This
post is the final part of my report of the Warhammer display game
played at Little Wars. If you missed the previous part of the report,
you can find it here. The main page for the report is here.
Turn
5
|
The White Wolves find themselves in a spot of bother. |
It was
not going well. Archaon's mounting frustration was fast becoming a
towering rage, and he decided to vent his feelings upon the nearest
outlet – the Knights of the White Wolf. With various confused war
cries exalting a random assortment of Chaos Gods, he urged his steed
into the flank of the Knights. The Nurgle Chosen continued to follow
him around like adoring puppies, slamming into the rear of the enemy.
Having finally come to grips with a worthwhile target, neither of the
Chaos parties held back. Archaon himself slew 8 of the White Wolves,
whilst his steed gored another. The Chosen then struck with a
vengeance, killing all of the remaining Knights except the Preceptor,
who fought back alongside the Grand Master and Amber Wizard in a
futile display. Luthor Huss found himself in yet another challenge,
this time with the champion of the Chosen. Once more he dealt with
his opponent, however his heroics counted for little and he and his
companions fled for their lives, narrowly eluding Archaon. The Chosen
ignored orders to hold their ground and chased the survivors as well,
however they moved ponderously and only succeeded in exposing their
flank to Karl Franz's regiment of yet more Knights.
|
The centre of the field, with the White Wolf Knights fighting the Nurgle Chosen and Archaon, and the Khorne Ogres against the Stirland Halberdiers. |
|
Another view of the mess in the middle as Archaon winds up... |
|
Archaon's toll is considerable. |
|
Then the Chosen start rolling dice... |
|
...Which adds to the pile of casualties somewhat. |
|
The survivors make their escape. 3 character models, and a unit champion to stop them rallying. |
|
Archaon's pursuit leaves him just short of the Steam Tank |
|
The Chosen shamble forward very slowly, leaving them a little exposed. |
|
The blurry Khornate Ogres about to have their way with the Stirland Halberdiers. |
The
Stirland Halberdiers soon discovered that even with the weakening
effects of Soulblight in their favour, they had picked a fight they
could not win against the Khornate Ogres. They fought bravely, but
were destroyed with comical ease by the huge brutes.
On the
Chaos right flank, the Empire Inner Circle Knights were still not
finished with their rampage. Their pursuit of the Tzeentch Knights
had carried them into a hapless Chaos Chariot, which they smashed
apart with contemptuous ease. However, they saw themselves being
encircled by the Chaos forces around them as they pushed forward, and
their Grand Master pulled them up short with a command to reform,
facing toward the centre of the field.
|
The Inner Circle Knights continue their rampage, smashing through a Chaos Chariot that got in the way. |
|
The Spearmen and Halberdiers on the Empire right flank find themselves in trouble. |
On the
Chaos left flank, the carnage continued as the Nurgle Knights charged
into the flank of the Halberdiers. Already struggling with the
Warriors, this was far more than the Empire soldiers could handle and
they broke and ran, only to be cut down where they stood. The Knights
wheeled about as they pursued, and swept right past the rear of the
Spearmen and into the Arch Lector on his War Altar.
|
Surrounded... |
|
The Halberdiers are overwhelmed and break (they were maybe 1 model off having Steadfast) |
|
The Arch Lector in harm's way. |
The
Spearmen were prepared for the charge of the Marauders and braced for
impact as the Nurgle worshippers flung themselves into the fray.
Their flails reaped a terrible toll on the Empire regiment, as nearly
a score of Spearmen fell – far more than the little damage they
managed to inflict in return. The survivors turned and fled, and
managed to escape as the Marauders ignored them and instead turned to
look at the Volley Gun nearby.
|
The Spearmen flee, and defy the rules by taking their banner with them (oops). |
|
Hahaha, you'll never get our banner, suckers! |
Having
seen the devastation caused by the Everchosen of Chaos (and watching
the shattered remnant of the White Wolf Knights continue to flee for
safety as fast as their terrified horses would carry them), the Steam
Tank commander decided to take matters into his own hands and rammed
his machine straight into Archaon.
|
Steam up, captain. |
|
Stuff this, we're leaving. |
Karl
Franz led his entourage toward the flank of the Nurgle Chosen only to
see them turn and flee to the safety of the Chaos back lines. The
reformed Inner Circle Knights on the Empire left spotted their
retreating forms and moved to charge them as well, which sent them
fleeing further out of range. The Knights then looked to charge into
the flank of the non-Khornate regiment of Chaos Ogres, only for them
to also hitch their skirts, turn tail and flee across the field like
a bunch of very large, unsightly little girls.
|
The Chosen elect to run, rather than facing the music. |
Realising
that the Knights had run out of enemies and were becalmed in their
current position, the Griffon behind them took to the skies and
descended upon the Khorne Marauders where they had rallied after
their previous retreat. The Marauder Chieftain stepped forth to issue
a challenge, however his words were cut short as he was impaled in
the foot-long talons of the Griffon as it landed upon him. The
remaining Marauders began to press around the beast and its Imperial
rider, however they held their ground as they sought to protect the
flank of their allies.
|
The Empire second wave before charges (before the Nurgle Chosen nicked off). |
On the
Empire right, the Demigryphs decided to try to assist the War Altar
as the Arch Lector was preparing to try to fend off a score of Nurgle
Knights including a pair of Exalted Heroes all by himself. The
Demigryphs charged in alongside him, whilst the Hurricanum moved
across in front of Karl Franz's regiment as they milled about trying
to restore calm after their foiled charge. The fleeing Spearmen
rallied at the base of the hill, realising that nobody was interested
in chasing them.
|
Demigryphs to the rescue! |
|
The Hurricanum moves across to bolster the Demigryphs. |
Once
more the Amethyst Wizard on the Empire left unleashed the power of
Soulblight irresistibly, whilst on the other side of the field, the
Light Wizard Lord cast Birona's Timewarp. The Empire magical
domination of the field (and ability to roll double 6s) was becoming
apparent. The Volley Gun on the left fired upon the Nurgle Marauders
as they were bearing down upon it, however it was not enough to panic
them and the war machine's fate seemed sealed.
If the
weakening effects of Soulblight had any impact upon Archaon's
resolve, he gave no indication. He faced the Steam Tank down
fearlessly as it crashed into him, wounding him once more but leaving
him and his steed still standing. He lashed out in return and carved
a gash in the machine's steel hide, holding his ground. For once his
treacherous blade made no attempt to betray him, seeming content to
focus its rage upon the enemy before it.
Bolstered
by Birona's Timewarp and the presence of the Hurricanum and War
Altar, the Demigryphs crashed into the Nurgle Knights just as they
came to blows with the Arch Lector. Half a dozen Chaos Knights were
felled as the two forces collided, however the survivors took a heavy
toll upon the Demigryphs in return. The Arch Lector found himself in
a challenge with the Nurgle Exalted Hero on his Daemon Steed, however
both parties failed to inflict any damage. Though both sides had
taken similar casualties, the numbers of the Chaos regiment and the
presence of the Chaos battle standard was enough to turn the tide in
their favour. The Demigryphs ignored the bellowed orders of the
Emperor nearby and fled, although the Arch Lector held firm and
fought on alone.
|
Rescue failed. I think I lost combat by 1 despite everything in favour of the Demigryphs, and then they fled on Ld 9 with a reroll. Such weakness. We shall be having words when we get home. |
Turn
6
Archaon
howled curses from all four ruinous powers upon his useless minions
as they fled all around him. Dire threats and promises of eternal
retribution echoed across the field, and this apparently had the
desired effect as all of the fleeing Chaos regiments turned and faced
the enemy once more. Archaon himself was still occupied, hacking
furiously (though largely ineffectually) at the Steam Tank. The
driver huddled inside, fingers in his ears as the crashes of steel
upon steel and the bellowed threats echoed deafeningly around the
cramped confines of the machine.
|
The cowardly Ogres rally far, far from the action. |
|
Oh bother. It was a nice Volley Gun. |
On the
Chaos left flank, the Nurgle Marauders charged forward and
dismembered the crew of the Volley Gun. The Nurgle Knights met with
less success as the regiment was forced to stand around and wait as
the Exalted Hero continued his duel with the Arch Lector. Having
brandished their weapons at each other ineffectually earlier, this
time the Chaos hero moved in for the kill... and instead had his
skull caved in by the Mace of Helstrum.
|
The Arch Lector fights on alone, knocking the head off the first Chaos Hero to call him out. |
On the
right flank, the Khorne Warriors who had been skulking behind the
tower saw that the Inner Circle Knights were facing the other
direction, and that their opportunity had come. They charged into the
rear of the enemy formation, only to find themselves facing a wall of
Empire heroes as the Grand Master and Arch Lector turned and
shouldered their way through the ranks to face the threat. Faced with
this unexpectedly stern opposition and still affected by the
weakening effects of Soulblight, the Chaos Warriors were unable to
make much headway in the struggle, and with a shouted command from
the Grand Master, the Knights reformed their formation and prepared
to dismantle their assailants.
|
The Inner Circle Knights get read-charged in their bus formation, but the characters all step back and largely negate the danger. |
|
The Griffon fights bravely to buy time for the Inner Circle Knights. |
The
Empire Griffon fighting the Khorne Marauders found itself flanked by
the mostly dead Giant and a Chariot. In the chaos that followed, the
Griffon turned and gored the Giant to death, causing him to fall
across and damage the Chariot. Distracting as this was, the Chariot
crew still managed to hack the Empire rider from his saddle, sending
the Griffon into a grief-stricken rage. Its misery was short-lived
however, as the Marauders swarmed toward it and forced it away from
the corpse of its fallen master, and it tripped and was dragged down
as it tried to escape.
|
The Emperor's bodyguard on Knights finally gets involved. |
The
battle was going surprisingly well for the Empire defenders, and the
Emperor knew that the time had come for decisive action. With a shout
of encouragement, he led his entourage of Knights in a glorious
charge into Archaon himself. The battle seemed to hold its breath as
the army generals met in the centre of the field. Archaon was already
badly wounded, and as the Empire Knights drove home their charge,
they were bolstered by the power of Birona's Timewarp as the Wizard
Lord cast it yet again with irresistible force.
|
The final showdown - the Emperor Karl Franz faces off against the Everchosen of Chaos, Archaon. |
Seeing
the arrival of this new threat, the Everchosen of Chaos twisted in
his saddle and bellowed a challenge at the puny human Emperor. Karl
Franz didn't flinch, and swung Ghal Maraz in a great shining arc
toward his hated foe. The blow struck true, and even Archaon's
powerful protective enchantments were unable to turn its power aside.
He fell from his saddle with a gurgling roar of frustration,
disappearing beneath the hooves of the mass of charging cavalry.
|
As it ended. |
Horns
blared all across the Chaos lines as their leader fell, and even the
crazed Khornate Ogres right before the Emperor's armoured bodyguard
abruptly halted their advance as some recognition of what had
transpired sank through their addled skulls. Their hesitation would
not last forever though, and as seemingly endless as the ranks of
Chaos Warriors behind them were, the main bulk of the Chaos invasion
was still yet to arrive.
The
Empire forces had won the respite they looked for, and quickly
withdrew in the confusion that followed the Everchosen's fall. They
had won a great victory, and bought their comrades the time they
needed to escape the devastation that would surely come. It was only
unfortunate that there had been no time for Archaon's body to be
recovered...
Aftermath
The game
went reasonably well, considering the constraints we were working
with. We had a limited window and everything was a bit rushed, but we
did very well to get through 6 turns. Admittedly we kind of cut the
final turn short when Archaon fell, but realistically the remaining
combats probably would have seen the Khorne Warriors on the Chaos
right broken, and the Arch Lector on the other flank taking yet
another stubborn test after failing to hurt the Nurgle BSB in a
challenge. It felt like a logical time to stop things and we were out
of time anyway.
If we
had played things through to the end of turn 8 (as the scenario
allows), the Chaos forces might have made slightly more progress.
Karl Franz's unit might have been in some danger with large regiments
of Warriors and Chosen still kicking about, and if they went there
would have been nothing left between the Chaos forces and the central
objective. When we stopped the Empire led 4-3 by holding half the
table and 2 of the objectives, but that could have changed with a
little more time and more Chaos reinforcements.
Army
selection for the game was a little bit strange, and (as it turned
out) slightly flawed. I had started by working out what significant
Chaos units we could put on the table, then working back from there.
It wasn't long before I had included all the Empire models I had
available, including a swathe of Lords and Heroes in an effort to buy
more space for small details like characters in the Chaos army. As it
was, I still had to cut some Chaos units in order to fit in a group
of Daemon Princes and Heroes, so the Empire ended up far more
character-heavy.
I had
also failed to consider that all the high-level wizards on the Chaos
side were large, single models who were obvious targets for the
Empire artillery (and Flagellants, as it turned out). It was too easy
to pick them off, and leave the Chaos army decidedly light on for
magic. This probably didn't matter as much as it might have given how
many double 6s we rolled for the Empire spell-casting, but it was
still an advantage for the defenders.
In the
end, this battle was never really about trying to make a perfectly
balanced game, and it worked well enough as the spectacle it was
meant to be.
Excellent write up am looking forward to the next one
ReplyDeleteCheers! Might be a while before I get around to something this large again, though.
DeleteThis has kept me nicely entertained and wishing I was there. 6 turns out of 8 in 1 day and 14000? Points aside is brilliant. My group found it hard to play 10000 a side over 1 night and a day. Some great looking units too congratulations.
ReplyDeleteI think we had an hour and a half to set up, and then 6 hours to play. It probably wouldn't be possible without some very experienced players who can keep things moving fast. Certainly you need to play at a pretty relentless pace.
Deletewell, those chosen roll well... guess that's what you get for using my figures.
ReplyDeleteFantastic showing! Beautiful armies and some epic fights, thanks very much for this! Warhammer at its finest :-)
ReplyDeleteThanks again for another excellent, massive battle report. I know I am months late in commenting, but it is much appreciated
ReplyDeleteNo matter, the reports are not meant to be forgotten after just a few days. It's nice to know people are still looking at them! Cheers. :)
DeleteI've just stumbled across these battle reports in my lockdown-induced boredom and thoroughly enjoyed them, thanks.
ReplyDeleteCheers, I'm glad you enjoyed them!
Delete