You sometimes hear people talking about the battle reports in White Dwarf, and how they have to play the games multiple times in order to get a game worth talking about. I used to think this sounded like poor planning - surely there are plenty of games that are close enough to be worthy of a report. A decent match-up of players and armies should ensure you don't have too many blow-outs, right? Well...
This report was going to be for the benefit of those who like to see a more competitive game. Chris Cousens and Ben Leopold are both currently in the top 10 of the national rankings, and they were using tournament-strength armies. So far so good, right? Apparently not. After setting everything up and preparing for a game worth talking about, the wheels came off Chris' wagon early on and there was no recovering. Chris tells me his army is a bit hit-and-miss. If that is the case, this game definitely goes into the "miss" basket.
Chris will be banned from battle reports until he promises to put in a better showing than he did here. Shame, shame, shame...
I have included below the pictures we took, along with a bit of a run-down of how Chris got run down.
If I get my hands on the offending army lists, I will add them here. I believe a rough rundown is:
Beastmen
Doombull on magic carpet with charmed shield, 2+ armour save, sword of swift striking
Gorebull BSB with 4+ ward save, great weapon
Gorebull with 4+ ward save, great weapon
2 x 40 Ungor
2 Razorgor Chariots
2 Tuskgor Chariots
Chaos Spawn
2 x 5 Warhounds
2 x 5 Harpies
5 Ungor Skirmishers
EDIT: Here is the "true" list, as provided by Mr Cousens:
Doombull - Cape of Cowardice.
EDIT: Here is the "true" list, as provided by Mr Cousens:
Doombull - Cape of Cowardice.
2 x Gorebulls - Shroud of Ignorance
2 x 37 Irrelevant Dudes
2 x 5 Stupid Dogs
3 x 5 Raiders of the Lost Game
2 x 5 Harpies
2 x every Chariot
Spawn
What Ghorgon
2 x 37 Irrelevant Dudes
2 x 5 Stupid Dogs
3 x 5 Raiders of the Lost Game
2 x 5 Harpies
2 x every Chariot
Spawn
What Ghorgon
Sooo, turns out I forgot a Ghorgon (easy to forget - he wasn't there for long) and some Ungor Raiders (2 units of those). The items I described were probably more accurate in game terms, however I feel Chris' description of them adequately reflects how the game went...
Skaven
Grey Seer with 4+ ward save, Skalm
BSB with 4+ ward save, halberd
Warlock with Doomrocket
30 Plaguemonks with Plague Banner
30 Stormvermin
25 Clanrats
2 x 40 Slaves
20 Giant Rats
8 Gutter Runners
7 Gutter Runners
8 Jezzails
Hellpit Abomination
Warp Lightning Cannon
EDIT: Here we have Ben's summary of his list. I was close-ish. I missed a dispel scroll and sold the blocks of rats a little short...
Grey seer: scroll, skalm, preservation
Bsb: Hal, destiny
Warlock with nuke
30 clan: f/c shields
2x 40 Slavs:mus
34 stormvermin: f/c, under empire
17 giant rats with 2 masters
36 plague monks: f/c banner o death
8 sneaky assassins
7 not so sneaky assassins
Hell pit
Cannon
8 sharpshooters (who didn't do much except not killing themselves)
EDIT: Here we have Ben's summary of his list. I was close-ish. I missed a dispel scroll and sold the blocks of rats a little short...
Grey seer: scroll, skalm, preservation
Bsb: Hal, destiny
Warlock with nuke
30 clan: f/c shields
2x 40 Slavs:mus
34 stormvermin: f/c, under empire
17 giant rats with 2 masters
36 plague monks: f/c banner o death
8 sneaky assassins
7 not so sneaky assassins
Hell pit
Cannon
8 sharpshooters (who didn't do much except not killing themselves)
The table is set up |
The armies laid out. All good so far, right? |
Like all of his units, Ben's Stormvermin seem to have found an over-sized movement tray. Obviously going for some sort of psychological edge. Or maybe they're compensating for something. |
In the first turn, Chris' Warhounds charge straight into the Gutter Runners ("Why?" I hear you ask. I was asking the same thing...) They lose one on the way in to the Stand and Shoot... |
The Beasties advance, with the Doombull and the Ghorgon side by side. The Ghorgon is the one with the tail. |
Meeeat. Errm, sorry. Harpies. |
The Hand of Doom descends, laden with sixes waiting to be rolled... |
What Warhounds? |
Chris begins to sense that things might be going wrong. Maybe. Or maybe he's trying to work out why he fed his Warhounds to the Gutter Runners. That was just mean. The RSPCA are onto you, Chris... |
It is determined that the now-reformed Gutter Runners are within rolling range of the flank of the Harpies. |
Despite the intimidating presence behind them, the remaining doggies can't help but wonder what Chris has in store for them... |
The Gutter Runners scamper into the side of the Harpies, completing their less-than-challenging rampage through Chris' right flank |
The Hellpit Abomination decides it needs more special rules, so wanders into the Venom Thicket to give itself Poison Attacks. |
Chris watches the Skaven advance with a growing feeling of trepidation. Note that there is still a Ghorgon in this shot. |
In an historic first, Ben fails to land on his declared target with the Doomrocket (the Doombull). Instead, it lands smack on top of the unfortunate Harpies. There was but one survivor. |
At the end of Turn 1, things are already starting to look a bit grim for the Beastmen. |
The Harpies ended their flee move directly in the middle of the Beastman lines, completely screwing up Chris' charge declarations. |
The Beastmen wait patiently as Chris agonises over how he's going to get out of this one... |
Chris tries to see a bright side in all of this, whilst Ben ponders what he's going to have for lunch. |
Chris' 2nd turn comes to an end, meaning the other furry guys get another turn... |
The cowardly Ungor land smack on a discarded template. Would have served them right if it actually did something to them. |
The Gutter Runners get impatient with the Warhounds, who seem to have learnt from the mistakes of their brothers and did not charge. The Giant Rats pile into the Spawn... |
...and the Slaves smack into the Razorgor Chariot. |
The Hellpit Abomination decided not to let the Gorebull attack again, and squished him comprehensively. Nobody was really surprised. |
You know your opponent is showing your efforts contempt when the Skavenslaves start doing combat reforms into Horde formation. |
It's the end Turn 2, and it's really not looking great for Chris. |
Bravely soldiering on, Chris declares that everything is charging everything. This unorthodox tactic may save his fortunes in the battle. |
And so we were left with a complete blow-out, and something not worth presenting too carefully. Let this be a lesson to all those who think mad cows on flying carpets are a sure path to victory...
Never send a bunny to do a man's job?
ReplyDeleteGood report though regardless of the result. And I think that unless specifically staged and massaged to produce a result you're going to get what you get.
I agree that games are not predictable enough that you can ever guarantee a good report. Still, if you ensure the players and armies are relatively balanced, hopefully the success rate won't be too bad...
ReplyDeleteShows how unbalanced Ben is, I guess. I mean, unbalanced in the head. Like, he's crazy.
ReplyDeleteOh, zing!
ReplyDeleteWith a burning comment like that, I'm sure we'll all agree that in the end you come out on top, Chris. Despite your embarrassing capitulation during the game...