Game 2
Julian Jaksch, Goblins
- Skarsnik and Gobbla
- Night Goblin Great Shaman (Level 4, Little Waagh)
- Night Goblin Shaman (Level 2, Little Waagh)
- Night Goblin Big Boss with Battle Standard
- Night Goblin Big Boss
- 40 Night Goblins with Spears, Netters
- 35 Night Goblins with Spears, Netters
- 22 Night Goblins with Short Bows
- 20 Night Goblins with Short Bows
- Squig Herd with 21 Squigs, 7 Handlers
- Goblin Wolf Chariot
- Goblin Wolf Chariot
- Goblin Spear Chukka
- Goblin Spear Chukka
- Troll
- Pump Wagon with Spiky Roller, Exploding Spores
- Pump Wagon with Spiky Roller
- Doom Diver
- Rock Lobber with Bully
- Arachnarok
Comp Score: 6
Julian's very nicely painted Goblin army. The Colossal Squig was being used as an Arachnarok. |
Julian's Mission: Capture the flag
After an ignominious start, I joined Julian's all-goblin army down on the lower tables. I figured this was probably where my army belonged, so I wasn't too bothered being thrashed first up. Julian and I had never actually played before, despite attending many of the same events over the years. This promised to be fun.
Deployment |
The Squignarok. |
All those Fanatics are hiding somewhere in the list. Stupid closed lists. Julian's list actually had all the details on it, but I tried to ignore the things I wasn't meant to see. |
The army's centre, with the Great Shaman in Skarsnik's unit and the BSB and Shaman in the unit to the left. |
Yep, that's my whole army deployed right there. Everyone else was late. |
What the hell, guys? Come on, we need you! |
He moved forward selectively whilst his shooting cut loose at my monsters. The Arachnarok in the centre took 3 wounds and my general took 1 whilst his Wyvern also copped 3. Much of the damage came from Skarsnik's Prodder, which had zapped me pretty nastily. The Arachnarok was also slowed to Movement 1 by Itchy Nuisance. Poor spider.
Yay, my army has finally arrived! |
Poor crippled Spider. The Wyvern's looking a little shaky too. |
My Arachnarok fails to reach Julian's Arachnarok. |
Uh-oh... |
My general's Wyvern was less lucky and perished to the enemy shooting. This left my Warboss scrambling for cover, which he found in the nearby regiment of Orcs. The Arachnarok charged and killed the Pump Wagon, whilst the other one flanked Julian's and helped my remaining Wyvern win the combat. Julian's Arachnarok failed its break test and fled, escaping pursuit but failing to rally before getting caught when my Arachnarok had another go at it. My now heavily wounded Wyvern was fended off by a plucky Wolf Chariot on that flank which charged and forced me to flee to safety before rallying.
The Arachnarok getting close to the enemy lines with Fanatics starting to whirl. My Warboss has scrambled backwards on foot into the unit whose standard you can see at the bottom right. |
Skarsnik and his ladz lose their cool and surge towards the Arachnarok. |
It's on! |
The Wolf Chariot seeks to at least pin my second wave in place. |
Yeah, you better run. This Chariot rallied immediately too. Apparently Ld 6 is da bomb. |
This looked like a perfectly acceptable combat to me, until the Great Shaman in Julian's unit cast boosted Curse of Da Bad Moon with irresistible force. It surged along my line, culling most of my unit as well as most of my Wolf Riders before the explosion from the miscasting Shaman did even more damage to both sides in the combat. I wound up losing the combat marginally and holding, and trying desperately to find a way to rescue my exceedingly important regiment.
Oh, the huge manatee. What happened to all my Orcs? You Shamans are monsters! |
A carefully constructed image of where Da Curse of Da Bad Moon went. Through my stuff, basically. |
With my rescue bid having failed, it was left to my Orcs to look after themselves in combat against the net-flinging Night Goblins. The outcome was further cast into doubt when my own Great Shaman miscast and vanished down a hole, taking most of my remaining Orcs with him. Fortunately my Warboss took this as his queue to fire up and he hacked into the enemy, swinging things in my favour. The Night Goblins were steadfast, but only on Ld 5. They broke and I ran them down with my Warboss and the unit Boss - all that was left of my once proud Orc regiment.
The spell my Shaman had given his life (and those of his neighbours) was Foot of Gork, which I dropped on the remaining block of Night Goblins containing the enemy BSB and their backup Shaman. I did enough damage for them to panic, they fled and failed to rally, and they promptly left the field. Not a bad return for a single spell, and a cruel reminder of the perils of taking a whole army with dreadful Leadership.
Brace for biting! |
I had killed Skarsnik, had narrowly prevented Julian from capturing too many standards (one of the ones I lost had been blown up by my miscast), and had somehow held the army together. It ended up being a big win, which didn't really indicate how close it had all come to falling apart.
Result: 20-0
Game 3
Johannes Scherpenhuizen, Beastmen
- Beastlord
- Great Bray Shaman (Level 4, Lore of Beasts)
- Bray Shaman (Level 1, Lore of Death)
- Wargor with Battle Standard
- Doom Bull of Tzeentch (sporting a suspicious-looking pair of wings)
- 40 Bestigor of Nurgle
- 15 Gor
- 40 Ungor
- 5 Ungor Skirmishers
- 5 Ungor Skirmishers
- Tuskgor Chariot of Slaanesh
- Tuskgor Chariot of Slaanesh
- Razorgor
Comp Score: 6
My Mission: Kill the most special and rare choices
Hannes' Mission: Honestly, I don't remember. I am going to stop trying to list my opponents' missions...
I started this game by choosing the wrong mission. I couldn't really see an obvious choice when looking at Hannes' list, but the one I chose was definitely a poor decision. He had almost no special and rare choices. Oh well.
Despite having a +1 bonus I lost the roll for choosing how we would deploy, and Hannes decided to go for the Battle for the Pass lengthwise approach. That was OK. I mainly just didn't want to deploy diagonally because it's annoying. Umm I mean it would be tactically bad, of course. I would never make major decisions based on whether I could be bothered or not. That would be lazy...
Battle for the Pass deployment. |
All lined up and ready to go. |
The Gor unit at the back has the Beastlord, BSB and both Bray Shamans in it. Also the Banner of Discipline, as it turned out. The regiment would spend most of the game in that building. |
Turn 1 movement. |
Yep, this is a great idea. Completely bereft of support... |
Hannes went for a few charges in his turn. The Bestigor lunged at one of the Arachnaroks and failed to make the distance, but the Doombull had no such issues and flew into the other one. I figured this was not the worst scenario. Of all the stuff in my army, the spider had the best chance of confronting the Doombull with his Mark of Tzeentch suggesting a good ward save, and getting some damage through. And it could hold him in place until help arrived. Of course, that help was going to have to be a Wyvern, which was not ideal. I had stuffed up my arcs with the horde of Orcs, and left the Doombull just out of their sight. It was laziness - I had intended to cover it and didn't check properly.
7 wounds?!? Outrageous! |
My crazy flying Orc unit fared better. The Chariot did indeed charge them in the flank by itself, but it did plenty of damage, took none in return, and beat me in combat. That was unfortunate, given they were outside of range of my general and BSB. Ironically they held bravely, in stark contrast to the Arachnarok.
I'm a little bit vague about what happened next. I'm pretty sure at least one of my Wyverns stuffed up a charge on a Tuskgor Chariot. I had kind of hoped it would panic from terror, having forgotten it had the mark of Slaanesh. I was going to redirect into the flank of the Bestigor. Instead I got stranded. My fleeing Arachnarok rallied, whilst the other moved up to try to angle the Bestigor for flank and rear charges if they decided to take the bait.
The Arachnarok rallies as my forces move into position to try to trap the Bestigor. |
My Wyverns flap about, failing to achieve whatever their mission was. |
Oh, that was definitely not meant to happen. My BSB is about to leave the area to offer moral support from a less suicidal position. |
In the end my best hope was my reckless Orc regiment, which had turned to face the Chariot that charged it and now got rid of it. They reformed to face the rear of the Bestigor. There wasn't that much they could do to save the Shaman, but they might be able to help win the combat. Although the Wyvern would have gone a long way to helping that.
Any remaining hopes of staging a rescue were then dashed when the un-engaged Orcs failed animosity and spotted the corner of the Ungor unit, just in their forward arc. They were closer than the Bestigor, so my unit spun around and charged them in the flank. Then got held there due to Steadfast. Curses!
The "rescue Orcs" get distracted by Ungor, and any hopes remaining for my Shaman fade. |
We're all alone. And there is no hope. :-( |
With no help forthcoming, my poor Shaman did what he could. He cast Fists of Gork with irresistible force, killed more Orcs and Bestigor with the explosion, then missed with all his mighty Strength 8 attacks. That'll show 'em! My unit got murdered, then the Bestigor swept about and charged my remaining crippled Arachnarok. It took a bit of a toll on them before they just barely managed to kill it (They failed their Primal Fury; not sure about their Fear test).
Nooo my other beautiful spider! You monsters! |
The Doombull ignores the tempting target of my Warboss. Hannes took my refusal to even face him as a clear sign I was going to flee. Look, he wasn't wrong... |
The Doombull wound up fighting my Orc horde in the end (although I don't remember who charged), and the Orcs reformed to go deep and buy time. The funny thing was, the more rounds of combat the Doombull won and the more attacks he got for doing so, the worse he rolled. Eventually he rolled so badly (with maybe 9 attacks) that he lost combat. All the extra attacks were lost, and suddenly he looked vulnerable - right as I lined him up with my Wyvern and the other now-walking Warboss. The Wyvern went into the rear, the Warboss into the flank, my general challenged and survived, and the Doombull broke and was run down right at the end of the game.
With shadows lengthening across the field, I send everything I have at the Doombull. The Wyvern escapes on a single wound. |
So, at the end of the game we started adding things up and realised they were much closer than expected. I had spent all game losing, but the killing of the Bestigor and Doombull at the end had improved things dramatically. The fact that both of my Warbosses were still alive (even if one had to walk) meant I still had a lot of points on the table. We did the maths, and Hannes ended up winning by something like 212 victory points (with 200 being a draw). Ah well.
It was only at this point that we both remembered the Wolf Rider standard bearer hiding behind the building in my deployment zone, too. Which meant I was actually not broken in terms of fortitude. That ended up being the only points I walked off with for the game - for keeping my fortitude intact. Ah well, better than nothing.
If any one thing had lost me this game, it was the second Arachnarok breaking and exposing my Great Shaman's unit. I decided I was going to have to have some words with my spiders about their Stubborn break tests before day 2.
Result: 4-16
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