“It seems these lizards have also been fighting the Chaos worshippers,” Norbert said quietly.
Korgorax gave no indication that he had heard, continuing to stare out across the field as though he was looking for something in particular.
“My lord, there is no particular reason for us to fight these creatures,” suggested Norbert. “If they are fighting our rivals, perhaps it is better if we leave them to it and go around. We are lucky to have avoided being seen so far.”
Korgorax stiffened suddenly and gave an angry hiss as a figure moved into sight in the valley. This figure was a strange inclusion in the Lizardman force, as he was clearly human and dressed in the primitive garb of a Truthsayer. The fires in Korgorax’s eyes blazed as he stared at the human and memories flooded his mind of battles fought centuries before – battles against armies of men and giants, and invariably those armies had been led by the magic of the Truthsayers. His skeletal hands clenched and opened involuntarily as he imagined closing them about the throat of the hated druid.
The change in his demeanour was apparent to Norbert. Something had changed. “My lord…” he began, but was interrupted as the Wight Lord’s thoughts suddenly drowned out his own:
We fight now. Prepare the legions.
The Wight turned and stalked away hurriedly, followed by his pet Necromancer.
It was only once they were clearly gone that the Chameleon Skinks that had been all around them began to move, hurrying toward the Lizardman army to warn them of the enemy’s presence.
Our next battle takes place as Nick's Lizardmen are regrouping after their failed ambush upon Aaron's Chaos Warriors. Korgorax's Undead are now on the mainland and are making their way north. The Lizardmen simply got in the way. The scenario was a simple pitched battle.
Game 12: Ancient Scores to Settle
The armies line up with the Dire Wolves using vanguard on the flank. |
The Lizardman army arrayed for battle. |
The Truthsayer in the centre of the Lizardman line. |
The Undead moving into position. |
Korgorax, a Wraith and a pile of Skeletons. |
The Lizardmen advance. |
Qur'myt the Frog glides along behind the front lines. |
Hello Chameleons! Let me sing you the song of my people. |
The Kroxigor go in alone. |
It's possible the Stegadon tried to accompany the Kroxigor - I don't recall. |
A general advance. Mostly more cautious than the Kroxigor. |
The Zombies hold and then their friends arrive. |
The Terrorgheist sings half of the Kroxigor to death. |
The Kroxigor lost narrowly, despite mopping up what was left of the Zombies to their front. |
The main lines engage. If you can call a Salamander part of the main line. Good enough to hold up Zombies, I guess. |
Korgorax leads the charge into the unit containing the hated Truthsayer. |
The Truthsayer himself was faced by the sinister Wraith that was accompanying Korgorax’s regiment. It glared at him malevolently, ignoring the brave Skinks that thrust their javelins ineffectually through its ghostly form. Its scythe slashed down toward the druid and his protective enchantments failed to deflect the blow. The Truthsayer staggered back with a cruel gash across his chest, then gathered his powers in an effort to end the contest by the power of the Transformation of Kadon. His body began to ripple and grow as he assumed the form of a massive Dragon, however he had not reckoned upon the power of the enemy Necromancer. With a hastily muttered counter-spell and some slightly frantic gestures, Norbert barely managed to halt the transformation. The Truthsayer sagged back into his normal form just in time to see the Wraith’s wicked scythe descending with grim finality toward his head.
The Truthsayer had fallen, but the Skinks around him fought well, deflecting the clumsy blows of the Skeletons with their shields. More Skinks soon reinforced them, charging into the flank of the Skeletons whilst Korgorax continued to glare and hiss as he tried to carve his way through the enemy single-handed. The Bastiladon crashed in alongside the Salamander and set about crushing the enemy Zombies with its clumsy blows.
The Lizardmen respond to the Undead assault. |
That is a lot of Skinks, Korgorax. You sure you've got this? |
Ivyl-Knivyl seeks vengeance for the destruction of the Kroxigor. |
What is left of the Zombies now facing their doom (rather than looking the other way). |
Unfortunately Ivyl-Knivyl found that destroying one regiment of Zombies just means you will have to fight another one. At least he got the little Necromancer. |
The Terrorgheist moves to rescue Korgorax from the Great Skink Menace. |
The Skinks dwindle quickly in the face of the monster's terrible singing and thunderstomps. |
Elsewhere on the field, Skinks decided that fighting things they couldn't hurt would be no fun, so fled the charge of the Spirit Hosts. |
Terradons fly in to assist Ivyl-Knivyl in his unending efforts to kill all the dead things. |
The Skinks fighting the Terrorgheist thin to a handful as the Bastiladon strolls past. |
Qur'myt glides into the flank of the Terrorgheist to annoy it and add combat bonuses. |
Korgorax runs out of minions and fights on alone. |
Seriously? Korgorax, you are so disappointing on so many levels. He didn't even crumble to death. He got stabbed to death by Skinks. Some mighty Undead lord he was. Bah! Bah, I say! |
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