Showing posts with label Warhammer World Series. Show all posts
Showing posts with label Warhammer World Series. Show all posts

Tuesday, 26 November 2013

Warhammer World Series – Dissecting the match-ups

Throughout the World Series, we were tracking how each army performed each round. Ideally this will help us to decide whether to re-use some of the match-ups next time around, assuming that the arrival of 9th edition and any new army books hasn't completely stuffed with our plans.

I'm going to walk through each table and give a brief summary of how they all went. Below is a table that shows all of the matches and gives a simplistic rating based on their battle point differences, but the table-by-table section will give a better picture.
Yeah, good luck reading that without opening it properly...
The analysis is always going to be a bit difficult by the time you allow for some wild dice rolls in some of the games. It's also going to be slanted by the fact that the tournament included plenty of players with a wide variety of skill levels – numerous Masters players and some who almost never attend tournaments. Such varying levels of experience clashing can produce some misleading results. Anyway, let's have a look at how things went...

Thanks to Ben over at Eureka Wargames Association for the use of some of his pictures here. You can read his account of the tournament here

Table 1: The Underground
Scenario: Watchtower (with modifications)
Skaven vs Night Goblins
Battle Points: Skaven 76, Night Goblins 64
Results: Night Goblins 3, Skaven 3, 1 draw
Table 1
This was probably the most wacky of the tables we set up. It involved an all-Goblin army against a Skaven army, fighting it out on the club's cave terrain. It was the only table to use the Watchtower scenario, and in this case the objective was not a building at all, but an open section of terrain (a chunk of warpstone being mined from the ground, made for the occasion by Owen of Terrain for Hippos).

This was always going to be a crazy game. And with the scenario, (control of the warpstone was worth 800 points) results were predictably wild. I know of games where the thing ended up controlled by a single Night Goblin Fanatic, and another where a single Troll survived to hold it after his unit passed a Leadership 4 Stupidity test to move onto it... The caves also caused some people a bit of grief, especially when the instruction to ignore the 1” rule for the impassable cave walls failed to get through in at least one game.

Anyway, after all this madness, each army walked away with 3 wins, and somehow one game even ended in a draw. All in all, I can't imagine a more ideal table for the tournament, and I'm glad we went through with it.

Table score: 10/10

Thursday, 21 November 2013

Warhammer World Series 2013 Aftermath – Part 3

This is the third and final part of my account of the Warhammer World Series tournament held on the weekend. Below are the links to the first 2 parts:

Game 6 – Rowan Keating
Table 8 – Aerial Duel
Scenario – Battleline

My army:
Bretonnians
  • Bretonnian Lord
    • General; Heavy Armour; Questing Vow
    • Virtue of Heroism
    • Sword of Strife
    • Enchanted Shield
    • Royal Pegasus
  • Paladin Battle Standard Bearer
    • Heavy Armour; Battle Standard Bearer; Questing Vow
    • Sword of Might
    • Gromril Great Helm
    • Warhorse
  • Damsel of the Lady
    • Magic Level 1; Lore of Beasts
    • Warhorse
  • 8 Knights of the Realm
    • Lance; Heavy Armour; Shield; Standard; Musician; Gallant; Barding; Knightly Vow
  • 6 Knights of the Realm
    • Lance; Heavy Armour; Shield; Standard; Musician; Gallant; Barding; Knightly Vow
  • 4 Pegasus Knights
    • Lance; Heavy Armour; Shield; Standard; Musician; Gallant; Knightly Vow
  • 4 Pegasus Knights
    • Lance; Heavy Armour; Shield; Standard; Musician; Gallant; Knightly Vow
  • 5 Mounted Yeomen
    • Spear; Bow; Fast Cavalry
  • 5 Mounted Yeomen
    • Spear; Bow; Fast Cavalry
Rowan's army:
Vampire Counts
  • Vampire Lord
    • General; Lore of Vampires; Lance; Heavy armour; Magic Level 1
    • Enchanted Shield
    • Dawn Stone
    • Quickblood
    • Hellsteed
  • Vampire
    • Battle Standard Bearer; Magic Level 2; Lance; Heavy armour; Shield
    • Nightshroud
    • Hellsteed
  • 5 Dire Wolves
  • 5 Dire Wolves
  • 27 Zombies
    • Standard; Musician
  • 20 Crypt Ghouls
    • Ghast
  • 4 Vargheists
  • 4 Vargheists
  • 6 Black Knights
    • Barding; Lance; Heavy Armour; Shield; Standard; Musician
This table was one of those constructed with a particular theme. In this case, it was as close as we could get to a workable “aerial duel” type of game. Rowan chose the Vampires and away we went.
After deployment and vanguard moves.

Wednesday, 20 November 2013

Warhammer World Series 2013 Aftermath – Part 2

This is the second part of my account of the Warhammer World Series tournament held on the weekend. You can find the first part here.

Game 3 – David Lowe
Table 16 – Super Sub-Optimal
Scenario – Battleline

Lizardmen
  • Saurus Oldblood
    • General; Cold One; Great Weapon; Light Armour
    • Luckstone
  • Skink Chief on Ancient Stegadon
    • Spear; Light Armour; Battle Standard
    • Enchanted Shield
    • 2 Giant Blow Pipes
    • 4 Skink Crew
  • Skink Priest
    • Magic Level 1; Lore of Beasts
  • 20 Saurus Warriors
    • Shield; Standard; Musician; Spawn Leader
  • 10 Skink Skirmishers
    • Lustrian Javelin & Shield; Shield
  • 10 Skink Skirmishers
    • Lustrian Javelin & Shield; Shield
  • 2 Jungle Swarms
  • 3 Kroxigors
    • Great Weapon
  • 1 Razordon Hunting Pack
    • 3 Skink Handlers
  • 1 Razordon Hunting Pack
    • 3 Skink Handlers
  • Troglodon

David's army:
Beastmen
  • Beastlord
    • General; Shield
    • Sword of Swift Slaying
    • Armour of Destiny
  • Gorebull
    • Frenzy; Heavy Armour; Battle Standard
    • Brass Cleaver
    • Charmed Shield
    • Gnarled Hide
  • Bray Shaman
    • Lore of Beasts; Magic Level 1; Braystaff
    • Ruby Ring of Ruin
  • 24 Gor Herd
    • Shield; Standard; Musician; Foe-Render
  • 9 Ungor Raiders
    • Short Bow; Musician
  • Tuskgor Chariot
  • Tuskgor Chariot
  • 10 Chaos Warhounds
  • 1 Razorgor
  • 1 Razorgor
  • Jabberslythe
  • Spawn of Chaos
After a strong start, my game against Hieu had dropped me back into the middle of the pack. My next opponent would be David Lowe. After looking at the lists, David chose the Beastmen because he was more familiar with them. As it happens, this was another questionable choice – the Lizardmen definitely had the upper hand on this table throughout the tournament.

This game started late because I was chasing a couple of things from a TO perspective, and the game itself didn't exactly move like greased lightning. We didn't get to the end, but enough things happened to get a result. I didn't get a ton of photos because I was a little distracted.
That Carnosaur is really a Troglodon. As if anyone in their right mind has the proper model. Poor, useless sod...

Tuesday, 19 November 2013

Warhammer World Series 2013 Aftermath – Part 1

The weekend saw the second running of that most unusual of tournaments, the Warhammer World Series. I was organising the event, however once things are up and running, the World Series is not the most difficult tournament to run. So I was also able to play the “bye-breaker”, which was needed because we had an odd number of players. So Baron von Gumby, most feared of non-competitive players, would ride once more! As usual, I took photos during my games and will give a bit of a run-through of how they went.

For those not following earlier, the World Series involves players arriving at a table and finding 2 pre-determined armies waiting for them. They then dice off to choose between the armies, the loser of the roll-off gets to choose table sides, and they play the scenario assigned to the table (generally Battleline). The full list of tables and armies has already been published, but I will repeat the ones I played on here for convenience as we go along.

Also, as I was the gumby player, I would not be rolling off with my opponent to choose armies – I would let them choose, and then we would roll off for table sides. Given I wrote nearly all of the pairings, it seemed the only fair way to do things. Besides, then I wouldn't have to try to choose what to use...

Game 1 – Nick Gentile
Table 5 – Family Feud
Scenario – Battleline
As usual, Nick is excited about being excited.

Monday, 11 November 2013

Warhammer World Series: the final pairings


It's taken a while, but here are the remaining pairings we will need to accommodate our current number of registered players. I have also added these match-ups to the main list I released earlier.

Just a few more days to go, folks...

Saturday, 2 November 2013

Warhammer World Series: The armies

Thanks largely to Duelling Paintbrushes, it's taken me a lot longer to get the army lists and match-ups organised for the World Series than I would have liked. Sorry to those who have been waiting to see them. Anyway, it's now 2 weeks from the tournament, and I've finally got almost all the pairings sorted. Here is what we've got, and the final few tables we should need will be announced shortly...

You'll notice that most of the tables look like they're just going to be basic pitched battles. In the end, most scenarios just make games more unpredictable without necessarily adding more interest. As a result, I've generally shied away from them - given people are not using the same army over and over again, there is no real need for the extra random element.


EDIT 12/11/2013: The list now contains 18 pairings, which at the time of writing is the number we need to accommodate the registered players. I will put together a couple of reserve pairings, but these ones will all be used.

Table 1 - The Underground
Scenario - Watchtower (no building - objective will use a marker)

Orcs and Goblins
  • Night Goblin Warboss
    • General; Great Weapon
    • Armour of Fortune
  • Night Goblin Big Boss
    • Great Weapon; Light Armour; Battle Standard
    • Standard of Discipline
  • Night Goblin Shaman
    • Magic Level 2; Little Waagh
  • 40 Night Goblins
    • Netters; Shield; Spear; Standard; Musician; Boss
    • 2 Fanatics
  • 40 Night Goblins
    • Netters; Shield; Spear; Standard; Musician; Boss
    • 2 Fanatics
  • 20 Night Goblins
    • Shortbow; Standard; Musician; Boss
  • 10 Squig Hoppers
  • 4 Trolls
  • 21 Squig Herd
    • 12 Squigs; 9 Night Goblin Herders
  • 5 Forest Goblin Spider Riders
    • Spear; Shield; Musician
  • 5 Forest Goblin Spider Riders
    • Spear; Shield; Musician
  • Mangler Squig
  • Mangler Squig
vs

Skaven
  • Warlord
    • General; Heavy Armour
    • Warlock-Augmented Weapon
    • Enchanted Shield
  • Chieftain
    • Great Weapon; Battle Standard
    • World's Edge Armour
  • Warlock Engineer
    • Magic Level 2
    • Warpstone Token
  • 4 Rat Ogres
    • 2 Rat Ogre Packmasters
    • Whip; Light Armour
  • 8 Gutter Runners
    • 2ndWeapon; Poisoned Attacks; Throwing Stars
  • 40 Clanrats
    • Light Armour; Shields; Standard; Musician; Clawleader
    • Warpfire Thrower Weapon Team
  • 41 Skavenslaves
    • Slave Musician
  • 20 Stormvermin
    • Halberd; Heavy Armour; Standard; Musician; Fangleader
    • Standard of Discipline
    • Ratling Gun Weapon Team
  • 17 Giant Rats
    • 3 Packmasters
    • Whip; Light Armour
  • Warp-lightning Warp Cannon
  • 3 Rat Swarms

Wednesday, 23 October 2013

Warhammer World Series update

It's now just over 3 weeks until the Warhammer World Series, and preparations have been moving along pretty slowly. Despite a great many people expressing boundless enthusiasm for the event, we still only have 17 paid players as I write this. This won't even cover the cost of the hall, so it makes it hard to make other plans.

As an added incentive to get people to pay up, I will be increasing the cost of entry from $40 to $50 on November 1st. Anyone who wants to sign up after that will be paying a premium rate for making my life harder than it has to be...

We're still only part-way through writing up lists and matching them up, but hopefully in the next couple of days I will be in a position to publish some of the pairings so that people can have a look-see. Watch this space...

Monday, 23 September 2013

The 7th army

When my painted Empire reached a playable size (well over 2 years ago now - in fact, not that long before I started this blog), they became my 6th painted army. They had been preceded by High Elves, Wood Elves, Orcs and Goblins, Dwarfs, and Ogres. As anyone who has been following this blog can attest, I then made a point of focusing on painting Empire, building them up to an excessive size.

Through all of this, there have been two other armies sitting in cupboards, waiting for their time in the sun. Those armies are Bretonnians and Dark Elves, and they have been waiting their turn for years. Both have had the odd model painted now and again, but I've never gotten around to sitting down and painting up a proper force of either.

Well, it seems like that is about to change. Apparently deciding that it was about that time of the year again, Owen the Hippo appeared, brandishing paintbrushes with wild abandon and challenging all and sundry to another round of Duelling Paintbrushes. This time it was decided that the challenge would take place in October, and the 1000 points that each participant painted would be required as part of one of the 1500 point armies being used for the Warhammer World Series in mid-November.

I had a few options that I could focus on for the challenge, however the main contenders were to flesh out my Empire Ogres to a fully autonomous 1500 point Ogre Kingdoms army, or to finally get around to working on one of those long-shelved (although never really forgotten) armies. When Nick Gentile (of The Dwellers Below) expressed interest in painting up a High Elf force for the challenge, it seemed logical to pair them off against an army of their arch enemies, the Dark Elves. We then set about plotting a pair of well-matched armies for the occasion.

About halfway through the process it occurred to us that the rumour mill was strongly suggesting that the next army to be updated for Warhammer Fantasy was the Dark Elves, and that this major overhaul was meant to be occurring in early October. In other words, all our careful list planning was about to become meaningless. It sounds like nearly all the models are being updated as well. The timing was less than ideal. Not to be deterred, I decided that the chances are good that a relatively similar list can be planned out when the new army book is available, and I would just work with the existing list in the meantime.

In terms of what I have to work with right now, here is my mighty Dark Elf army as it currently stands:
All my painted Dark Elves. About half of which are assassins...

Wednesday, 10 October 2012

Warhammer World Series - Did it work?


Well the weekend is now well past and I've had time to recover from the frenzy of gaming that was the Warhammer World Series. I've already talked about the unique format out the event and my concerns leading into it. Now it's time to look back and see what worked, and what could have been done differently.

What went right
My primary concern going into the event was time. Our schedule was brutally tight, with 1 hour and 45 minutes per round, and no gaps between rounds except for the lunch break. In truth, I was worried it wouldn't work - especially when many players would be using armies they were completely unfamiliar with. I did my best to convey my concerns to the participants, and issued regular warnings as the time ticked down. I also setup a large countdown clock on the TV sitting on the stage, and I think all of these things combined to keep people moving. In the end the event ran almost exactly to schedule, and I believe only 1 or 2 games over the whole tournament had to be cut short. This is an amazing result, and testament to how quickly 1500pt games can be played, especially when people are conscious of the time.

A major danger in this unique event was potential army mismatches. One of the great strengths of the format was that each table could be setup with armies that were more or less on a par in terms of power, allowing for relatively even games across the board. However, if the matches were done poorly, this strength would instead become a pronounced weakness - the mismatches would be locked in and games would suffer each round as a different pair of players arrived on the unbalanced table. We ended up setting up 16 tables, although in the end we had only 22 players. Having 5 extra tables was not a problem, and just allowed for a bit more variety for the players. Over the course of the event, I only heard a few concerns about match-ups, which I will cover later. In general people seemed to be happy with what they were using and facing, and as a whole I would consider this aspect of the tournament a success. 
The tables are setup and the armies come out - more preparation than usual for this event

Wednesday, 3 October 2012

A very different tournament



On the weekend we will be running the Warhammer World Series, which (despite the grandiose name) is a small 1500pt one-day tournament with a difference. There will be no comp scores, nor will there be any painting scores. Neither of these things are applicable, because players are not turning up with their own armies. Instead, the armies are already allocated to the tables, and the players arrive at the table and play with what they find there. The scenario is also pre-determined for the given table. 

This is not a concept I have ever seen tried before, but I think it's quite exciting. I was looking forward to playing in such an event, but in the end I've put my hand up to run it instead, to try to ensure everything goes smoothly. There are a number of advantages and potential pitfalls for a tournament using this approach:

Pros
Players don't need to worry about making armies, and there are no comp restrictions or scoring required. Entering an event like this couldn't be simpler. This is a particular advantage for those who don't like the underlying game of writing competitive army lists and trying to "beat the system" as some might.

Armies and scenarios can be balanced in advance. Not all armies in a tournament like this need to be of a similar strength. All that matters is that they face off well against the force on the other side of the table. You can even field unusual, unbalanced armies that would be a serious liability in a normal tournament, because you know what they will be up against. You can make it work.

Players will be tested in ways they never have before. It is a rare player that has used every army in Warhammer - many tend to focus on one or two. Entering a tournament where they could find themselves with a different unfamiliar army each game will test their versatility and overall game knowledge. It also adds variety for the players - no chance of getting bored with the using the same list all day. For players who are looking for a new army to collect, this offers quite the opportunity to take a few for a test drive.

Cons
Organising an event like this can be problematic because you need a sufficient supply of armies that people are willing to let other people (potentially strangers) play with. With the amount of time and care that goes into preparing armies, people can be quite protective of their work. You also need a wide variety of armies available, or the whole point of the exercise is somewhat lost. If everyone just brings along a Daemon army, you haven't gained much. In our case we have every army represented except Tomb Kings, so we're doing well. some armies are more numerous than others, but that's partly my fault - I'll be contributing 15 of the armies (not looking forward to setup)...

Whilst it's all well and good for players to try to adapt to new things, it will inevitably slow things down. In our case this promises to be a particular problem because we've ended up with a very tight schedule. Combine that with people picking up a new army every round, and we may be headed for problems. I'll be trying to keep on top of that, but people can expect to be hurried up. Under different circumstances, the learning process could be better accommodated by allowing extra time for each round.

Being able to pick the armies that will face each other round after round and choose an appropriate scenario is definitely an advantage when it comes to game balance. However, there is still the requirement to get this bit right. An unbalanced match-up could see one player on the table with a disadvantage each round. Of course, in a normal tournament you are relying on a comp panel to get the scoring right (or a set of caps to level the field), so the element of risk may be no greater overall.

The Armies
So, having looked at the potential advantages and pitfalls of this unusual tournament, let's have a look at the armies we have lined up. Ideally with more preparation you could actually playtest the pairings to determine how well they stack up, but we will have to make do with the analysis of several experienced players.