This is a continuation of the Battle of Vanhaldenschlosse report. You can find the previous part here, or go back to the main page here.
Empire Turn 2
Empire Turn 2 |
With the opening stages of the battle concluded, the two forces were now coming within reach of one another. Volkmar knew that time was running out before the Empire’s advantage would disappear with the arrival of the enemy reinforcements, and he shouted encouragement as the lines began to clash in earnest.
The Knights decide they want to charge the Dire Wolves, and the Pistoliers had to charge as well to get out of the way. |
The Varghulf put itself in the way, so it got charged. But not by the Knights, as was probably expected. Tim had other plans for them. |
The Varghulf dealt with, the Greatswords were free to reform to face the enemy lines. |
Most of the undead strength was on the far flank. It would be a fair effort for any unit to make it all the way across there in 5 turns, even a cavalry regiment. |
The Reiksguard ignore the peril of the forest and lake and charge the Black Knights. 2 Reiksguard died to the dangerous terrain on the way in. |
The charge did significant damage, but the Captain was lucky not to die to the Wight King's killing blow. |
Who put these bats in our way? |
The Fell Bats are gone, but the overrun move was feeble. So much for another charge with the lances... |
With the power of the Timewarp driving them, the Flagellants struck the Grave Guard with incredible speed and ferocity. Before the Grave Guard could react, fully a score of them had been smashed apart by the whirling flails of their assailants. The whole regiment was forced back under the impact, but then the eyes of the survivors blazed with renewed vigour and they hacked into the unarmoured crazies with brutal force. It was a savage exchange. The Flagellants had the better of it, but the immovable wall of elite undead infantry they faced robbed them of their momentum. And the Ghouls to their flank looked hungry…
The Griffon rider swoops in to the rescue. |
Gah, only one left. Job nearly done. |
No combats on the right flank yet, but things are getting closer... |
Vampire Counts Turn 2
Vampire Counts Turn 2 |
Here come the reinforcements. About 5500 points of undead appear on the Empire's right flank. At least they can't charge yet... |
The big things near the edge are 2 Varghulfs and Lord Altschul the Vampire Lord, on his elderly Zombie Dragon. Nothing significant, then. |
Vlad is in the building. Let's get this party started! |
I'm sure there was a time that Vlad would not be seen dead at the head of a pack of Ghouls. Oh, the shame. |
Things start moving on the undead right flank. |
The biggest regiment was too slow (it was a feeble effort on the part of Pete's dice), but everyone else made it. |
Turns out the Greatswords were a bit too dangerous for those undead infantry to handle. Now they're free to roam... |
Well this was always going to happen. The Volley Gun is the first to feel the wrath of the Batties. |
Charges in the centre. |
Happy not to be facing a cavalry charge, the Grave Guard do the charging instead. |
Insult to injury: The Swordsmen and Light Wizards panic and flee from the grisly spectacle of the Knights' demise. |
This was inevitable, but that doesn't mean it was going to tickle. |
Ha! Didn't wipe us out! Yet... |
The Black Coach charges the Griffon and scratches it up a bit. |
Poor birdie. Run for the hills! At least he got away. |
Casualties on both sides, but the lances of the Black Knights ensure they win the first round. |
The Vargheists make it to the White Wolves now that they have advanced a little closer. |
Wow, really thought the Knights would get murdered there. They fought very well. |
Wind of Undeeeeaaath! |
A shot across the field during the turn. |
And again. |
Run, birdie! |
You can find the next part of the report here.
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