For starters, although we’ve both played the game (James has played it a lot more than me), neither of us had ever played a multiplayer battle before. It was cool to see all the options, including being able to have up to 4 forces a side with either PC or human controllers. We decided to make use of this, as we realized that the battle we had fought was loaded with plenty of Lord choices, but you can only have one per army in TW. We also figured that it would be helpful to have PC allies controlling some of the forces to take the load off us a bit. We then set about roughly recreating the forces. The balance is a bit whacky given that unit sizes can vary wildly on the tabletop, but are set in TW. We went with what we felt best represented a TW version of the armies, which basically meant filling up all 80 available slots on either side.
We chose the Castle Drakenhof map as it seemed a reasonable fit. We had no control over late-arriving flanking forces, which was slightly disappointing given that it’s something that happens regularly when you’re in the campaign. So we were not able to recreate the flanking element of the tabletop battle. Oh well, we figured we would just line things up and see what happened.
|The loading screen. I was using Volkmar. James' lord was actually Vlad, so I assume he must have set a PC player as the no 1 player on his side for Ghorst to show up here. Or the game just moves in mysterious ways.|
And then we launched the battle and my PC wept bitter tears of overloadedness.