Showing posts with label Chaos Dwarfs. Show all posts
Showing posts with label Chaos Dwarfs. Show all posts

Monday, 9 February 2026

Big Old Grudges Aftermath - Part 6

This is the sixth and final part of my account of the recent Big Old Grudges tournament. You can find the previous part here, or go back to the start here.

Round 6: Upon the Field of Glory (Strategic Locations 3; Domination)
Matt Hinton - Chaos Dwarfs

  • Sorcerer-Prophet (General, Level 4, Elementalism) with Tome Of Spellcraft, Mantle of Stone
  • Black Orc Warboss with Great Weapon, Levitating Shield, Trollhide Trousers, Effigy Of Mork
  • Infernal Seneschal Battle Standard Bearer with Great Weapon, Heavy Armour, The Lammasu's Beard, Charmed Shield, Arch-Lightning Rod
  • Bull Centaur Taur’ruk with Great Weapon, Charmed Shield, 2x Mantle of Stone
  • 19 Black Orcs with mix of Great Weapons, Shields, Boss, Standard Bearer, Monster Hunter's Tapestry
  • 18 Hobgoblin Cutthroats with Shields, Boss
  • 10 Infernal Guard with Hailshot Blunderbusses, Shield, Drilled, Deathmask, Standard Bearer, Overseer's Sigil
  • 5 Bull Centaur Renders with Great Weapon, Bull Centaur Ba’hal, Standard Bearer, Rampaging Banner
  • Iron Daemon with Steam Cannonade
  • Iron Daemon with Steam Cannonade, Hellbound
Going into this game, I was aware that I had crept up the tables and was now in 5th place. This meant I was probably within reach of the podium if I somehow ended up with a good win. Obviously this was a very bad position for me to be in...

Yes, this is after we had both finished deploying. I was definitely out-deployed. Matt was able to buy a little time before committing by placing the Hobgoblin units, and I had to place important stuff early because I had no throw-away deployments. By the time it was apparent that he was going to stack things on my right flank, my deployment was pretty much done.

Wednesday, 5 December 2012

2012 Australian Masters - Day 2


This is the second half of my account of the Masters tournament I attended last weekend. You can find the first half of it here.

Game 4: Sealed Section
Casey Tabner, Dark Elves
Supreme Sorceress, (Level 4, Lore of Shadow) with Darkstar Cloak, Talisman of Preservation
Sorceress (Level 2, Lore of Metal) with Lifetaker, Tome of Furion
Death Hag (BSB) on Cauldron of Blood
Master on Dark Pegasus with Heavy Armour, Cloak of Hag Graef, Dawnstone
11 Repeater Crossbowmen with Champion
11 Repeater Crossbowmen with Champion
39 Dark Elf Spearmen with Shields, Full Command
5 Dark Riders with Musician, Repeater Crossbows, Spears
5 Harpies
5 Harpies
29 Har Ganeth Executioners with Full Command, Banner of Eternal Flame
War Hydra
Reaper Bolt Thrower
Reaper Bolt Thrower

Comp score: 1.5/5

Casey is normally a Skaven player, but she would be using Zac's Dark Elf army against me. For my part, I had inherited Sam's Chaos Dwarfs:

Sorcerer-Prophet (Level 4, Lore of Death) on Bale Taurus with Charmed Shield, Earthing Rod, Talisman of Preservation
Infernal Castellan (BSB) with Shield, Mask of the Furnace, Luckstone
Daemonsmith Sorcerer (Level 2, Lore of Metal) with Chalice of Blood and Darkness
20 Hobgoblin Cutthroats with Full Command, Bows, Light Armour, Shields
20 Hobgoblin Cutthroats with Standard, Musician, Bows, Light Armour, Shields
32 Chaos Dwarf Infernal Guard with Full Command, Great Weapons, Lichebone Pennant
Deathshrieker Death Rocket 
Hellcannon 
K'daai Destroyer 

Comp score: 1/5

I'm not going to lie to you - when I saw the match-up and had a look at the Dark Elf army list, I figured I had no business losing this game. It was a horrible match for the Elves - the K'dai Destroyer presented a massive headache for which the army had no real answers. The shooting was unlikely to threaten it, the only spell that might hurt it (Pit of Shades) relied on it failing an Initiative 5 test, and the Executioners were flaming, so granted it a 2+ ward save. The only real chance of killing it would be Mindrazor on the Spearmen, using Mystifying Miasma AND Pit of Shades, or (maybe) knocking 3 off its Toughness with The Withering before shooting it - not an ideal scenario. The Bale Taurus was almost as bad, and the Chaos Dwarfs would be well capable of dealing damage to the Dark Elves in return. All in all, this game was a bit of a gift for me.
Game 4 deployment (well, soon after)

Wednesday, 19 September 2012

Lores of Magic: The Lore of Hashut


By now I would imagine that most of you would have come into contact with the Tamurkhan: The Throne of Chaos book. For anyone who has not, it contains a lot of story and rules for many of the weird Chaos monsters that Forgeworld are well known for. It also includes a full, stand-alone Chaos Dwarf army list called the Legion of Azgorh.

Chaos Dwarf sorcerers can use the Lores of Fire, Metal and Death. The lord-level Sorcerer-Prophets have another option, however. They can use the Lore of Hashut, which is included with the army list. Many people probably only have a vague idea of what this Lore does, so I thought it might be interesting to take a closer look.

Sunday, 2 October 2011

Living on the edge

I get the impression that GW are currently pretty happy with the current range of armies available in Warhammer. It has been a long time since I heard any real rumours about a new race being introduced to the game. To a certain extent, this is understandable – there are currently 15 full-blown races to choose from, and GW seem to be in perpetual catch-up mode to re-release the existing armies in order to try keep things fresh and players interested.

When you think about it, 15 distinct races, each with their own model range, is a lot for a single game. It must be a constant headache trying to juggle them all and ensure that everyone gets their time in the limelight, instead of being forgotten in a dark corner. I’m sure most players feel that GW don’t always (or ever, depending upon how jaded you are) get these things right. For all that I get frustrated too, I do sympathise. However, as bravely as GW might juggle all these armies, there have been victims along the way.

In the time I have been playing Warhammer, there have been 2 full-blown armies that have been introduced and sustained for a while, before falling by the wayside. There have also been a fairly long list of “temporary” armies that were created as part of campaigns or other devices, and which have outlived their usefulness. And I can think of at least one example of a list that was somewhere in between. All of these things are, for all intents and purposes, dead. But they once lived and deserve more than being forgotten.