This
post is a continuation of my report of the Warhammer display game
played at Little Wars. If you missed the first part of the report,
you can find it here. You can find the main page for the report here.
Turn
3
Archaon
was displeased. It was still the opening phases of the battle, but
already his incompetent allies were falling like flies to the enemy
artillery. And now Galrauch was in peril, and with him the last of
the powerful magic wielders in the Chaos host. He would have to do
something; it was time to intervene. With a roar he urged Dorghar
into a gallop, leaving his entourage of Nurgle Knights behind as he
charged into the Flagellants alongside Galrauch. The large regiment
of Nurgle Chosen followed suit, swinging around into the flank of the
Flagellants whilst a party of Marauders who had been in their way
hastily engaged the Griffon on the flank (getting out of the way was
their primary motivation). The Nurgle Marauders on that flank charged
headlong into the waiting ranks of Halberdiers, whilst the Nurgle
Warriors continued their slow march behind them.
|
Archaon leads the rescue attempt for poor old Galrauch.
|
|
Charges all over the place. The Griffon finds himself in the wrong place at the wrong time as the Marauders use him as an excuse to get out of the way of the Nurgle Chosen. |
|
The Nugle Marauders (slightly depleted from an earlier Mortar blast) charge the waiting Halberdiers. |
In the
centre of the field, the Khorne and Slaanesh Knights both charged
toward the Stirland Halberdiers, however only the Khornate regiment
was close enough to make the distance. The foot-slogging brethren
were also successful in finally reaching the tower on the right side
of the Chaos lines, though their charge left a Giant stomping his
feet in petulant frustration at not being able to barge in himself.
|
The Chaos Knights of Khorne go in alone after their Slaanesh rivals rode too slowly. |
Having
taken the time to look over his shoulder whilst slicing up Marius
Leitdorf (the no-look Elector Count decapitation move), the Slaanesh
Daemon Prince had noted Galrauch's perilous situation and tried once
more to cast Acquiescence upon the Flagellants in the hope of buying
his comrades time to whittle the enemy down to size before they could
strike. Unfortunately he was still unable to force the spell past the
defences of the Empire wizards, and it seemed that Galrauch would
have to take his chances.
|
Dooooom!!! |
Even as
Archaon and the Nurgle Chosen rushed to assist him, Galrauch found
himself set upon by a tide of crazed, doom-seeking lunatics. Flails
swept about with supernatural swiftness, and without the protection
of Fleshy Abundance, Galrauch was unable to resist the onslaught and
gave a last futile roar as he fell. Half a dozen Chosen also perished
as they arrived in the flank, however they did not go unavenged.
Archaon unleashed the full daemonic fury of U'zuhl from within his
enchanted blade, and laid about him in a rage. He paid for his lack
of self-control when the blade bit into him as the imprisoned daemon
struggled to get free. The Chosen swept great, bloody arcs with their
halberds and no less than 29 Flagellants died with delighted screams,
their dooms come at last. If this grisly spectacle had any impact
upon the remainder, they gave little sign.
|
Archaon fights on, whilst the Chosen choose to reform to face fresh enemy rather than give the Flagellants their full attention. |
|
It's OK, they're Flagellants. They'll all kill themselves, right? Actually, those Halberdiers came within about 1" of flanking the Chosen before the round of combat was fought and they then reformed. Could have made things interesting... |
|
The Empire right flank is engaged as the Nurgle Marauders charge into the waiting Halberdiers. |
Nearby,
the Nurgle Marauders brought down 7 Halberdiers with their flails,
but found themselves hopelessly outmatched by the large enemy
regiment. With the hate-fuelled ranting of their Warrior Priest
giving them strength, the Empire soldiers hacked down all but 2 of
the Marauders. The standard bearer died trying to protect his banner,
but the sole survivor eluded pursuit and headed for the relative
safety of his own lines.
|
Alas poor Yorick! The sole survivor of the Nurgle Marauders turns and flees. He actually outpaced my unit and then managed not to make it off the table the next turn, at which point we decided it was stupid and removed him so the Chaos army could actually have some reinforcements. Think of it as a necessary mercy rule. Discourage the defenders from deliberately crippling a Core unit and leaving it lingering on the field (not that this case was my fault)... |
|
The Griffon stands alone against a wave of angry Marauders. |
The
other Marauders fared better in their assault on the Empire Griffon.
As they charged in, their Chieftain roared a challenge and was
swiftly cut down. It mattered little however, as the Griffon
staggered back under the weight of the enemy charge before scrambling
about and fleeing the field.
|
The Marauders reform after scaring off the Griffon. |
|
The Khorne Knights crash into the Stirland Halberdiers. |
In the
centre, if the Khorne Knights were at all concerned at assaulting the
massed formation of Halberdiers alone, they didn't show it. The front
ranks of the Empire regiment were devastated by the Chaos charge with
the Warrior Priest, Witch Hunter, Captain and nearly a dozen others
falling in the initial assault. So crushing was the impact that no
Halberdier was able to land a telling blow in return, however the
weight of numbers was in their favour and they held their ground
grimly.
|
The Khorne Knights reform in anticipation of the enemy counter-attacks. |
On the
right flank, the Khorne Warriors poured into the tower as the hapless
Stirland Crossbowmen made a futile effort at defence. Horrific
screams and pleas for mercy were cut short as the Chaos Warriors made
short work of the Empire defenders, and soon the bloodied banner of
Khorne was flying over the objective.
|
The Chaos forces claim one of the defended objectives, at the expense of the unfortunate Stirland Crossbowmen. |
Having
dealt so summarily with the Elector Count of Averland, the Daemon
Prince of Slaanesh scanned the enemy ranks for a more worthy opponent
and found one in the Grand Master of the Knights before him. They
eyed each other warily and neither party was wounded in the opening
exchanges of their duel.
|
The Daemon Prince and Inner Circle Knights continue to bog one another. |
|
The Empire forces counter-charge on the right flank. Poor Marauders. |
On the
Empire right flank, the Marauders had elected to restrain their
pursuit of the Griffon as it fled the field, and now they paid the
price. A regiment of Spearmen charged through the trees and into
their front, whilst the Halberdiers wheeled about and engaged them in
the flank. The Arch Lector moved his War Altar up behind them and
unleashed the power of the Hammer of Sigmar, granting the Empire
troops re-rolls to wound. The struggle was short and bloody, with 16
Marauders perishing before the rest turned to flee, only to be run
down by the Halberdiers as they swept on into the front of the
waiting Nurgle Warriors.
|
Another angle of the Marauders' unfortunate predicament. |
|
Use of excessive force has been authorised. |
|
The few survivors don't make it far. |
|
The Khorne Knights find themselves on the receiving end of a significant flank charge from the White Wolf Knights. |
Seeing
the desperate situation of the Stirland Halberdiers, the Grand Master
of the Knights of the White Wolf wheeled his regiment to the left and
led them in a charge into the flank of the gore-soaked Khorne
Knights. The Exalted Hero of Khorne brandished his weapon and
bellowed a challenge as he moved his daemonic steed to meet the
charge. His limbs filling with the righteous vigour of Sigmar and
further bolstered by the Savage Beast of Horros, Luthor Huss rode to
meet him. The exchange was short and brutal; the Chaos worshipper was
no match for Warrior Priest's righteous fury and was smashed to a
pulp by his hammer as it swept down with supernatural power, crushing
both rider and unholy steed with an impact that resonated across the
field like thunder. With the impetus of their charge gone, beset on
two fronts and with the Celestial Wizard on the Hurricanum nearby
hexing them with the Curse of the Midnight Wind, the Khorne Knights
nevertheless fought ferociously. Two of their number fell to thrusts
from the Halberdiers, however they reaped a terrible toll in return
and were barely forced onto the back foot.
The
challenge between the Daemon Prince and the Grand Master of the Inner
Circle Knights continued, however the Empire regiment was bolstered
when the Jade Wizard Lord in the central building cast Flesh to Stone
upon it. With his skin hardening unnaturally under his already
formidable armour, the Templar took only a shallow wound from the
Daemon Prince. It was enough to throw off his own aim however, and he
landed no telling blows in return. His steed was not so easily
distracted however, and planted a hoof squarely in the Daemon
Prince's tender regions, which elicited a cry of pain mixed with
unnatural pleasure from the disturbingly kinky abomination.
Nearby
one of the Giants was blown from his feet by the combination of a
cannonball and fire from the Helblaster Volley Gun next to the
central objective. The other was teetering dangerously, having been
riddled with crossbow bolts by the Stirland Crossbowmen before they
finally met their demise.
Having
finally had their momentum arrested, the Flagellants got on with the
serious business of dying. Archaon continued to cut through them like
wheat, however he was wounded once more by his own blade as the
daemon within it sought an opportunity to break free from its prison.
The Chosen felled several more, however most of them had already
turned to face other enemies, and so they failed to finish the job.
Three Flagellants remained, whipping themselves frantically and
screaming their anguish at being the only ones to miss out on all the
fun that their fallen friends were clearly having.
|
What about us? What do you mean we're "in the way"? Kill us already!! |
Turn
4
The
Hellcannon finally made its presence felt when it landed a shot
directly on top of the Steam Tank, denting the lid as the driver
closed the hatch and dived for cover.
Archaon
raged impotently as he raised his blade once more to carve his way
free of the last Flagellants. They laughed at him in crazed glee as
they sacrificed themselves in a frenzy of whipping, denying him the
satisfaction of finishing the job himself.
On the
Chaos left flank, reinforcements arrived in the form of two regiments
of Marauders who were strangely reminiscent of those that had just
been eliminated from the same place. Finding themselves a convenient
niche in which they could not be charged by any of the nearby Empire
units, they set about menacing the flank of the column of Spearmen
and the Volley Gun lurking in the forest.
|
The Empire Halberdiers crash into the Nurgle Warriors... |
|
And finally find their match. |
The
Halberdiers crashed enthusiastically into the Nurgle Chaos Warriors
as their Warrior Priest whipped them into a holy fervour, however
they found the huge, armoured Warriors to be made of far sterner
stuff than the Marauders they had faced earlier. Four Chaos Warriors
were killed, however they accounted for five Halberdiers in return,
and the struggle ended in a stalemate.
|
A second wave of Chaos forces starts to make it into combat. |
The
Slaanesh Knights lowered their lances and charged into the flank of
the White Wolves fighting the Knights of Khorne. The Grand Master of
the regiment had moved across the ranks in anticipation of this, and
he nearly paid for it with his life as two of the lances struck home,
finding their way past his full plate armour. Four of his Knights
were also felled by the charge, although the blows of their combined
hammers brought down 3 of the enemy in return. Luthor Huss found
himself once more in a challenge, and bludgeoned the champion of the
Khorne Knights from his saddle. The remaining Khorne worshippers
continued to hack into the Halberdiers, killing half a dozen of them.
The arrival of the Knights of Slaanesh had given Chaos the upper hand
in the struggle, however the Empire regiments still had the weight of
numbers, and both units held their ground.
|
The Slaanesh Knights nearly accounted for the Grand Master of the White Wolves on the charge. |
|
Luthor Huss, apparently the master of the duel, leading by example. |
|
The Slaanesh Daemon Prince finally finds someone to fight alongside him. |
The
Daemon Prince of Slaanesh managed to cast Acquiescence upon the
regiment he was fighting, as the Khorne Marauders charged in
alongside him. His magical intervention was not enough, however. The
flesh of the Empire Knights was still hardened by the magic of the
Jade Wizard, and they shrugged off the worst of the Marauders' great
weapon attacks whilst striking back savagely in return. The Daemon
Prince himself was perhaps distracted by his spell-casting and he was
run through in the challenge by the Knights' Grand Master. The rescue
mission being mounted by the Marauders had turned to disaster, and
they fled back the way they had come, with the Knights in hot
pursuit.
|
The Daemon Prince falls, the Marauders leave as soon as they arrive, and the Inner Circle Knights push forward. |
|
In the Empire turn, the Inner Circle Knights charge the hapless Tzeentch Knights, who find their situation worsened by Soulblight. |
Though
the Marauders had eluded them, the Empire Inner Circle Knights
spotted a new target and charged into the Tzeentch Knights, who
braced themselves for the charge. As the two walls of steel met
however, a terrible weakness seeped into the limbs of the Chaos
Knights as the Amethyst Wizard nearby unleashed a boosted Soulblight.
Weakened as they suddenly were, they were no match for the ferocity
of the Empire charge, and they were shattered, broken and run down as
they tried to flee. This was too much for the large Chosen regiment
nearby, which panicked and fled away from the carnage.
|
The Tzeentch Knights break and are ridden down mercilessly. A Chaos Chariot gets caught in the pursuit. |
|
The demise of the Tzeentch Knights panics the Chosen, who fall all the way back to a unit of Khorne Warriors who I don't think were really there, because they were actually in the tower over to the left of picture. Sorry, I clearly wasn't managing the antics of the guys on the other side of the table properly. |
The
Steam Tank gave a great gout of steam and drove at best speed, aiming
for the flank of the Khorne Ogres as they made their way toward the
White Wolf Knights. Unfortunately the clanking, hissing metal
behemoth couldn't quite make the distance, and had to settle for
skimming a cannonball off the head of one of the Ogres instead.
In the
centre of the field, the Khorne and Slaanesh Knights were fighting a
losing battle. They too were weakened by the effects of Soulblight,
and now they were outmatched. Luthor Huss decapitated the Slaaneshi
champion in yet another duel, the Grand Master bludgeoned more of the
Knights with his great weapon, and both regiments were destroyed. The
sadly depleted remnant of the Stirland Halberdiers carried on into
the Khorne Ogres, whilst the White Wolves headed nowhere fast.
|
The Chaos Knights are gone, but the White Wolves may be about to have a problem. |
|
The Empire right flank. |
On the
Empire right, the momentum of the Halberdiers was well and truly
spent, and they were comprehensively out-fought by the Nurgle Chaos
Warriors. Numbers were still in their favour however, and they held
their ground despite fighting in a seemingly losing cause. Behind
them, the Spearmen reformed in an attempt to prepare for the sudden
arrival of the Marauders in their flank. The War Altar and
Demigryphs, faced by the threat of the now unengaged Chosen, backed
off slightly.
|
The Spearmen reform in response to the newly arrived Chaos reinforcements. |
The War
Altar unleashed Banishment upon Archaon, who declined to even try to
dispel it and instead sat tall in his saddle as it blasted toward
him. In a display of extreme manliness, he shrugged off its power
with no ill effects, and an apparent lack of care. Beside him, the
Chaos battle standard bearer was targeted by the Empire Cannons and
showed a similar disdain for their power. The first shot glanced
harmlessly off his armoured chest as his enchanted talisman shone
with a sudden burst of energy, protecting him from harm. The other
two shots never even arrived – the Stirland Cannon misfired and the
crew scrambled to clear the barrel, whilst the remaining machine
exploded spectacularly, panicking the crew of the first Cannon
nearby, who hid from the flying shrapnel behind their own machine
rather than reloading it as they should have been.
|
The view across the line of battle after 4 turns. |
At the end of turn 4, things were not going brilliantly for the Chaos invasion. It was time for Archaon to take charge...
You can read the remainder of the report here.
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