This
post is a continuation of the 20,000pt Hel Fenn battle report. For the other turns, head to the parent page of the battle report here.
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Along the lines in turn 3 |
Vampire
Counts, Turn 3
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Vampire Counts Turn 3 |
A more detailed version of the map can be found here.
The
undead legions continued to push forward across the field as the
Empire resistance grew increasingly desperate. On the Vampire Count
right flank, the surviving Varghulf, its eyes blazing with power as
Hellish Vigour was cast upon it, launched itself into the flank of
the Hammerers as they sought to aid the Ironbreakers in their
struggles against several horrors at once. In the end it was finally
too much for the Ironbreakers and they turned and fled, only to be
unceremoniously ridden down by the Black Knights who chased them. The
Hammerers fought on, their stubbornness even greater than that of
their kinsmen.
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A Varghulf flanks the Hammerers flanking the Spirit Host flanking the Hammerers... |
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The Black Knights break through and run down the Ironbreakers, giving them a clear view of the Dwarf missile troops. |
Nearby,
the Wraiths made a push toward to the Slayers, but found them to be
too far away for now. The Gyrocopter was not so fortunate, and was
dragged down and destroyed by a column of Skeletons with Adolphus
himself at their head. Not that he did the fighting, mind you –
that's what his banner bearer was for.
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The Vampire Count right flank pushes on, and no pesky Gyrocopter will stand in their way. Meanwhile the Varghulf flanks the Hammerers, swinging the combat against the Dwarfs once more. |
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The Skeletons form an orderly queue behind the ongoing combats. |
The Fell Bats continued to torment the Archers and Thunderers, but despite growing casualties, both units held their ground.
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The Thunderers and Archers start to realise that they are so poor in combat that even Fell Bats have their number. |
The
Hexwraiths swept back through the ranks and out of the way of the
Ghouls, but the damage had been done and the enormous unit continued
to try to find a way to shoulder its way through the traffic. Next to
them, the remaining Dire Wolf made another attempt to charge the
Helblaster, but again found the distance to be too great. The Zombies
in the fen continued to struggle futilely against the merciless
efficiency of the Slayers, but behind them a group of Wraiths moved
into position. They would prove far harder to dispatch.
In
the centre the Dire Wolves leapt at the flank of Martin's Knights as
they tried to hack their way through the flank of the Ghouls before
they completely wiped out the sad remnant of the Averland
Halberdiers. The Grave Guard behind the Wolves made as if to follow
the Wolves in, but found that there was insufficient room for their
unwieldy formation and so they bided their time.
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Dire Wolves arrive in the flank of Martin's Knights |
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I demonstrate to Benji why the Grave Guard will not be joining the party. |
Magic is a great and powerful tool, but it is not without its dangers. This was demonstrated by the Vampire Counts in impressive fashion when Mannfred's banner bearer summoned forth his fallen Black Knight comrades with Irresistible Force. The resulting feedback once more spread amongst the wizards of the undead army, with a number of them suffering wounds as a result. Mannfred himself was buffeted by the blast, and in a towering rage he unleashed the power of Soulblight in its most powerful form. This too was unstoppable, and yet again the backlash hammered Mannfred's allied spellcasters. This time it proved too much for a number of the lesser Vampires and Necromancers in the army, and they topped over with shrieks, their bodies contorted and smoking from the barrage of uncontrolled power. Their enemies sat bemused, unable to counter such displays of power, but somewhat consoled by the sight of the enemy destroying their own.
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The central combat about to commence. |
With
Soulblight assaulting the spirits of the Empire army throughout the
centre of the field, the ongoing struggles greatly favoured the
forces of the undead. The Dire Wolves looking to drag down Martin's
Knights would normally have been easily repelled, however the humans
were weakened by the foul magic. Arch Lector Axelbrand himself urged
his mount across to meet the onrushing Dire Wolves, and for his
efforts was nearly dragged from the saddle. In return he crushed the
skulls of 2 Wolves, whilst the Knights and steeds around him did
sufficient damage that the magic sustaining the rest of the Wolves
was dispersed and they crumbled on the spot. The Ghouls continued to
tear into the Averland Halberdiers leaving only 6 of their original
number of 60 alive. Despite this they continued to fight, and
together with the armoured weight of so many Knights in their flank,
the Ghouls found themselves bested and some of their number slunk away, abandoning their comrades to their fate.
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Knights and Wolves and Ghouls, oh my! The casualties start to stack up from the Empire attacks |
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The Averland Halberdiers suffer horrendous casualties from the sustained assault of the Ghouls. |
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The Knights see off the Wolves, but still have work to do against the Ghouls. |
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The Flagellants throw themselves at the Grave Guard with reckless abandon. |
The
Flagellants threw themselves at the Grave Guard with enthusiasm,
however the effects of Soulblight slowed their efforts somewhat.
Lashing out wildly with their flails, they beat down no less than 16
of the Grave Guard. Alas, the wights were in such number that such
damage meant little to them, and they struck back savagely, killing
all but 2 of the raving lunatics. “The end,” they howled
delightedly. “The end has come at last!”
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The end is nigh! |
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The Zombies arrive in the Stirland Halberdiers' flank, swinging the combat badly against them. |
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Zombie's eye view. |
Until
now the Stirland Halberdiers had had the upper hand against the Black
Knights they were fighting, however now things changed. Even as
Soulblight sapped their spirits and weakened their limbs, a horde of
Zombies lurched into their flank, robbing them of their strength in
numbers and throwing their ranks into disarray. They fought bravely
and their Captain nearly took the head of the still-wounded Vampire
standard bearer, but ultimately the combined assault was too much and
they turned and fled. In a mad scramble they fled around the fort and
through their Free Company and Crossbowman comrades, up to the crest
of the hill upon which the Empire artillery was stationed. For a
wonder, the undead Knights and Zombies failed to catch them, and no
panic spread through the ranks as a result of their flight.
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The Stirland Halberdiers flee through several units without panicking any of them, leaving their pursuers far behind. |
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Still licking bits of Pistolier from their jaws, the Dire Wolves bite off more than they can chew with the Knights Panther. |
Having
dealt with the Pistoliers, the Dire Wolves near the fort turned and
charged the Knights Panther. Unfortunately the armour of the enemy
was more than their fangs could handle, and they lost several of
their number to the swords of the Knights and the hooves of their
mounts. Behind the Wolves, Lord Gerhardt and the Captain who was with
him found the Blood Knights to be every bit as fearsome as the
stories suggested. The Captain and his Pegasus were cut down and
Gerhardt barely escaped with his life. Having guzzled all of his home
brew the previous turn, he found himself unable to penetrate the
armour of the Knights, and at last his nerve failed him. Turning and
running, he only escaped thanks to the corpses of his noble Griffon
and the fallen Pegasus hindering the enemy's pursuit.
The
Steam Tank that had managed to destroy the Black Coach it was
fighting the previous turn found itself instead assaulted by an even
more difficult foe as a group of Wraiths raced toward it. With her
hideous keening howl reverberating inside the Tank's metal hull and
damaging vital equipment, the Banshee all but crippled it, whilst her
flunkies ignored their scythes and reached straight through the sides
of the machine, reaching for anything vulnerable with their deathly
chill grasp. The driver huddled at the back of the Steam Tank in
horror, curled in the foetal position and unable to defend himself in
any way. The other Tank nearby fared better, but the Wraith driving
the Black Coach it was fighting still managed to damage it a little
more with its scythe. Behind these combats, Gothard led his Black
Knight legion forward, confident that the Steam Tanks were no longer
a threat.
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Fell Bats swarm up behind the front lines of the Vampires' left flank. |
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The Steam Tank problem all but sorted, Gothard's Black Knights advance. |
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Abraxas fights on against the huge unit of Knights of the Divine Sword. |
On
the Vampires' left flank, Abraxas Von Carstein was rewarded for his
patience by the arrival of the 2 Varghulfs by his side, launching
themselves at the Knights of the Divine Sword. The Grand Master rode
across and challenged Abraxas to single combat with his brightly
glowing magical sword, however even as he brought it back to strike,
the Vampire Lord ran him clean through. The Templar fell silently
from his saddle as Abraxas spat his defiance. The Varghulfs dragged a
couple of Knights from their saddles and gained the upper hand,
however the Knights were encouraged by their numbers despite the loss
of their leader, and their courage held.
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The combat swings in the Vampire Counts' favour with the arrival of the 2 Varghulfs. |
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A lower view of the field |
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The centre after the Vampire Counts' turn |
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Along the table at the end of Vampire Count Turn 3 |
Empire
and Dwarf Alliance, Turn 3
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Empire and Dwarf Alliance, Turn 3 |
A more detailed version of the map can be found here.
The
Longbeards on the Dwarfs' left flank charged into the waiting
Zombies, following their Lord's standard into the fray. Though they
were the some of the oldest, strongest and bravest of the Dwarfs on
the field, yet they found they could make little headway with the
shambling corpses. They could not gain the upper hand and at this
rate they would take an eternity to break through the vast column of
undead.
The
Black Knights that had ridden down the Ironbreakers now had a clear
path through to the Dwarf missile troops, however the Thunderers
lived up to their name and between them and the Organ Guns, they
wiped the Knights out in a brutal volley.
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The Varghulf finds itself fighting more Hammerers than it can handle. |
The
Hammerers fought on against the Spirit Hosts and Varghulf, and
another regiment of hammer-wielding Dwarfs rushed to their aid.
Though most of the first unit were now dead, the arrival of the
second unit was enough to crush the Varghulf with vicious hammer
blows, and they clambered over its corpse and joined their brethren
fighting the spirits.
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The Dwarfs struggle to deal with the multiple Ethereal units on their flank |
The
Wraiths had made for the Slayers and failed to get there, however the
suicidal Dwarfs obliged them by charging in instead. With his runic
weapon a blur, the Daemon Slayer leading the unit cut down one of the
Wraiths, but 5 Slayers fell to the enemy scythes in return, their
death songs on their lips.
The
Dwarf Thunderers found the ongoing struggle with the Fell Bats not to
their liking as several Dwarfs and humans fell and they turned to
flee, however the sole surviving Archer held his ground bravely and
refused to break, thus denying the Bats the chance to pursue. The
Thunderers scrambled away through Empire Handgunners and Crossbowmen,
however both units held their ground. So much for the fabled Dwarf
courage...
To
the right, the other Slayer unit had finished the dirty work of
disposing of the second Zombie unit and rather than rush to embrace
death in good Slayerly fashion, instead they backed away from the
approaching Wraiths and waited for the enemy to come to them. Next to
the Wraiths the final Dire Wolf was finally shot down before it could
finally make it to the Helblaster it had tried so hard to reach.
In
the centre of the lines, the last of the Averland Halberdiers and
their Captain were dragged down by the Ghouls. Their courage had held
and they had fought to the last man. The Knights continued to cut
into the side of the enemy unit as the wounded Axelbrand managed to
grant their arms strength and their souls protection through the
power of his prayers. Soon there were only 9 Ghouls left. Seeing the
Ghouls about to reform toward him, the wounded Count Martin prudently
moved further up the line, but there was no escape and they fiends
followed him even as the weight of the huge cavalry unit pressed
against them and threatened to destroy them. Martin would have to
fight for his life before the last of the Ghouls had been dealt with.
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The Free Company prepare to engage the Black Knights, but are stopped by the warning cries from behind... |
The
Free Company regiment had departed the fort and made room for the
Averland Greatswords, and found themselves directly in the path of
the Black Knights as they pursued the fleeing Stirland Halberdiers.
Readying themselves to charge, their leader suddenly called a halt in
response to a chorus of shouts from behind them. On the hill to their
backs, the Stirland Crossbowmen were taking aim at the riders as they
rounded the edge of the fort. With an accurate volley they took down
several of the Black Knights, and suddenly the wounded Vampire
leading them was looking very vulnerable. The enemy's standard was
there for the taking, and the Empire artillery had been awaiting
their opportunity. With a deafening roar, several Great Cannons fired
directly at the Vampire. Two of the shots were hits, but by some foul
magic or cruel twist of fate, the villain stayed in his saddle!
Cackling triumphantly even as he untangled his accursed great sword
from the blasted banner, the Vampire leaned back in the saddle,
gloating to the heavens, “Mortal fools! I am invincible!
Invincible!!” Even as he opened his eyes however, a
darkening shape against the sky resolved itself into a descending
mortar shell and caught him squarely in the face. The detonation tore
the Vampire in half, ending his boasting somewhat prematurely. The
shredded remains of Mannfred's personal banner dropped
unceremoniously to the ground and was trampled under the hooves of
the Black Knights. (Yeah, the Cannons both rolled 1s to wound –
he didn't have a ward save. Took a Mortar to finish the lucky guy
off...)
Following the lead of the Free Company, the Averland Greatswords also emerged from the fort, making room for the Swordsmen to occupy the building behind them. As the enemy didn't look likely to assault the building, the fort was becoming more of a hindrance than a help to the Empire forces.
On
the other side of the fort, the Knights Panther found the Wolves more
fearsome than they had at first imagined, and that fear robbed them
of strength as they tried to fend the beasts off. Their efforts were
sufficient to buy them time to regain their courage, and they held
their position. Nearby, Lord Gerhardt realised that the cold stone
wall before him would offer little in the way of protection from the
villainous Blood Knights, and continued his flight around the fort.
The
Steam Tank fighting the Wraiths was all but finished, and the driver
realised his plight. Mustering his courage, in a final act of
defiance he cranked the boiler up to a dangerous level and waited for
the inevitable explosion. It was not long coming, as the Tank was
already ready to fall apart, and the detonation was spectacular. Not
that the Wraiths cared at all. They simply looked around for another
victim. Their gaze settled upon the other Steam Tank nearby, as with
a sudden burst of power it finally managed to crush the Black Coach
it was fighting. With a triumphant cry the driver stuck his head out
of the turret, looked about and spotted the Wraiths. His eyes nearly
popped out of his head before he disappeared once more and the hatch
was closed again in record time.
On
the hill behind the Steam Tanks, the Knights of the Divine Sword
found numerous allies rushing to their aid. The small Reiksguard unit
to their left wheeled about and charged the nearest Varghulf, whilst
the Freelance Knights on the right did the same to the Zombie Dragon.
The Knights were further bolstered by the fervent prayers of the
Grand Theogonist nearby, and they felt strength rushing through them
and their weapons blazed with holy fire as Sigmar answered his most
favoured servant's entreaties. This turn of events flustered Abraxas
somewhat, as did the sight of the Varghulfs that had rushed to his
aid being hacked down by the emboldened Knights. It was all too much
for his gruesome steed, and the Vampire Lord landed lightly on his
feet amongst the scattered, dusty remains of his once-proud Zombie
Dragon as it crumbled. Abraxas snarled his defiance and brandished
his baleful sword, but he was surrounded and alone. Things were not
looking good for him.
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The Empire right flank at the end of the turn. Note that Abraxas is still there, minus his Dragon and his Varghulf friends. Looking a bit lonely, really... |
End
of Turn 3
Battle
Points:
Vampire
Counts: 3
Empire/Dwarfs:
4
The Empire and Dwarfs maintain their narrow lead after 3 turns.
You can continue by reading Turn 4 the battle report here.
Alternately, you can go to the Battle of Hel Fenn main page.
I'm loving this battle report... keep them coming!
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