The
weekend saw the second running of that most unusual of tournaments,
the Warhammer World Series. I was organising the event, however once
things are up and running, the World Series is not the most difficult
tournament to run. So I was also able to play the “bye-breaker”,
which was needed because we had an odd number of players. So Baron
von Gumby, most feared of non-competitive players, would ride once
more! As usual, I took photos during my games and will give a bit of
a run-through of how they went.
For
those not following earlier, the World Series involves players
arriving at a table and finding 2 pre-determined armies waiting for
them. They then dice off to choose between the armies, the loser of
the roll-off gets to choose table sides, and they play the scenario
assigned to the table (generally Battleline). The full list of tables
and armies has already been published, but I will repeat the ones I
played on here for convenience as we go along.
Also,
as I was the gumby player, I would not be rolling off with my
opponent to choose armies – I would let them choose, and then we
would roll off for table sides. Given I wrote nearly all of the
pairings, it seemed the only fair way to do things. Besides, then I
wouldn't have to try to choose what to use...
Game
1 – Nick Gentile
Table
5 – Family Feud
Scenario
– Battleline
As usual, Nick is excited about being excited. |
Dark
Elves
- Dreadlord
- General; Cold One; Heavy Armour; Sea Dragon Cloak
- Ogre Blade
- Luckstone
- Sorceress
- Magic Level 2; Lore of Dark Magic
- Master
- Cold One; Heavy Armour; Sea Dragon Cloak; Battle Standard
- Sword of Might
- Khainite Assassin
- Thrown Weapon; 2ndWeapon
- Dark Venom
- 24 Dreadspears
- Spear; Light Armour; Shield; Standard; Musician; Lordling
- 10 Darkshards
- Rptr Crossbow; Light Armour; Standard; Musician
- 8 Cold One Knights
- Lance; Heavy Armour; Shield; Standard; Musician; Dread Knight
- 14 Witch Elves
- Frenzy; 2ndWeapon; Standard; Musician; Hag
- Reaper Bolt Thrower
Nick's
army:
High
Elves
- Prince
- General; Dragon Armour; Elf Steed: Barded
- Ogre Blade
- Enchanted Shield
- Noble
- Dragon Armour; Shield; Battle Standard; Elf Steed: Barded
- Dragonhelm
- Sword of Might
- Mage
- Magic Level 2; Lore of High Magic
- 15 Archers
- Longbow; Standard; Musician
- 20 Spearmen
- Spear; Light Armour; Shield; Standard; Musician; Sentinel
- 8 Silver Helms
- Lance; Heavy Armour; Shield; Standard; Musician; High Helm; Ithilmar Barding
- 15 White Lions of Chrace
- Great Weapon; Heavy Armour; Lion Cloak; Standard; Musician; Guardian
- 5 Ellyrian Reavers
- Spear; Normal Bow; Light Armour; Musician
- Eagle Claw Bolt Thrower
Nick
and I had painted these 2 armies (or at least, large chunks of them)
as part of the Duelling Paintbrushes challenge in October, and so it
had been somewhat pre-ordained that if I were to find myself playing
in the event (even as a gumby), we would pair off and use these
forces against each other in the first round.
Nick's High Elves after deployment. And no, those shorts are not photoshopped. |
My Dark Elves deployed. |
I
didn't like the spells I rolled at the start of the game, so just
took the 2 Signature spells from the Lore of Dark Magic. Nick ended
up with Soul Quench and Tempest. We set up as you can see in the
photos, and Nick got the first turn.
He
started by shoving his Ellyrian Reavers right up in the face of my
Crossbowmen (yeah sure, they're called Darkshards now. But if that
pretentious-sounding name means nothing to you, then join the crew).
They then shot several of them, whilst the Archers and Bolt Thrower
knocked off a few more. I was left with only 4 guys, and they hadn't
even shot yet. Nick's other forces advanced, with the Spearmen using
the giant waystone thing in the centre to cover their flank.
The High Elves prance towards me in the first turn. |
Insolent Reavers. Who do they think they are? |
In
my turn I declared a charge on the Reavers with the Cold One Knights,
and even after they fled, only needed to roll a 9 to catch them.
Instead I rolled about a 4, and they shambled forward 2 inches. I
cheered myself up by wiping the Reavers out with shooting. That
helped a little. I advanced slightly cautiously on the right, with
the Witch Elves taking cover in the forest for no particular reason.
Nick killed 4 of them with a Soul Quench after I rolled splendidly to
try to dispel it. But of course, this just made the rest more angry.
You won't like Witch Elves when they're angry. Which is most of the
time, I guess. They charged the White Lions with a pretty decent
roll, and proceeded to do very bad things to them. I lost 3 Witch
Elves after they killed 8 White Lions in a frenzy of stabbing. Of
course the High Elves held due to their Stubborn and the Prince and
BSB being nearby.
The High Elves continue to advance, and start killing my Witch Elves, to boot! |
Nick insisted that I take a picture of my dispel roll, as though it were something unusual for me. I don't know, the 4 looks rather good to me... |
How dare they shoot us? |
The Dark Elves respond with characteristic grumpiness. |
Blooood!! |
They feel slightly appeased now. |
Just
off the hill, my Spearmen (they have a silly name now too, like
DarkShafters or something sinister and dodgy like that. I'm sure I'll
come to terms with it later) charged Nick's, and I managed to cast
Power of Darkness with the Sorceress. Unfortunately in her eagerness
to generate more power dice (with which I could do nothing – I
couldn't cast the other spell in combat), she did a wound to herself.
But that was fine; my unit got +1 Strength and the Assassin appeared
and led the slaughter of many Spearmen (including the High Elf Mage).
Unfortunately the enemy finished off the Sorceress in return, but
overall the combat went well. Sadly the High Elves held their nerve
and their lines, and the cavalry were about to arrive.
Lots of Elves, all stabbing each other. |
The same Elves, minus a couple of wizards and a number of Spearmen. |
The
Silver Helms crashed into the flank of my Spearmen with a tootling of
girly-sounding trumpets and insipid battle cries. Incensed by the
name-calling and threats of minor bodily harm, my Assassin declared
he was going to split his attacks, and try to Killing Blow both the
enemy general and BSB in a single round of awesomeness. Tragically he
proved all talk, and did no damage. Far more amusingly, he survived
the return attacks and lived another round. This was symptomatic of
the combat as a whole, where I barely lost combat and killed plenty
more High Elf Spearmen to boot (thanks partly to Power of Darkness
still being in play). My Spearmen held due to Steadfast and waited
for reinforcements of their own.
Yeah, those Silver Helms are in my flank. But I have 2 ranks and they don't! <insert mocking noises and capering here> |
Unfortunately
for them, there were no reinforcements forthcoming. My Cold Ones
could see the flank of the Spearmen around the waystone, but could
not close the gate due to the terrain and so would not be able to
join the party. They contented themselves with failing a charge on
the Archers, and shambling forward once more. On the other side of
the combat, the Witch Elves continued to dice the White Lions into
itty bitty pieces, but rather than hurry up and get the job done,
they decided to bide their time and prolong the process by leaving a
single White Lion on his feet – the unit champion. Of course, that
guy was still Stubborn, so he kept them in place and prevented a
potential rear charge on the Silver Helms. Realising their mistake,
the Witch Elves hastily reduced him to a red mist (they killed him 7
times over in the following turn), but it was too late.
They've been warned not to toy with their food before... |
Idiot Cold Ones. It really is not that far. |
By
that point my Spearmen had gotten all grumpy over the lack of
reinforcements, low pay and poor conditions in their current
situation. They fought terribly (even the arrogant Assassin, who
continued to try to cut down the enemy characters without success),
were reduced to a handful of models, and broke. They would spend the
rest of the game fleeing, being pursued rather half-heartedly by the
High Elf Spearmen (who had to run around the waystone before resuming
the chase), and thumbing their noses at the enemy Bolt Thrower, which
insisted on sending harmless Nerf bolts their way each turn (although
admittedly it had skewered my own Bolt Thrower with a single bolt
earlier – must have been the last of the real ammo).
"We've had enough. Call our union rep when you are willing to commit some actual reinforcements next time." |
For
their part, the Silver Helms decided that pursuing the Spearmen was
beneath them, and so they reformed and charged the Witch Elves who
were busy rolling around in the butchered remains of the White Lions
and saying lots of things about how much they like blood. That combat
went predictably, although a couple of Silver Helms did perish in
return.
The
final stages of the game were slightly bizarre. The Cold One Knights
(accompanies as they were by my Highborn and BSB) finally realised
that I wanted them to actually contribute to the game, and charged
the Archers who were busily trying to back-pedal through the forest.
2 Cold One Knights rode into trees rather than facing the bestial
fury of High Elf Archers in combat, but the rest manned up and left
only a few alive, who promptly fled the table.
The High Elves charge, leaving a trail of Silver Helm corpses in their wake as they fail to negotiate the trees. |
My
unit reformed to face the Silver Helms, who were just shaking the
bodies of the Witch Elves from their lance tips. Nick decided that he
was not winning as much as he should have been (or something to that
effect), and charged his main unit into mine. Unfortunately he did
what I had done and lost 2 Knights to the trees on the way in, and
found that when he got there, his forces lacked the punch to get
things done. Our lords faced off in glorious combat (though both
survived the challenge), whilst my BSB did the heavy lifting and
wiped out the Silver Helms around them. The Cold One Knights shrugged
off the attacks of their assailants in return, and Nick promptly
failed a re-rollable Leadership 7 break test, and lost both his BSB
and Prince. This left him with about half a dozen Spearmen and a Bolt
Thrower. All I had left was the Cold One Knights and my Highborn and
BSB, but this (combined with bonuses) put me well on top.
Result:
15-5
Game
2 – Hieu Lam
Table
10 – Knight-off
Scenario
– Blood and Glory
Hieu Lam: "My battle points will be THIIIIS big!!" |
My
army:
Empire
- Grand Master
- General; Barding; Full Plate Armor; Shield; Warhorse
- Ogre Blade
- Dawn Stone
- Captain of the Empire
- Barding; Full Plate Armor; Shield; Battle Standard; Warhorse
- Sword of Might
- Talisman of Endurance
- Warrior Priest
- Barding; Prayers of Sigmar; Great Weapon; Heavy Armour; Warhorse
- Battle Wizard of the Celestial Order
- Magic Level 2; Lore of Heaven; Warhorse
- 5 Outriders
- Repeater Handgun; Light Armour; Musician; Warhorse
- 10 Knights of the Inner Circle
- Barding; Lance; Full Plate Armor; Shield; Standard; Musician; Preceptor; Warhorse
- Banner of Swiftness
- 10 Knightly Orders
- Barding; Great Weapon; Full Plate Armor; Standard; Musician; Preceptor; Warhorse
- 5 Knightly Orders
- Barding; Lance; Full Plate Armor; Shield; Standard; Musician; Warhorse
- 5 Knightly Orders
- Barding; Lance; Full Plate Armor; Shield; Standard; Musician; Warhorse
Fortitude:
7
Hieu's
army:
Bretonnians
- Bretonnian Lord
- General; Heavy Armour; Knightly Vow
- Ogre Blade
- Virtue of Confidence
- Enchanted Shield
- Warhorse
- Paladin Battle Standard Bearer
- Heavy Armour; Battle Standard Bearer; Knightly Vow
- Gromril Great Helm
- Sword of Might
- Warhorse
- Damsel of the Lady
- Magic Level 2; Lore of Life
- Warhorse
- 6 Knights of the Realm
- Lance; Heavy Armour; Shield; Standard; Musician; Gallant; Barding; Knightly Vow
- 6 Knights of the Realm
- Lance; Heavy Armour; Shield; Standard; Musician; Gallant; Barding; Knightly Vow
- 6 Knights of the Realm
- Lance; Heavy Armour; Shield; Standard; Musician; Gallant; Barding; Knightly Vow
- 5 Mounted Yeomen
- Spear; Bow; Musician; Fast Cavalry
- 5 Grail Knights
- Lance; Heavy Armour; Shield; Standard; Musician; Barding; Grail Vow
- 8 Questing Knights
- Great Weapon; Heavy Armour; Shield; Standard; Musician; Paragon; Barding; Questing Vow
Fortitude:
8
Hieu
chose to use the Bretonnians, saying it had been ages since he last
led a Bretonnian army into battle. These being my Empire Knights, I
had obviously used them a whole lot more recently. Statistically Hieu
made the wrong choice (the Empire generally came out on top in this
game), but it was only round 2 and he was not to know that...
The deployment. I had 2 small units on my left, the Outriders on my far right, and the 2 main blocks in the centre. The unit with great weapons is to left one. |
I
got Harmonic Convergence and Iceshard Blizzard on my Wizard, and was
pretty happy with that. Hieu got Throne of Vines and Flesh to Stone
on his Damsel. After we had set up he obviously chose to pray, which
gave me the first turn. Deciding that 18” was really not that
far apart for Blood and Glory, I promptly charged the closest of his
units with my Inner Circle Knights with their Banner of Swiftness. I
got lucky and made the charge, which in turn made Hieu rather sad. I
then cast boosted Harmonic Convergence irresistibly, which was
amusing apart from losing 2 of the Knights to a Strength 10 template
before they could fight, and half-killing both the Wizard and the
Warrior Priest (Look Out Sir is for wimps).
Away with ye! |
On
my right the Outriders shot off a couple of the Yeomen, who turned
and fled, and failed to rally a couple of times before departing the
field. That was easy. Fire a warning shot and the peasants leave
entirely.
Wheee! I forget my camera for a moment, and suddenly my unit is in their deployment zone... |
My
charging Knights obliterated the poor Realm Knight unit they had
charged, and overran into the unit containing his Lord and BSB. This
had seemed like a better idea when my unit was full-strength and my
characters were not half-dead, but hey. It was a positive start. 1
banner down, and Hieu was on the same Fortitude as me: 7 (at this
points level, dropping to 2 ends the game).
Hieu
was clearly displeased with my opening move, and charged the flank of
my victorious Knights with his Grail Knights. The Questing Knights
with the Damsel also charged, but they bypassed the existing combat
in favour of my other main unit – the great weapon-wielding Knights
led by my General and BSB. The remaining Knights of the Realm unit on
my left declared charges on both of my little Knight units, however
they both turned and ran like scared little girls (my choice – not
theirs), and no combat was forthcoming over there.
Uh-oh, I think we made them mad. |
The
charge of the Grail Knights was a thing most terrible. 10 Attacks
with WS5 and Strength 6, and before you can say “I don't do
probability”, I was taking 10 armour saves on 4+ (rerolling 1s). I
lost 6 Knights to their vengeful fury. The Warrior Priest was cut
down in a challenge with the Bretonnian General, and even the BSB got
in on the action and killed a couple of Knights. By the time I got to
attack, there was really nothing left. My unit needed double 1s to
hold, and tried with a 3, but it was to no avail. On the bright side,
they managed to outrun both of Hieu's units. On the downside, they
would again need double 1s to rally thanks to their badly depleted
state. With the standard gone, I was down to Fortitude 6.
The Grail Knights carpet the battlefield with the corpses of their victims. Because the Lady likes that sort of thing, no doubt. She's really not as nice as they would have you believe. |
Ow, it hurts!! |
The
other combat went much better. And by that, I mean my unit
slaughtered the Questing Knights in a terribly one-sided contest.
They broke and were run down, and this resulted in my unit pursuing
straight into the side of Hieu's General's unit, who were not even
watching as they focused on trying to catch my escaping Knights as
they fled through he trees (well, Knight and Wizard – that was all
that was left). The loss of the Questing standard brought Hieu down
to Fortitude 6 as well.
Hey, this was totally planned. The other unit was just bait. |
In
my turn, both my fleeing small Knight units rallied and turned to
face the Knights of the Realm they had fled from, much to Hieu's
annoyance. Nothing worse than a coward being rewarded for his
weakness. I am a man without honour. At least the fleeing Wizard and
her companion kept running behind those same Realm Knights. My
Outriders tried to ensure there would be no more debacles with the
Grail Knights of Doooom and shot 2 of them dead. Not bad – it would
have to do.
At
this point I realised that if my General's unit could get rid of
Hieu's, he would lose 4 Fortitude (2 for the General and 1 each for
the BSB and unit standard), and I would win the game. So this flank
charge was looking very well-planned indeed. Unfortunately Hieu then
realised what he had been doing wrong up until now – he had been
failing all his saves. No worthwhile Bretonnian player fails saves.
My General accepted the challenge of his, as I figured they would
largely negate each other (though his had the upper hand), and my
unit would do the business. I took a wound and Hieu did not, but that
was fine. I then swung 8 Strength 5 attacks at the Knight sitting
behind the Lord, and did no wounds after saves. The whole combat had
seen only a single wound exchanged. Hieu took a Leadership 7 break
test with a reroll, and passed. Curses, my window was closing.
The
Grail Knights realised that they were needed, and raced to the rescue
once more. They crashed into the flank of my unit and, between them
and the still-invincible unit to my front, beat and broke my Knights.
Thankfully I once again managed to elude pursuit, as this would have
meant “game over” for me. As it was, I lost the BSB and unit
standard, but the General escaping meant I was on Fortitude 4.
New plan: run for your lives! |
The
General managed to rally his unit and turned to face the oncoming
enemy, hoping they could absorb a frontal charge for a turn. My small
Knight units both tried and failed to charge the rear of the Knights
of the Realm over to my left, who had turned to eye off my fleeing
Wizard and her friend. For all that my rolling spared Hieu a rear
charge, he hadn't done things very well and the fleeing unit managed
to continue on their merry way, out of his charge arc. Phew.
Hey, we're not dead! To the death, and all that! |
Hieu's
units crashed once more into my General's waiting Knights, who hefted
their great weapons and swung them ineffectually against Hieu's now
impregnable armour. My General took another wound in the resumed
challenge with the Bretonnian Lord, but at least this time he did one
back. Importantly my unit still numbered 5 men at the end of the
round, which meant I was Steadfast. My unit held, and help was on its
way!
Hold! |
Hieu's
Knights of the Realm had given up on the fleeing unit that turn and
turned back to face my Knights, just in time to have one of my units
charge them in the front. Of course (and Hieu predicted this as soon
as he turned them round), my fleeing Wizard promptly rolled a double
1 and rallied behind their back! It was bogus! I am a tactical
genius! It meant the Wizard could cast spells unopposed, as well.
Rubbing her hands together with glee, she cast Iceshard Blizzard on
their Bretonnian General's unit. Unfortunately she was overzealous
and cast it irresistibly (again – foolish woman). This time she
blasted all magical knowledge from her fool head, meaning there would
be no Harmonic Convergence to back it up.
By the power of bullshit! |
One combat to end them all. But wait... where did my General go? |
My
other small Knight unit had charged the flank of the enemy General's
unit. This, combined with them being slowed by Iceshard Blizzard, was
my chance. Break them and I could win the game. We started with the
challenge between our generals (he on two wounds, and I on one). Even
with rerolls to hit, the Bretonnian could only land a single blow. It
wounded, and I failed my 4+ armour. Then I failed the reroll. My
general was dead, and suddenly nothing else mattered. I had dropped
to Fortitude 2 and the game was over. Hieu got the points for
everything I had left, whilst I only got the points for the things I
had already killed – the Questing Knights, and unit of Knights of
the Realm, some peasants and a Damsel. It was always going to be a
big swing one way or the other. I had been on the receiving end of
the towelling this time.
Result:
3-17
We
were only halfway through day 1 at this point, but given how long
these articles tend to get, I will break the 7 game event up into 3
parts. Stay tuned...
You can find part 2 of my account here.
You can find part 2 of my account here.
Despite the wise words of Mr. Gentile and his Battle Shorts, I ended up with the High Elves on the family feud table. Despite his claims that the Dark Elves were made of filth I ended up with a draw (and I was ahead on points!). So any complaining he does about the table being mismatched is clearly the ravings of a man hopped up on intense hawaiian dye fumes.
ReplyDeleteActually, the final tally on that table was: High Elves 3, Dark Elves 2, Draws 2. Clearly it was operator error...
DeleteI was in the other draw, and it seemed like the High Elves had the better end of the match up to me.
DeleteThe fumes might explain the excitability as well. He should really see a doctor about that - Ba dum tish.
Nice write up. I find it interesting to see how others went on tables I played (the elf-off in this one).
ReplyDeleteAs an aside, if you give me Dwarfs for both game one and game two for a third time in a row next year I'm going to start taking it personally.
How did you manage to get all the Dwarf games both times? Maybe they're trying to tell you something...
DeleteHonestly, I have no idea how I managed it. I lost the roll off and got given Dwarfs both games again this year too, so even the dice are against me. Game three this year I was on the Chaos Dwarf table but at least I won the roll off so I didn't have to play stunties again. I then proceeded to get smashed 2-18 so in hindsight maybe I should have stuck with what I know...
DeleteSounds like a fun event!
ReplyDelete