This
post is a continuation of the 20,000pt Hel Fenn battle report. You
can find the parent page containing links to each turn here.
Oh dear... |
Vampire Counts, Turn 6: Another one bites the dust
Vampire Counts, Turn 6 |
A more detailed map can be found here.
The
Empire centre was crumbling and that fool Adolphus had managed to
punch a massive gaping hole in the Dwarf flank before he got himself
cut down. Mannfred looked up and down the line, and was pleased. His
forces had swept across the plain and were threatening to drive the
enemy from the field entirely. All it would take was a final decisive
blow and the battle would be over.
On
the Vampire Counts' right flank, the ghostly, howling Black Coach
careened into the waiting Hammerers, with Kallad Stormwarden himself
at their head. The Dwarfs just had time to brace for the impact, and
managed to absorb the worst of the damage as the Coach's wicked
scythed wheels slashed by. From the driver's seat, the Wraith reached
out with its own lethal scythe and swept the keening blade toward
Kallad's neck, intending to take his head clean off. The Dwarf Lord
was up to the challenge however, and parried the blow before striking
back with his runic axe. He failed to land a telling blow, and the
struggle continued.
Kallad Stormwarden fends off the Killing Blow attacks from the Black Coach. |
The
Hammerers and Slayers continued to fight side-by-side against the
Spirit Hosts and Skeleton legions. The courage of the Dwarfs was not
in question, but the enemy attacked tirelessly as only the
already-dead can do. Neither side could gain the upper hand.
Adolphus'
standard bearer continued to lead the rampaging Skeletons in the
absence of his fallen master, and they made short work of the
Krakenberg Handgunners who, moments before, had thought themselves
safe behind a solid wall of Dwarf shields. The Handgunners were cut
down to a man and at last the Skeletons drew to a halt as they
realised there were no more enemies to be seen.
The Slayers are overwhelmed by the Ghoul King and his 34454095496 (approx) minions. |
Having
been frustrated for so long, the Ghouls leapt upon the small group of
Dwarf Slayers with pent-up savagery. The Dwarfs were unable to defend
themselves from the relentless assault as their formation was smashed
apart by the brutal strength of the Strigoi Ghoul King, with an
endless tide of his minions right behind. Slashing claws brought down
every last one of their victims, and seeing no other enemies upon
which to unleash his fury, the Ghoul King at last halted the advance
of his horde and they turned to feast upon the still-warm flesh of
the fallen. This was too much for the Krakenberg Crossbowmen, who
turned and fled from the sight of their comrades being devoured,
scrambling past the Dwarf Grudge Throwers as they headed up the hill
behind them.
The collapse of the Dwarf centre sees the main Vampire Count units unopposed in their deployment zone. |
Close
behind the fleeing Crossbowmen, the Hexwraiths charged the Thunderers
who had rallied after their earlier lapse. Determined not to shame
themselves further, the Dwarfs raised their weapons in defiance, but
knew that they could not harm the enemy bearing down upon them. They
were mercilessly slaughtered by the charging Hexwraiths, whose
momentum carried them onward into the nearest Grudge Thrower on the
hill.
Slayers under siege as the Grave Guard arrive to give the Wraiths a hand. |
The
Slayers engaged with the Wraiths found themselves under further
pressure as a regiment of Grave Guard wheeled around their flank and
charged into the fray. Despite finally being presented with something
they could damage with their mundane weapons, the Slayers took heavy
casualties and there were few of them left to continue their
resistance.
Having
dealt quickly with the Empire Engineer, the Fell Bats looked for
another vulnerable target, and their sights settled on the retreating
forms of Martin's Knights as they tried to escape the field of
carnage. With a screech the Bats launched themselves at the Knights'
exposed backs, and one of them glanced back and shouted a warning to
his comrades. They turned their flight away from the winged horrors
and rode for their lives, but it was not enough. The Fell Bats tore
into the one-proud Knights as they fled, and the remnant were
scattered as they tried desperately to evade their attackers.
The Fell Bats land on the hill after making their 19" charge to chase down the remnant of Martin's Knights. |
Further
forward in the centre, the Krakenberg Halberdiers found themselves
alone in a sea of undead. They turned this way and that, searching
for where their attackers would come from, but in the end there was a
shout from the front as a legion of Grave Guard wearing tattered
purple robes stepped forward to engage them. Ancient wight blades cut
into the packed state troopers as they thrust and hacked back with
their halberds. Leading from the front, their Warrior Priest and
Captain shouted encouragement and struck at the enemy. The Wight King
that had claimed Arch Lector Axelbrand moved as if to silence the
Empire Captain, however the Halberdiers' sergeant intercepted him and
issued a challenge. The Wight King silently accepted and swung his
great axe in deadly arcs, but the sergeant managed to avoid the blows
and held his foe in the duel. Both regiments took casualties in the
struggle, but though the Grave Guard had the better of it, the
Halberdiers had the numbers and held their line.
The Grave Guard slam into the Halberdiers, but they hold their ground. |
Mannfred
watched the contest between the Grave Guard and Halberdiers with
hungry intent, knowing that he was so close to breaking the back of
the Empire army in the centre. Glancing around he saw the enemy Free
Company and Greatsword regiments looking for a way around his screen
of Zombies and into his own entourage. With a flippant gesture he
ordered the Zombies to widen their formation, shutting off any chance
the enemy had of reaching his position. It simply wouldn't do for him
to be in peril in his moment of triumph. He wanted to enjoy this.
Mannfred watches the slaughter from the relative safety of his entourage of 90 Zombies. |
Mannfred blocks the enemy advance with a long wall of Zombies. |
Gothard's Knights fight on, though their numbers are dwindling. |
On
the Vampire Counts' left flank, the struggle between Gothard's Black
Knights and Jaeger's Empire Knights continued. Gothard and Jaeger
continued their duel, and though the Empire general managed to wound
his opponent, Gothard was not to be denied. With the skill of one who
in life had been one of the Empire's finest knights, he batted aside
Jaeger's defences and thrust his blade through the man's throat.
Jaeger gurgled and died, slipping from his saddle and his body was
lost in the battle continued between the two sides of milling
knights.
The Grand Theogonist begins to regret ignoring the Wraiths |
The
Grand Theogonist began to question the wisdom of his joining the
engagement when a group of Wraiths glided up beside his War Altar.
Wielding his staff of office like an enchanted club, he tried to
stave the enemy away, but they would not be so easily deterred.
Ghosting up onto the Altar with him, they surrounded Sigmar's
favoured servant and then as one, hacked him down with their wicked
scythes. Without their master and with the chill of death in the air,
the horses pulling the War Altar began to panic. The ungodly shriek
of the Banshee as she gloated over the fallen form of Kurt was too
much for them, and they wheeled away from the fight and turned to
flee. Their efforts were futile however, as the charging Corpse Cart
overtook them before they could pick up speed, and the Zombies
dragged down the horses and desecrated the Altar with their foul
presence.
The Grand Theogonist and his War Altar are destroyed. |
Hard
on the flank, the Zombies continued to paw ineffectually at the sides
of the Steam Tank, but the Fell Bats had more success and finally
managed to drag the last of the Outriders from his horse.
The Vampire Counts' left flank. |
Empire and Dwarf Alliance, Turn 6: Insult to injury
Empire and Dwarf Alliance, Turn 6 |
A more detailed map can be found here.
The
alliance of the Empire and Dwarfs had now lost 2 of its principle
commanders and all of their banners had fallen. Kallad Stormwarden
alone remained on his feet, and his life too was in peril as the
Wraith on its Black Coach looked to land a killing blow. The Vampire
Counts had the upper hand and the alliance was dangerously close to
collapsing.
The Dwarf left flank holds firm. Note that those Thunderers survived, despite what the map suggests. Totally not my fault. Must have been that other guy. |
Kallad
fought fiercely as the Wraith continued to assault him from its perch
up on the Black Coach. He snarled his defiance and crashed his axe
into the nearest skeletal steed, collapsing it in a shower of
splintered bone. “Come down here where I can reach you, coward,”
he roared. The Wraith merely cackled and swung its scythe at the
Dwarf Lord once more, its glittering arc heading straight for his
head. Kallad smashed he blow aside with his weapon, its runes glowing
brightly. Beside him, his Hammerers could only wait and mutter
encouragement, their great hammers useless against such a foe. Kallad
curse the unholy contraption – there seemed to be no getting rid of
it.
Across
the field, his fellow Dwarfs were facing similar frustration. The
Hammerers spat Khazalid curses at the Spirit Hosts and brandished
their hammers at their foes, but ultimately there was little they
could do other than try to avoid the blows of the enemy. Next to
them, the Slayers had greater satisfaction, as the Skeletons they
were fighting were more real. Unfortunately there seemed to be an
endless number of them, and every time they smashed down one enemy, 2
more stepped forward to take its place.
The
Slayers toward the centre fought on, largely ignoring the Wraiths to
their front and landing what blows they could on the Grave Guard in
their flank. The undead cut deep into their number with rusty blades
and ethereal scythes, but found they could not quite finish the job
as a single Slayer still stood, defiant to the last. The fleeing Krakenberg Crossbowmen rallied on the hill behind them, and turned to see the Hexwraiths
make short work of the Dwarfs manning the Grudge Thrower they had
charged, hacking them down without remorse.
The Hexwraiths sit smugly in the midst of the allied lines after killing the Dwarf Grudgethrower. |
On
the Empire right flank, the Averland Handgunners took aim at the
Corpse Cart as it regrouped after dismantling the War Altar. With a
well-aimed volley, they cut down the Zombies and blasted apart the
wagon itself. The Handgunners gave a half-hearted cheer, but they
knew that their efforts counted for little in the face of the Grand
Theogonist's demise. In the fort, the Stirland Crossbowmen settled at
their positions and looked for target. Seeing the retreating forms of
a handful of Dire Wolves, they decided this was as good a target as
any and let fly, their shots striking true and bringing down their
quarry.
The Stirland Crossbowmen fly their flag in the fort as they turn the retreating Dire Wolves into pincushions. |
Next
to the fort, Gothard continued to use his enchanted blade to cut into
the ranks of the Empire Knights. However, the Wight King now had few
Black Knights at his back, and things were about to take a turn
against him. Mustering their courage and determined to avenge the
loss of their commander, Jaeger's Knights raised their great weapons
and pressed forward against their foes. Black Knights fell under
their heavy blows, and Gothard suddenly found himself isolated as his
allies were pushed back. Trying to turn his steed, he never saw the
hammers that descended upon him from behind. The crushing blows
struck true, and with a last hiss of defiance, Gothard the Undying
was no more. His remaining Knights crumbled to the ground, and
Jaeger's Knights emerged victorious.
In
the centre, Mannfred sensed rather than saw the loss of his other
favoured henchman. This was a blow – he would struggle to press
home his advantage without Gothard's assistance on that flank. He
sighed. It was true, what they said. It was so hard for a
super-villain to find good help these days. He was soon shaken from
his train of thought however, as he saw the Empire collapse in the
centre take hold.
The
Krakenberg Halberdiers continued to struggle against the Grave Guard,
but the relentlessness of their opponents began to get the better of
them and their courage began to fade. The wights made the most of
this psychological collapse, and pressed home their advantage with
brutal swings of their blades. Men died left and right, and the
Captain himself was slain by several well-placed blows that made a
mockery of his fine plate armour. Without his voice to bolster their
courage, the Halberdiers completely lost their nerve and they turned
to flee. Nearby, the Averland Spearmen witnessed their collapse and
panic began to set in. The screech of the Fell Bats beside them as
they feasted upon Martin's fallen Knights was too much, and they
turned to flee. Confusion reigned as the Spearmen tried to decide
which way to flee. This was compounded by the remnants of the
Krakenberg Halberdiers, as they sought to escape the pursuing Grave
Guard. The panicked regiments collided, and chaos erupted as men fell
over each other. Soon the cries of panic and dismay turned to screams
and wasted pleas for mercy as the Grave Guard chased them all into
the ground, cutting them apart and scattering any survivors.
The Empire centre collapses. |
The Grave Guard finish cleaning up the last of the fleeing state troops. |
Watching
the bedlam in the Empire lines, Mannfred cackled. The humans really
were so much like cattle. Or perhaps it was sheep. He wasn't sure –
he'd never been one for farm work. Whatever it was, the veneer of
culture and civility that men maintained was thin at best. All it
took was a little panic, and they were exposed for the mindless
beasts they really were. This battle was over. All he needed to do
now was cull the herd until it could be properly managed. He watched
as the Averland Greatswords charged toward him, only to be bogged in
the sea of Zombies he had deployed to intercept them. The men fought
bravely and cut down a goodly number of the mindless undead, but it
was a futile show of defiance. Perhaps he would cull them first...
On
a hill behind the Empire front lines, Master Gunner Gunther Kaltherz
cursed. He had been doing a lot of cursing throughout the battle, as
he had his men had struggled to find a good target amongst the sea of
troops below. Those damned Spearmen had been milling about spoiling
their lines of fire all day. He and his men had brought their Great
Cannon “Hilda” all the way from Altdorf for this battle, and then
she had barely been able to fire a shot in anger. It made him
angry. No, it made him furious. And he'd been taking it out on
his comrades, though they knew that his rage was not really directed
at them.
Master Gunner Gunther finally finds a target worth shooting. |
Finally,
as he watched the Empire lines continue to sag and fold below,
Gunther found a target worth aiming at. A Vampire in a fancy cloak
with a distinctively ostentatious (and frankly ridiculous) collar,
who appeared to be cackling maniacally at the front of a massive
regiment of Zombies. Like all of the gunners, Gunther was under
specific instructions from Count Martin himself not to waste shots on
difficult targets like enemy leaders, but Count Martin wasn't here to
berate him now, and it was not like he could find anything else
worthwhile to shoot at. “Heads up, lads! I've found us a target at
last.”
Mannfred
stood like a colossus of the field at the head of his dead legion,
watching his enemies cower before him. Looking further afield, he
laughed as with a flash, he saw one of the vaunted Empire Great
Cannons explode in a fiery explosion. Those humans and their
ridiculous black powder weapons. Would they never learn? He laughed
harder as he realised that the enemy were even doing his work for
him. “Let them shoot,” he laughed. “One less snivelling group
of cowards to round up when this is over!” Mannfred's good humour
was spoilt somewhat as he felt a rotting hand tugging at his cloak.
Then another, and another! What was going on? Clearly he was getting
distracted in his moment of triumph and was losing control over his
own minions. Swatting the pawing hands away, Mannfred wrapped his
cloak around him to keep it from the filthy hands of the Zombies, and
wiped irritatedly at the damp smudges they had left. He looked up
just in time to see another flash in the distance, and a whistling
noise grew in his ears until everything suddenly vanished in an
explosion of noise, pain, fire, smoke and dirt. After that, all was
darkness and silence.
Mannfred wears a cannonball after failing to heed the feeble warnings from his unit. |
The Necromancer on the left flank was one of the few characters to survive the battle. |
A relatively empty table toward the end of the game. |
The Empire right flank looks pretty solid after all its reforms. |
End of Turn 6
Final
Battle Points:
Vampire
Counts: 16
Empire/Dwarfs:
16
Final
result: Stalemate
The table as it stood at the end of the game. |
Aftermath
That's
right people, we were losing the game and my army was folding, so I
swallowed my pride and had a crack at cannon-sniping the enemy
general. He failed the first Look Out Sir test he was required to
make, and took 3 wounds, which happened to be exactly how many he had
left. It was an incredibly cheap way to bring him down, but it was
the end of the game and I was annoyed by my inability to get to him
in combat in the last couple of turns due to that ridiculous FAQ
ruling that you can't overrun after undead crumble from combat
resolution – that meant the Krakenberg Halberdiers couldn't force a
path through, and in the end they were victimised by my only
remembering that ruling after I charged the Black Knights. So
I took my frustration out on Mannfred. So shoot me. No, shoot
Mannfred...
The
gunning down of Mannfred and Gothard being killed in the final turn,
along with this entourage, did wonders for the Empire tally. We were
losing badly at that point, but those 4 bonus points dragged things
back to a draw.
This
game wasn't really about out-playing the opposition, but I'll discuss
some of the tactics and what worked and didn't work in a follow-up
post shortly. For now, I'll leave you with an epilogue to wrap up our
story...
Epilogue
Smoke
shrouded the battlefield, mingling with the mists that were already
spreading from the fens, despite it only being the late afternoon.
The field was littered with the dead and dying, although teams of men
were trawling the field, listening for the moans of the latter so
that they could bring them for treatment at the hands of the
battlefield surgeons.
Kallad
Stormwarden stood in the centre of the carnage, looking about grimly.
Beside him stood the remnants of the Empire command, such as they
were. A couple of captains, a warrior priest and a witch hunter were
all he could find. Somewhere over near the surgeons was Count
Martin's wounded uncle, but the man seemed slightly unhinged and
Kallad was just as glad that he was off having his wounds seen to,
rather than joining this meeting now.
“Master
Stormwarden, it is our general consensus that at this point, you are
in overall command,” said the knight captain solemnly, he helmet
tucked under his armoured arm. The other captain and warrior priest
nodded their affirmation, as the witch hunter looked around.
“In
that case, Herr Dwarf, I shall make my report to you,” the witch
hunter spoke in a harsh, rasping voice, and the look on his face was
sour. But then, Kallad suspected that this was his habitual
expression. “I have scoured the field with a team of state
troopers. We can find no trace of the Vampire's body, although we
definitely found the crater where he fell.”
“This
is not unexpected, witch hunter,” the knight captain spoke once
more. “The undead withdrew in good order when Von Carstein fell,
and that would suggest that one of his underlings took charge. No
doubt they retrieved his corpse on the way through. We assumed this
would happen, but were in no position to try to prevent it.”
Kallad
scowled. He knew the captain was right, but the need for revenge
burned in his gut. The battle had not been decisive either way, but
this felt like a loss. Their army had been all but beheaded by the
Vampire's foul minions, and they had no body to show for their
sacrifice. A vast army of the dead remained at large, and Mannfred
might yet reappear at its head. “What of Stirland?” he asked.
The
warrior priest answered, “He lives, Master Dwarf. But barely. The
wounds taken from the ghouls are terrible and already infected; I
fear poison surges through his system, and my prayers have done
little for him. Perhaps the Grand Theogonist might have had better
luck, but his body has been recovered and no amount of prayer will
help him now. Count Martin's fate is in the hands of the gods.”
Kallad's
frown deepened further. “I fear we have taken the worst of this
battle. Many of my kinsmen lie dead, and the revenge that we sought
remains unsatisfied. This encounter will see more entries in the Book
of Grudges, when we had instead sought to strike some out.”
The
Stirland captain spoke quietly when he said, “The Vampire may yet
be dead. We must hope in that, lest all our sacrifices have been in
vain. Excuse me, I must tend to my wounded men.” He turned and
walked away, as did the other captain and the warrior priest. Only
the witch hunter remained with Kallad.
“I
don't know about you, Herr Dwarf, but I will not believe the villain
is dead until I see his corpse with my own eyes, and drive a wooden
stake through his rotten heart.”
Kallad
nodded, “Aye, manling. I'll not rest until I can be certain my
kinsmen have been avenged.”
The End
Thus
ends our rather epic battle report. If you've managed to read this
far, you've done very well! Thanks for taking the time to get all the way through! If you want to read other details of the
game or look at your leisure through the photo gallery, you should go
to the Battle of Hel Fenn main page.
Crazy ending! Good little black coach that could! Looks like it was a hell of a lot of fun.
ReplyDeleteDave
Yeah, it was good fun. As for that little black coach, if it had just managed to pull a killing blow (and Kallad had failed his ward save), the Vampire Counts would have won despite the cannon shot... So nearly the hero of the hour.
Deletebeautifully written =) a very mad game indeed!
ReplyDeleteI loved the cannon at the end... I end up doing little things like that to opponents every now and again that annoy the heck out of them and turn the tables in my favour.
thank you for sharing this game and taking the time to write it up so.
Thanks Jessica.
DeleteI confess I don't normally go for cannon sniping, but I was pushed over the edge when I realised I couldn't overrun with the halberdiers. Let this be a lesson to VC players everywhere - push your opponent too far with stupid FAQs and prepare to be gunned down without honour!
hands down, the best batrep ive read. lots of pics, well written, and easy to follow all the carnage, nice one greg
ReplyDeleteThanks Ben, I'm glad you enjoyed it.
DeleteAwesome. The painting. The armies. The battle. The write-up. Something to aspire towards!
ReplyDeletegreenhorde.weebly.com
Thanks Jonah. Those big reports in the old White Dwarfs used to be something I aspired to, so glad we could achieve something similar here.
DeleteThis BatRep was absolutely astonishing. It was like reading something that Black Library published, difference being that I could actually see it instead of just my imagination. Splendid and well done
ReplyDeleteThanks Eric, glad you enjoyed it.
DeleteThis is quite possibly the best battle report ive read :D love your way of describing the scene!!! :)
ReplyDeleteThanks!
Delete