This is the 6th (and final) part of a battle report spanning multiple posts. You can read the previous turn here, or you can go to the main report page here.
Dwarf
Turn 6
Dwarf Turn 6 |
With
more a wheezing cough than a shout, Lord Dungrim signalled to the
shieldbearers fighting by his side and together they dragged
themselves into the flank of the Savage Orc Shaman, intent on putting
an end to the villain before their own strength gave out entirely.
Dungrim charges in for the final combat |
Arri's Hairy Men make a final push to deal with the Savage Orcs, whilst Snorri decides his Gyrocopter is not in ideal shape to be charging Orcs who are facing him with obvious evil intent. |
Over on
the right flank, Arri's Hairy Men were in much better shape and
charged down the hill with a chorus of shouts into the waiting Red
Faces. This time neither side seemed intent on defence, and four
warriors fell on either side in a flurry of blows. The Dwarfs had the
advantage of momentum and their banner still flew proudly overhead,
and the Savage Orcs no longer had the stomach for the fight. They
turned and ran once more, escaping the pursuing Dwarfs as they
departed the field and disappeared into the trees beyond.
Da Red Faces break for the final time, this time departing the field (but still outpacing the Dwarfs, which is important) |
The
Organ Gun roared to life once more, this time riddling one of the
Trolls with so many holes that its body was unable to regenerate the
damage. The Grudge Thrower was less accurate and the Goblin crew of
the Rock Lobber didn't even notice that they were being fired upon.
Half-dead
as they were, Little Foot knew that the arrival of Dungrim and his
bearers signalled the end. He flung himself forward into the
remaining two Iron Guard, however they deftly turned aside his attack
and cut him down with their blood-soaked axes. The Shaman's demise
may have distracted Gorgor, for a moment later he too had been hacked
him the saddle, Thori Sidesplitter's axe all but cutting him in
twain.
Little Foot and Gorgor fall, leaving the greenskins leaderless. That's it, right? Trolls left to their own devices can't do anything, right? |
Orc
and Goblin Turn 6
Orc and Goblin Turn 6 |
Ya whaaaaat? Now you decide to pass your stupidity tests? |
The
contest was over, however some parties took a while to get the
message. Despite the demise of their general, the Trolls on the hill
had a sudden bout of inspiration and surged forward into the Organ
Gun, whose crew could only watch in stunned dismay. With great
sweeping blows the Trolls crushed the Dwarfs where they stood before
picking up the machine and fighting over it like a couple of toddlers
arguing over a prized toy.
Ow, that hurt |
You're next! |
The
other Trolls continued to flee despite the fact that they were now in
a different location and facing a different direction from a matter
of moments earlier (they really are pretty thick, Trolls).
Seeing
their chance at glory and envisaging immediate promotions to Warboss,
the Goblin crew of the Rock Lobber took aim once more at the Dwarf
Lord and his battered companions. The firer was so wrapped up in
visions of his imminent glory that he failed to check that his
companion was clear of the machine before dropping the lever. The
shot flew off with a whistle and an unholy shriek as the Goblin still
clinging to the rock disappeared into the distance, wildly off-target
as a result of this less than ideal ammunition. The remaining Goblins
could only face-palm before the noticed the remaining Dwarfs looking
their way. They quickly abandoned their machine and slunk into the
forests, dreams of glory overwhelmed by a healthy sense of
self-preservation.
In the end, the table looks a little bare. |
Final
Victory Points:
Dwarfs:
1908
Orcs
and Goblins: 769
Aftermath
A
Costly Victory
The Dwarf survivors, such as they are. The Lord has taken 3 wounds and that Gyrocopter has lost 2. |
Greg/Hoodling:
Well that was an interesting game. I thought it was going to be a
complete walkover in favour of the Orcs and Goblins after the first
couple of turns, when I had already lost my most powerful unit, there
were enemy units in my back line, and my shooting looked like it
wasn't going to contribute at all. Then things swung back in my
favour, thanks largely to the combat involving my heroic Gyrocopter
which allowed a counter-charge that led to a series of favourable
fights.
By my
standards, I was pretty lucky in this game. The most notable effort
was the Warriors stone-walling the charging Savage Orcs (for all that
my return attacks were abysmal – that really didn't matter). I was
also fortunate that my Lord wasn't killed outright by the Rock
Lobber, although the odds were slightly in my favour thanks to him
having 5 wounds because of the Shieldbearers. Elmo also had some
pretty good rolls, including his insistence on casting spells
irresistibly, but at least he lost Foot of Gork on the second
casting, and only one of them had landed on target. His warpaint
rolls were pretty phenomenal throughout the game, but that wasn't
really significant other than it being depressing to watch them shrug
off 2 out of every 3 wounds I could inflict with shooting. He also
needs the down-sides of Animosity explained to him, since he failed
once for the entire game, forcing him to charge when he was going to
do that anyway. He did roll poorly at a couple of key moments, like
when he forced Fists of Gork through whilst in combat with my
Ironbreakers. Had he rolled better to hit, that could have gone very
badly.
I
actually allowed Hand of Gork to go off in the first turn, saving my
dice for Foot (much good that did me). That ultimately cost me the
Thunderers, so was probably a mistake. My shooting also lacked focus
somewhat, which might have been a reflection of less than ideal
deployment as I was still trying to figure out what to do with my
army.
In the
end the victory points don't reflect how close things were for most
of the game. Once the Dwarfs got the upper hand things started to
fall apart a bit for the Orcs, as they were suddenly reliant on units
like the Trolls to swing things back in their favour and they failed
to deliver. As you can see from the picture above, I didn't really
have much of an army left at the end. Things like 2 Ironbreakers
making it through the game do wonders for your victory point tally.
Anyway, it was a victory. Not so sure it was as convincing as the
final score would have you believe.
Game
Over!
The Orc and Goblin survivors. At least the remnants of a few of the other units made it off the table. I guess they lived too, but didn't bother to hang around for the family portrait at the end. |
Nick/Elmo:
The Dwarfs had come back from a bad start to score a win. Although
the Hoodling was frustrated with the first few turns due to some
lucky save rolls and the complete and utter desolation of the
hammerers, the game turned out to be as close as you could hope for a
battle report. There were times when I was frustrated with both some
abysmal rolling on my behalf and some above average on the Hoodling.
The round of combat where the charging Savage Orcs managed one
unsaved wound against the Warriors was very disappointing. Another
instance was when one of the Gyrocoptors surviving a charge from the
other unit of Savages. However, during the game, the Dice Gods
couldn't seem to decide who to favour: The Mangler deleting the
second half of the Hammerers on turn two, took quite a bit of bogus
rolling by me.
In terms
of the effectiveness of the list, I am quite happy with every element
of the list except the silly rock lobber that self destructed. Maybe
next time I would only take a single Rock Lobber and replace the
second with an Orc Boar Chariot to support the infantry units. In
terms of the size of the game, I enjoyed the change from the usual
tournament sized games that take place weekly at the club. I feel it
made the game much more interesting and reduced the number of tricks
that could be included in the armies. It would have been really rude
to have a second Mangler in the game.
Oh Well,
Little Foot will get his revenge someday!
Epilogue
The
battered remnants of the Dwarf army trudged slowly back up the
ancient road toward the mountains and Karak Hirn. Lord Dungrim led
their weary column, limping slightly as he walked on his own two
feet. Immediately behind him were his shieldbearers. Though they were
no longer burdened by the weight of their leader, their own injuries
were sufficient that the slow march (which was dreadfully slow by the
normally relentless standards of Dwarf armies) was about as fast as
they could manage, and they were not alone.
All up
the column, Dwarfs were wrapped in bandages, limping or being carried
by their comrades. More than two-thirds of Dungrim's Guard had died
on the field, and most of the remainder would never take the field
again. The Iron Guard had fared little better, although with time to
recover, more than half of them might return to active duty defending
the lower halls of the Hold. Old Peg Leg, already missing an eye and
a foot, was in better shape than many of his Quarrellers. And this
was more than could be said for the Thunderers, only one of whom was
able to march on his own.
At the
rear of the column came the baggage ponies, many of which were now
being used to pull litters for the wounded. Upon one of these litters
sat a pair of wounded warriors from Arri's Hairy Men. Both were too
battered to walk, however they (like all in their regiment) were in
better spirits than most of the army. More than half the warriors in
their unit could still walk, which was a feat unmatched by any other
formation in the column. Though the toll of the battle on the Dwarfs
had been grim, Arri's lads had fought heroically and were rightly
proud. The wounded Dwarfs exchanged stories and laughed (in a
tempered fashion, given that unrestrained mirth would endanger their
roughly stitched wounds), each one waving a flagon of “medicinal”
ale in one hand, and a haunch of roasted pork in the other.
In fact,
those baggage ponies not pulling wounded Dwarfs were now laden to the
point of collapse with enormous roasted pigs. If the human farmers
ever returned to their farmstead, they would find the building more
or less intact, but their livestock gone. The Dwarfs had assured one
another that this was simply a matter of pragmatism – having fled
in the face of an Orc war band, the farmers were unlikely to hasten
back to their homes in time to save their animals. This way they
would not go to waste, and the Dwarf army did not have to set off on
a long march home on empty stomachs.
As the
crippled column worked its way slowly home, the rich smells of
roasted pork carried on the wind, drifting into the deserted mountain
valleys and carrying to the noses and snouts of who-knew-what. In the
mountains of the Warhammer world there were far more terrifying foes
than simple Orcs to contend with, and the mouth-watering aroma of
well-cooked swine might be just the thing to tempt them out of their
lairs.
It could
be a very long walk home.
That's all folks, thanks for reading!
I really enjoyed this report, although as an Orc player I can't help thinking "We woz robbed!"
ReplyDeleteI hardly ever take Boar Boyz (of either variety) as I don't consider them competitive enough. It was nice to see them in this battle but unfortunately they confirmed my prejudices.
Anyway, hats off to both generals, that was a great report! Keep them coming...
I'm afraid nobody ever fields boar boyz of any variety. I think discussions about that might have contributed to Nick using them in this game. If I field Orcs in a tournament in the near future, I will do the same. Sooner or later they will have their time in the sun! Their glory awaits!
DeleteThis really is the gold standard of battle reports. If only you worked for White Dwarf! Would love to hear more about how you create the maps, especially the terrain pics. And as another O&G player i have to agree about boar boyz, they are too easy to kill for something that usually strikes last.
ReplyDeleteThe maps are created with Battle Chronicler, which is free and available online. The terrain used in the map is actual photos of the terrain used in the game, imported into the tool as "components". It's not hard to do - look it up!
DeleteBoar Boyz receive too little love - most Orc armies I see tend to be far too similar to each other, and there are never any piggies. Obviously this is because they are not the optimal choice, but I refuse to believe they can't be made to work...
Great battle report. Nice to read about a 'non-tournament' battle where you can emphasise the fun and the narrative.
ReplyDeleteI hope you're right about the Boar Boyz - I'm due to play a friendly tournament with a O&G list that is pig-heavy (purely because they were the last things I painted). I guess they have to shred whatever they hit in the first round, because they don't have the armour saves that knights can count on.
I had been thinking their best use was as rank bonus for a gang of tough, affordable Big Bosses. But it's been pointed out that Wolf Riders could do the same thing for fewer points and are Core. So I'm still working out how I am going to make good use of them.
DeleteIm running some savage orc boar boyz with wailing banner. My goal is to disorganise my enemies lines a bit. Also 5k points...
ReplyDeleteTook me awhile to get through it, but I really enjoyed your battle report. Keep em coming.
ReplyDeleteI have to agree, the battle report was very enjoyable! Top quality. I love the background and humour, it makes Warhammer what it is for me. The pictures and detailed maps give a perfect overview. I love your choice of armies and models as well. A classic and warm feel all around thanks a lot for sharing!
ReplyDeleteThanks Willem, I'm glad you enjoyed it
DeleteVery enjoyable. You took your time to set it up and take pictures and write a good old fashioned battle report. It worked out just as hoped for.
ReplyDeleteThanks.
Cheers. Yeah, it worked out pretty well in the end.
DeleteThat was brilliant (as are you other battle reports)! Thank you so much for sharing the fun.
ReplyDeleteI really enjoyed this report. I mainly play 2000 point games so it was nice to see that I'm not the only one out there who still plays games under 5000 points. Kudos to the Dwarfs!
ReplyDeleteNo idea if you'll ever actually see this comment (more than 7 years after this report was posted!) but thoroughly enjoyed reading this. Very well written and loved the humour peppered throughout. I would have put my mortgage on the greenskins winning after the first couple of turns - what a comeback from the dwarves (I say with glee as a former stuntie general myself).
ReplyDeleteHaha I still get notifications. Of course by this point I have to go back and read my own report to remember what happened! Glad you enjoyed it.
Delete