This was never intended to be a really fancy report and I was playing at the same time as taking pictures, so the presentation is not all it could have been (some of the photos are really blurry). Oh well.
We played with about 17,000 points per side, with each player commanding a little over 6,000 points. It was all kind of thrown together with the models that I already had at my place, so the composition of the armies might not have been all that it could have been.
Armies
High Elves (Empire West)
- Prince on Star Dragon with Shield; Armour of Destiny; Star Lance
- Teclis (Lore of High Magic)
- Archmage (Level 4, Lore of Death)
- Annointed of Asuryan
- Noble with Battle Standard; Halberd; Armour of Caledor
- 50 First Spearmen with Full Command
- 40 Lothern Seaguard with Full Command
- 15 Silver Helms with Shields; Full Command
- 12 Archers with Standard; Musician
- 12 Archers with Standard; Musician
- 15 Dragon Princes of Caledor with Full Command
- 40 Swordmasters of Hoeth with Full Command; Razor Standard
- 30 White Lions of Chrace with Full Command; Gleaming Pendant
- 40 Phoenix Guard with Full Command
- Eagle Claw Bolt Thrower
- Eagle Claw Bolt Thrower
- Frostheart Phoenix
Empire Centre
- General on Imperial Griffon with Great Weapon; Full Plate Armor; Talisman of Endurance; Dragonhelm
- Balthasar Gelt
- Wizard Lord (Level 4, Lore of Life)
- Captain with Battle Standard; Barded Warhorse; Full Plate Armor; Shield; Sword of Might; Dawn Stone
- Warrior Priest with Great Weapon; Heavy Armour
- 30 Knightly Orders with Great Weapons; Full Command
- 16 Reiksguard Knights with Full Command; Banner of Swiftness
- 60 Greatswords with Full Command
- 60 Halberdiers with Full Command
- 40 Swordsmen with Full Command
- 5 Demigryph Knights with Full Command
- 20 Handgunners with Standard; Musician
- Great Cannon
- Helblaster Volley Gun
- Celestial Hurricanum
- Steam Tank
Empire East
- Arch Lector on War Altar with Armour of Destiny; Mace of Helstrum
- General on Imperial Griffon with Great Weapon; Full Plate Armor; White Cloak of Ulric
- Wizard Lord (Level 4, Lore of Heavens)
- Wizard Lord (Level 4, Lore of Light)
- Captain with Battle Standard; Barded Warhorse; Full Plate Armor; Shield; Opal Amulet; Sword of Anti-Heroes
- Warrior Priest with Great Weapon; Heavy Armour
- Master Engineer
- 30 Knights of the Inner Circle with Full Command; Steel Standard
- 30 Knightly Orders with Full Command
- 60 Flagellants
- 60 Halberdiers with Full Command
- 60 Halberdiers with Full Command
- 40 Spearmen with Full Command
- 20 Handgunners with Standard; Musician
- 16 Crossbowmen with Standard; Musician
- 16 Crossbowmen with Standard; Musician
- 5 Demigryph Knights with Full Command
- 40 Greatswords with Full Command
- 5 Outriders with Sharpshooter
- Great Cannon
- Great Cannon
- Helblaster Volley Gun
Chaos West
- Daemon Prince of Khorne with Chaos Armour; Daemonic Flight; Exalted Gift (+3 Strength)
- Bloodthirster of Unfettered Fury with Greater Gift (+2 Strength?); Greater Gift (+1 Toughness)
- Keeper of Secrets (Level 4, Lore of Slaanesh) with Greater Gift (+2 Attacks); Greater Gift (something)
- Herald of Slaanesh with Battle Standard; Greater Locus of Swiftness; Greater Gift (2+ Armour)
- Herald of Nurgle with Lesser Locus of Virulence; Greater Gift (Fencer's Blades)
- Karanak
- 30 Daemonettes of Slaanesh with Full Command
- 20 Bloodletters of Khorne with Full Command
- 40 Plaguebearers of Nurgle with Full Command
- 10 Pink Horrors of Tzeentch
- 6 Beasts of Nurgle
- 6 Fiends of Slaanesh
- 23 Flesh Hounds of Khorne
- 4 Bloodcrushers of Khorne
- 5 Seekers of Slaanesh
- Soul Grinder of Slaanesh with Daemonbone Claw; Phlegm Bombardment
Chaos Centre
- Belakor
- Chaos Lord of Tzeentch on Daemonic Mount with Barding; Shield; Hellfire Sword; Talisman of Endurance
- Sorcerer Lord of Tzeentch (Level 4, Lore of Fire (yes I know)) on Disc of Tzeentch with Talisman of Preservation, Sword of Anti-Heroes, Scaled Skin
- Exalted Hero of Tzeentch with Battle Standard; Shield; Barded Chaos Steed; Dawn Stone; Sword of Might
- 30 Chaos Warriors of Tzeentch with Halberds; Shields; Full Command
- 20 Chaos Warriors of Khorne with Shields; Full Command
- 25 Chaos Warriors with Halberds; Full Command
- 40 Chaos Marauders of Slaanesh with Flails; Full Command
- 20 Chaos Knights of Tzeentch with Ensorcelled Weapons; Full Command
- 12 Chaos Knights with Ensorcelled Weapons; Full Command
- 8 Dragon Ogres with Great Weapons; Light Armour
- Hellcannon
Chaos East
- Galrauch, The Great Drake
- Great Bray-Shaman (Level 4, Lore of Beasts)
- Wargor with Battle Standard; Great Weapon; Trollhide Armour
- 50 Chaos Warriors of Slaanesh with Halberds; Full Command; Banner of Swiftness
- 40 Gor Herd with 2ndWeapon; Full Command
- 3 Chaos Chariots (operating as a single regiment to keep things tidy)
- 28 Chosen with Great Weapons; Shields; Full Command
- 10 Chaos Ogres of Slaanesh with Great Weapons; Heavy Armour; Full Command
- 1 Doombull with Great Weapon; Armour of Destiny; Gnarled Hide
- 11 Minotaurs with Great Weapons; Light Armour; Full Command
- Dragon Ogre Shaggoth with Great Weapon; Light Armour
- Dragon Ogre Shaggoth with Great Weapon; Light Armour
- 10 Chaos Knights of Slaanesh with Lances; Full Command
There was some debate over how best to handle deployment. In the end it was a roll-off. The losing side had to deploy one of its 3 contingents first. Then the winning side had to deploy 2 of theirs, then the losing side had to deploy both of their remaining contingents before the winners placed their 1 remaining force. In this case the Empire won the roll-off, so the last thing deployed was the Empire centre (me).
| The forces lined up along the table. The circles show the area of the rifts if they are opened (control comes from unengaged units standing on the marker in the centre at the start of their turn). |
