Like it
or hate it, army selection is a major part of Warhammer. Some people
consider this a fun part of the hobby, and fiddle endlessly with
lists in their spare time. These people can produce a list at the
drop of a hat, which makes preparing for a game easier. Others find
the selection of an army an almost insurmountable hurdle; they don't
really know what they want in the army, and making a list without
even a vague direction in mind is an inefficient process, to say the
least. The problem is made worse when the player is hoping for the
list to be competitive, or knows that they're in for a tough game. I
know a few people who are capable enough players, but who find the
list selection step a real stumbling block.
There
are a few main factors that affect making an army list. I would group
them roughly as follows:
Playing
experience with the army
There is
no substitute for gaming experience, ideally with the army in
question. How are you going to know what you want in your army if you
don't know how each thing performs (and whether they suit your
preferred style of play)? If you want a dangerous regiment of combat
troops and field Dwarf Warriors with hand weapons, where is that
going to leave you? Disappointed, most likely. Experience with the
army will teach you what units are best suited to what roles, and
what works well together. Some players may be able to work these
things out just from reading an army book, but there are plenty of
others who actually need to try things on the table before they
really understand what they're dealing with.
One of my first Empire tournament armies, from over 2 years ago. The army has shifted and evolved over time as I painted new things and tried different units. |
An
overall vision for the list
An
average game of Warhammer tends to be somewhere between 2,000 and
2,500 points in size. At this level you get a force that feels like
an army, but you don't have limitless points to play with. Making a
list of this size means that many options in the list will be left
out – there simply isn't room for one of everything in the army.
You need a way to decide what to include and what to leave out, and
the easiest way to do this is to have an overall vision for your
army. Do you want a balanced list with a bit of shooting, a bit of
magic, some cavalry and some infantry? Were you after a fast-moving
sledgehammer of an army (shooting is for wimps and girly-men who are
too scared to get stuck in)? A rough concept like this will help
focus your choices. You probably still won't be able to field
everything you ever wanted in the list, but it speeds the process up
and will probably result in a better thought-out list than picking
units at random and forgetting to include a Battle Standard (hey,
I've seen it happen. The result was both unfortunate and
predictable). I've talked about this before, in the “Warhammer: Where is the Skill?” series.
Practice
Nobody
is fast at making an army list on their first attempt. When
everything is unfamiliar and you don't know how much anything costs,
the process is always going to take time. Practice is the only real
remedy here. Once you've made a few lists for a given army, you start
to get a feel for how much you can expect to fit into the list.
You'll get a gut feel for how expensive a certain size of unit is,
and it will save you from coming up with army concepts that are
simply impossible at the points level you're looking at. You may
start with a common pattern in your list development – certain
units or characters that are always in the list, so are the first
things on the roster (or don't even need to be, because you know how
much they cost and know to leave room for them at the end). All of
this familiarity serves to speed up the process of army selection.
The
right tools
When I
started playing Warhammer, electronic devices had not yet taken over
the way they have today. The internet was barely a thing, and mobile
devices that could run “apps” were nothing but a distant dream.
Back then, everyone wrote their army lists using pen and paper. If
you were lucky, you had one of those newfangled calculator thingies.
OK, maybe I'm not that old. Everyone had a calculator, but not
everyone bothered to use them. Things have changed. Nowadays there
are a lot of things you can do to make constructing an army easier.
I used
to dislike Army Builder. I found the printouts people produced to be
largely unreadable, and early on it was renowned for having bugs that
resulted in illegal or misleading lists. Those days seem to be behind
us now, and it is hard to deny its usefulness as a tool for fiddling
with armies. You don't need an army book on hand, you don't need to
know the values of units, you don't even need to make sure you've
spent the minimum 25% on Core units – Army Builder helps with all
these things. It is much faster to tweak lists using a tool such as
this than it is to use a pen and paper. Other tools are also
available, such as Battlescribe. Failing all this, I have been known
to load up a spreadsheet with the unit and option costs, which
provides a quick reference and allows you to use the spreadsheet to
do all the calculations for you.
If
you're a creatively challenged individual, you could get on the
internet and simple steal someone else's “net list”. Whilst there
is not really anything wrong with this, if it's the only way you ever
make lists then I think you need help. If you're determined not to do
the bulk of the work yourself, I think it would be better to jump on
a Warhammer forum and ask for advice in tweaking your list. That way
you're actually involved in the process and the whole thing is not
quite so much of a cop-out.
On a
slightly related note, if you're a younger gamer or the parent of a
younger gamer, it might be worth considering making a point of
writing some lists in the old-school, pen and paper fashion. It might
slow things down, but it's pretty good for mental arithmetic.
A knife
to a gunfight
One
other factor I should mention is that it's important to bear in mind
what the list is for. If you're making it for a tournament, you need
to abide by any composition restrictions that might be in place, and
take into account what sort of comp score you're hoping for (ie are
you hoping to avoid being slammed on comp). I've written a number of times before on composition, generally from a tournament perspective
(where the topic comes up a lot). If you're not entering a tournament
but have a particular opponent in mind, make sure you're on the same
page in terms of how hard your lists are going to be. It doesn't
matter if you're fielding a filthy lists that stretch the limits and
offend the sensibilities of all good Warhammer players everywhere,
just so long as you and your opponent have a similar goal in mind.
Extremely lop-sided games between soft lists and heinous abominations
are not much fun for anyone involved and are to be avoided.
So where
to now?
We've
looked at the main factors that affect constructing an army list. How
does this help someone who has trouble making an army? Well, I guess
it can serve as a starting point to ensure you're on the right track.
- Get familiar with the army. Play with it, come to know what you like to use. And if you're borrowing the army from someone else, ensure you know what models they have available before trying to make a list.
- Decide on the general style of play you want from the list. Will it be a balanced army with a bit of everythng, or will it be more focused?
- Make use of the various electronic tools available, as this can really speed up fidgeting with units and tweaking lists.
- Establish what sort of game you (and your opponent) are looking for, and bear it in mind when you're putting things into your list.
- Practice. The more lists you make, the easier the process becomes.
Nicely written. I share your thoughts, I started playing when this tools where not available and army builder & co help a lot. Also using comps (even in friendly games) because it gives you a frame for the toughness of your army aside from "be no a-hole".
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