Thursday, 2 February 2023

Cancon 2023 - Game 3

This is the third part of my report of the recent tournament at Cancon 2023. You can find the previous part here.

Two games down, and I hadn't even lost yet! This seemed like a pattern that was unlikely to continue, and here came a pair of Treemen to put a stop to my run... Dave had the only Wood Elf army in the field, which left me wishing that I'd followed through with my plan for using them instead of the Dwarfs (of which there were 5). Oh well. 

I was a bit surprised by the 2 Treemen, but the rest of the list wasn't as finely honed as it could have been, so I guess the TOs figured it was OK. I still remember getting 2 Treeman banned from Cancon in 6th edition. Ah, the good old days... Dave's list was also terrible for Blood and Glory. If I killed with the general (which was one of the Spellsingers, given the Highborn was Alter Kindred and not leadership material) or the BSB, the game would end that turn and I'd get 500 bonus victory points. I had plenty of banners, so didn't face the same dangers.

Anyway, on to glory! And blood. Always need some blood.

Game 3 - Blood and Glory

Dave Lewis - Wood Elves

  • Alter Kindred Highborn with Great Weapon, Light Armour, Helm of the Hunt, Stone of Rebirth (maybe the Bow of Loren? Probably? He didn't use it, though)
  • Spellsinger (Level 1) with Dispel Scroll
  • Spellsinger (Level 1) with Dispel Scroll
  • Noble with Battle Standard, Asyendi's Bane, Hail of Doom Arrow, Light Armour
  • 10 Glade Guard
  • 8 Dryads
  • 8 Dryads
  • 8 Dryads
  • 5 Wild Riders
  • 7 Wardancers
  • 5 Wardancers
  • Treeman
  • Treeman

Another moonscape of a table. We used the crystals as another "forest", because otherwise the only one would have been the one Dave brought with him, which felt unsporting and a bit sad for Wood Elves.

Tuesday, 31 January 2023

Cancon 2023 - Game 2

This is the second part of my report of the recent tournament at Cancon 2023. You can find the first part here.

My first game had gone pretty well despite me making a few mistakes. Time to see what the second game would bring.

Game 2 - Get the Thingy!

Luke Littlewood - Vampire Counts

  • Blood Dragon Vampire Count (Level 2, Necromancy) on Barded Nightmare with Full Plate Armour, Shield, Lance, Heart Piercing, Master Strike, Red Fury
  • Blood Dragon Vampire Thrall with Battle Standard, Flayed Hauberk, (naughty great weapon)
  • Blood Dragon Vampire Thrall with Sword of Battle, Cursed Shield of Mousillon, Heavy Armour
  • Necromancer (Level 2, Necromancy)
  • 19 Skeletons with Light Armour, Shield, Full Command
  • 19 Skeletons with Light Armour, Shield, Full Command
  • 6 Dire Wolves
  • 6 Dire Wolves
  • 5 Ghouls
  • 5 Ghouls
  • 9 Black Knights with Barding, Full Command, Banner of the Barrows
  • 3 Spirit Hosts
  • Banshee
Fighting undead on the mooooon!! (I'm not sure how we got here). This game awarded something like 400 victory points if you controlled that stone near the orange die at the end of the game.

Thursday, 26 January 2023

Cancon 2023 - Game 1

Cancon is over for another year, and I have survived my first foray back into the depths of 6th edition Warhammer Fantasy. As usual, I distracted myself by taking photos during all of my games, so here we are with another series of battle reports.

Prior to the tournament, I played a total of 4 games of 6th edition to test out a few potential armies, and to get some handle on the rules again. One of those games was with Dwarfs, so I was confident of my complete mastery of the army when I decided to take it to the tournament.

Initially I had dismissed Dwarfs as an option, figuring that they would be a pretty static, depressing army to play. There's a reason why most Dwarf armies you see end up in a castle formation with plenty of ranged firepower - they don't have a lot of choice. But then I realised the Anvil of Doom was a viable option to help the Dwarfs pull off some charges of their own, and decided it was a good opportunity to use the one I painted in the Slow Grow last year. In the end, this was my list:

  • Runelord on Anvil of Doom with Master Rune of Balance, Rune of Stone, Shield, Great Weapon
  • Thane with Battle Standard, Master Rune of Gromril, Rune of Resistance, Rune of Cleaving
  • Dragon Slayer with axes, wearing pants (so more than some Slayers)
  • 10 Quarrellers with Great Weapons
  • 10 Quarrellers with Great Weapons
  • 10 Quarrellers with Great Weapons
  • 18 Hammerers with Shields, Full Command, Rune of Courage
  • 18 Ironbreakers with Full Command, Rune of Courage, Ancestor Rune
  • 18 Miners with Full Command, Steam Drill
  • Stone Thrower with Engineer, Rune of Accuracy, Rune of Penetrating

The list was based around the principle of a couple of "anvil" units capable of receiving a charge, and the Quarrellers with great weapons being ready to flank or counter-charge once things got close, probably with the assistance of the Anvil of Doom. The Miners were obviously also hoping for some help charging as soon as they appeared behind the enemy. So the Anvil had some work ahead of it, provided it didn't mess up its 2+ rolls.

I felt the amount of shooting was relatively modest for a Dwarf army - one piece of upgraded artillery, and 30 crossbows. The Anvil could lend a hand too, hitting and slowing a unit each turn until the charging became relevant. As it turned out, the TOs considered asking me to change the list due to the amount of shooting. They mainly thought it was a lot of crossbows, and to be fair, the entirety of my Core had been spent on them. I did try playing around with variations on the list, but they all felt like they made the army less functional, and honestly I didn't really expect 30 crossbows to do much damage against most opponents - I hoped it might be enough to deal with some light distractions, and mainly be enough of a threat to make people move forward and engage me. In the end they had given me the green light to stick with things as they were, so in the absence of anything I would be as happy with, I just went with it. I didn't expect the army to do especially well as it was, and didn't think my shooting would be enough to make anyone really miserable.

The tournament somehow managed to attract 50 players, which is an awful lot for a game that has been dead for 16 years. Every army except Chaos Dwarfs made an appearance, along with a number of variant Storm of Chaos and "back of the book" lists like Sylvanians, Errantry War and Blood Dragons. There were 5 Dwarf armies, which was the most with the exception of Vampire Counts (if you counted the variant lists). It was a pretty good mix, although it offended my hipster sensibilities to be using one of the most popular armies. Oh well.

The event was a very gentle 4 games spread over 2 days - a far cry from the old hectic Cancon marathon of 8 games over 3 days. It lent things a more relaxed vibe, although in all honesty I could have handled another game given it was all I had signed up to do when we were up in Canberra. But more games squeezed in probably would have made things feel more like serious business, and I don't think that was the goal. Nor am I convinced I really wanted that either.

Game 1 - Outflank

Angus Mackie - Dogs of War

  • Mercenary General with Sword of Might, Heavy Armour, Enchanted Shield
  • Paymaster on Barded Steed with Heavy Armour, Shield, Lance
  • Hireling Wizard (Level 2, Lore of Heavens) with 2 Dispel Scrolls
  • Mercenary Captain on Pegasus with Heavy Armour, Shield, Lance
  • 23 Pikemen with Heavy Armour, Full Command
  • 9 Voland's Venators
  • 11 Crossbowmen
  • 5 Light Cavalry with Spears
  • 5 Light Cavalry with Spears
  • 8 Duellists
  • 13 Long Drong's Slayer Pirates
  • 3 Ogre Leadbelchers
  • 2 Ogre Maneaters with Great Weapons
  • Cannon
  • Halfling Hot Pot

Angus' whole army was painted in fancy non-metal style. It was very nice.

Thursday, 5 January 2023

A New Year, and a return to 6th edition

Happy new year, everyone! As usual, it's been a long time since my last post. I actually started this post a couple of months ago, and it never went anywhere. But here I am now!

I have not achieved much painting over the last few months, partly because my priorities started to get confused. I still have several partly painted Gyrocopters on my table, and it's possible I'll get them finished before shuffling them off to the cabinet (removing them whilst partly-painted would feel like an admission of defeat). I did paint a few "Hammerers", who are random models I tried to convert to help me pad out my actual Marauder-era Hammerers a bit. It was really just a bit of an experiment.

A second command group, and a few sneaky extra Hammerers to pad my total out to 2 units of 18.

Sunday, 23 October 2022

The Gob-Off: Chapter 4 - Part 2

This is the second part of a battle report from the Gob-Off campaign. You can find the first part here.

What had started as a one-sided extermination of the Forest Goblin tribe was in danger of transforming into a full-blown battle, but the soldiers of Baron von Pluffenkopf were made of more serious stuff than the man himself, and they moved swiftly to respond to the newly arrived threat in their flank.

Empire Turn 2

Having just watched the pistoliers and handgunners being trampled by the spider riders, the halberdiers saw their opportunity and charged right at them when they strayed too close.

Thursday, 13 October 2022

The Gob-Off: Chapter 4 - Part 1

 As you may recall, some 2 and a half years ago Tim and I were in the throes of a foolish Goblin campaign. Then COVID hit and the best laid plans were torn asunder. Ours were most certainly not the best laid plans, so they stood no chance under the circumstances. Things were laid aside, and the Goblins were left to do what they do best - gather dust (they're pretty good at bickering and running away too, but they can gather dust with the best of them). 

Well, with the games club back up and running properly again, we decided that we had avoided our destinies for long enough. It was time to return to the campaign and determine once and for all, who was the least underwhelming Goblin!

By this point our armies had met twice on the field, and somehow they had drawn both times. Along the way, Mush's Night Goblin contingent had undertaken a side quest to gather reinforcements in their search for victory. However, Skuzzbutt's Goblins had not yet had an opportunity to bolster their own forces. It was time to address this. Skuzzbutt was on his way to try to recruit a tribe of Forest Goblins...

It was a beautiful day in the forest. Bright sunlight filtered through the branches overhead, and the disturbed chirping of little birds was joined by a shrill blast from a steam whistle as the monstrous Marienberg-class Land Ship lumbered slowly through the trees. The machine hissed and groaned as it ran straight over a particularly large spruce, bending and toppling the unfortunate tree before crushing its branches under its steel-reinforced wheels.

The Baron von Pfluffenkopf giggled excitedly as he watched the tree's demise, much as he had every other time he'd witnessed the spectacle. He absent-mindedly stroked the mechanical bird he carried perched on his wrist, despite it obviously having no appreciation of his attentions. Even if it was wound up, the clockwork contraption had no sense of feeling. And the Baron was certainly not to be trusted with a wound-up bird.

Next to him, mounted atop a magnificent clockwork horse, Engineermeister Justus Krieghammer did his best not to watch the Baron's foolish behaviour. Once again he wondered what he was doing on this expedition. He had been perfectly happy to sell the Land Ship to the fabulously wealthy Baron, but he felt no need to be present when the thing was being "tested" on the local Forest Goblin infestation. Unfortunately he had fallen victim to the von Pfluffenkopf's wild enthusiasm, and he had been unable to excuse himself when the expedition had been ready to set off the moment he had delivered the contraption.

Justus winced as the Land Ship ran over yet another large tree, filling the air with splinters, leaves and hissing steam. He had no idea how many trees had already been crushed, but he would have sworn the idiot crew were aiming for as many as possible. It's not that he didn't believe that the vessel could take it - it was just that he'd prefer not to have been around if that proved to be incorrect. He muttered a prayer under his breath that they'd find the Goblins soon and he'd be able to put this business behind him - and some distance between himself and the abused Land Ship...

*****

Skuzzbutt swayed happily as his monstrous hairy spider ambled slowly along the forest path. It was a pleasant day out of the direct sunlight, and he was daydreaming of the many convincing things he was going to say to convince the Forest Goblins of the need to join his war party. He could imagine the dashing figure he would cut at the meeting, his ragged red cape fluttering heroically in the breeze, his barely dented helmet shining weakly in the sunlight...

He was disturbed from his thoughts by the urgent call of his lieutenant, Idjit. "Boss? Boss! You hear dat?"

Blinking for a moment and turning in his saddle, Skuzzbutt was about to abuse the fool for interrupting his idyllic vision when he realised that he could indeed hear something. It sounded like the shrieks and clashes of battle. And something else strange and... clanky-wheezy. His eyes widened when he realised what might be happening. Someone was attacking the tribe he had been intending to recruit. His potential henchmen were in danger!

He booted Fuzzbutt into a hairy gallop, leaving his confused column to try to hurry in his wake.


Chapter 4: (An Unplanned) Flank Attack

The small Forest Goblin tribe finds itself attacked by a much larger force of Empire exterminators. Skuzzbutt's force arrives from a flank chosen when they appear, moving on as reinforcements. Together the Goblin forces are slightly larger than the Empire, but will the Forest Goblins still be there when help arrives?

The Armies

Pfluffenkopf's Goblin Extermination Party

Sunday, 2 October 2022

Eventual hobby update

Somehow we've already made it to October, and my previous post was in July. Two whole months with no posts at all. Oh well, I guess my priorities lay elsewhere.

I might have been silent for the entirety of August and September, but I haven't been completely idle on the hobby front. I did allow my attentions to wander from the slow grow Dwarfs, though. I sort of shifted a bit to paint some stuff to help us get back on track with the Gob-Off campaign. We've actually just played the next stage of it, but I still need to get the report together. In the meantime, this is what I've managed to paint...

21 forest goblin archers, ready to take the field