Throughout
the World Series, we were tracking how each army performed each
round. Ideally this will help us to decide whether to re-use some of
the match-ups next time around, assuming that the arrival of 9th
edition and any new army books hasn't completely stuffed with our
plans.
I'm
going to walk through each table and give a brief summary of how they
all went. Below is a table that shows all of the matches and gives a
simplistic rating based on their battle point differences, but the
table-by-table section will give a better picture.
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Yeah, good luck reading that without opening it properly... |
The
analysis is always going to be a bit difficult by the time you allow
for some wild dice rolls in some of the games. It's also going to be
slanted by the fact that the tournament included plenty of players
with a wide variety of skill levels – numerous Masters players and
some who almost never attend tournaments. Such varying levels of
experience clashing can produce some misleading results. Anyway,
let's have a look at how things went...
Thanks
to Ben over at Eureka Wargames Association for the use of some of his
pictures here. You can read his account of the tournament here.
Table
1: The Underground
Scenario:
Watchtower (with modifications)
Skaven
vs Night Goblins
Battle
Points: Skaven 76, Night Goblins 64
Results:
Night Goblins 3, Skaven 3, 1 draw
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Table 1 |
This
was probably the most wacky of the tables we set up. It involved an
all-Goblin army against a Skaven army, fighting it out on the club's
cave terrain. It was the only table to use the Watchtower scenario,
and in this case the objective was not a building at all, but an open
section of terrain (a chunk of warpstone being mined from the ground,
made for the occasion by Owen of Terrain for Hippos).
This
was always going to be a crazy game. And with the scenario, (control
of the warpstone was worth 800 points) results were predictably wild.
I know of games where the thing ended up controlled by a single Night
Goblin Fanatic, and another where a single Troll survived to hold it
after his unit passed a Leadership 4 Stupidity test to move onto
it... The caves also caused some people a bit of grief, especially
when the instruction to ignore the 1” rule for the impassable cave
walls failed to get through in at least one game.
Anyway,
after all this madness, each army walked away with 3 wins, and
somehow one game even ended in a draw. All in all, I can't imagine a
more ideal table for the tournament, and I'm glad we went through
with it.
Table
score: 10/10