Showing posts with label Snake Eyes. Show all posts
Showing posts with label Snake Eyes. Show all posts

Monday, 22 June 2026

Snake Eyes 2026 - Part 5

This is the fifth and final part of my report of the recent Old World tournament, Snake Eyes. You can find the previous part here, or go back to the start here.

Game 5 - Aus Team
Travis Cramb - Grand Cathay
Upon the Field of Glory

  • Shugengan Lord (General, Level 4 Illusion) with  Lore of Yang, Heavy Armour, The Monkey King's Wisdom, Learned Feng Shi Bo, Potion of Speed
  • Supreme Astromancer (Level 3, Elementalism) with Lore of Yin, Cloak of Po Mei, Ruby Ring of Ruin
  • 20 Jade Warriors with Shields, Stubborn, Jade Officer, Standard Bearer, The Jade Banner
  • 20 Jade Warriors with Shields, Stubborn, Jade Officer, Standard Bearer, War Banner
  • 12 Peasant Levy with Warbows, Skirmishers, Ambushers
  • 12 Peasant Levy with Warbows, Skirmishers, Ambushers
  • Cathayan Grand Cannon with Ogre Loader
  • Cathayan Grand Cannon with Ogre Loader
  • 4 Crane Gunner Team with Ambushers, Reserve Move
  • 5 Iron Hail Gunners
  • 6 Jade Lancer with Ambushers, Stubborn, Jade Lancer Officer, Ring of Jet
  • Sky Lantern with Iron Hail Guns and Dragon Fire Bombs
So we had made it to the final round, and found ourselves against a team of guys who are part of the team representing Australia at the ETC this year.

I missed taking a photo of my deployment, so you'll just have to imagine how brilliant it was. I did shield the Treeman behind cover so the Grand Cannons couldn't just pick him off before I moved, but then I got the first turn and I decided that I couldn't hide forever if I wanted to reach the enemy (because Wood Elves are a bloodthirsty race who love close combat more than anything), so I took the other approach of simply exposing myself to everyone and hoping for the best.

Sunday, 21 June 2026

Snake Eyes 2026 - Part 4

This is the fourth part of my report of the recent Old World tournament, Snake Eyes. You can find the previous part here, or go back to the start here.

The Saturday night saw a pizza dinner (with one of the largest piles of pizzas I've ever seen arriving on the tables), and Warhammer trivia. As per the previous year, there were some pretty silly questions, and it was fun. Unlike last year, we didn't win the trivia. Very sad. Oh well, next time.

Game 4 - Age of Sigmar Died For This? II
Ryan Kirby - Minotaur Blood Herd
Upon the Field of Glory

  • Doombull (General) with Great weapon, Heavy armour, Shield, Bedazzling Helm, Talisman of Protection, Slug-skin
  • Gorebull (BSB) with Full Plate Chaos Armour, Gnarled Hide, Shield, Enchanting Aura, The Soiled Tapestry
  • 7 Minotaur Herd with Light armour, 3 Great weapons, 4 Shields, Full Command, Scimitar of Skultar, Manbane Standard
  • 4 Minotaur Herd with Light armour, 3 Additional hand weapons, 1 Shield, Standard Bearer, Musician
  • 10 Ungor Herd with Shortbows, Musician
  • 1 Razorgor
  • 1 Razorgor
  • 1 Razorgor
  • 4 Dragon Ogres with Great weapons, Heavy armour
  • Dragon Ogre Shaggoth with Great weapon, Heavy armour, Chalice of Dark Rain
Ryan throws up the Minotaur horns as we complete deployment.

Friday, 19 June 2026

Snake Eyes 2026 - Part 3

This is the third part of my report of the recent Old World tournament, Snake Eyes. You can find the previous part here, or go back to the start here.

Game 3 - Optimised Jank
Ben Hannan - Beastmen Brayherds
Upon the Field of Glory

  • Great Bray-Shaman (General, Level 3, Elementalism) with Braystaff
  • Great Bray-Shaman (Level 3, Elementalism) with Braystaff, Hagtree Fetish
  • Bray-Shaman (Level 1, Dark Magic) with Braystaff
  • Bray-Shaman (Level 1, Dark Magic) with Braystaff
  • Bray-Shaman (Level 1, Dark Magic) with Braystaff
  • Wargor (BSB) with Great weapon, Heavy armour, Shield, Slug-skin
  • 33 Gor Herd with Hand weapons, Shields, True-horn (Great weapon), Standard bearer (Banner of Swirling Wind), Musician
  • Tuskgor Chariot
  • Tuskgor Chariot
  • 13 Ungor Herd with Hand weapons, Shields, Half-horn, Musician
  • 3 Dragon Ogres with Great weapons, Heavy armour
  • Herdstone
  • 5 Harpies
  • Gigantic Spawn of Nurgle
  • Dragon Ogre Shaggoth with Great weapon, Heavy armour, Chalice of Dark Rain
We had played Optimised Jank at last year's Snake Eyes, and they had made the trek down from NSW again. I had also ended up playing Ben's Beastmen last time, but the addition of the Herdstone and the loss of magic restrictions seemed to have taken over his mind and that of his list. 5 copies of Viletide, hey? Well... What could go wrong?

I deployed wide, including the unusual (foolish?) move of putting my Glade Guard over on the flank with a wall of terrain cutting them off from the rest of the field. I might have done this after the Dragon Ogres were deployed. I know the big Gor Herd unit went down afterward. I think I had decided I wasn't going to get clear shots on that key unit, so would concentrate on controlling a flank instead. I probably made life hard for myself by putting my forest where I did - just gave Ben more places to hide things.

Thursday, 18 June 2026

Snake Eyes 2026 - Part 2

This is the second part of my report of the recent Old World tournament, Snake Eyes. You can find the previous part here.

Game 2 - Hungry Hungry Host
David Hauser - Orc & Goblin Tribes
Drawn Battlelines (3 Strategic locations, Baggage train)

  • Black Orc Warboss (General) on Wyvern with Additional Hand Weapon, Trollhide Trousers, Talisman Of Protection
  • Night Goblin Oddgit (Level 1, Illusion)
  • Night Goblin Oddgit (Level 1, Illusion)
  • Orc Bigboss (BSB) on War Boar with Heavy Armour, Shield, Da Banner of Butchery, Spelleater Axe, 'Eadbuttin'At
  • 18 Black Orcs with Stubborn, Veteran, Full Command, War Banner, Great Weapons, 14 Shields
  • 35 Night Goblins with Shields, Full Command, 3 Fanatics
  • 35 Night Goblins with Shields, Full Command, 3 Fanatics
  • 8 Night Goblin Squig Hoppers with Boss
  • 13 Orc Boar Boys with Cavalry Spear, Heavy Armour, Shield, Big Un's, Full Command, Da Thinkin’ Orc’s ’At, The Big Red Raggedy Flag
  • Doom Diver Catapult
  • Goblin Rock Lobber
Ah, Mr Hauser. We meet again! It had been barely a month since our last meeting, and David's list was quite similar to the previous time. Of course my list was very different, so it was unlikely to be the same game.

I started my deployment, and only after I'd placed my bonus forest did I really process where the deep points of my angled zone were. Oh well. Good thing I'm a professional... 

Sunday, 14 June 2026

Snake Eyes 2026 - Part 1

Another tournament is done and dusted. This time it's the second running of Snake Eyes, a team event with 4 players per team. Last year it was 3. Goodness knows what it will look like next year.

Army selection was a bit different from normal. The previous year there had been a cap on magic levels across the whole team. That was gone this time, but in addition to using the Grand Melee and Combined Arms limits, the following rules applied:
  • Each player must use a different race
  • All magic items (including extremely common) are unique and may not be taken
  • more than once across the entire team
  • Characters capped at 33%
  • Flying and Ethereal units combined capped at 33%
  • Undead cannot take Battle Standard Bearers
  • No more than 2 of the same war machine from Special, and no duplicates from Rare
  • No duplicate Behemoths (not counting mounts)
This all added up to make the army and list selection slightly headache-inducing, but eventually I decided I could field a semi-capable Wood Elf army with a couple of levers to pull, depending on what I found myself facing. 


Wood Elf Grand Army (2000 points)

  • Glade Lord (General) on Great Stag with Light armour, Shield, Orion's Favour, Dragon Slaying Sword, Sword of Might, An Annoyance of Netlings, Wild Rider Kindred
  • Spellweaver (Level 4, Lore of the Wilds) on Unicorn with Heartwood Pendant, Oaken Stave, Potion of Foolhardiness, Glamour Weave Kindred
  • 23 Glade Guard with Fire & Flee, Swiftshiver Shards, Full Command, Razor Standard
  • 12 Dryads with Nymph
  • 10 Deepwood Scouts with Arcane Bodkins
  • 5 Sisters of the Thorn with Handmaiden of the Thorn, Standard bearer
  • 5 Wild Riders with Hunting spears, Light armour, Shields, Full Command
  • 4 Warhawk Riders with Trueflight Arrows
  • Treeman with A Befuddlement of Mischiefs
No doubt this is far from the perfect Wood Elf army I could have chosen, but it included a few elements that amused me. Firstly, I liked the look of the Spellweaver. The Oaken Stave gave me some serious anti-magic ability, but her main party trick was going to be getting Dhurthu's Wrath and wailing on unsuspecting units that tried to get past her forest. That was the plan, anyway. Maybe not a perfect plan...

My general was also a bit of a question mark. I decided I needed the ability to kill something hard like a dragon, and he was my only hope. Of course, he was frenzied with 360 degree vision, so trying to steer him in the right direction could be a problem. I'd deal with that when it came up.

The heart of the army was the Glade Guard with multiple shots and the Razor Standard. They'd be rolling a ton of dice, and could potentially put a lot of hurt on something. That was exciting. The Scouts offered a little backup in terms of firepower, but it was going to be mainly about the Glade Guard.

Overall, I was a bit concerned that this army might end up needing a bit of finesse to use properly, and I really didn't have much in the way of practice with it. This was not a great combination, but it was the situation I had put myself in.

Each round, our team of 4 would be lined up against one of the other teams of 4. Then an some sort of intricate mating dance would take place in order to determine which army was facing which. Only 2 of the 4 tables had a scenario and objectives in play - the others were just playing Upon the Field of Glory.


Game 1 - The Order of Questionable Chivalry
Matthew Soltys-Klein - High Elves
Upon the Field of Glory

  • Prince (General) on Star Dragon with Full plate armour, Shield, Opal Amulet, Seed of Rebirth, Sword of Might, Blood of Caledor
  • Archmage (Level 3 Battle Magic) with Silvery Wand, Sea Guard
  • 6 Silver Helms with Lances, Heavy armour, Barding, Shields, Full Command, Ring of Fury
  • 6 Elven Archers with Longbows
  • 21 Lothern Sea Guard with Thrusting spears, Warbows, Light armour, Shields, Full Command
  • 8 Dragon Princes with Lances, Full plate armour, Shields, Barding, Full Command, The Loremaster's Cloak
  • 9 Sisters of Avelorn with Bows of Avelorn, Light armour, High Sister, Ruby Ring of Ruin
  • 10 Sisters of Avelorn with Bows of Avelorn, Light armour, High Sister, Bow of the Seafarer
  • Lothern Skycutter with Cavalry spears, Shortbows
Too much of my attention during deployment was spent on trying to work out how to address the threat of the Sisters of Avelorn. I had to finish deployment before my opponent, and made the mistake of putting my Glade Lord pretty hard on the right flank. Naturally Matthew then placed his Star Dragon far, far away. I would get the first turn, but my ability to threaten the Star Dragon would be very limited.

Thursday, 24 July 2025

Snake Eyes Aftermath - Part 5

This is the final part of my report from the recent Snake Eyes Warhammer: The Old World tournament. You can find the previous part of the report here, or go back to the start here.

We were now coming into the final round, and finally ran into people we knew. Well, we knew most of them. I've never met Randy before, and he was the one I ended up playing.

Round 5: The Dwellers Below ft. Randy 

Sam 
Daemons of Chaos 

  • Lord of Change (440) 
    • General
    • Twin Heads
    • Iridescent Corona*
    • Level 4 Wizard
    • Battle Magic
    • Tzeentchian wand 
  • Herald of Nurgle (150) 
    • Winged Horror
    • death’s heads 
  • 8 Chaos Furies (112) 
    • Daemons of Khorne 
  • 8 Chaos Furies (112) 
    • Daemons of Khorne 
  • 8 Chaos Furies (112) 
    • Daemons of Khorne 
  • 6 Chaos Furies (84) 
    • Daemons of Slaanesh 
  • 6 Chaos Furies (84) 
    • Daemons of Slaanesh 
  • 4 Flamers of Tzeentch (167) 
    • Champion 
  • 4 Flamers of Tzeentch (167) 
    • Champion 
  • 3 Flamers of Tzeentch (127) 
    • Champion 
  • 6 Plague Drones of Nurgle (439) 
    • Champion
    • Standard Bearer 
    • Standard of Seeping Decay Plague Proboscis 

Randy (C) 
Empire Knightly Order

  • Chapter Master (172) 
    • Battle Standard Bearer
    • Demigryph
    • Full Plate Armour
    • Wolf Hammer
    • Order of the White Wolf 
  • Grand Master (294) 
    • Shield, 
    • General
    • Pegasus
    • Full Plate Armour
    • Dragon Slaying Sword
    • Ring of Fortune
    • Paymaster's Coin
    • Wolf Hammer
    • Order of the White Wolf 
  • High Priest of Ulric (133) 
    • Barded Warhorse
    • Heavy Armour
    • Great Weapon 
  • 4 Empire Knights (96) 
    • Order of the White Wolf 
  • 4 Empire Knights (96) 
    • Order of the White Wolf 
  • 8 Inner Circle Knights (353 pts) 
    • Order of the White Wolf 
    • Stubborn 
    • Full Command 
    • Witch Hunter's Ward 
    • Tapestry of Sigmar's Triumph 
  • 4 Demigryph Knights (285) 
    • Order of the White Wolf 
    • Full Plate Armour
    • Wolf Hammer 
    • Full Command 
  • 4 Demigryph Knights (285) 
    • Order of the White Wolf 
    • Full Plate Armour
    • Wolf Hammer 
    • Full Command 
  • 4 Demigryph Knights (285) 
    • Order of the White Wolf 
    • Full Plate Armour
    • Wolf Hammer 
    • Full Command 

Jabe 
Orcs and Goblins 

  • Black Orc Warboss (341) 
    • Great weapon
    • Full plate armour
    • Shield
    • General
    • Wyvern
    • Talisman of Protection
    • Trollhide Trousers 
  • Night Goblin Oddnob (200) 
    • Level 4 Wizard
    • Idol of Gork
    • Waaagh! Magic 
  • Night Goblin Bigboss (55) 
    • Battle Standard Bearer 
  • 16 Black Orc Mob (282) 
    • Full plate armour
    • 10x Shields
    • 6x Great weapons
    • Full Command
    • The Big Red Raggedy Flag 
  • 30 Night Goblin Mob (182) 
    • Full Command
    • 3x Fanatics 
  • 30 Night Goblin Mob (182) 
    • Full Command
    • 3x Fanatics 
  • 8 Orc Boar Boy Mob (205) 
    • Full Command
    • Cavalry spears
    • Heavy armour
    • Shields
    • Big 'Uns
    • Da Thinkin' Orc's 'At 
  • 5 Night Goblin Squig Hopper Mob (60) 
  • 5 Night Goblin Squig Hopper Mob (60) 
  • Goblin Bolt Throwa (45 pts) 
  • Doom Diver Catapult (95) 
  • Doom Diver Catapult (95) 
  • Mangler Squigs (95)
Unfortunately for this game, we were on the row of tables against the wall, and I was right on the wall. What this means is that the lighting was my enemy for photos. Most of the Empire will look like silhouettes with long shadows, rather than painted models.

Sunday, 20 July 2025

Snake Eyes Aftermath - Part 4

This is the fourth part of my report from the recent Snake Eyes Warhammer: The Old World tournament. You can find the previous part of the report here, or go back to the start here

After Round 3 there was dinner at the venue, followed by Warhammer-themed trivia contest. This was fun, with a range of questions based on the background fluff, or things like "list all the special rules for a Night Goblin regiment", plus silly bonus "mathhammer" rounds where they got the teams to propose things like a combo to generate maximum possible combat resolution from a Slann in a round of combat, or the maximum possible distance a unit could travel in a single movement phase.

The whole thing was a good laugh, and in the end we won the trivia by the narrowest of margins after being forced into a tie-breaker where I had to go head-to-head with Chris (captain of the other leading team) to recite the profile of a Warpfire Dragon (something chosen at random by the organisers).

Anyway, the following morning we were back for Round 4. After a good win in the previous round, we were now probably working our way back up into the middle of the field. 

Round 4: Optimised Jank


Daniel Yam (C) 
Warriors of Chaos
  • Chaos Lord (Big Barry) [597 pts] 
    • General 
    • Shield 
    • Mark of Nurgle 
    • Chaos Dragon 
    • Ogre Blade 
    • Enchanting Aura 
    • Favour of the Gods 
  • 6 Chaos Warhounds [41 pts] 
    • Vanguard 
  • 5 Chaos Warhounds [35 pts] 
    • Vanguard 
  • 4 Chaos Knights [130 pts] 
    • Champion 
    • Lances, Shields 
    • Mark of Khorne 
  • 5 Chaos Knights [161 pts] 
    • Champion 
    • Lances, Shields 
    • Mark of Khorne 
  • 7 Forsaken [133 pts] 
    • Forsaken by Slaanesh 
  • 3 Dragon Ogres [189 pts] 
    • Great weapons 
    • Heavy armour 
  • 6 Chosen Chaos Knights [336 pts] 
    • Champion [Brazen Collar + Charmed Shield] 
    • Standard Bearer [Icon of Darkness] Musician 
    • Lances, Shields 
    • Full plate armour 
    • Mark of Nurgle 
    • Drilled 
  • Warpfire Dragon (Wide Wallace) [374 pts] 
 
Michael George 
Dwarfs: Expeditionary Force 

  • Engineer Sapper [128 pts] 
    • General 
    • Handgun [Master Rune of Bursting Flame, Rune of Rapid Fire] 
  • Runesmith [145 pts] 
    • Full plate armour 
    • Shield 
    • 3 Rune of Spellbreaking 
  • Engineer [108 pts] 
    • Handgun [Rune of Rapid Fire, Rune of Accuracy, Rune of Molten Steel] [Rune of Stone] 
  • Engineer [118 pts] 
    • Handgun [Rune of Concussive Force, Rune of Rapid Fire] 
    • [Rune of Stone] 
    • Expeditionary Marksman 
  • 2 Scout Gyrocopters [120 pts] 
  • 2 Scout Gyrocopters [120 pts] 
  • 10 Thunderers [125 pts] 
    • Veteran(champion) [Handgun] Shields 
    • Expeditionary Marksmen 
  • 10 Thunderers [125 pts] 
    • Veteran(champion) [Handgun] Shields 
    • Expeditionary Marksmen 
  • 10 Rangers [156 pts] 
    • Ol’ Deadeye(champion) [Crossbow] Crossbows, Throwing axes 
    • Great weapons 
    • Shields 
  • 2 Gyrocopters [130 pts] 
    • Brimstone guns 
  • 2 Gyrocopters [130 pts] 
    • Brimstone guns 
  • 2 Scout Gyrocopters [120 pts] 
  • 2 Scout Gyrocopters [120 pts] 
  • Cannon [120 pts] 
    • [Rune of Reloading, Rune of Forging] 
  • Cannon [115 pts] 
    • [Rune of Forging] 
  • Organ Gun [120 pts] 

Ben Hannan 
Beastmen Brayherds 

  • Great Bray-Shaman [325 pts] 
    • General 
    • Level 4 Wizard [Elementalism] 
    • Tuskgor Chariot 
    • Hagtree Fetish 
    • Talisman of Protection 
  • Great Bray-Shaman [270 pts] 
    • Level 4 Wizard [Elementalism] 
    • Tuskgor Chariot 
    • Earthing Rod 
  • 6 Gor Herd [48 pts] 
    • Ambushers 
  • Tuskgor Chariot [85 pts] 
  • Tuskgor Chariot [85 pts] 
  • Tuskgor Chariot [85 pts] 
  • Razorgor Herd [52 pts] 
  • Razorgor Herd [52 pts] 
  • Razorgor Herd [52 pts] 
  • Razorgor Herd [52 pts] 
  • 3 Dragon Ogres [189 pts] 
    • Great weapons 
    • Heavy armour 
  • 3 Dragon Ogres [189 pts] 
    • Great weapons 
    • Heavy armour 
  • Razorgor Chariot [120 pts] 
  • 5 Harpies [55 pts] 
  • Gigantic Spawn of Chaos [170 pts] 
    • Spawn of Nurgle 
  • Gigantic Spawn of Chaos [170 pts] 
    • Spawn of Nurgle
What were these lists? Admittedly the Chaos one looked like things we'd seen before (with the exact same Dragon again), but the Beastman list was a monstrosity with all 8 levels of the team's magic, and the Dwarf list had 12 Gyrocopters. Well, I guess they did call themselves "Optimised Jank"...

We could not in good conscience give Tim's army (with no magic defence) the Beastmen, so I ended up facing it. Between them the Shamans had 2 copies of Viletide, 2 copies of Wind Blast, and sundry other tricks. 

Look at this weirdness. With the tiny Gor unit in ambush, there were only 3 units with more than one model on Ben's side of the table, and even those units together only added up to 11 models.

Thursday, 17 July 2025

Snake Eyes Aftermath - Part 3

This is the third part of my report from the recent Snake Eyes Warhammer: The Old World tournament. You can find the previous part of the report here, or go back to the start here.

Two rounds into the event, at least we no longer had the absolute minimum number of battle points possible. So we were improving!

Round 3: Undead, Unholy & Unapologetic

These guys were a bit of a curve ball, because they had to change one of their players (and lists) at the last minute. What would have been a Slaanesh Daemon army suddenly became a Lizardman list with 2 Carnosaurs!

Kingsley - “Undead”
Tomb Kings, Mortuary Cults 

  • High Priest (395 pts) 
    • General 
    • Necrolith Bone Dragon 
    • Warding Splint 
    • Hieratic Jar 
    • Necromancy 
  • Arch Necrotect (90 pts) 
  • 10 Ushabti (497 pts) 
    • Greatbows 
    • Ancient (champion) 
  • 5 Skeleton Horse Archers (55 pts) 
  • 5 Skeleton Horse Archers (55 pts) 
  • 5 Skeleton Horsemen (55 pts) 
  • Tomb Scorpion (77 pts) 
    • Ambushers 
    • The Terrors Below 
  • Tomb Scorpion (77 pts) 
    • Ambushers 
    • The Terrors Below 
  • Necrolith Colossus (160 pts) 
  • Casket of Souls (135 pts) 
  • Necrosphinx (200 pts) 
    • Envenomed sting 
  • Necrosphinx (200 pts) 
    • Envenomed sting 

Fletcher - “Unapologetic” 
Orc & Goblin Tribes, Nomadic Waaagh! 

  • Kiknik Toofsnatcha (105 pts) 
    • General 
  • Goblin Warboss (192 pts) 
    • Great weapon 
    • Wolf Chariot (Third Giant Wolf) Armour of Silvered Steel 
    • Talisman of Protection 
  • Goblin Bigboss (125 pts) 
    • Light armour 
    • Shield 
    • Battle Standard Bearer (Da Angry Ladz Flag) 
    • Giant Wolf 
    • Biting Blade 
  • Goblin Oddnob (175 pts) 
    • Level 4 Wizard 
    • Giant Wolf 
    • Waaagh! Magic 
  • 24 Goblin Wolf Rider Mob (340 pts) Shields 
    • Cavalry spears 
    • Light armour 
    • Reserve Move 
    • Ambushers 
    • Close Order 
    • Horde 
    • Boss (champion) 
    • Standard bearer (Da Banner of Butchery) 
    • Musician 
  • 2 Goblin Wolf Chariots (111 pts) 
    • Standard bearer 
  • 5 Goblin Wolf Rider Mob (60 pts) 
    • Shortbows 
    • Feigned Flight 
  • 6 Orc Boar Boy Mob (190 pts) 
    • Cavalry spears 
    • Heavy armour 
    • Shields 
    • Big 'Uns 
    • Boss (champion) 
    • Standard bearer (The Big Red Raggedy Flag) 
    • Musician 
  • Black Orc Boar Chariot (134 pts) 
    • Great weapon 
  • Black Orc Boar Chariot (134 pts) 
    • Great weapon 
  • Black Orc Boar Chariot (134 pts) 
    • Great weapon 
  • Bonegrinder Giant (300 pts)

Toby - "Unholy" "Unexpected" (I don't really know what they were calling him, but he was a last minute addition, so...

Lizardmen

  • Saurus Scar-Veteran [311 pts] 
    • Cavalry spear
    • Shield
    • General
    • Carnosaur
    • Glyph Necklace
  • Saurus Scar-Veteran [266 pts] 
    • Cavalry spear
    • Shield
    • Carnosaur
  • 20 Saurus Warriors [301 pts] 
    • Shields
    • Spawn Leader (champion)
    • Standard bearer
    • Musician
  • 20 Saurus Warriors [321 pts] 
    • Thrusting spears
    • Shields
    • Spawn Leader (champion)
    • Standard bearer
    • Musician
  • 5 Cold One Riders [216 pts] 
    • Cavalry spears
    • Shields
    • Pack Leader (champion)
    • Standard bearer
    • Musician
    • Jaguar Standard
  • Bastiladon [175 pts] 
    • Solar Engine
  • 5 Cold One Riders [221 pts] 
    • Cavalry spears
    • Shields
    • Pack Leader (champion)
    • Standard bearer
    • Musician
    • War Banner
  • 3 Kroxigors [147 pts] 
I have no idea which army we led with in the pairings. We were all pretty tired. But somehow I ended up matched against the other Orc and Goblin army. It might have been intentional. On someone's part, anyway...

Deployment was a bit strange, with a whole ton of Fletcher's army (the huge Wolf Rider unit, Kiknik and the BSB) getting ready to ambush from somewhere.

Monday, 7 July 2025

Snake Eyes Aftermath - Part 2

This is the second part of my report of the recent Snake Eyes Warhammer: The Old World tournament. You can find the first part of the report here.

After our glorious showing in the first round, we were at the back of the pack. Time to see if we could maintain that, or if we were going to slip up and actually get some battle points...

Tom Stockdale
Vampire Counts

  • Master Necromancer [425 pts]
    • Level 4 Wizard
    • General
    • Mortis Engine
    • Sceptre of De Noirot
    • Crown of the Damned
  • Tomb Banshee [90 pts]
  • Wight Lord [85 pts]
    • Lance (when mounted)
    • Heavy armour
    • Shield
    • Battle Standard Bearer
    • Skeletal Steed
  • 25 Grave Guard [343 pts]
    • Seneschal
    • Standard bearer - Drakenhof Banner
    • Musician
  • 32 Zombies [96 pts]
  • 5 Dire Wolves [46 pts]
    • Doom Wolf
  • 5 Dire Wolves [46 pts]
    • Doom Wolf
  • 9 Black Knights [310 pts]
    • Hell Knight
    • Standard bearer - Standard of Hellish Vigour
    • Musician
  • 3 Spirit Hosts [147 pts]
  • 5 Blood Knights [271 pts]
    • Kastellan
    • Standard bearer - Rampaging Banner
    • Musician
  • Varghulf [140 pts]

Ben Yuill (C)
Bretonnian Exiles

  • Baron (307pts)
    • General
    • The Exile’s Vow
    • Virtue of Knightly Temper
    • Royal Pegasus
    • Shield
    • Frontier Axe
    • Gauntlet of the Duel
    • Falcon-horn of Fredemund
  • Baron (279pts)
    • The Exile’s Vow
    • Virtue of Heroism
    • Royal Pegasus
    • Charmed Shield
    • 2x Lucky Heirloom
  • 10 Mounted Knights of the Realm (311pts)
    • The Exile’s Vow
    • First Knight - Antler’s of the Great Hunt
    • Standard Bearer - War Banner
    • Musician
  • 15 Peasant Bowmen (85pts)
    • Skirmishers
    • Standard Bearer
    • Musician
  • 12 Peasant Bowmen (65pts)
    • Skirmishers
    • Musician
  • 12 Peasant Bowmen (65pts)
    • Skirmishers
    • Musician
  • 5 Pegasus Knights (321pts)
    • The Exile’s Vow
    • First Knight
    • Standard Bearer - Banner of Honourable Warfare
    • Musician
  • 4 Pegasus Knights (266pts)
    • The Exile’s Vow
    • First Knight
    • Standard Bearer - Banner of The Zealous Knight
    • Musician
  • Border Prince Bombard (100pts)
  • Border Prince Bombard (100pts)
  • Trebuchet (100pts)

Peter Reilly
Tomb Kings of Khemri

  • Tomb King (441pts)
    • General
    • Necrolith Bone Dragon
    • Great Weapon
    • Shield
    • Armour of the Ages
    • Talisman of Protection
  • Mortuary Priest (85pts)
    • Wizard Level 1
    • Lore of Nehekhara
    • Amulet of the Serpent
  • Mortuary Priest (55pts)
    • Wizard Level 1
    • Lore of Nehekhara
  • 39 Skeleton Warriors (235pts)
    • Thrusting Spears
    • Master of Arms
    • Standard Bearer
    • Banner of the Desert Winds
  • 42 Skeleton Archers (210pts)
  • 5 Skeleton Horse Archers (55pts)
  • 6 Ushabti (301pts)
    • Ancient
  • 3 Ushabti (147pts)
    • Great Bow
  • Tomb Scorpion (70pts)
  • Tomb Scorpion (70pts)
  • Necrosphinx (195pts)
  • Casket of Souls (135pts)

I ended up matched against the Vampire Counts, after we led with our Chaos army so that he could avoid the monster-hunting Bretonnian army. Tom was using a borrowed army, which became apparent when he went to roll for a break test with his undead... That's OK, we sorted that out pretty quickly. They were also on the wrong sized bases. Very old school. Not at all like my much older models on new-fangled base adapters! Moral high ground for me!

This was one of 3 Vampire Counts armies in the field, which is more than you might have expected given the character and magic limits. Dire Wolves vanguarded forward on the flanks, and Tom got the first turn.

Wednesday, 2 July 2025

Snake Eyes Aftermath - Part 1

Recently we attended a slightly different Warhammer: The Old World tournament. This was an event with teams of 3 players, where each round the team would be matched against another team. A matching system similar to that used by the ETC was them employed to determine which armies would face each other on the tables, and the results were then tallied together at the end. A rather gentle "capping" system was in play, meaning that despite each game being determined by a 20-0 system, the overall team results would never be more than 20 apart. So the team would always get at least 20 points, and could never get more than 40. This essentially means the teams move around on the leaderboard exactly the same as solo players would with the normal 20-0 scoring system. It was a 5 round event over 2 days, and there were 14 teams in attendance (so 42 players).

There were some interesting rules in place for army selection. Every player in the team had to take a different race, and they couldn't duplicate magic items across their lists (so only 1 Ogre Blade between the 3 players). You could also only field a combined total of 8 levels of magic, and characters were capped at 600 points despite the armies being 2000 points. There were also some rules around spamming duplicate choices, but it all added up to mean that army selection was interesting. How would you spread the magic levels across the armies, which ones would work best with only 600 points of characters to work with, and did you need to look at armies like Dwarfs or Daemons, who don't need to fight over the magic items?

We ended taking a combination of Empire, Orcs and Goblins and Warriors of Chaos. Across the event there was a pretty wide range of armies in play, with only Wood Elves, Ogre Kingdoms and maybe Dark Elves not represented at all. Amusingly there was an identical over-equipped Chaos Lord on Dragon that managed to make its way into 4 lists (including ours). 

Tim grabbed some quick photos of our armies when they were arrayed for the army parade. I failed to do so, because I'm a useless blogger. This was my Orc and Goblin army
Pete's Empire army, which was slightly less White Wolf than it really looked.
Tim's Warriors of Chaos army.

This was my list. Honestly not the most carefully designed thing in the world, but I managed to play a couple of practice games with it, and I didn't do too badly in those games. I also liked actually having some infantry... Unlike my teammates.