Showing posts with label 6th Edition. Show all posts
Showing posts with label 6th Edition. Show all posts

Wednesday, 7 February 2024

Cancon 2024 Aftermath - Part 5

This is the final part of my report of a recent 6th edition Warhammer Fantasy tournament. You can find the previous part here, or go back to the start here.


Game 5 - Finish The War
Adam Wonderley - Wood Elves

  • Spellweaver (Level 3, Lore of Life) with Moonstone of the Hidden Ways, Dispel Scroll
  • Spellsinger (Level 2, Lore of Athel Loren) with Dispel Scroll
  • Alter Kindred Noble with Great Weapon, Hail of Doom Arrow, Helm of the Hunt
  • 12 Glade Guard
  • 10 Glade Guard
  • 10 Glade Guard
  • 8 Dryads
  • 8 Dryads
  • 5 Glade Riders with Musician
  • 5 Wardancers
  • 3 Warhawk Riders
  • 5 Wild Riders with Full Command
  • Great Eagle
  • Treeman
This felt like things coming full circle. When I used the forest spirit army at Cancon maybe 19 years ago, I played Adam with his Wood Elves. It was a draw. And here we were again, this time on the top table in the final round. We had a bit of an audience as a few people who knew us both pulled up chairs to watch the clash that might decide the fate of the tournament. I declared that whatever happened, this time it would not be a draw... The scenario was a normal battle - the bonus points were for standards and table quarters etc instead of them just being worth 100 victory points.

There was a river cutting the table in half, which is probably not ideal on the top table. It wouldn't matter so much for this match, with 2 armies loaded with skirmishers. It did mean having to commit to plans with units like the Treekin, though.

Monday, 5 February 2024

Cancon 2024 Aftermath - Part 4

This is the continuation of my report of a recent 6th edition Warhammer Fantasy tournament. You can find the previous part here, or go back to the start here.

After 3 wins, I was getting perilously close to the top of the tables. By this point however, I had realised that there was only one Daemonic Legion list in the entire tournament, and I was not going to have to play it (which was nice, because they were basically kryptonite to a forest spirit army). I don't know where all the daemons had gone, but maybe we could win this thing!

Game 4 - Steal Their Supplies
Kieran Pink - Bretonnians

  • Bretonnian Lord on Warhorse with Gauntlet of the Duel, Gromril Great Helm, The Heartwood Lance, Virtue of the Joust, Shield, Grail Vow
  • Damsel of the Lady (Level 1, Lore of Life) on Warhorse with Dispel Scroll
  • Paladin Battle Standard Bearer on Warhorse with Banner of the Lady, Questing Vow
  • 6 Knights Errant with Musician
  • 6 Knights Errant with Musician
  • 6 Knights of the Realm with Standard Bearer
  • 5 Mounted Yeoman with Shields
  • 5 Mounted Yeoman with Shields
  • 3 Pegasus Knights with Musician
  • 8 Questing Knights with Standard Bearer, Banner of Chalons
  • 8 Grail Knights with Musician, Standard Bearer, War Banner
  • Field Trebuchet
This scenario involved 2 objectives. One didn't move and needed to be controlled at the end of the game. The other was a little cart that could drive around each turn and could be captured and carried with you. Control of those objectives at the end of the game dictated the bonus points.

Bretonnians had the potential to be a problem for my army. My armour penetration was only so-so, Bretonnians can easily add a rank or two to my none, and they would generally out-charge me. The Grail Knights in particular could probably kill anything in my army, especially on the charge. On the bright side, a single Damsel with one dispel scroll is not a lot of anti-magic... This game was also notable for being the only time all tournament that one of my spellcasters rolled The Call of the Hunt (a movement spell).

How we setup. I decided to keep a small unit of Dryads in reserve, given there was a forest right in the middle of the Bretonnian deployment zone. If nothing else, I thought it might mess with my opponent.

Saturday, 3 February 2024

Cancon 2024 Aftermath - Part 3

This is the continuation of my report of a recent 6th edition Warhammer Fantasy tournament. You can find the previous part here, or go back to the start here.


Game 3 - Break Their Will
Kierin McPartland - Wood Elves (Drycha)

What the hell, another Drycha army? I admit, I didn't see that coming. This was going to be a really weird game...

  • Drycha (Level 2, Lore of Athel Loren)
  • Branchwraith (Level 1, Lore of Athel Loren) with Annoyance of Netlings, Lamentation of Despairs
  • 12 Dryads
  • 11 Dryads
  • 8 Dryads
  • 8 Dryads
  • 8 Wild Riders with Full Command, War Banner
  • 5 Wild Riders with Standard, Musician, Banner of the Zenith
  • 4 Treekin with Elder
  • Treeman

Yeah, that's very similar to my own list - there's not really a lot of choice in an all-Forest Spirit army. The scenario was a variation of Blood and Glory from 8th edition - breaking your opponent was worth bonus points (the sooner you did it, the more it was worth), and the break point was based on characters and champions instead of banners.

Kierin painted up his army as a sort of "corrupted" version of the Forest Spirits, so we agreed that my Drycha was the good guy, and he was driving the baddies. That's the bigger unit of Wild Riders over to my left flank, behind the impassable ruins.

Thursday, 1 February 2024

Cancon 2024 Aftermath - Part 2

This is the continuation of my report of a recent 6th edition Warhammer Fantasy tournament. You can find the previous part here.


Game 2 - Reclaim Your Lands
Chris Penwarden - Vampire Counts

  • Merneith High Warden of Nefreta, Castellan of Silver Peak
    • Lahmian Vampire Lord (Extra level, Lore of Necromancy) with Innocence Lost, Crown of the Damned, Sword of Might, Spell Familiar
  • Whats His Face
    • Necromancer (Level 2, Lore of Necromancy) with Book of Arkhan
  • Who Again
    • Necromancer (Level 2, Lore of Necromancy) with Dispel Scroll, Black Periapt
  • The Servants of the Upper Halls
    • 20 Skeletons with Full Command, Light Armour and Shields
  • The Servants of the Lower Halls
    • 19 Skeletons with Full Command, Light Armour and Shields
  • The Pets
    • 5 Dire Wolves with Doom Wolf
  • The Song Birds
    • 1 Bat Swarm
  • The Guardians of the Inner Sanctum
    • 24 Grave Guard with Shields, Full Command, Banner of the Barrows
  • The Miserable
    • 1 Spirit Host
  • The Drained
    • 5 Black Knights with Barding, Hell Knight
  • The Messengers of Darkness
    • 3 Fell bats
  • The Mother in Law
    • Banshee
(Chris bothered to name his units, so it feels the least I could do to include their names... However mean some of them might be.)

This scenario was a slight twist on the 8th edition Dawn Attack, where you have to roll to see where your units deploy. In addition, the wide zones were 3 inches further onto the field, so you could get closer to your enemy if you so wished. Chris and I then proceeded to roll almost entirely "in the middle", so the scenario didn't really do much to us. The bonus points this time were for controlling the table quarters (and more of them than your opponent).

It's always pretty warm at Cancon, and it was so noisy that I was already feeling my voice struggle after a single game, so I deployed a bottle of water in my zone to try to give myself a tactical advantage.

Wednesday, 31 January 2024

Cancon 2024 Aftermath - Part 1

The Old World is upon us, although in some parts of the world we can't yet get our hands on the books. Nevertheless the local community is abuzz with the new rules and what the game is going to be like. This the was the rather strange backdrop for what may yet be my last ever 6th edition Warhammer fantasy tournament. Of course, I probably thought that 18 years ago when 7th edition arrived. Time moves in mysterious ways...

I initially submitted a Drycha list that included 2 Treemen. That's tough, but without a BSB to help them hold their ground, and a list with not a lot of other options, I had assumed it would be OK. The organisers disagreed however, and asked me to remove one of them. So then I found myself with a list containing more Treekin and Wild Riders than I expected. I was rather concerned about how it might hold up, given a lack of real spine. Dryads are very solid, but with no ranks or real bulk, the Dryads were meant to be my staying power. Oh well, trees are trees, right?

  • Drycha (Level 2, Lore of Athel Loren)
  • Glamourweave Spellsinger (Level 2, Lore of Athel Loren) on Elf Steed with Dispel Scroll
  • 12 Dryads with Branch Nymph
  • 12 Dryads with Branch Nymph
  • 8 Dryads
  • 8 Dryads
  • 3 Treekin
  • 3 Treekin
  • 5 Wild Riders with Musician, Standard
  • 5 Wild Riders with Musician, Standard
  • Treeman
Full disclosure, I actually won Cancon maybe 19 years ago with a list a bit like this one - a Treeman Ancient instead of Drycha, no Wild Riders and even more Dryads. The army book was new and I was excited to finally be able to make an all-tree army. I didn't realise quite how tough the list would prove to be. I then won another tournament a few months later, which proved it was no fluke. I decided the army was clearly easy mode and retired it from events for a number of years. I went back to losing with things like Ogres and Orcs. As a result of all this, I knew the army would perform OK this time around. The list is a bit different with Drycha at the helm, but an army that's entirely immune to psychology was always a leg up in 6th edition - there's just so much less that can go wrong.

Monday, 28 August 2023

Axemaster 2023 Aftermath - Part 3

This is the final part of my report of a recent tournament. You can find the previous part here, or go back to the start here.

With one game to go, I was now sitting on a win and a loss. Coming away with more wins than losses would feel like a solid success for the event, so now I just had to win my final game.

Game 3 - Pitched Battle
Jonathan Harry - Vampire Counts

  • Blood Dragon Vampire Lord on Barded Nightmare with Full Plate Armour, Shield, Great Weapon, Ring of the Night, Black Periapt, Red Fury, Heart Piercing
  • Necromancer (Level 2) with Book of Arkhan, Dispel Scroll
  • Necromancer (Level 2) with Spell Familiar, Dispel Scroll
  • 20 Skeleton Warriors with Light Armour, Shields, Full Command
  • 20 Zombies with Standard Bearer, Musician
  • 9 Ghouls
  • 5 Dire Wolves
  • 5 Dire Wolves
  • 25 Grave Guard with Heavy Armour, Shields, Full Command, War Banner
  • 9 Black Knights with Heavy Armour, Shields, Barding, Full Command, Banner of the Barrows
  • 4 Fell Bats
  • 3 Spirit Hosts

A Blood Dragon Vampire and enough magic to pretty easily force some spells past my defences... This game could be a struggle. This time the scenario was a normal battle, so I didn't have to worry about controlling something in particular. I could focus on... Not dying.

Deployment was interesting. I decided to anchor my flank with the forest, and put the Republican Guard closest to it in the hope that it would keep any fighting to their front. I found Jono's placement of his Vampire lord unusual. Putting cavalry out on the flank is nothing really new, but when it's taking the main combat threat in your force and the ability to march within his leadership range over there, and there's a forest blocking you from the enemy's flank. In his defence, he hasn't played as much 6th edition as he has 8th edition Warhammer... He might have forgotten what a barrier that forest would likely be.

All lined up and ready to go.

Thursday, 24 August 2023

Axemaster 2023 Aftermath - Part 2

This is the second part of my report of a recent tournament. You can find the first part here.

My first game had not gone particularly well, but there was still plenty of time to salvage some respectability for the mercenary Ogres.

Game 2 - Take and Hold
Orest Mikulin - Orcs and Goblins

  • Orc Warboss on Wyvern with Light Armour, Fumpa's Club of Fumpin (+2 Strength), Ironskin Shield
  • Orc Big Boss on Boar with Battle Standard, Drog's Dead Ard Armour (1+ save), Sword of Might
  • Night Goblin Shaman (Level 2) with Mad Cap Mushrooms
  • Night Goblin Shaman (Level 2) with Nibbla's Itty Ring
  • 20 Night Goblins with Full Command, Spears, Shields, 3 Netters, 3 Fanatics
  • 20 Night Goblins with Full Command, Spears, Shields, 2 Netters, 3 Fanatics
  • 5 Wolf Riders with Musician, Spears, Short Bows, Shields
  • 5 Wolf Riders with Musician, Spears, Short Bows, Shields
  • 20 Black Orcs with Full Command, Great Weapons, War Banner
  • Goblin Rock Lobber
  • Goblin Spear Chukka
  • Goblin Spear Chukka
  • 6 Trolls
  • Giant

Orest was running a very classic style of Orc and Goblin army. Wyvern, Giant, Trolls... All the "good" stuff (by which I mean, all the stuff you want, but which might not actually end up being any good). This felt like a list that lined up better with mine in terms of power level. The scenario offered 500 victory points at the end of the battle if you controlled the centre point of the table (that pile of sandbags in the picture below). 500 is a lot of points, so this was something you couldn't really afford to ignore entirely. I won the roll-off for table edge and actually bothered changing sides (I don't normally, because I'm very lazy). 2 hills seemed a little too convenient when he had 3 war machines...

Lining up my troops, looking at my units, wondering who is really disposable enough to "draw out" the Fanatics... Not really something I factored into my list building. Nobody wanted to volunteer, especially when one unit had Mad Cap Mushrooms (which doubles the Fanatic impact on the turn they're released).

Wednesday, 23 August 2023

Axemaster 2023 Aftermath - Part 1

Well, I have survived another 6th edition Warhammer Fantasy tournament. We decided to resurrect our local tournament Axemaster after maybe a 7 year gap, running it using 6th edition because that seems to be where most of the enthusiasm is at present. I've posted my slightly dubious list previously, but here it is again for reference:

  • Tyrant with Heavy Armour, Luck Gnoblar, Tenderiser, Wyrdstone Necklace
  • Bruiser with Battle Standard, Heavy Armour, Luck Gnoblar, Sword of Might, Talisman of Protection
  • Butcher with 2 Dispel Scrolls
  • 6 Ogre Bulls with Light Armour, Iron Fists, Standard Bearer, Crusher
  • 3 Ironguts with Standard Bearer, Look-Out Gnoblar, Great Weapons, Heavy Armour
  • 3 Ironguts with Great Weapons, Heavy Armour
  • 2 Leadbelchers with Light Armour
  • 20 Ricco's Republican Guard (Regiment of Renown)
  • 10 Braganza's Besiegers (Regiment of Renown)
  • 6 Voland's Venators (Regiment of Renown)
  • 1 Bull Rhinox Rider with Heavy Armour, Iron Fist

I was focusing on it more as an opportunity to use stuff like Dogs of War, and trying not to think too hard about how my games would likely go... Well, now we can find out how big a mistake that was.

Wednesday, 5 April 2023

Uprising 2023 - Part 3

This is the final part of my report from a recent 6th edition Warhammer Fantasy tournament. You can find the previous part here.

With only one game to go, my apparently mighty Cult of Slaanesh army had still yet to taste defeat. I seemed to be surrounded by Vampire Counts, however...

Game 3 - Pitched Battle
Jake Campbell - Vampire Counts (Necrarchs)

  • Necrarch Vampire Count (Level 2, Lore of Necromancy) with Book of Arkhan, Nehekara's Noble Blood, Ring of the Night
  • Necromancer (Level 2, Lore of Necromancy) with Dispel Scroll
  • Necromancer (Level 2, Lore of Necromancy) with Staff of Damnation
  • Wight Lord on Nightmare with Heavy Armour, Great Weapon
  • 5 Dire Wolves
  • 5 Ghouls
  • 15 Skeletons with Shields, Full Command
  • 20 Zombies with Standard, Musician
  • 11 Black Knights with Barding, Lances, Heavy Armour, Shields, Full Command, Banner of the Barrows
  • 3 Fell Bats
  • 20 Grave Guard with Heavy Armour, Shields, Full Command
  • 3 Spirit Hosts
  • Banshee
  • Black Coach
This game would be interesting, as it was the first time I'd run into another player with some real muscle in the magic phase.

Nice-looking terrain, although I could have done without a river. I won the roll-off for sides, and elected the one with a hill on it.

Tuesday, 4 April 2023

Uprising 2023 - Part 2

This is the continuation of my report from a recent 6th edition Warhammer Fantasy tournament. You can find the first part here.

I had won my first game rather emphatically, and propelled myself onto what I believe was the top table for the second round. This was not how this was meant to go. Oh well, these things have a way of correcting themselves. 

Game 2 - Hold the Line, Kill the Boss
Jack Norman - Vampire Counts (Blood Dragons)

  • Blood Dragon Vampire Lord (Level 3, Lore of Necromancy) with Full Plate Armour, Shield, Sword of Striking, Obsidian Amulet, Master Strike
  • Necromancer (Level 2, Lore of Necromancy) with Book of Arkhan
  • Blood Dragon Vampire Thrall with Battle Standard, Flayed Hauberk, Biting Blade
  • 5 Dire Wolves
  • 5 Dire Wolves
  • 24 Skeletons with Spears, Light Armour, Shields, Standard, Musician
  • 20 Skeletons with Spears, Light Armour, Shields, Standard, Musician
  • 5 Black Knights with Barding, Lances, Heavy Armour, Shields, Full Command
  • 3 Fell Bats
  • 20 Grave Guard with Heavy Armour, Shields, Full Command, Banner of the Barrows
  • 3 Spirit Hosts
  • Mercenary Cannon
  • Mercenary Cannon

Cannons? In a Vampire Count army? Can't say it's to my taste, but hey what do I care? Good thing I didn't bring any chariots. They wouldn't have been happy...

Monday, 3 April 2023

Uprising 2023 - Part 1

On the weekend I drove to Ballarat for Uprising 2023, which was a one day, 3 game tournament for 6th edition Warhammer Fantasy. In the end there were 36 players. I still don't fully understand where all these people are coming from in order to play a long-dead version of an abandoned game. Every person I ask seems to have a different story. Some have returned after a long hiatus, some are new to Warhammer, some have clearly been sucked into a time vortex and have no idea what year it is... Anyway, it felt like a lot of people for an event of this kind.

I talked previously about my Cult of Slaanesh army list, but here it is again with a family photo so you can see what I was running:

  • Druchii Anointed (Level 2 Dark Magic) with Great Weapon, Shield, Blood Armour, Quickening Blood, Pendant of Slaanesh. Tome of Furion
  • Sorceress (Level 2 Slaanesh Magic) with Mark of Slaanesh, Dispel Scroll
  • Noble on Cold One with Chaos Armour, Shield, Great Weapon, Seal of Ghrond
  • Sorceress (Level 2 Dark Magic) with Darkstar Cloak
  • 9 Cold One Knights with Full Command, Banner of Murder
  • 14 Devoted of Slaanesh with Full Command
  • 10 Warriors with Mark of Slaanesh, Repeating Crossbow, Light Armour
  • 10 Warriors with Mark of Slaanesh, Repeating Crossbow, Light Armour
  • 5 Mounted Daemonettes
  • 2 Reaper Bolt Throwers
  • 10 Daemonettes 
  • 5 Chaos Furies
As usual, I managed to take a good number of photos, which should hopefully help me remember what happened and talk you through my games.

Sunday, 26 March 2023

On the path to Uprising

This coming weekend, I am heading to Ballarat for a one-day 6th edition tournament called Uprising. Seems like about 40 players will be attending, which is a good number and about all they could fit anyway. I toyed with the idea of taking High Elves and using it as motivation to try to get some more silver helms painted, but in the end I decided to take Cult of Slaanesh instead.

Cult of Slaanesh is a variant Dark Elf list from the Storm of Chaos campaign book, and uses certain Dark Elves blended with a selection of Mortal Chaos and Daemon choices (all with a Slaaneshi flavour). It was a pretty exciting list when it first appeared, and I think a lot of us considered trying to make an army without actually managing to make it happen. Well, this is my moment. I had just enough painted Dark Elves and Daemons lying around to make a viable list - I just need a couple of extra characters. I've already painted up a Druchii Anointed, and have started work on the Sorceress to lead my army.

My Druchii Anointed, who is basically an angry sorcerous Daemon Elf with the offensive stats of a Chaos Lord.

Sunday, 5 February 2023

Cancon 2023 - Game 4

This is the final part of my report of the recent tournament at Cancon 2023. You can find the previous part here.

We came now to the last game of the event, with it being a very relaxed schedule of 4 games over 2 days. Somehow I was undefeated up until this point, but now I would be playing the only Skaven player in the field. I remember games against Skaven being pretty rough...

Game 4 - Pitched Battle

Alex Johnston - Skaven

I'll be honest, I can't for the life of me work out where Alex spent his points. He had one million units, and I had finished deploying, gone to the bathroom and had a nap before he placed anything meaningful down on his side of the table. It was a very unusual army, and felt like it had made a lot of concessions in order to be palatable to the TOs. Just the one Ratling Gun, only a sensible amount of Warp Lightning... It's entirely possible the army was hundreds of points underweight, really. Anyway, this is what I remember, can guess, or can see from the photos...

  • Warlord with Weeping Blade, Bands of Power, Heavy Armour, Enchanted Shield (probably - maybe he even had a hobo ward save)
  • Chieftain with Battle Standard and not much else
  • Warlock Engineer with Warp Energy Condenser, Supercharged Accumulator, Warp Blades, Storm Daemon, maybe a Dispel Scroll
  • Warlock Engineer with Warp Energy Condenser, Supercharged Accumulator, Warp Blades, maybe a Dispel Scroll or two
  • 20 Clanrats with Light Armour, Shields, Full Command, Ratling Gun
  • 20 Clanrats with Light Armour, Shields, Full Command, Warpfire Thrower
  • 20 Clanrats with Light Armour, Shields, Full Command, Warpfire Thrower
  • 20 Skavenslaves
  • 20 Skavenslaves
  • 20 Skavenslaves
  • 10 Night Runners
  • 9 Night Runners
  • Giant Rat Pack (6 rats and one packmaster)
  • Giant Rat Pack (6 rats and one packmaster)
  • Giant Rat Pack (6 rats and one packmaster)
  • 6 Poison Wind Globadiers
  • 2 Poison Wind Globadiers
  • 2 Poison Wind Globadiers
  • 5 Jezzails
  • Warp-Lightning Cannon

Another table with no meaningful terrain, unfortunately. A river cutting the table apart, which was likely to be an impossible barrier for me to cross, but no trees and very little in the way of cover.

Thursday, 2 February 2023

Cancon 2023 - Game 3

This is the third part of my report of the recent tournament at Cancon 2023. You can find the previous part here.

Two games down, and I hadn't even lost yet! This seemed like a pattern that was unlikely to continue, and here came a pair of Treemen to put a stop to my run... Dave had the only Wood Elf army in the field, which left me wishing that I'd followed through with my plan for using them instead of the Dwarfs (of which there were 5). Oh well. 

I was a bit surprised by the 2 Treemen, but the rest of the list wasn't as finely honed as it could have been, so I guess the TOs figured it was OK. I still remember getting 2 Treeman banned from Cancon in 6th edition. Ah, the good old days... Dave's list was also terrible for Blood and Glory. If I killed with the general (which was one of the Spellsingers, given the Highborn was Alter Kindred and not leadership material) or the BSB, the game would end that turn and I'd get 500 bonus victory points. I had plenty of banners, so didn't face the same dangers.

Anyway, on to glory! And blood. Always need some blood.

Game 3 - Blood and Glory

Dave Lewis - Wood Elves

  • Alter Kindred Highborn with Great Weapon, Light Armour, Helm of the Hunt, Stone of Rebirth (maybe the Bow of Loren? Probably? He didn't use it, though)
  • Spellsinger (Level 1) with Dispel Scroll
  • Spellsinger (Level 1) with Dispel Scroll
  • Noble with Battle Standard, Asyendi's Bane, Hail of Doom Arrow, Light Armour
  • 10 Glade Guard
  • 8 Dryads
  • 8 Dryads
  • 8 Dryads
  • 5 Wild Riders
  • 7 Wardancers
  • 5 Wardancers
  • Treeman
  • Treeman

Another moonscape of a table. We used the crystals as another "forest", because otherwise the only one would have been the one Dave brought with him, which felt unsporting and a bit sad for Wood Elves.

Tuesday, 31 January 2023

Cancon 2023 - Game 2

This is the second part of my report of the recent tournament at Cancon 2023. You can find the first part here.

My first game had gone pretty well despite me making a few mistakes. Time to see what the second game would bring.

Game 2 - Get the Thingy!

Luke Littlewood - Vampire Counts

  • Blood Dragon Vampire Count (Level 2, Necromancy) on Barded Nightmare with Full Plate Armour, Shield, Lance, Heart Piercing, Master Strike, Red Fury
  • Blood Dragon Vampire Thrall with Battle Standard, Flayed Hauberk, (naughty great weapon)
  • Blood Dragon Vampire Thrall with Sword of Battle, Cursed Shield of Mousillon, Heavy Armour
  • Necromancer (Level 2, Necromancy)
  • 19 Skeletons with Light Armour, Shield, Full Command
  • 19 Skeletons with Light Armour, Shield, Full Command
  • 6 Dire Wolves
  • 6 Dire Wolves
  • 5 Ghouls
  • 5 Ghouls
  • 9 Black Knights with Barding, Full Command, Banner of the Barrows
  • 3 Spirit Hosts
  • Banshee
Fighting undead on the mooooon!! (I'm not sure how we got here). This game awarded something like 400 victory points if you controlled that stone near the orange die at the end of the game.

Thursday, 26 January 2023

Cancon 2023 - Game 1

Cancon is over for another year, and I have survived my first foray back into the depths of 6th edition Warhammer Fantasy. As usual, I distracted myself by taking photos during all of my games, so here we are with another series of battle reports.

Prior to the tournament, I played a total of 4 games of 6th edition to test out a few potential armies, and to get some handle on the rules again. One of those games was with Dwarfs, so I was confident of my complete mastery of the army when I decided to take it to the tournament.

Initially I had dismissed Dwarfs as an option, figuring that they would be a pretty static, depressing army to play. There's a reason why most Dwarf armies you see end up in a castle formation with plenty of ranged firepower - they don't have a lot of choice. But then I realised the Anvil of Doom was a viable option to help the Dwarfs pull off some charges of their own, and decided it was a good opportunity to use the one I painted in the Slow Grow last year. In the end, this was my list:

  • Runelord on Anvil of Doom with Master Rune of Balance, Rune of Stone, Shield, Great Weapon
  • Thane with Battle Standard, Master Rune of Gromril, Rune of Resistance, Rune of Cleaving
  • Dragon Slayer with axes, wearing pants (so more than some Slayers)
  • 10 Quarrellers with Great Weapons
  • 10 Quarrellers with Great Weapons
  • 10 Quarrellers with Great Weapons
  • 18 Hammerers with Shields, Full Command, Rune of Courage
  • 18 Ironbreakers with Full Command, Rune of Courage, Ancestor Rune
  • 18 Miners with Full Command, Steam Drill
  • Stone Thrower with Engineer, Rune of Accuracy, Rune of Penetrating

The list was based around the principle of a couple of "anvil" units capable of receiving a charge, and the Quarrellers with great weapons being ready to flank or counter-charge once things got close, probably with the assistance of the Anvil of Doom. The Miners were obviously also hoping for some help charging as soon as they appeared behind the enemy. So the Anvil had some work ahead of it, provided it didn't mess up its 2+ rolls.

I felt the amount of shooting was relatively modest for a Dwarf army - one piece of upgraded artillery, and 30 crossbows. The Anvil could lend a hand too, hitting and slowing a unit each turn until the charging became relevant. As it turned out, the TOs considered asking me to change the list due to the amount of shooting. They mainly thought it was a lot of crossbows, and to be fair, the entirety of my Core had been spent on them. I did try playing around with variations on the list, but they all felt like they made the army less functional, and honestly I didn't really expect 30 crossbows to do much damage against most opponents - I hoped it might be enough to deal with some light distractions, and mainly be enough of a threat to make people move forward and engage me. In the end they had given me the green light to stick with things as they were, so in the absence of anything I would be as happy with, I just went with it. I didn't expect the army to do especially well as it was, and didn't think my shooting would be enough to make anyone really miserable.

The tournament somehow managed to attract 50 players, which is an awful lot for a game that has been dead for 16 years. Every army except Chaos Dwarfs made an appearance, along with a number of variant Storm of Chaos and "back of the book" lists like Sylvanians, Errantry War and Blood Dragons. There were 5 Dwarf armies, which was the most with the exception of Vampire Counts (if you counted the variant lists). It was a pretty good mix, although it offended my hipster sensibilities to be using one of the most popular armies. Oh well.

The event was a very gentle 4 games spread over 2 days - a far cry from the old hectic Cancon marathon of 8 games over 3 days. It lent things a more relaxed vibe, although in all honesty I could have handled another game given it was all I had signed up to do when we were up in Canberra. But more games squeezed in probably would have made things feel more like serious business, and I don't think that was the goal. Nor am I convinced I really wanted that either.

Game 1 - Outflank

Angus Mackie - Dogs of War

  • Mercenary General with Sword of Might, Heavy Armour, Enchanted Shield
  • Paymaster on Barded Steed with Heavy Armour, Shield, Lance
  • Hireling Wizard (Level 2, Lore of Heavens) with 2 Dispel Scrolls
  • Mercenary Captain on Pegasus with Heavy Armour, Shield, Lance
  • 23 Pikemen with Heavy Armour, Full Command
  • 9 Voland's Venators
  • 11 Crossbowmen
  • 5 Light Cavalry with Spears
  • 5 Light Cavalry with Spears
  • 8 Duellists
  • 13 Long Drong's Slayer Pirates
  • 3 Ogre Leadbelchers
  • 2 Ogre Maneaters with Great Weapons
  • Cannon
  • Halfling Hot Pot

Angus' whole army was painted in fancy non-metal style. It was very nice.

Thursday, 5 January 2023

A New Year, and a return to 6th edition

Happy new year, everyone! As usual, it's been a long time since my last post. I actually started this post a couple of months ago, and it never went anywhere. But here I am now!

I have not achieved much painting over the last few months, partly because my priorities started to get confused. I still have several partly painted Gyrocopters on my table, and it's possible I'll get them finished before shuffling them off to the cabinet (removing them whilst partly-painted would feel like an admission of defeat). I did paint a few "Hammerers", who are random models I tried to convert to help me pad out my actual Marauder-era Hammerers a bit. It was really just a bit of an experiment.

A second command group, and a few sneaky extra Hammerers to pad my total out to 2 units of 18.