How it went
Well, Cancon 2012 is over and we have survived the 8 hour road trip home. I can’t recall the last time I was so tired after a tournament – it was really draining to have been heavily involved in organising the thing as well as playing on the day. Well, that was combined with not really getting enough sleep, and being the (equal-) longest tournament I know of. It’s easy to see how all these things can add up to exhaustion.
Well, Cancon 2012 is over and we have survived the 8 hour road trip home. I can’t recall the last time I was so tired after a tournament – it was really draining to have been heavily involved in organising the thing as well as playing on the day. Well, that was combined with not really getting enough sleep, and being the (equal-) longest tournament I know of. It’s easy to see how all these things can add up to exhaustion.
Anyway, regardless of all these things I had fun. Cancon has spent the last decade as our road trip of choice. It’s the only 3 day event I have ever attended, and it lends the whole thing an extra atmosphere of scale that a mere 2 day, 6 game tournament can’t really compare to. This was why we were so concerned when it looked like Warhammer Fantasy would not run this year, and why we took a hand in making sure it did so. When we (HGC) put our collective hands up to make sure it happened, we were considering potential options such as having a rotating TO to ensure everyone got to play, but thankfully Dave Hurley (a Canberra local) volunteered to run it on the day. We joined forces and together we managed to make the tournament happen.
The turnout of 76 players is undoubtedly more than anyone expected. Cancon only had 41 Fantasy players last year, and I don’t think an Australian event has managed to break 50 since the Pilgrimage managed 84 back in August 2010, immediately after 8th edition was released (and before the great exodus we witnessed shortly thereafter – I’ve discussed this in a previous post). The large numbers caused us some headaches in terms of space and terrain (much of which we were lugging up from Melbourne in the cars). In the end we made it work, but things were a bit cramped – and we couldn’t have done the tables so comfortably without the help of John Lampe (another local, this time an ex-Hamptoner from long ago).
Overall I would say the event was successful. Things were pretty well on schedule (after a few hiccups at the start), and everyone I talked to seemed to be having a good time. There were a couple of things that could have gone better – one of them was the checking of legality of lists. I didn’t sweep through every list to check that they were correct, partly because I figured anything glaring would be detected by the panel of 3 comp judges. It turns out this was a mistake, as apparently legality is not what they were focused on. I happened to discover problems with a couple of lists at the last minute and had to scramble to get them fixed. Some things almost certainly slipped through the gaps. Top marks go to the guy who managed to enter an Ogre list with the old army book, and nobody realised until he turned up on the day and saw that other people had a different book – that required some quick shuffling (and probably a steep learning curve for him during the tournament)…
Being an addle-witted fool, I failed to take a single photo during the event. I was a bit busy with my games and generally feeling like there were not enough minutes in the day. Naturally it occurred to me after everything was done, but I’m afraid that for the moment I have nothing.
How I went (Day 1)
Normally I do a whole tournament report in a single post, however I think that might be a little unmanageable this time round. Instead, I will do it by day – so this post will just be for day 1, and I should have the other 2 days posted within a another day or two as well.
My army, with the characters sitting in the units they generally traveled with |
Once again I opted to use my Empire army at Cancon, and I have posted my army list previously. I ended up getting a 7/10 for comp, which I feel is probably about right. I discovered a few times during the tournament that my army really lacked strength in certain areas, and this was quickly followed by something bad happening to my poor little soldiers. Here is how my games went: