Ambush!The attacker seeks to use the element of surprise to compensate for the enemy’s superior numbers.
Terrain can be set up however you like. In our case the setting was a swamp, so the table was scattered with swamp-like terrain.
This battle uses uneven army values. The Defender’s army should be 1.5x the value of the Attacker’s army. For example, if the Attacker has 2000 points, the Defender should have 3000 points.
The entire Defending army deploys first. The deployment zone is anywhere at least 18” from any table edge. On a 6’x4’ table, this will leave an area 36” long and 12” wide down the centre of the table. Once the Defending army is completely deployed, the Attacking army is deployed anywhere within 6” of any table edge. This will put the forces 12” apart.
Who Goes First?
The players roll off to determine who gets the first turn, with no bonuses for finishing deployment first.
The battle lasts for 6 turns.
The winner is determined by calculating Victory Points at the end of the game.