It's
been quite a while since I reviewed a Lore of Magic, but there are
plenty that we have not yet looked at. Today we will start looking at
those found in the Daemons of Chaos book, starting with the Tzeentch.
What
does it do?
Being
an older Lore from a 7th edition army book, the Lore of Tzeentch does
not possess a Lore Attribute. Therefore we can move straight onto the
spells themselves. Again because the spells are pre-8th edition, none
of them have boosted casting values. Keeps things simple, right?
Flickering
Fire of Tzeentch is
what serves as the Signature Spell in this Lore. It's a magic
missile with an 18" range - not a great range, but adequate. As
with many old spells, the casting value is very cheap - it requires a
4+. The damage from Flickering
Fire is
highly variable, however. It generates D6+1 hits, with a strength of
D6+1 (the hits are flaming, as per the FAQ for the Daemon book). This
means it has the potential to deliver a pitiful 2 strength 2 hits, or
7 hits at a frightening strength of 7.
In
other words, it could do nothing, or bring down a large target with a
single blast. This sort of unpredictability tends to make the spell a
nightmare for opponents when it comes to dispelling. Do you rely upon
the player rolling poorly on at least one of the dice, or do you stop
it on the off chance that the spell is going to hit with brutal
force? The decision gets harder when the target is something
relatively vulnerable, like a chariot - where you only need a decent
roll on each dice to threaten it. A light chariot, Eagle or fast
cavalry unit won't appreciate an average roll of 4-5 hits at strength
4-5.
The
low casting value, coupled with the ability to get multiple copies
(thanks to its being the Signature Spell and the first spell each
unit of Horrors receives) means it's quite possible to throw several
attempts of Flickering
Fire each
turn - further compounding the misery of your opponent as he tries to
decide what to dispel.
In
short, Flickering Fire is a decent spell which is well worth the
casting cost. It's not a reliable way to do damage, but it has great
potential if the dice are on your side.