Empire Turn 2
Empire Turn 2 |
Lost in the mindless stampede as they ran down the fleeing Empire commander, the Chaos Knights were oblivious to the charge of the Greatswords into their exposed flank until it was too late. The Skullcrushers were also unexpectedly flanked when the Chaos Hounds blocking the path of the Outriders decided to turn tail and flee when they charged. As the Hounds made their escape through their own lines (and ultimately from the field entirely) the Outriders altered their course and charged the monstrous Skullcrushers instead. What they thought about this sudden change of opponents is probably best not recorded.
Toward the west, the Flagellants obviously got excited by the sight of the Greatswords' charge and decided to ignore their orders to hold their ground as they tried looked to run headlong into the enemy Ogres. Their enthusiasm was not matched by their foot-speed however, and their efforts were in vain. Nearby the Halberdiers called for assistance as they looked to fend off the monstrous Daemon Prince, however their pleas fell on deaf as the Handgunners ignored them and fired upon the distant Chaos Warriors. A couple of Warriors were felled by the volley, but this would have been cold comfort to the struggling Halberdiers. Realising that no help would be forthcoming, the Wizard stepped forward and bravely issued a challenge to try to slow Fellrender's advance. The brute had been bearing down on him anyway; his fate was already sealed. He raised his dagger overheard in a token gesture of defiance and gave a resigned sigh as the daemon's enormous axe descended in a blurring arc. The backhanded swing hit him with the flat of the blade and what was left of the Wizard smashed a hole through the wall of the building nearby. He may have bought his terrified men some time, but it was not a lot.
The Flagellants fail their frenzy test and then fail to charge the 1 zillion inches they needed to reach the Ogres. Much to Aaron's relief, I think. |
The Chaos BSB is about to make way to face the Greatswords. |
Yeah, we got this! We are sooo good in close combat! |
Hey, we actually won! And now we lose... |
The Chaos Knights didn't run very fast, but the Greatswords rolled much worse. They might live to regret that... |
The Manticore bellowed in rage at the loss of its rider (or perhaps excitement at being free), but its roars didn't last for long. The long barrel of Balance's Folly had also swivelled about to take aim at the monster, and its own roar followed close behind the whoosh of the Steam Tank's cannon. The shot struck the Manticore full in its chest as it reared up in the air, and the crushing sound of the impact could be heard from across the field. The beast let out a strangled gargle as it folded around the cannon ball, and it promptly collapsed in a heap. It didn't move again.
Chaos Turn 2
Chaos Turn 2 |
I think I'll park this thing right here. |
Ogres arrive to help the Daemon Prince with his Halberdier problem. |
Before... |
Empire Turn 3
Empire Turn 3 |
OK, let's deal with this inconvenient Chariot first. |
The Steam Tank didn't have to go far. Maybe 10" with 3 steam points. Not even close. Shooting one was a consolation prize. |
The Handgunners decide to stick to shooting things rather than charging in heroically (stupidly) to fail to save the Halberdiers. |
Run, lads! The Halberdiers' only chance was to kill an Ogre and regain steadfast. They failed and promptly fled. |
Fellrender refuses to chase the shattered Halberdiers and looks for a new challenge. |
The Empire centre advancing. |
Chaos Turn 3
Chaos Turn 3 |
The Ogres pass their frenzy test and avoid having to chase the Halberdiers (who needed double 1s to rally). |
Fresh meat! |
All da Ogres are in da house. Such courage. Khorne would be proud. |
This could hurt. At least they're not frenzied any more. |
And just like that, the sun suddenly rose back above the horizon. Or I final,ly admitted defeat and turned on the flash on the camera. I forget which. |
Alas, they needed an 8 and rolled a 9. Stubborn avails them not. |
The pursuers skid to a halt with a few things looking at them. |
The Flagellants turn to face after the first round (and any chance of them doing damage is finished). |
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