A 20,000 point battle report
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Setting up took a while |
Count
Mannfred Von Carstein surveyed his lines as the last of his troops
lurched into position. All was in readiness. Turning, he gazed out
from the edges of the fenland and across the plain beyond, to the
hills on the other side. The remnants of the cold morning mists
lingered over the marshland, however he could still make out the
shapes of the enemy soldiers as they prepared for battle. His foes
also appeared to be ready... Or at least, they thought
they were ready.
Mannfred
smiled evilly to himself. His enemies thought they had him cornered,
at the end of a long and brutal war. For a long time now (years, in
fact), he had been making a fighting withdrawal and they thought his
strength to be spent. But they had followed him all the way into
Sylvania – the seat of the Vampire Counts' strength – and they
had no idea what awaited them. The surface of the fens was still,
betraying no hint of the restless dead waiting to obey his will. The
foolish human cattle thought they had his match today, but he had
more than enough forces hidden to change all of that. Once he had
dealt with this alliance of Dwarfs and men, there would be little
strength to repel him when his legions ventured forth once more. This
battle would be the beginning of the end for the vulnerable Empire.
---
Count
Martin von Kristallbach stood behind the lines, conferring with his
captains and Kallad Stormwarden, the leader of the Dwarf force that
stood side-by-side with his own Empire coalition. Kallad was visibly
impatient, constantly tensing his grasp on the haft of the axe at his
side. Martin understood his eagerness – finally he had the chance
to face the Vampires that had destroyed his kin and hold – Karak
Sadra would live on in the Great Book of Grudges and the hearts and
minds of the Dwarfs, but its people were all but gone. After years of
fleeing, Von Carstein had finally turned to fight – a mistake they
did not intend to let him live to regret.
The
Empire right flank was still a hive of activity, despite the relative
calm across the rest of the line. The cavalry arrayed there were late
arrivals – the Grand Theogonist Kurt III himself had arrived in the
early hours of the morning at the head of a strong contingent of
Knights. He had been pursuing Mannfred since besting him at the siege
of Altdorf, and his arrival did much for the Empire cause. With his
newly bolstered forces, Martin was confident that he finally had the
strength available to put an end to the Vampire menace for good.
The
thud of hooves announced the approach of a knight in heavily gilded
armour, his visor raised to show a dark and grizzled face. “I am
Markus Leichhardt, master of the Order of the Divine Sword,” he
introduced himself with a curt bow in the saddle. “Herr Count, I
place my men at your disposal. We came as soon as we heard that the
abomination Gothard the Undying was in the enemy's midst. We mean to
put an end to him for good.”
“You
and your knights are most welcome, Master Leichhardt,” Martin
acknowledged him with a nod. “Reports do indeed put the Wight Lord
Gothard at Von Carstein's side.” Beside him, the Dwarf Kallad
growled at the mention of the accursed vampire's name. Martin turned
to look at him as he continued, “there are many here with a debt to
settle with the undead host. I'm sure we'll all get our chance soon
enough.”
Even
as he spoke, the air over the enemy lines crackled with unnatural
lightning, and the deafening peals of thunder that followed all but
covered the sound of the undead army as it began its advance. “In
fact,” said Martin, “it seems that time is now upon us. Everyone
to your posts, and may Sigmar be with us.”
Deployment
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All set? |
Deployment
for both sides was partly dictated by the scenario, with both sides
having been broken into 3 roughly even parts. The Vampire Counts had a
fast left flank commanded by Gothard the Undying Knight, including
Abraxas Von Carstein, a Vampire Lord on a Zombie Dragon, and
Gothard's main regiment of 32 Black Knights, which included Gothard's
personal banner bearer.
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The Vampire Count left flank |
The
centre was commanded by Mannfred Von Carstein himself, and focused
mainly on infantry, including 2 large units of Grave Guard as well as
Ghouls, Skeletons and Zombies. Mannfred's Battle Standard Bearer
commanded a regiment of 13 Black Knights.
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Mannfred Von Carstein himself. Note that though the guys had numerous actual Mannfred figures, they were all mounted and they were not comfortable making the grand high poobah of their combined force such a relatively vulnerable target. Pete's old Vampire Lord got the gig instead. |
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The Vampire Count centre, before Vanguards and with a rogue unit of Swordsmen having wandered onto the field. |
The
Vampire Count right was commanded by Adolphus Krieger, and was again
mostly infantry. At the heart of this force was a regiment of 144
Ghouls, led by a Strigoi Ghoul King. The right flank also contained
the bulk of the Ethereal units in the army.
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The Vampire Count right flank |
The
Empire army deployed with a fort anchoring the right of the centre,
which cramped deployment and resulted in a few units bending the
rules and dropping into space on either flank. The right flank was
predominantly cavalry, including 40 Knights of the Divine Sword led
by their Grand Master and the army Battle Standard, and 40 Knights
with great weapons, led by the slightly unhinged Dietrich Jaeger. The
right flank was commanded by the Grand Theogonist Kurt III, on a War
Altar.
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The Empire right flank, loaded with cavalry |
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Grand Theogonist Kurt III on his War Altar. For our game, Kurt was showing his Ulric-loving side, since nobody has seen fit to paint up a Sigmarite War Altar. |
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Dietrich Jaeger, the disgraced general whose desire to redeem himself led to his demise and that of many of his knights in the historical battle. |
The
Empire centre was led by Count Martin himself, leading his personal
guard of 40 Knights. These went hard to the left of the centre,
seriously considering breaking ranks and heading for the left to
intercept the massive regiment of Ghouls, to which the Dwarf army had
little answer. The rest of the force was infantry, including 3 units
of 60 Halberdiers. Count Martin's eccentric uncle, Gerhardt
von Kristallbach, was also present, on his trusty Griffon. 35 Free
Company deployed in control of the fort.
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Elector Count Martin von Kristallbach of Stirland, overall commander of the Empire and Dwarf alliance |
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The fort, occupied by the regiment of Free Company |
The
left flank was held by the Dwarf army led by Kallad Stormwarden.
Whilst Kallad led one of 3 units of Hammerers, the main regiments on
the flank were 50 Longbeards with great weapons, 50 Warriors, and 2
units of 30 Slayers each led by a Daemon Slayer. 40 Empire Swordsmen
also managed to slip onto the left flank as a result of the big
squeeze in the middle.
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The Dwarf flank |
Both
sides included a number of units with Vanguard, with Dire Wolves and
Pistoliers both advancing onto the field.
Anyway,
the maps should give you the full picture. Enough with the details,
let's get on with the story...
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The deployment of both sides, including Vanguard moves |
A more detailed version of the map can be found here.
The Armies
(More detailed army lists, including the character and scenario special rules, can be found here. Note that the lists were tweaked very slightly on the day, so some differences do exist).
Mannfred Von Carstein's Undead Legion
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An ocean of Ghouls, led by a Strigoi Ghoul King. Because when your unit costs 1440 points, a regular unit champion just doesn't cut it... |
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Abraxas Von Carstein, whose dislike of cannonballs is the stuff of legend |
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The Vampire Count right flank was thick with Ethereals. Hopefully the Dwarfs would have enough runic weapons to offset this |
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A token unit of Hexwraiths joins the fray |
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The Terrorgheist was made nervous by the amount of artillery on show |
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Dave's cool Vargheist conversions |
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The Vampire Count right flank, as seen from behind |
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Dire Wolves, Wraiths, Blood Knights and Grave Guard on the Vampire Count left flank |
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Some Black Knights on the other flank |
Count Martin's Empire and Dwarf Alliance
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Mrtn
Count Martin of Stirland
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Kalad
Kallad Stormwarden
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WAlt
Kurt III on War Altar
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BSB1
Martin's BSB
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BSB2
Dwarf BSB
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BSB3
Kurt's BSB
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Axel
Arch Lector Axelbrand
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Jager
Dietrich Jaeger
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Grif
Gerhardt von Kristallbach on Griffon
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Long1
50 Longbeards 1
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Iron
20 Ironbreakers
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Thun1
10 Thunderers 1
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Thun2
10 Thunderers 2
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Ham1
20 Hammerers 1
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Ham2
20 Hammerers 2
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Ham3
15 Hammerers 3
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Quar
12 Quarrellers
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War
50 Warriors
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Slay1
30 Slayers 1
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Slay2
30 Slayers 2
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Slay3
12 Slayers 3
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OG1
Organ Gun 1
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OG2
Organ Gun 2
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GT1
Grudge Thrower 1
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GT2
Grudge Thrower 2
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Flame
Flame Cannon
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Gyro1
Gyrocopter 1
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Gyro2
Gyrocopter 2
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KSw
40 Krakenberg Swordsmen
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Long2
25 Longbeards 2
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KXBow
18 Krakenberg Crossbowmen
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KHGun
20 Krakenberg Handgunners
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KArch
8 Krakenberg Archer Detachment
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KSpr
40 Krakenberg Spearmen
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ASpr
24 Averland Spearmen
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Flag
28 Flagellants
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SHalb
60 Stirland Halberdiers
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KHalb
60 Krakenberg Halberdiers
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AHalb
60 Averland Halberdiers
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SXBow
16 Stirland Crossbowmen
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AGrSw
20 Averland Greatswords
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KGrSw
35 Krakenberg Greatswords
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Free
35 Kislev Free Company
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ASw
30 Averland Swordsmen
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KnPan
6 Knights Panther
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KnDS
40 Knights of the Divine Sword
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KnWW
40 Knights of the White Wolf
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KnMG
40 Knights of Martin's Guard
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KnBS
10 Knights of the Blazing Sun
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KnRkG
6 Reiksguard Knights
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ST1
Steam Tank 1
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ST21
Steam Tank 2
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ST22
Steam Tank 3
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GC1
Great Cannon 1
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GC2
Great Cannon 2
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GC3
Great Cannon 3
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GC4
Great Cannon 4
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GC5
Great Cannon 5
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VG1
Volley Gun 1
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VG2
Volley Gun 2
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VG3
Volley Gun 3
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Mort1
Mortar 1
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Mort2
Mortar 2
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Demi1
5 Demigryphs (Wolfygryphs) 1
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Demi2
5 Demigryphs (Wolfygryphs) 2
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Peg
Captain on Pegasus
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Pist1
5 Pistoliers 1
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Pist2
5 Pistoliers 2
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Pist3
5 Pistoliers 3
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Pist4
5 Pistoliers 4
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KnFL
6 Freelance Knights
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AHG1
10 Averland Handgunners 1
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AHG2
10 Averland Handgunners 2
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AXBow
10 Averland Crossbowmen
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Out
5 Outriders
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The forces in the centre of the field face off |
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The Wolfygryphs (Demigryph Knights) in front of the Knights of the Divine Sword |
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Steam Tanks lead the way |
Vampire
Counts, Turn 1
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Vampire Counts Turn 1 |
A more detailed version of the map can be found here.
With
a maniacal cackle, Mannfred stretched forth his arms and summoned
lightning from the clear skies as he urged his minions forward. It
was merely showmanship, but it helped remind his enemies of his
mastery of dark and necromantic magicks, whilst their ranks contained
not even a hedge wizard to oppose him. He could feel some resistance
to his power from the right flank, where the Dwarfs were
concentrated, but it would surely be insufficient to interfere with
his magical dominance of the field.
All
along the undead lines, his forces advanced rapidly. Skeletons and
Grave Guard marched with eerie precision. Zombies shuffled and
lurched, reaching for the still-distant living. Ghouls scuttled and
leapt forward, smelling tasty man-flesh. On the left, the foolish
Empire Pistoliers found that they had advanced rather rashly. A Black
Coach crashed into one unit with a ghoulish howl, their pistol shots
ricocheting harmlessly from its frame. Men and horses screamed as
they were scythed down, and none survived to flee. Nearby, another
unit was taken by surprise as a horrifying unit of Vargheists dropped
on them from above, tearing them apart in an orgy of blood before
they even knew what hit them. The Vargheists continued their sweeping
advance, stopping just short of the enemy Demigryphs. A third unit of
Pistoliers found itself in the path of a rushing Varghulf, and its
terrifying appearance was too much for them. They lost their nerve
and fled, straight through their own lines and from the field
entirely. Their pathetic shrieks upset men and horses as they went,
and the Knights of the Divine Sword momentarily faltered, with the
rear ranks wheeling to flee. (At
this point I pointed out to Dene that despite his admirable ability
to fail a Leadership 9 test with a reroll, the presence of a Grand
Master made them Immune to Psychology. At which point the 1500 points
that had been about to flee the field turned around and stayed where
it was. Sheesh...)
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The Vampire Count left flank advances, and the Pistoliers are in the way |
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The Pistoliers are swept casually aside. Some eager Vargheists and Dire Wolves get up close to the enemy |
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Abraxas glares at the Steam Tanks and their horrid cannons |
The
swift elements on the Empire flank had been summarily dealt with, but
worse horrors were to come. All across the field, the still surface
of the fens started to stir. Then it surged to an unnatural boil as
Mannfred's hidden reserves made their presence felt. Clawing,
crawling and eventually climbing to stand, legions of Skeletons and
Zombies arose right in front of the Empire lines. The slime from the
swamps covered them thickly as it became apparent just how long ago
Mannfred had laid this trap – his preparation for this
confrontation had begun years before. Even as Count Martin called for
his men to steady in the face of this sudden turn of events, he felt
his own confidence start to slide.
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Skeletons emerge from the fens near the Empire centre |
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Count Martin's Knights find their path blocked as 60 Zombies emerge from the fens |
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A horde of Zombies also appears on the Empire right |
It
was then that Mannfred struck. Seeing the Elector Count's
uncertainty, he gathered the dark powers around him like a cloak and
lashed out at his opponent with Spirit
Leech.
The attack was Irresistible. Martin screamed as his very soul was
assaulted within him, however the protective gem given him by the
Grand Theogonist himself, which he wore upon his breast, began to
glow with a brilliant blue light as it fought against the damage he
was taking. Eventually Martin righted himself in his saddle, his
determination set once more, but he was sorely wounded and only the
gem had kept him from falling then and there. Mannfred cursed this
unexpected interference and had a momentary lapse, losing control of
the powers he had drawn to him. As they started to assault him, he
desperately dispersed them the only way he could – through the
lesser wizards in his own army. Across the field, curses and shrieks
could be heard as Necromancers and Vampires were wounded by the
magical feedback. Mannfred himself felt something twist inside him,
however he was made of sterner stuff and it would take far more than
that to lay him low.
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End of Vampire Counts Turn 1 |
Empire
and Dwarf Alliance, Turn 1
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Empire and Dwarf Turn 1 |
A more detailed version of the map can be found here.
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The Empire centre prepares to respond |
The
Vampire had seized the initiative, but it was time for the Empire to
strike back (oh yeah, I went there). With a chorus of horns and the
beating of drums, the allied forces pounced upon the undead elements
that had dared approach too near. The Ironbreakers on the left flank
lunged at the Terrorgheist, hacking at it as it fought back rather
feebly for an abomination of its size. The armour of the Ironbreakers
held true, and though two of their number fell, the Terrorgheist was
cut down on the spot. The Dwarfs' celebrations were muted, merely
muttering that dead things had been tougher back in the day.
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The Ironbreakers made a 12" charge to trap the Terrorgheist in combat... |
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But the trap was short-lived, as the beast simply toppled over! |
Along
the Dwarf lines, blackpowder weapons crackled and roared. Organ Guns
belched fire and smoke, and the area became as thick with smoke as it
was with the departing mists. Both Dire Wolf units were left with a
single survivor, whilst the Black Knights who were threatening a
charge on the victorious Ironbreakers lost 3 of their number, but
appeared unconcerned.
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The Zombies appear to block the enemy lines |
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Martin's Knights and the Slayers oblige the Zombies by engaging them immediately |
With
a shambling mass of Zombies right in front of his cavalry, Martin
could do little but lead the charge into their midst. With cries of
“For Stirland!” and “For Count Martin!” the Knights crashed
into the staggering dead, whilst the Slayers nearby rushed to hit the
animated corpses in the flank, not the least deterred by their
unnatural state and foul stench. The Zombies could do little more
than paw at their skilled opponents, with the armour of the Knights
and the resilience of the Dwarfs making any resistance futile.
Nevertheless, the undead were many and progress was slow. Though
close to 50 Zombies fell to axe, lance and the ravages of the
assault, about a dozen remained to hold the allied forces in place.
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The Zombies did their job and held up the Empire lines |
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Stupid Zombies! |
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The Skeletons are charged by the Stirland Halberdiers, Martin's eccentric uncle on his Griffon and a unit of Pistoliers |
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Pretty sure Skeletons are not meant to be outnumbered in combat... |
A
regiment of Skeletons had emerged from the fens nearest the fort, and
they found themselves assailed by the regiment of Stirland
Halberdiers, with Lord Gerhardt on his Griffon flailing his sword
about madly as he joined in the charge. The remaining Pistoliers also
charged into the flank of the Skeletons, keen to take part in what
promised to be a massacre. Seeing their plight and somehow realising
they were in serious trouble, the Skeletons bunkered down behind
their shields and put up remarkable resistance. Though fully a dozen
of them were saved by the ruined armour and parries, still the weight
of the assault was too much and they were destroyed utterly,
crumbling back into the swamps from which they had emerged. The
Empire forces gave a great cheer and reformed to face the advancing
enemy, with Lord Gerhardt behind the Halberdiers, shouting
encouragement and making grand boasts of what his glorious birdie
would do to the foul abominations, given half a chance and the
promise of a cracker. (Pete
passed 12 out of 25 saves on 6s with parries. If not for the Griffon's
Thunderstomp, he might have held on).
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The Skeletons start to fall... |
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... and soon there are none left, leaving the Empire forces to reform. |
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Victory! (As the guy on the left falls flat on his face) |
Behind
them, the wailing mass of Flagellants milled forward whilst the
Averland Halberdiers advanced in support. The Empire Cannons spoke
with a roar, but limited success. An approaching Varghulf shrugged
off 2 direct hits, its unnatural regenerative powers healing the
damage done and leaving it none the worse for wear. It then vanished
in a cloud of smoke, lead and sod as a Volley Gun opened up with a
deafening noise. When the smoke cleared, the beast was somehow still
standing, albeit barely. Even its hideous powers could only protect
it so much. Just right of centre, a Black Coach vanished in an
explosion of bone and kindling – proof that not all the undead were
impervious to the Empire cannonade.
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The Averland Halberdiers advance without opposition |
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The Dire Wolves on the Empire right are engaged by several units at once |
On
the Empire right, a huge pack of Dire Wolves had rushed toward the
enemy lines. They were met by a Captain of the Empire upon his
Pegasus, leading the charge of the small unit of Knights Panther and
a Steam Tank. The snarls and howls of the foul Wolves were
short-lived, and they were crushed to a paste beneath the hooves of
the cavalry and the wheels of the Steam Tank.
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The Dire Wolves find that playing bait is not fun. |
The
other Steam Tanks wheeled forward, with the one on the far right
hissing steam as the driver fought for control. He still managed to
line up his cannon and fire it at the approaching Zombie Dragon,
however some unnatural forces protected the beast and it emerged
unscathed (it
rolled a 1 to wound the Dragon and the rider passed his ward save).
Nearby,
the Wolfygryphs leapt into combat with the waiting Vargheists, keen to
avenge the savage butchery of the Pistoliers shortly before. The Wolfygryph Knights were made of far sterner stuff, with their greater
skill, fine armour and powerful mounts ensuring the Vargheists were
badly overmatched. The fight was short and the defeat of the undead
fiends comprehensive, but the Knights reformed to find themselves in
the path of the far greater horrors to come...
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The Wolfygryphs pounce on the Vargheists |
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The Vargheists are not long for this world. |
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The Gyrocopters are assigned the unenviable task of delaying the enemy on the Empire left flank |
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The Knights of the Divine Sword are forced to sit and watch as the elements immediately in front of them get tangled up by the enemy. |
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The Empire lines after combat is over. |
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Forming up to meet the approaching enemy. |
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The field at the end of Turn 1. |
End of Turn 1
Battle Points:
Vampire Counts: 0
Empire/Dwarfs: 1
You can continue by reading Turn 2 the battle report here.
Alternately, you can go to the Battle of Hel Fenn main page.
Huzzah! A mighty undertaking!
ReplyDeleteGreat stuff, what an ambitious report! Well done to all involved.
ReplyDeleteFantastic - great to see these massive numbers in action. And for such a huge battle, you've done really well to make it clear what's going on. Can't wait for the next instalment.
ReplyDelete