Empire Turn 3
Empire Turn 3 |
Volkmar decides to get his hands dirty. |
Volkmar the Grim watched with concern as the battle unfolded around him. His left flank was strong, but his right flank was now under siege. For now however, he had to attend to his centre, which was uncertain. Taking matters into his own hands, he sounded the Horn of Sigismund and charged his War Altar into the Grave Guard as they sought to pursue the panicked Swordsmen nearby. Encouraged by this brave display and the bold battle cry of the horn, a regiment of Crossbowmen drew their blades and charged into the Grave Guard regiment’s flank. Realising they were being the rescued, the Swordsmen regained their composure and rallied behind their charging allies.
A War Altar does impact hits like any other chariot, but its prowess beyond that is... so-so |
The Bat Swarms succeed in getting in the way of the Greatswords. |
No more Bat Swarms. Who is next? |
Our work here is finished: the Knights Panther push on across the lines. |
Looking about, the Steam Tank driver realized that the Griffon that had rescued him was now itself in need of rescue as the Black Coach pursued it. Dropping back below his hatch, he hastily hauled about on the Steam Tank’s controls, but the cumbersome machine protested at this careless treatment and misfired, hissing steam and losing so much of its power that it could not catch the enemy Coach.
The rider of the Griffon had only just regained control of his mount and wheeled it about to find the Black Coach bearing down upon him. He raised his blade in challenge and prepared for the impact to come when his tormentor suddenly exploded in a shower of splintered wood and bone. Looking about, he saw the crew of one of the Great Cannons cheering and congratulating each other. He allowed himself a small sigh of relief and patted the feathered neck of his wounded Griffon. That Cannon shot had likely just saved them both.
Behind the main undead line, one of the Corpse Carts was also smashed apart by the fire from the Great Cannons. The might of the Empire artillery was taking its toll on the enemy.
The Griffon could not charge; it started the turn facing the wrong way. The Demigryphs had no such issues. |
Greetings, fellow doggies. Om nom nom. |
Having dealt with the Dire Wolves, the Demigryphs overrun and are now well and truly in the midst of the enemy lines. |
What nonsense is this? Instead of flinging themselves headlong into the enemy like all good doom-seekers should, the Flagellants spread wide, lock arms and chant, "Hell no, we won't go!" |
It looks funny, but it was a tactically sound plan to buy time for the other troops. |
Greatswords arrive in the flank of the Vargheists, who at this point really wish they had done a better job of breaking through the White Wolves. |
The ensuing carnage saw half a dozen Knights, a few Greatswords, and almost all of the Vargheists fall. Importantly though, 1 Vargheist remained to hold the Greatswords facing the wrong direction. |
The Empire left flank. Not being pushed quite so hard as the right. Note that the Steam Tank still really hasn't moved. So many misfires. |
Excitement lies yonder, my fellow Knights. Pity we appear to have drowned almost our entire back rank in the lake... |
Vampire Counts Turn 3
Vampire Counts Turn 3 |
The Great Wall of Flagellants gets sandwiched from either end. |
Lord Altschul is a traditional Vampire with traditional tastes. He almost certainly wears a monocle under that helmet. |
...And then there were 2. Just enough to be really annoying. |
The Undead send help to deal with the Demigryphs |
The Griffon gets its reward for landing immediately in front of the Grave Guard. |
Count Luthor Von Carstein turns up and immediately starts knocking models off the unit filler in the Greatswords. Take that, presentation! |
A Terrorgheist decides to try to eat all the White Wolves whilst the Luthor and his Ghouls handle the Greatswords |
Luthor finishes off the unit filler he knocked over earlier, but it doesn't stop the stubborn Greatswords from reforming to face the new threat. |
The Terrorgheist did well for himself. Just one White Wolf left. |
The Black Knights suddenly fall apart when the Halberdiers work out how to roll, and this leaves them free to reform to face the Terrorgheist. |
Ghouls to the face! |
Run away, protect your faces! |
The smaller Grave Guard regiment continued its efforts to finish off the wounded Grand Theogonist, however the blessing of Sigmar (or perhaps just luck) was with him, and his light armour shrugged off blow after blow. Meanwhile the Crossbowmen continued to flail impotently at the flank of the Grave Guard, and only their sheer weight of numbers ensured that they maintained the upper hand in the struggle.
So Volkmar was almost dead coming into this round of combat, and took 3 more wounds. Somehow, improbably, I passed all 3 armour saves needing 6s. Sigmar's blessings, for certain. |
The Skeletons arrive to try to rescue what is left of the Black Knights. The Grave Guard should have been helping too, of course. |
Finally, the Zombies do something right! |
What is this? I believe the Knights lost badly enough to be testing on leadership 4. Not only did they hold, but they managed to reform. Bogus rolling, Tim! |
The spooky Wraiths charge through the forest, intent on beating up on the Swordsmen who had little hope of hurting them in return. |
Unfortunately the spooky Wraiths were unimpressive in their efforts and were now stuck right in front of a Griffon with magical attacks. |
Meanwhile, in the corner of the field that nobody really cared about, the Knights were steadily working their way through the Zombies, who couldn't manage to penetrate their armour in return. |
How the Empire right/Vampire left looked at the end of turn 3. |
You can find the final part of the report here.
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