Well,
this is something a little different. The new Warhammer: Nagash book
contains a lot of rules for special characters, new units and
combining the Vampire Counts and Tomb Kings armies into a single more
powerful army called the Undead Legions. It also includes a new Lore
of Magic - the Lore of Undeath.
As
usual, I thought I would go through this new Lore and see what it has
to offer. It's worth noting that, as with everything in the
Warhammer: Nagash book, there is likely to be some debate as to
whether these spells (and the Undead Legions) are going to be
permitted in tournaments. The content of the book is intended to
represent a particular time period and set of events, and so many
people may feel it's not appropriate for them to be used in what
might otherwise be considered "normal" games. Anyway, I'm
not going to get into that here. Let's focus on the new Lore of
Magic.
Before
we begin, there is something else unusual about this Lore that I
should mention - all wizards in all armies can use it. So there could
be Orcs, Elves, Daemons, Skaven, and all manner of other spellcasters
running around, using the Lore of Undeath. So unless you're a Dwarf
player, this Lore applies to you!
One
other note is that the summoning spells in the Lore of Undeath work
differently from any we've seen before in the various Undead Lores of
Magic. Instead of creating a specific type of unit (such as Zombies)
and a particular number of models or wounds, the spells here work on
points values. It's an elegant way to broaden the scope of different
units you can create, as well as giving you the option to give them
the sort of equipment such a regiment could normally buy (like
command models or weapons). The only restriction is that the unit
still has to meet the normal minimum size, so you can't go around
raising 3 Grave Guard or something silly like that. Other than that,
you could see all manner of new units appearing on the table
(provided that you have suitable models on hand).