured most heavily in our larger games, and instead opted to make the battle between my Orcs and Goblins (with a dash of Ogres) against Elves with Dwarf allies. I threw together lists with few magic items to try to keep life simple for the players.

There ended up being 2 players on each side. Pete and I have played the most KoW, so it was decided that we would be opposing each other. Owen then joined Pete, and I ended up with Nick, who had never actually played a game of KoW before. But he'd heard of it, so was experienced enough to meet our exacting criteria. Given I had made the lists, I let Pete choose which army his side would take. He chose the "Good Guys", essentially revealing them for the bad guys they really were. They just have good publicists. Sneaky gits...

This will be another trimmed down report without maps or anything. Just army lists, pictures (frequently blurry ones) and captions. Hopefully that will be enough to make sense of it.

The Armies

Bad Guys (Nick and me)

(who are really the good guys in this story, since I was playing them)...

Orcs

  • Horde of Ax
  • Horde of Ax
  • Horde of Ax
  • Regiment of Morax
  • Troop of Morax
  • Horde of Greatax
  • Regiment of Greatax
  • Regiment of Greatax
  • Regiment of Gore Riders
  • Regiment of Gore Riders
  • Regiment of Gore Riders
  • Regiment of Gore Chariots
  • Krudger on Winged Slasher with Ensorcelled Armour
  • Krudger on Winged Slasher with Medallion of Life
  • Krudger on Winged Slasher
  • Krudger on Winged Slasher
  • Flagger on Gore
  • Flagger
  • Godspeaker on Gore with Bane Chant, Heal
  • Godspeaker with Bane Chant, Heal
  • Godspeaker with Bane Chant, Heal
  • Giant
  • Giant
  • Giant
  • War Drum
  • War Drum

Ogres

  • Horde of Warriors
  • Horde of Warriors
  • Horde of Warriors
  • Regiment of Boomers
  • Captain
  • Warlock with Fireball

Goblins

  • Legion of Sharpsticks
  • Horde of Sharpsticks
  • Regiment of Spitters
  • Horde of Trolls
  • Regiment of Fleabag Riders
  • Regiment of Fleabag Riders
  • Regiment of Fleabag Riders
  • Troop of Fleabag Riders
  • Troop of Fleabag Riders
  • Big Rocks Thrower
  • Big Rocks Thrower
  • Big Rocks Thrower
  • Big Rocks Thrower
  • King on Chariot
  • King on Fleabag
  • Wiz with Bane Chant
  • Wiz with Bane Chant
  • Troll Bruiser
  • Slasher
  • Slasher

Good Guys (Pete and Owen)

(who are in truth the baddies of our story, boo-hiss)

Elves

  • Horde of Kindred Archers
  • Troop of Kindred Archers
  • Regiment of Palace Guard
  • Regiment of Palace Guard
  • Regiment of Palace Guard
  • Regiment of Palace Guard
  • Regiment of Palace Guard
  • Horde of Therennian Sea Guard
  • Regiment of Kindred Tallspears
  • Horde of Kindred Tallspears
  • Regiment of Hunters of the Wild
  • Regiment of Hunters of the Wild
  • Regiment of Hunters of the Wild
  • Horde of Forest Shamblers
  • Regiment of Stormwind Cavalry
  • Regiment of Stormwind Cavalry
  • Regiment of Stormwind Cavalry
  • Troop of Stormwind Cavalry
  • Bolt Thrower
  • Bolt Thrower
  • Bolt Thrower
  • Bolt Thrower
  • Army Standard Bearer on Horse
  • Army Standard Bearer
  • Elven Mage on Horse with Bane Chant, Fireball, Lightning Bolt
  • Elven Mage with Bane Chant, Fireball, Lightning Bolt
  • Elven Mage with Bane Chant, Fireball, Lightning Bolt
  • Elven Mage with Bane Chant, Fireball, Lightning Bolt
  • Dragon Kindred Lord with Ensorcelled Armour
  • Dragon Kindred Lord
  • Drakon Rider Lord
  • Tree Herder with Medallion of Life
  • Tree Herder
  • Tree Herder

Dwarves

  • Regiment of Berserkers
  • Regiment of Ironguard
  • Regiment of Ironguard
  • Regiment of Ironwatch Crossbows
  • Regiment of Ironwatch Rifles
  • Troop of Rangers
  • Horde of Shieldbreakers
  • Horde of Earth Elementals
  • Horde of Earth Elementals
  • Army Standard Bearer
  • Stone Priest with Bane Chant
  • Stone Priest with Bane Chant
  • King on Large Beast


The Battle

Deployment


Yeah, it was a bit squeezy. But we made it work. Orcs on the left, Elves on the right.

Thursday, 25 August 2016

The Battle of Vanhaldenschlosse: Part 4


This is the final part of the Battle of Vanhaldenschlosse report. You can find the previous part here, or go back to the main page here.


Empire Turn 4

Empire Turn 4
The battlefield was littered with corpses and broken bones and everywhere the snow was turning red with the blood of the living. The Empire lines were holding their own, however the right flank was being sorely tested and the Grand Theogonist himself was in grave peril.

The Battle of Vanhaldenschlosse: Part 3

This is a continuation of the Battle of Vanhaldenschlosse report. You can find the previous part here, or go back to the main page here.

Empire Turn 3


Empire Turn 3
Volkmar decides to get his hands dirty.

The Battle of Vanhaldenschlosse: Part 2


This is a continuation of the Battle of Vanhaldenschlosse report. You can find the previous part here, or go back to the main page here.

Empire Turn 2


Empire Turn 2


The Battle of Vanhaldenschlosse: Part 1

This is the first part of the Battle of Vanhaldenschlosse report. You can find the introduction here, and the main page here.

Volkmar pulled his cloak tighter to try to shield himself from the cold air as the war altar upon which he rode swayed slightly in the wind. Despite the fact that spring had arrived in the Empire before this expedition set out, winter still clung to Sylvania. A thick layer of snow lay on the ground and the biting wind and dark clouds overhead made it clear that more could soon be forthcoming. The Grand Theogonist had no doubt that these brooding clouds were the reason that Sylvania had not escaped winter’s clutches. It was said that these clouds were a constant presence over this land nowadays. Volkmar scowled. It had always been a cursed place, but now it was cursed, dark and cold.

Despite the snow, the army had been making steady progress as it pressed deeper into Sylvania far faster than would normally have been possible. The warnings which they were acting upon had stressed the need for haste, and to that end they had engaged a pair of wizards from the Light College to help ease their passage. The entire march across the Empire and into Sylvania had taken less than half the time it should have. Volkmar did not pretend to understand how the wizards achieved this (indeed, the less Sigmar-fearing men such as himself knew of such practices, the better), but it was hard not to notice that the days seemed to drag on far longer than normal, and the way the villagers they passed along the way seemed to be moving in slow motion. 


With any luck, their mission to thwart the plans of the foul necromancer Helman Ghorst would soon be accomplished. The force they had assembled was formidable and their arrival in Sylvania had been incredibly swift. Already the ruined towers of Vanhaldenschlosse were coming into view over the tops of the trees. If he were not Volkmar the Grim, he might have allowed himself a slightly satisfied smile.


As if to prove that he was right to be such a grumpy pessimist, these thoughts were interrupted by shouted warnings from the pistoliers at the head of the column, followed by pistols firing and the eerie howls of wolves. The familiar moment of queasiness came and went as the Light wizards aborted their time-altering incantations, and the world seemed to blur and then settle around them. The sights and sounds of the forest around them became clearer, and movement could be seen through the trees.


Ignoring the cold, Volkmar now shrugged the cloak from his shoulders and reached for his weapon. They had marched hard and could not have hoped to have made better progress than this. Now it was time to fight.


The packs of wolves and ghouls that threw themselves at the Empire army did little to slow it down as it marched the remaining few miles to Vanhaldenschlosse. The formations spread out into a battle line as they came to the clearing around the ruined castle. 


An army of the undead was ready and waiting for them.


Volkmar drew the horses pulling the war altar to a halt as he surveyed the enemy lines. The experience hard-won from countless battles over the years allowed him to assess the strength of the undead force, and it gave him some grim satisfaction. The army he led was the stronger. It would be a battle, but they had the advantage.


A tired-looking pistolier galloped up to spoil the mood. "My lord, more undead are approaching from the west. They will be here within the hour".


Volkmar’s expression darkened once more into its customary scowl. Whatever advantage they held, it would not last for long.


"Best get on with it then," he muttered.

The Armies

Vampire Counts
  • HG Helman Ghorst
    Overall General. Master Necromancer (Level 4, Lore of Vampires) with Cursed Book, Talisman of Preservation on Corpse Cart with Unholy Lodestone
  • LvC1 Luthor von Carstein
    General. Vampire Lord (Level 1, Lore of Vampires) with Armour of Fortune, Sword of Bloodshed, Shield
  • HotHF Horror of the High Fells
    Strigoi Ghoul King on Terrorgheist with Red Fury
  • AvC1 Abraxas von Carstein
    Vampire Lord on Zombie Dragon with Heavy Armour, Shield, Ogre Blade, Talisman of Endurance
  • MK Master Kraven
    Master Necromancer (Level 4, Lore of Death)
  • N Necromancer
    Level 2, Lore of Death
  • G1 80 Ghouls
    Led by Banshee
  • Z1 90 Zombies
    Led by Wraith
  • DW1 10 Dire Wolves
  • GG1 20 Grave Guard
  • FB1 6 Fell Bats
  • V1 15 Vargheists
  • H 5 Hexwraiths
  • T1 Terrorgheist
  • T2 Terrorgheist
  • GG2 50 Grave Guard
    Razor Standard. Led by Wight King
  • S1 50 Skeletons
    led by Vampire
  • Z2 60 Zombies
  • CC1 Corpse Cart
  • BK1 10 Black Knights
  • V2 Varghulf
  • V3 Varghulf
  • W1 6 Wraiths
    Led by Banshee
  • BC1 Black Coach
  • DW2 10 Dire Wolves
  • FB2 6 Fell Bats
  • BC2 Black Coach
  • BC3 Black Coach
  • BS 5 Bat Swarms
    led by Wight King on Barded Steed with Shield, Talisman of Endurance, Sword of Might
  • BK2 15 Black Knights
  • FB3 10 Fell Bats
  • FB4 10 Fell Bats
  • GG3 25 Grave Guard
  • S2 60 Skeletons
    led by Wraith
  • GG4 60 Grave Guard
    Banner of the Barrows, led by Wight King with Heavy Armour, Talisman of Endurance, Sword of Might
  • G2 60 Ghouls
  • Z3 44 Zombies
  • Z4 40 Zombies
  • VvC Vlad von Carstein
    Reinforcement General
  • LvC2 Lucius von Carstein
    Vampire Lord (Level 4, Lore of Shadow)
  • AvC2 Altschul von Carstein
    Vampire Lord on Zombie Dragon with Heavy Armour, Shield, Ogre Blade, Talisman of Endurance
  • G3 60 Ghouls
    led by Wraith
  • G4 60 Ghouls
    led by Wraith
  • DW3 10 Dire Wolves
  • DW4 10 Dire Wolves
  • V4 Varghulf
  • V5 Varghulf
  • S3 70 Skeletons
  • Z5 50 Zombies
  • GG5 45 Grave Guard
    Banner of Swiftness, led by Vampire (Level 1, Lore of Vampires) with Heavy Armour, Talisman of Endurance, Sword of Might
  • BK3 15 Black Knights
  • W2 8 Wraiths
    led by Banshee
  • CC2 Corpse Cart
  • FB5 6 Fell Bats

The Empire

  • VtG Volkmar the Grim
    Overall General. Riding War Altar
  • EG Empire General Franz Stark
    Right Flank General. Riding Barded Steed with Full Plate, Shield, Talisman of Preservation, Ogre Blade
  • AL Arch Lector Derych
    Left Flank General. Armour of Meteoric Iron, Mace of Helsturm
  • Grf1 Empire General
    On Griffon with Full Plate Armour, Shield, Ogre Blade, Talisman of Endurance
  • Grf2 Empire General
    On Griffon with Full Plate Armour, Shield, Ogre Blade, Talisman of Endurance
  • Grf3 Empire General
    On Griffon with Full Plate Armour, Shield, Ogre Blade, Talisman of Endurance
  • BSB1 Battle Standard Bearer
    Barded Steed with Full Plate Armour, Shield, Talisman of Endurance, Sword of Might
  • BSB2 Battle Standard Bearer
    Barded Steed with Full Plate Armour, Shield, Talisman of Endurance, Sword of Might
  • BSB3 Battle Standard Bearer
    Full Plate Armour, Shield, Talisman of Endurance, Sword of Might
  • WL1 Wizard Lord
    Level 4, Lore of Fire
  • WL2 Wizard Lord
    Level 4, Lore of Heavens
  • WL3 Wizard Lord
    Level 4, Lore of Light
  • BW1 Battle Wizard
    Level 2, Lore of Fire
  • BW2 Battle Wizard
    Level 2, Lore of Heavens
  • BW3 Battle Wizard
    Level 2, Lore of Light
  • Hal1 60 Halberdiers
    led by Captain with Full Plate, Shield, Sword of Might, Talisman of Endurance, Warrior Priest with Heavy Armour and Great Weapon, Witch Hunter with Brace of Pistols
  • Hal2 60 Halberdiers
    led by Captain with Full Plate, Shield, Sword of Might, Talisman of Endurance, Warrior Priest with Heavy Armour and Great Weapon, Witch Hunter with Brace of Pistols
  • Hal3 60 Halberdiers
    led by Warrior Priest with Heavy Armour and Great Weapon
  • G1 60 Greatswords
    Razor Standard. Led by Captain with Full Plate, Shield, Sword of Might, Talisman of Endurance, Warrior Priest with Heavy Armour and Great Weapon
  • Sw1 60 Swordsmen
    led by Warrior Priest with Heavy Armour and Great Weapon
  • Flag1 60 Flagellants
  • G2 40 Greatswords
    led by Warrior Priest with Heavy Armour and Great Weapon
  • ICWWK 20 Inner Circle White Wolf Knights
    led by Warrior Priest on Barded Steed with Heavy Armour, Great Weapon
  • WWK 20 White Wolf Knights
    led by Captain with Full Plate Armour, Barded Steed, Sword of Might, Talisman of Endurance
  • ICKP 40 Inner Circle Knights Panther
    Steel Standard. Led by Captain with Full Plate Armour, Barded Steed, Sword of Might, Talisman of Endurance
  • K1 24 Knights
    Led by Captain with Full Plate Armour, Barded Steed, Sword of Might, Talisman of Endurance
  • K2 16 Knights
  • Reik 16 Reiksguard
    Led by Captain with Full Plate Armour, Barded Steed, Sword of Might, Talisman of Endurance
  • Demi1 10 Demigryph Knights
    Banner of Swiftness
  • Xbow1 40 Crossbowmen
  • Hgun1 40 Handgunners
  • Hgun2 40 Handgunners
  • Xbow2 16 Crossbowmen
  • P1 5 Pistoliers
  • P2 5 Pistoliers
  • P3 5 Pistoliers
  • O 5 Outriders
  • Sp1 40 Spearmen
  • Sp2 40 Spearmen
  • FC 30 Free Company
  • Hal4 35 Halberdiers
  • Flag2 30 Flagellants
  • Sw2 30 Swordsmen
  • Xbow3 19 Crossbowmen
  • A 20 Archers
  • Hgun3 10 Handgunners
  • Demi2 3 Demigryph Knights
  • K3 10 Knights
  • ST1 Steam Tank
  • ST2 Steam Tank
  • ST3 Steam Tank
  • GC1 Great Cannon
  • GC2 Great Cannon
  • GC3 Great Cannon
  • GC4 Great Cannon
  • GC5 Great Cannon
  • M1 Mortar
  • M2 Mortar
  • M3 Mortar
  • VG1 Volley Gun
  • VG2 Volley Gun
  • VG3 Volley Gun
  • RB1 Rocket Battery
  • RB2 Rocket Battery
  • E1 Engineer
  • E2 Engineer

Deployment

Deployment
Along the Empire line.