Game 6: Scour
Matt Sellick, Elves
Brimming with confidence after actually winning a game, I now ran into Matt, who was also using Elves. Matt was my only opponent whom I had actually played against previously, although I suspect that was all before the switch to Kings of War.
This game was the first time my opponent also had units with Vanguard, and it really threw me. Not only did he have Vanguard, but he had more units with it than me. Unlike in Warhammer, there are no protections in KoW preventing units with Vanguard from getting really close to each other. So I was left trying to work out what to do when we could advance units right up into each others' faces without knowing who was going to get the first turn.
This was the most confusing decision I ran into during the event. Probably the smart thing to do would have been to stay out of charge range even though it would have meant wasting my Vanguard. But I couldn't decide what to do and was acutely aware of the fact that I was starting to waste time with my indecision, so I pushed things forward in a cavalier and foolish action, choosing to hope I would get the first turn. Naturally I did not.
So many things with Vanguard. What am I to do with this? |
Out in the open, my Stormwind Cavalry braced from the one round of shooting they would have to endure from Matt's Archers, and simply vanished. I think it was 8 wounds, and then a solid nerve roll and they were gone. I had no Inspiring in range. It was depressing, but I was stretching to try to close things down and things just were not working. The Archers then turned and gunned down my Drakon, who was scampering for cover after dealing with Matt's Bolt Throwers. So unsporting. For Matt's part, his Forest Warden had made his way over to my Bolt Throwers who did a lousy job of protecting themselves with shooting and got cleaned up.
Not everything was doom and gloom, though. I did get some consolation thanks to my Mage, who was wandering around cleaning up with Fireballs. She dealt with the Forest Shamblers and the Stormwind Cavalry, given they were both "pre-loved" by this point.
I came out of that game with mixed feelings. I knew I had started off terribly with my botched Vanguard moves, but then in numerous places I felt like I had a real chance to take back control. It was just that none of them came off, because they were reliant on Matt rolling a bit low or me rolling better. Realistically justice had been served by the end, but I did feel like I should have had a bit more to show for my efforts.
Result: Loss, 1-20
You can find the last part of my report here.
Thanks for the game as always Greg! It was a funny old game, i totally didn't see the flank charge on my regiment of drakon's, getting the 1 turn of shooting against the knights and taking them off was a bit lucky/unlucky depending on what side of the coin you were.
ReplyDeleteMy mage had the fireball that took off your shamblers - my thought process there was purely around staying out of range of your knights who after the pivot would have to venture out of the woods for 1 round. I had the shamblers on 8 wounds so started pre-fireball with a 10 nerve check so was confident I could snaffle 2-4 wounds and make it roughly 50/50 to take them off. (once again I got lucky)
My shamblers had brew of sharpness or +1 to hit making their 18 attacks a touch more reliable.
Great reports as always!
Cheers,
Matt
Not sure you could ever say you had to get really lucky anywhere. You might have been in trouble if you actually rolled badly, but that is every game. It felt like you were in control right from the start thanks to my confusion during vanguards, and I needed you to drop the ball somewhere to really get back into it. You didn't, so you got the result you deserved.
DeleteAs for the details, pfft! Who remembers details?
Thanks for the game!
Nice report, I've started to dip my toe into KOW so can appreciate the learning curve.
ReplyDelete