This is the final part of my report of a recent tournament. You can find the previous part here, or go back to the start here.
With one game to go, I was now sitting on a win and a loss. Coming away with more wins than losses would feel like a solid success for the event, so now I just had to win my final game.
Game 3 - Pitched Battle
Jonathan Harry - Vampire Counts
- Blood Dragon Vampire Lord on Barded Nightmare with Full Plate Armour, Shield, Great Weapon, Ring of the Night, Black Periapt, Red Fury, Heart Piercing
- Necromancer (Level 2) with Book of Arkhan, Dispel Scroll
- Necromancer (Level 2) with Spell Familiar, Dispel Scroll
- 20 Skeleton Warriors with Light Armour, Shields, Full Command
- 20 Zombies with Standard Bearer, Musician
- 9 Ghouls
- 5 Dire Wolves
- 5 Dire Wolves
- 25 Grave Guard with Heavy Armour, Shields, Full Command, War Banner
- 9 Black Knights with Heavy Armour, Shields, Barding, Full Command, Banner of the Barrows
- 4 Fell Bats
- 3 Spirit Hosts
A Blood Dragon Vampire and enough magic to pretty easily force some spells past my defences... This game could be a struggle. This time the scenario was a normal battle, so I didn't have to worry about controlling something in particular. I could focus on... Not dying.
Deployment was interesting. I decided to anchor my flank with the forest, and put the Republican Guard closest to it in the hope that it would keep any fighting to their front. I found Jono's placement of his Vampire lord unusual. Putting cavalry out on the flank is nothing really new, but when it's taking the main combat threat in your force and the ability to march within his leadership range over there, and there's a forest blocking you from the enemy's flank. In his defence, he hasn't played as much 6th edition as he has 8th edition Warhammer... He might have forgotten what a barrier that forest would likely be.
I won the roll-off for the first turn, and I didn't hesitate. I slammed the accelerator as far down as it would go. I felt like I had an opportunity to try to take out Jono's centre before the Vampire could intervene.
I was still determined to try to hit the enemy as quickly as possible, but my cunning plan was only mostly cunning. I hit the annoying Dire Wolves in both the flank and the front, intending to slingshot both my units off them - one of them toward the Zombies, and the other along the line, next to my Bulls.
In actual fact, Jono was a bit baffled by my questionable behaviour. I had presented the flank of one of the Irongut units to the Grave Guard, and he was trying very hard to work out why I would have done that. He was very suspicious, but eventually decided he had to take the opportunity to charge. I immediately fled, as you do when you are a dishonourable Ogre. The Grave Guard were unable to redirect to the Bulls, because they could have charged them in the first place. A great escape!
Then came the magic phase, which went particularly well. I let Gaze of Nagash through again, and it continued to ream my Bulls with an abnormally large number of wounds. I did this to enable me to fend off Vanhels... Except I underestimated my power... Jono cast it with irresistible force, and then I rolled double 1s to dispel the Book of Arkhan. I failed to stop anything, and was even still sitting on a dispel scroll. Clearly the universe hated me.
It was decision time for me again, as the Rhinox was positioned to flank the Grave Guard. But he could also charge into the approaching Black Knights, and do so without even bringing the Vampire Lord into contact. Negate their charge bonuses, keep them away from the other combats... It was tempting, but frankly he had been pretty useless in combat up until this point, and I could see him bouncing off harmlessly and breaking from combat. Which would be bad. So I went the conservative route, and sent him in where he'd make a difference even if he didn't know how to fight.
The Butcher... Well, he decided to try to cast a spell, which was obviously foolish. He miscast, and exploded in a ghastly cloud of butcher bits. Thus endeth my already underwhelming magic defence...
In my turn, I once again had decisions to make. The Rhinox and Tyrant's unit were no longer locked in combat, but they couldn't see (or reach) the same things. The Rhinox had to charge the Skeletons to get out of the way, but there were 2 Necromancers hiding in there, and it didn't seem like a bad plan. The question was whether the Tyrant, who was down to only 2 Ogre buddies, should really consider charging into a unit containing a Blood Dragon Vampire Lord... Probably not. But I had a Tenderiser. I declared the charge anyway.
The Rhinox did quite well, squashing a few skeletons and assassinating the Necromancer with the Book of Arkhan. Not losing and running away was also a plus. But then there was the main event...
The Tyrant had the charge advantage, so got to swing first. He only landed 2 hits, but at Strength 7... He rolled 1s to wound with both attacks. Didn't even make him take a save. The Vampire responded by inflicting 3or 4 wounds, none of which were saved. The Ogres brought down 1 of the Black Knights, but they lost the combat, broke, and were run down. The Black Knights actually rolled 18 to chase them after a decent flee roll. Apparently enemies don't like my Tyrant getting away when he flees. Everyone rolls maximum pursuit. The Knights didn't actually travel all that far, connecting with the corner of the Skeletons. But the damage was done.
With my one chance to remove the Vampire gone and my Tyrant dead, any real chance of winning the game was evaporating. The Venators finally finished off the Zombies, but the Rhinox was tired after his efforts of the previous turn, and failed to remove even a single Skeleton. He lost the combat and broke, but at least he got away.
The game started to slip away, and as it did so I apparently lost the ability to take photos. The Republican Guard managed to charge the Spirit Hosts on the second attempt, and were rewarded by losing their entire back rank. This was far more damage than I had been bargaining for. Thankfully the Spirit Hosts slowed down a bit after that, but the combat was still going at the end of the game and I was unable to get them below half strength (though they did manage to do that to us - so it was not a good combat).
My troops struggled to reform a meaningful line to try to face the oncoming Black Knights. Gaze of Nagash killed about half of the Venators, although the Leadbelchers did get some revenge with their only shot of the game firing off something like 20 shots into the Black Knights. Unfortunately it was only enough to remove a couple - not enough to make a real difference with a Vampire Lord at their head. I think the Venators died in the end, but they took the second Necromancer with them. We managed to pick off the second unit of Dire Wolves, but that was our last bit of success.
In the end I still had my BSB, his Ironguts, the Rhinox, the Besiegers, and half of the Republican Guard. Jono had his Vampire Lord, the Black Knights, the Spirit Hosts, and the Skeletons and Ghouls. I had lost, but we had put up a fight. It would have been very different if the Tyrant had fired up in his moment in the spotlight. Ah well.
Result: 8-12 Loss
So I hadn't managed to win more than I lost, but it hadn't been a complete disaster. My games had all been entertaining, and I think everyone had a good time on the day. Thanks to Pete for running the thing, and to everyone who turned up. Below are the final results for the tournament. Thanks for reading!
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