Urian
Poisonblade
410
points
M5
WS10 BS9 S4 T3 W3 I10 A4 Ld10
Special
Rules: Always Strikes First, Hatred (High Elves), Killing Blow,
Murderous Prowess
Supernatural
Reflexes: Urian has a 4+ ward save.
Champion
of Malekith: Must always issue and accept challenges. In
addition, the contemptuous ease with which Urian dispatches his
opponents is extremely demoralising for the enemy. Wounds inflicted
by Urian count double for combat resolution.
Equipment:
Blackheart
Armour: Magic armor. It grants Urian a 1+ armour save.
Urian's
Reaper: Magic weapon. Gives the wielder +1 Strength and the
Poisoned Attacks and Armor Piercing special rules.
The Duel
At
the start of the game (after deployment), Tyrion (on foot) fights a challenge against
Urian Poisonblade in the centre of the table. The challenge is
completely resolved (until one side is slain) before the battle
commences. No break tests are taken during the challenge. When the
challenge is completed, the victor wins the first turn for his side.
If the challenge is a draw (ie they die simultaneously), roll off for
the first turn. If Tyrion wins the duel, he is immediately replaced
by the mounted model before the battle proper begins, as Malhandir
races to his aid. Urian will slum it on foot.
A
few notes on creative licence
We
chose to do a few things that are not entirely “correct” for this
game. For instance, according to the stories, Malekith did not
actually ride an enormous dragon into the battle, and was either on
foot or in a chariot, depending upon your source. He did indeed have
a big dragon named Sulekh, however it died thousands of years before
this battle. We brought him back because we wanted the Witch King to
be a proper centrepiece, and to inspire a bit more fear on the table.
As per the prologue (which will come soon), N'kari had been banished shortly before
the battle by Teclis, and presumably did not make it back for the
main event. But he adds character to the game and gives us another
focal point for the battle, so I twisted the story a little. Both he
and Sulekh use rules from the Storm of Magic supplement, simply
because that's where the more impressive rules are to be found.
Hellebron was presumably not present at Finuval Plain, but it didn't
specifically say she wasn't, so we took the opportunity and
whacked her in.
In
game terms, we didn't break things too badly. There is a technically
illegal unit of High Elf Nobles on Eagles, but we basically joined
them together in order to prevent them from floating around and
choking up the game. In the same way, we paired up a few Lion
Chariots in order to reduce the number of individual units on the
table. Limits on things like Bolt Throwers were ignored (although we
were just about legal for everything else). With the exception of the
main special characters in the game, it was agreed that characters
would be assigned to units and stay there – in essence becoming
glorified unit champions. It would help to keep things simple by
reducing such decisions for the players, and would prevent someone
coming up with some jerk manoeuvre involving a dozen loose heroes
bogging something for all eternity. The game was played using the
Storm of Magic limits of 4 power dice (highest 2 dice for dispel),
and players were generally under instructions not to try to be too
clever in their play, and try to keep the game moving. Things like
this are about the story, and not masterful generalship.
It should also be noted that we decided that each player's general would be worth an additional 500 VPs, rather than 100. Because let's face it - 100 points is nothing in a game like this.
Click here to go to the Finuval Plain main page.
It should also be noted that we decided that each player's general would be worth an additional 500 VPs, rather than 100. Because let's face it - 100 points is nothing in a game like this.
Click here to go to the Finuval Plain main page.
I find GW do have this odd tendency to have special characetrs fight on foot in their fluff. Maybe it's more dramatic for them to go mano-a-mano with their foes, but they rarely bring their dragons, juggernauts, pegasi etc. the fight.
ReplyDeleteWhat are the sats you used for Sulekh? Where they just a regular black dragons or something else? (You inspired me so my club and I are re fighting this epic battle.)
ReplyDeleteNo, we used the rules for Emperor Dragons found in Storm of Magic or the Monstrous Arcanum. Something that better represented the size of the model. Bear in mind that it made the dragon incredibly hard to deal with, and historically it the beast was long dead by the time of Finuval Plain. We cheated a little. :P
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