Game 7 - Battle for the Pass
Dustin Flack, Dark Elves
- Dreadlord on Black Dragon with Armour of Destiny, Other Trickster's Shard, Seadragon Cloak, Shield, Lance
- Master on Dark Steed with Black Dragon Egg, Heavy Armour, Seadragon Cloak, Shield, Lance, Brace of Repeater Handbows
- Master on Cold One with Potion of Strength, Luck Stone, Heavy Armour, Seadragon Cloak, Halberd
- Sorceress (Level 2, Lore of Metal) on Dark Steed
- Assassin with Sword of Anti-Heroes, Charmed Shield, Dark Venom
- 5 Dark Riders with Repeater Crossbows, Shields
- 9 Dark Riders with Repeater Crossbows, Shields, Full Command
- 28 Dreadspears with Full Command, Banner of Swiftness
- 6 Cold One Knights with standard, Musician, Gleaming Pendant
- Hydra with Fiery Breath
- Reaper Bolt Thrower
- Reaper Bolt Thrower
- Reaper Bolt Thrower
- 5 Warlocks
Swedish Comp: 13.5
It’s a brave man that will go into a tournament without a BSB (unless you’re talking undead or something). In Dustin’s case I gather this was largely a comp-driven decision, but an army with little magic and no battle standard is likely to have a hard time of things.
This game felt like one I should be able to win, provided I could keep the keeper from dying. Thus far this had proven difficult, but I needed to preserve the points if possible.
Deployment and vanguards. There is a hydra there somewhere. See if you can spot him... |
Ah, there he is. There is also a hero in each of the larger cavalry units. |
The fiends get all "in yo face!" Idea was to take advantage of the slight traffic jam with the dark riders in the way. |
Seekers are bit worried about the warlocks. Sure, they don't get saves against us. But they'll kill us before we can swing. Also, note the missing hydra... |
The dark elves throw everything they can at the fiends, but they're still there. |
Bring it! Ooh, an assassin. Hiding in the only eligible unit. Not really a master of surprise, this one. |
Do we like dreadspears? No, we don't! |
In my head I saw the daemonettes pursuing into the flank of the cold one knights, thereby rescuing the fiends as well. It didn’t really work out that way, as I underestimated how hard I was going to hit the dreadspears. I dropped their strength with Enfeebling Foe, and savaged them pretty badly for little harm in return. There was so few of them left that the daemonettes were not pursuing in the right line, and so they decided to reform rather than running past the enemy and exposing their flank. The fiends had to fight on alone, and barely made it with a single wounded model left after the round of combat.
My units end up all over the place after breaking the dreadspears. Note the fiend on a single wound... |
Look, a birdie! |
The daemonettes turn to face and open up on the weakened dragon, but take significant damage (maybe 9 models) in return. |
One of the dark elf heroes joins the fray, whilst the other heads off on a quest of annoyance in the background. |
Nooo, my beautiful daemonettes! |
The dragon, cold one knights and hero up top are all not long for this world. |
Single seekers FTW! Boo yeah! |
Result: 17-3
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