And
now it's time for my final Cancon post. It's ridiculous that it's
taken this long to cover the 8 games of the event, but at least we're
now at the end. This is the 8th post in the series. You
can find my previous game here.
Going
into the last round, I was pegging my hopes on a big win. It would be
enough for me to have achieved my rough goals and would leave me with
a warm fuzzy feeling after a good last day of the event. Then I
discovered my opponent was to be Ben Leopold, and I knew things were
about to get interesting.
Game
8 – Battleline
Ben
Leopold – High Elves
- Prince with Wizarding Hat, Dragon Armour, Great Weapon, Shield
- Loremaster of Hoeth with Book of Hoeth, Armour of Silvered Steel, Great Weapon
- Dragon Mage (Level 2) with Gem of Sunfire, Dispel Scroll, Enchanted Shield, Dragon Armour
- Noble (BSB) with Halberd, Armour of Caledor
- 6 Dragon Princes with Musician
- 5 Silver Helms with Shields, Musician
- 28 Spearmen with Full Command
- 18 Archers with Standard, Musician
- 24 Swordmasters of Hoeth with Full Command
- Eagle Claw Bolt Thrower
Mr
Leopold is another Hampton player, and as such we've played on the
odd occasion and seen each other play many times. He's a bit of a
gambler, whose games tend to end quickly as a result of a dramatic
(though often risky) action. My best hope would be that he decided to
do something dramatic and failed, opening the door for a riposte.
Ben's
list had some questionable content in it. Or rather, it had one
highly questionable choice – a Prince with the Wizarding Hat. This
is the special sort of madness you might find in his list, although
he did his best to prove me wrong by predicting he would roll up the
Lore of Metal, then promptly did so, and got Final Transmutation and
Searing Doom. He may have been cackling triumphantly as he did so.
Regardless, it made his use of the silly hat look far more masterful
than it really was. Don't let him tell you otherwise...
Deployment. I don't recall why I put the Flagellants 8 wide on the right flank, but I had vague ideas about trying to keep the High Elves out of the buildings. |
Ben
got the first turn and was generally cautious in his advance, with
the exception of the Dragon Mage, which lunged forward in front of my
Flagellants on the right flank, used the Gem of Sunfire, and burnt 15
of my finest lunatics to death with the Dragon's breath weapon.
Bummer.
Burnination achieved! Suddenly I had far fewer Flagellants than I would have liked. And with a big, juicy target right in front of them, too. |
The rest of the girly Elves are far more hesitant about advancing. They just wanted to be in Searing Doom range, I think. |
I
responded by charging the Dragon with the Flagellants, but their
numbers were a little thin on the ground (and my formation was wider
than I would have liked for the situation at hand). The idiots
decided not to sacrifice any of their own number meaning I had no
re-rolls, and a poor magic phase had ensured I couldn't boost their
potential with Birona's Timewarp (I don't think I rolled Speed of
Light in this game, which was a big blow). In the end the Flagellants
landed a single wound on the Dragon Mage, but were wiped out by the
enemy attacks (and a good Thunderstomp roll). So not only had I lost
my unit and failed to kill the Dragon Mage, I had even failed to hold
it up.
My Flagellants rush in, get culled slightly, fail to sacrifice themselves or do much damage, and then get wiped out by 5 Thunderstomps. Yay. |
The
rest of my lines had basically rushed forward, looking to force
things to a head before I could get picked off by the enemy magic and
shooting. I had managed to get my Demigryphs opposite the
Swordmasters and was keeping my Flagellants away from the Spearmen,
so at least that part of the plan was going OK.
My lines overall after turn 1. Note the unengaged Dragon Mage... :( |
This is what is known as forcing the issue. Someone is gonna get charged. |
Ben
responded to my aggression with a series of charges, all of which
made the distance. The Silver Helms charged my remaining Flagellants
on my left flank, got smashed and fled (dragging my unit out of
position, facing the flank). I would have preferred to wipe them out
and avoid the mandatory pursuit roll, but my Flagellants were having
an off game and again didn't give themselves any re-rolls to achieve
maximum doom.
My Flagellants run down the remaining Silver Helm, putting them out of position. |
The
Dragon Princes lunged past my Inner Circle Knights and into my White
Wolves, whilst the Dragon Mage flew into their flank. I was left
trying to make far too many 4+ armour saves and failing most of them,
and my unit basically evaporated. As a parting blow however, one of
my Knights turned in the saddle and knocked the Dragon Mage off his
mount. It was a small victory, but the shattered remnant of my unit
fled and was run down and now there were Dragon Princes and a Dragon
in my back lines.
The White Wolves find themselves seriously out-muscled, although they do take the Dragon Mage out of his saddle. |
The
Demigryphs achieved their goal of engaging the Swordmasters when the
High Elves decided to charge them. The combat then went far better
than expected, and I only took 2 wounds. In return about 8
Swordmasters fell, and I ended up winning the combat! Ben decided to
reform wide after the round of combat in order to maximise his
attacks, but it was definitely a good start.
The Demigryphs take the charge and then impressively out-fight the best unit in the High Elf army. This part of things was going well, at least. |
Things
went less well in the magic phase when Ben rolled triple 6s on his
channel attempts and Searing Doom murdered most of my Inner Circle
Knights, leaving a single Knight and the BSB holding each other
nervously amidst the smouldering ruin of the rest of the regiment.
Scratch one more effective unit.
"I love the smell of roasted Knight in the morning." Pretty sure the survivors are wearing their sad faces right about now. |
Things
were getting desperate for me now, and I needed to do something to
give myself a chance in the game and also preserve what was left of
my units. I charged the Spearmen with the ruins of my Inner Circle
Knights, the small Knight unit containing my Wizards, and the
Hurricanum. Right next door the War Altar charged into the
Swordmasters alongside the Demigryphs. The Flagellants couldn't see
to charge, but wheeled about to look at the flank of the
Swordmasters.
They can still seeee me! |
In
the photos my Beast Wizard disappears at this point. I think he cast
Wyssan's Wildform on the Demigryphs and then, figuring his work was
finished, allowed himself to be impaled by numerous High Elf spears.
Likewise the final Inner Circle Knight perished, presumably having
taken all his armour off in horror after seeing what Searing Doom did
to his comrades (my dice reckon 1+ armour is vastly overrated). For
all the lances and impact hits I threw into that combat, I am fairly
sure I lost in the first round but at least my units all held.
The
Swordmaster combat was more depressing. My Demigryphs were looking
good with Toughness 5 and the Hurricanum now in range, but then
proceeded to die like flies to the enemy attacks. I took twice as
many wounds as I had the previous turn, which critically dropped me
to 2 models – not enough to cancel steadfast from a single rank of
models. And that is exactly what the Swordmasters were left with –
they lost about 10 more warriors that turn, and only 9 remained
including the BSB and Loremaster. If I had passed one more save, the
unit would have been thrashed and most likely would have broken.
Curses!
As
questionably as things were going, they were about to get worse. As
the Dragon Princes and Sun Dragon recovered their composure in the
rear of my lines and looked at my units, my Demigryphs had an acute
panic attack and fled from combat. I think Ben managed to kill one
outright with a relatively pitiful number of attacks, and the sole
survivor lost combat, broke (despite decent leadership and a re-roll)
and died as he was the standard bearer. The War Altar held its
position, but Ben took the opportunity to completely combat reform
his unit, well away from the Flagellants who had been mere inches
from his flank.
The Demigryphs evaporate, leaving the Swordmasters free to reform... |
...meaning the Flagellants will actually need to roll a moderate distance to make the charge. |
The
other combat was a bit of a struggle for both parties, however Ben
did charge his Archers in alongside the Spearmen, with the Prince at
their head looking to cut down the Hurricanum and the bonuses it was
granting me. He failed to achieve this, and my units fought well
enough to hold their ground (basically the BSB was inflicting a few
wounds, which was just enough).
In
my turn the Flagellants had a chance to save the game. All they had
to do was make maybe a 7 or 8 on the dice to charge the reformed
Swordmasters, and they would have things made – they would destroy
the Swordmasters, BSB and Loremaster, then carry into the flank of
the Prince's Archers, and so on. It was going to be great. Then they
failed. I don't think they even came close, really. This was bad.
Seeing
things were desperate, my Wizard Lord pulled out all the stops and
cast a boosted Birona's Timewarp, affecting all of my units (except
the idiot Flagellants). Extra attacks appeared everywhere, I was
suddenly striking simultaneously with the High Elves, and things were
maybe looking OK. I could win the fight! With surprisingly reasonable
rolling I did a ton of wounds to the Spearmen, then Ben in an
apparent bout of inspiration, invoked the Power of Pete (who was
standing nearby, watching proceedings) into his dice and rolled a
hundred billion 6s to save. Seriously, it was at least this many. I
think I killed a single Elf.
This
roll of doom was apparently a sign of the end times (my Flagellants
certainly assure me that this is the case). Ben started rolling 6s
all over the shop, and I failed about as many saves as people who
know me would expect. My line crumbled, everything died, and my
chances in the game were over. The Arch Lector was just about dead
against the Swordmasters, and was then flank charged by the Dragon
Princes and died. Without his leadership the War Altar fled and
departed the table.
Death! All my stuff dies, along with the better part of my hopes and dreams for the game. |
The War Altar suddenly finds itself all alone and surrounded. |
The War Altar decides it is no longer needed with its rider, and departs the table. |
The
final phase of the game saw the Sun Dragon chowing down on the
Flagellants as they congratulated each other on being right about how
imminent the doom was, and how the others should have seen it coming
sooner. It only took 2 or 3 rounds for them to be wiped out, and at
that point, so was I.
Doooom! |
The
game had been a disaster, really. I had the points for the Silver
Helms, and nothing else. Given how close I had been to rolling across
the centre with those Flagellants and cleaning up the majority of
Ben's army, it was a pretty depressing outcome. I think this was the
third time we had met in a tournament, and it was the first where he
had come out on top. And man, did he come out on top this time...
Result:
0-20
So
after 8 gruelling rounds (although not as gruelling as this series of
reports has been), I was left on 4 wins and 4 losses. I had also
failed to break even on battle points and wound up in the bottom half
of the field. This was rather disappointing, and I can't say as I
felt like my great Flagellant experiment had paid off. They did have
some good games (game 7 in particular was their highlight), but they
also messed up a fair bit at times (although sometimes that was just
down to my charge rolls).
As
sad as I was at my underwhelming finish to the event, I was greatly
cheered by winning the Best Sports award for the event, especially
given how large the field was. It's nice to know people enjoy
thrashing me!
I managed not to leave empty-handed. |
Anyway,
that is it for my exceedingly long and drawn-out tournament report. Thanks to everyone involved in organising the event, and all of my opponents for some enjoyable games. I'm not sure what my next tournament will be, but I suspect I will be
using something other than Empire next time around. Although I hear
that fielding tons of Greatswords is terrible. So maybe I should give
that a go...
Yay for finishing the reports! They have been very entertaining to read. Too bad your flagellants seemed to decide to bring on the doom faster by walking around instead of running at the end. Sounds like a fun event though. Thanks for sharing it all!
ReplyDeleteCheers. Yeah, if only the Flagellants and thought more about the doom of their enemies and focused less on themselves.
DeleteI recently got through reading this series a second time, and wanted to thank you for keeping up the text & photo batreps. I'm struggling a bit to keep up my interest in Warhams without actually getting many games in (Warmahordes being easier to fit into my schedule, and regrettably a bit more fulfilling rules-wise than my old square-based love), but having quality batreps to read helps remind me of the mayhem that the game offers. So thanks and keep up the good work :)
ReplyDeleteThanks from me too, I appreciate your efforts, the great pictures and
ReplyDeleteyour story telling with a note of british(or rather australian.) humour.
After reading all eight reports I wouldn´t blame the flagellants.
I think the more expensive knights lost more crucial combats.
Anyway, I´m glad you still stick with empire, keep up the good work
I don't necessarily blame the Flagellants, however including so many of them and thus having to field things specifically to support them meant that they really dictated the direction of my army. People will tell you Flagellants are no good. That's not actually true, but they do need to be supported, and it gets expensive. Still, when it all works it can be truly spectacular!
Delete