Game 6 - Control!
Kort T - Abyssals
- Regiment of Flamebearers
- Regiment of Flamebearers
- Regiment of Flamebearers
- Regiment of Lower Abyssals
- Horde of Lower Abyssals
- Horde of Tortured Souls
- Horde of Tortured Souls
- Troop of Hellhounds
- Troop of Hellhounds
- Troop of Hellhounds
- Efreet with Inspiring Talisman
- Archfiend of the Abyss
- Abyssal Harbinger with the Bangstick
This list above is not correct. It can't be, because it adds up to too many points. I'm probably getting something confused, but the things I've listed above do align OK with what things were doing to me during the game...
This game was another where I found myself being out-deployed because I didn't have enough units. The Tortured Souls were my main concern, but I didn't know where they would be until it was too late for my deployment. They wound up well to my left, where I would have trouble responding properly. The field also had a couple of large fields in the middle, which would slow my movement and hinder my charges.
I was worried about being out-shot by the combined fire of the Flamebearers and the lightning from the characters, and this influenced my opening moves. I advanced fairly aggressively around the fields, whilst I shot at (and routed) one of the Flamebearer regiments. That was surprisingly easy. Unfortunately I was never going to be able to close the gap with the enemy without letting the Tortured Souls have a go at me, and they predictably caused me issues.
I was worried about being out-shot by the combined fire of the Flamebearers and the lightning from the characters, and this influenced my opening moves. I advanced fairly aggressively around the fields, whilst I shot at (and routed) one of the Flamebearer regiments. That was surprisingly easy. Unfortunately I was never going to be able to close the gap with the enemy without letting the Tortured Souls have a go at me, and they predictably caused me issues.