This is not really a battle report, but I was taking some pictures with my phone as we went along, so I thought I would give an account of how things panned out. I apologise for the quality of some of the photos. Nagash wasn't painted anyway, so I didn't bother to bring my good camera along - and now I regret that decision. Obviously I need more practice with this phone camera if it is going to serve as my backup.
Empire Army
I knew Nagash would be in the enemy army, but that was about it. I decided fielding really large units of knights would probably mess up the game balance, so I focused on big infantry blocks instead. I figured a unit of 60 Halberdiers with 2 horde detachments of 30 would be good for a laugh (and potentially scary), so that was the most exciting thing in my list. Apart from Karl Franz Ascendant, I guess. He's OK too...
- Karl Franz Ascendant
- Balthasar Gelt, Incarnate of Metal
- Arch Lector on War Altar with Armour of Fortune, Great Weapon, Shield
- Ludwig Schwartzhelm
- Warrior Priest with Great Weapon, Heavy Armour
- Engineer
- Captain with Full Plate Armour, Shield, Sword of Striking
- Captain with Full Plate Armour, Shield, Sword of Might
- Battle Wizard (Level 2, Lore of Light) with Dispel Scroll
- 60 Halberdiers with Full Command
- 30 Halberdier detachment
- 30 Halberdier detachment
- 16 Inner Circle Knights with Full Command
- 16 Knights with Great Weapons, Full Command
- 60 Greatswords with Full Command
- 60 Flagellants with Prophet of Doom
- 15 Reiksguard Knights with Full Command
- 4 Demigryph Knights with Full Command
- Great Cannon
The Cannon was basically an afterthought. I decided it would be worth having, just to give Nagash something to think about. Other than that, I had no shooting. There's not much point trying to shoot the Undead to death.
Undead Legion Army
James knew I would be taking both KFA and the fancy version of Balthasar Gelt, so decided to give Nagash a bit of backup in the form of a blender Vampire Lord. He also threw in the End Times Krell, figuring he was likely to tag along wherever Nagash went. The other main unit of note was the 15 Vargheists, weighing in at about 700 points.
- Nagash
- Vampire Lord (Level 1, Lore of Vampires) on Hellsteed with Ogre Blade, Talisman of Preservation, The Other Trickster's Shard, Quickblood, Red Fury, Heavy Armour, Shield
- Tomb King with Armour of Destiny, Great Weapon
- Krell, Mortarch of Despair
- Vampire BSB (Level 1, Lore of Vampires) with Dragonhelm, Dispel Scroll, Heavy Armour, Great Weapon
- 40 Crypt Ghouls with Ghast
- 40 Crypt Ghouls with Ghast
- 40 VC Skeleton Warriors with Light Armour, Shields, Full Command, Banner of Swiftness
- 16 TK Skeleton Archers with Full Command
- 16 TK Skeleton Archers with Full Command
- 30 Zombies with Standard, Musician
- 5 Dire Wolves with Doom Wolf
- 5 Dire Wolves with Doom Wolf
- 15 Vargheists with Vargoyle
- 2 Fell Bats
- 2 Fell Bats
- Corpse Cart with Balefire
- 6 Black Knights with Full Command, Lichebone Standard
- 5 Hexwraiths with Hellwraith
- Hierotitan
- Casket of Souls
- Necrosphinx
- Terrorgheist
- Terrorgheist
- Varghulf
The list is notable for all the things I didn't bother with - magic standards, small disposable units with which to help control the game... Such subtlety was lost on me when I started thinking of units of 60 models.
The Game
There you go, 15 Vargheists in horde formation. What every sensible Undead player needs. |
The other flank, including the vanguarded Hexwraiths and the Necrosphinx (James was using a Dread Abyssal model). The Casket is hiding behind the hill, just like every other Casket in history. Lame. |
My army, featuring little subtlety and zero Caskets of Souls hiding behind hills. See, that's the moral high ground right there in the centre of the picture. On my side of the table. Boo yeah! |
Ludwig Schwartzhelm led the Reiksguard from the back of the lines. In front of them is the regiment of 60 Halberdiers, with their horde-sized detachments arrayed on either side. |
Blurry blurry. My Greatswords and Flagellants, with the White Wolves settling for the flank (as it was the only space left). |
I went first and moved up. Karl Franz was pretty aggressive, showing little concern for the possibility of enemy charges. |
The Inner Circle Knights on the left flank left both the Necrosphinx and Black Knights escorting the blender Vampire requiring moderate rolls of 8 or so to charge them. |
Come at me, Undead-bro! |
Whoa, they came at me. 15 Vargheists to the flank. At least the pack of Ghouls that tried to launch itself into the front found the distance too great. |
The Black Knights didn't make the charge, but the Necrosphinx did. It killed a Knight or two, took a wound, and nothing much happened. |
The Terrorgheist has a song to sing to Karl Franz. |
... and comfortably completes the plan in order to reach Nagash. |
Varghulfs are dopey and this one failed to redirect into the Demigryphs, but the Black Knights had no such issues. |
The Flagellants lost the combat and their frenzy, but of course they held their ground whilst the flanking Ghouls reformed. |
Their reform was partly motivated by trying to put more distance between themselves and the super blurry Greatswords. Even so, it was not a long charge. |
And of course it put the Halberdiers closer to their rear. Could be a problem. |
Aftermath
It wasn't entirely clear who had won the game by the end. I think we would both have been content to call things a draw, but someone wanted to know what the final scores were, so we worked them out.
Empire - 4948
Undead - 4186
So with an advantage of 762 points, I guess that probably counts as a marginal victory to the Empire. But with Karl Franz and Balthasar dead, and some of the surviving units pretty badly crippled, it really didn't feel like much of a win.
Karl Franz had burned brightly and briefly, with his opening exchange with the Vargheists drawing gasps of amazement from onlookers (probably as much from my rolling as anything else), and looking like he was going to crash straight through Nagash and allow me to dominate the game. The fact that he dropped the ball at the critical moment was somewhat amusing, and his demise swung the advantage dramatically in the other direction. I assumed I would be in trouble, especially when the cannonball bounced off Nagash - I didn't think I would be able to kill him. The 4 wounds done by Karl Franz and the presence of the Cannon were telling however, as James felt compelled to push him into combat in order to improve his survival chances. Few characters would willingly charge 60 Greatswords alone, but Nagash nearly got away with it. By the time he fell, I had all but given up hope of removing him.
The real heroes of the game for me had been the Demigryphs, who delayed the blender Vampire Lord far longer than we really expected and just about kept him from swinging the game back in James' favour single-handed. His other great hope was the Morghasts, who really are horrifying. I was lucky to hold them all game with the tag-team efforts of the Halberdier detachment and the White Wolf Knights. They could easily have broken free several times, and their speed and power would probably have made the difference.
All in all it was a pretty entertaining game. Nagash never really got to show what he could do in terms of his magic, but his defiance in close combat was a thing to behold. Not a bad character to have on your side.
Epic battle! I would love to play a large scale fantasy game such as this.
ReplyDeleteYeah, games like this are good fun. And still only took us about 5 hours to complete.
Deletelol first game against Nagash I had was only 2500point battle but it lasted for 9 hours :P of course we didn't stress and lots of banter in between rounds. Warhammer maybe is a fun and pretzels game, but it wouldn't be fun if it was not competitive and if at every rule we were unsure we would just say "fuck it" anything goes.....
DeleteWhat an epic battle! Thanks for posting!
ReplyDeleteCheers, glad you enjoyed it.
Delete'Nagash is not bad' is probably the best piece of Warhammer advice I've ever read. I strongly agree.
ReplyDeleteHe still didn't wreck up the game with zillions of raised units or anything, the way I was half expecting him to. Especially when backed by a Casket and Hierotitan. The turn when he had 10 power dice to my 4 dispel dice was a little scary. That may have been when the Morghasts turned up - I don't quite recall.
DeleteI've had the same experience. He's so scary in the magic phase, I tended to sit very hard on anything he tried relatively successfully. He's a very competent combat monster too, though, I think that's even more of a strength to him than players expect. I suppose you don't want to risk him in combat for those points, apart from anything else!
DeleteEpic battle! 15 vargheist is in a single unit was a pretty awesome sight.
ReplyDeleteThis is the second time I've seen Karl Franz dying to Nagash and not quite sure how it happens. Those auto hitting D3+1 wounds should make mincemeat of him but it just doesn't happen.
I have a confession to make. I could have cast Enchanted Blades of Aiban on him to make him hit on a 3+, but decided to leave it to fate so that I could have a go at turning Krell and his unit into shiny golden statues with Final Transformation. It would appear that trusting Karl Franz to deal with the problem on his own was a mistake. Sigmar reincarnated, indeed!
Delete