This is the sixth and final part of my report of the recent Old World tournament at Arcfest. You can find the previous part here, or go back to the start here.
Game 6: Drawn Battlelines (Strategic Locations (3))
Daniel Griffin - Lizardmen (Renegades)
- Slann Mage-Priest (Level 4, High Magic, General, Battle Standard Bearer) with Cupped Hands of the Old Ones, Ruby Ring of Ruin, Becalming Cogitation
- Saurus Oldblood on Carnosaur with Heavy armour, Shield, Blade of Revered Tzunki, Talisman of Protection
- 20 Temple Guard with Halberds, Shields, Heavy armour, Full Command, Sun Standard of Chotec
- 12 Skink Skirmishers with Javelins, Shields, Light armour, Scouts
- 12 Skink Skirmishers with Javelins, Shields, Light armour, Scouts
- 12 Skink Skirmishers with Javelins, Shields, Light armour,
- 12 Skink Skirmishers with Javelins, Shields, Light armour
- Ancient Stegadon with Giant Bow
- Ancient Stegadon with Giant Blowpipes
In a small field, it was nice to see someone actually giving Lizardmen a run. I know they're not the greatest, but the Renegade pack does help quite a lot with a small number of changes.
Yeah, that Carnosaur... I couldn't fight that. Not with anything in my army. The blade ignores armour and ward saves, and frankly that's just not OK. And that's before the dinosaur starts tearing huge chunks off my relatively squishy dragons... No thank you. To be avoided. The Skinks scouted to try to bait my units toward the not-OK Carnosaur...






