I basically chose my army by deciding I had painted 2 Arachnaroks and never used them, so set about rectifying that. I also jammed a couple of Wyverns in because they are flappy and stuff. The rest was boring vanilla Orcs because nobody likes or uses them (poor guys) and because I needed some fortitude for reasons that will become apparent from reading the player pack stuff below...
- Orc Warboss on Wyvern with Great Weapon; Shield, Armour of Fortune
- Orc Warboss on Wyvern with Great Weapon; Shield, Gambler's Armour
- Orc Great Shaman (Level 4, Big Waagh) with Dispel Scroll
- Black Orc Big Boss BSB on Boar with Heavy Armour and Dragonhelm
- Arachnarok
- Arachnarok
- 40 Orc Boyz with Shields, Full Command
- 25 Orc Boyz with Shields, Full Command
- 25 Orc Boyz with Shields, Full Command
- 6 Goblin Wolf Riders with Spears, Shields, Standard and Musician
The rough family shot I included in my previous post. |
- Deployment method (standard, Battle for the Pass, or diagonal)
- Table side/corner
- Setting up first
- First turn
Basically the higher comp score got a +1 modifier to each of those roll-offs, and if it was twice the score or more, it got a +2. Seems unlikely, right? Well as it turns out, I had the highest comp score in the event by a mile. I got a few +2 modifiers (and frequently lost the roll-offs anyway).
Results were determined by 5 different factors, with up to 20 points available between the 2 players:
- Win by 200+ VPs: 4 points (2 points each if result is a draw within 200 VPs)
- Achieve your secret mission: 4 points
- Deny your opponent's mission: 4 points
- Break your opponent's army (fortitude as per Blood and Glory): 4 points
- Prevent your own army from being broken: 4 points
So it was theoretically possible (however unlikely) that you could win the game and walk away with only 4 points. It's an interesting shake-up of the normal approach.
In terms of secret missions, you had to use each one once. The player with the lower comp score (ie every one of my opponents) had to reveal their mission before the game. The missions were:
- Kill the enemy general
- Kill more Special and Rare choices than you lose
- Control the most buildings at the end of the game
- Control the most hills at the end of the game
- Control the most table quarters at the end of the game
- Capture the most standards
Controlling things basically required non-fast cavalry units with fortitude. Hence the Orc blocks. Anyway, that's enough detail. If you want to go and read the player pack for yourself, you can always Google it. On with the show.
Game 1
Viv Gleeson, Undead Legion
- Mounted Vampire Lord (Level 4, Lore of Vampires)
- Mounted Vampire (Level 1, Lore of Shadow)
- Mounted Vampire (Level 1, Lore of Shadow)
- 40 Skeleton Warriors
- 16 Skeleton Archers with Standard and Musician
- 16 Skeleton Archers with Standard and Musician
- 9 Black Knights with Full Command
- 8 Black Knights with Full Command
- 6 Vargheists
- 5 Dire Wolves
- 5 Dire Wolves
- 5 Dire Wolves
- Screaming Skull Catapult
- Screaming Skull Catapult
Comp Score: 4
My Mission: Capture the buildings
Viv's Mission: Kill my general
First up I would be playing Viv, Mr Blender Lord himself. I guess it was theoretically possible that his Vampire Lord would not have all the usual Red Fury type of kit, but who are we kidding? It worried me a bit - I didn't think anything in my army could take him, unless an Arachnarok got lucky for a round and managed to get him with Venom Surge. In fact I decided this would be amazing, and it was pretty much Plan A. Plan B was just hope he didn't kill too much before the game ended.
Deployment |
Oh, there was also another catapult way back in that corner. |
I move forward... |
...But nobody wants to go near the Maybe-Blender-Lord |
Viv responds, with the primary focus on blocking the Arachnaroks. |
Who put these doggies in my way? And what do you mean I have been reduced to 2" of Movement? |
More doggies! |
A number of important charges were about to occur. |
The Maybe-Blender-Lord's unit swung around and flanked the nearby Arachnarok, then Viv rolled a big magic phase and caused me all sorts of trouble. I decided to fend off Vanhel's and Invocation (to prevent the Black Knight champion reappearing), but I was out-foxed. What he really wanted was Miasma again, but not because it would slow my stuff down - he wanted it for the Lore Attribute. The little Vampire facing my Wyvern vanished in a cloud of smoke, to be replaced by the Maybe-Blender-Lord himself! That was very bad.
The Maybe-Blender-Lord was revealed to in fact be the Blender Lord everyone had always known he would be, and he hacked my general to tiny pieces in an unsporting fashion. The Wyvern died too, but that may have been due to the pursuit move; I don't quite recall.
My general is no longer with us. |
I think they need to do 6 wounds on the charge, or they will get flanked by a ranked unit of Orcs. |
My surviving Arachnarok charged into the Skeleton Archers and killed both units in a couple of rounds, as the big block of Skeletons had not quite been close enough to intercept it.
The Skeletons try and fail to shield the path through to the Archers. |
Munchy munchy |
The Black Knights and Blender Lord run down my fleeing Orc Horde |
Stop them! They killed my birdie and now they're after me! |
One unit of Orcs marches ahead whilst the others frolic in the Paddle Pool of Peril/swamp |
Anyway, yes. It was going well. My depleted unit of Orcs eventually made it into the building they wanted. My Wolf Riders sacrificed themselves to make sure this would work, diverting the Black Knights to ensure they didn't get any ideas as the Orcs hurried indoors.
My undamaged Orc unit charged the big block of Skeletons after I asked myself "what would Gork do?" and couldn't get past images of him stepping on his own followers. I promptly lost combat, but amazingly did not flee at the first opportunity. Then it was a draw, and then my remaining Arachnarok arrived in the rear of the Skeletons after eating one of the catapults, and set about tearing the unit apart. It was sufficiently gruesome that the Black Knights decided not to get involved until after all the free combat resolution (err, I mean Skeletons) had been killed off.
Look, if you can't even beat Skeletons with out help... Nobody nobody fields you guys. |
To the rescue! |
With the demise of the Arachnarok, the game was over. I had 2 units of Orcs and my BSB was still alive, hiding behind a building. Occupying a building netted me my secret mission, but in failing to assassinate the Blender Lord at the last I had failed to drop Viv's fortitude far enough to help matters, and all the other points went to him.
Result: 4-16
You can find part 2 of my tournament report here.
I like orcs. I like swamps. You, sir, are a tactical mastermind of the first water.
ReplyDeleteIf only I had paid for the optional floaties, many Orc lives could have been spared. I only needed 5 of them to meet with disaster...
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