It was a long time ago that I posted my list, so here it is again to refresh your memory:
- Keeper of Secrets (Level 4, Lore of Shadow) with 2 Greater Gifts
- Herald of Slaanesh with Battle Standard; Greater Locus of Swiftness, Lesser Gift
- 23 Daemonettes of Slaanesh with Full Command
- 18 Bloodletters of Khorne with Full Command, Banner of Swiftness
- 10 Pink Horrors of Tzeentch (Level 1, Lore of Tzeentch)
- 5 Seekers of Slaanesh
- 6 Fiends of Slaanesh
- 2 Beasts of Nurgle (in 1 unit)
- Soul Grinder of Slaanesh with Daemonbone Claw, Phlegm Bombardment
Swedish Comp: 14.7
Daemons are really not my thing, but it was something different and I felt like I could throw in whatever I liked without Swedish Comp taking a huge steaming dump on my hopes and dreams, so I was happy enough.
I’m afraid I forgot my camera on day 1, so had to make do with my mobile phone. Sorry for the rubbish photos...
Game 1 - Dawn Attack
Nathan Goodchild, Vampire Counts
- Vampire Lord (Level 1, Lore of Vampires) on Zombie Dragon with Charmed Shield, Talisman of Preservation, Ogre Blade, Potion of Foolhardiness, Quickblood, heavy armour
- Necromancer (Level 2, Lore of Vampires) with Dispel Scroll
- Necromancer (Level 1, Lore of Vampires) with Scroll of Shielding, Ruby Ring of Ruin
- Tomb Banshee
- 5 Dire Wolves with Doom Wolf
- 5 Dire Wolves with Doom Wolf
- 5 Dire Wolves with Doom Wolf
- 30 Crypt Ghouls with Crypt Ghast
- 20 Zombies with musician, standard bearer
- 20 Zombies with musician, standard bearer
- 8 Hexwraiths
- 2 Fell Bats
- 2 Fell Bats
- Varghulf
- Varghulf
- Terrorgheist
Swedish Comp: 15.5
The first game was a grudge match, with Nathan looking for revenge after my narrow escape in the final round of Rumble in the Bronx. Both of us were using completely different lists here, with Nathan bravely fielding a zombie dragon in a good show of contempt for conventional wisdom.
It would be fair to say that I didn’t really know what I was doing going into this game. I had played a single practice game with my list, and it had given me a slightly narrow view of how to use my army. Of course, Nathan was using a borrowed army too (he was using Roy Diprose’s beautiful undead orcs). So no excuses.
Most of Nathan's deployment, with the zombie dragon on the wrong side from the rest of the army. The arachnarok is a terrorgheist. The long row of ghostly blue dogs is the hexwraiths. |
There were some dire wolves way out on the flank. |
The number of magnets involved in Roy's army defeated Nathan's attempts to put wings on the zombie dragon. Alas. |
My deployment. Just about everything landed in the middle or rolled a six and let me choose (mostly the latter, really). |
All lined up and ready to go! |
Hexwraiths vanguarding forward. That's a varghulf next to them, on a questionable base. The multi-purposeness of the army raises some difficulties. |
This is the most pimp dire wolf unit ever seen. Don't ask me which one is the doom wolf champion - I honestly can't tell you. |
Blurry shot of my first turn move. |
Slightly better shot of the centre. Observe how the keeper makes itself a tempting target for the dire wolves. |
It was an aggressive opening. I was hoping to force some chaff into the grinder early on to clear my path. |
The dire wolves take the bait, trusting me not to roll enough damage with my 8 attacks. |
They judged it well, apparently. |
With the dire wolves holding up my keeper, Nathan landed some bats in the way of both the bloodletters and fiends (clearly I should have kept them a bit further apart to force him to use 2 units) whilst other elements flew around to the side and rear.
We're surrounded! |
On the other side, the bloodletters and fiends both charged and overran through the bats. The bloodletters were then charged by a zombie tar pit whilst the fiends were charged by a varghulf in the front and the terrorgheist in the flank. It was not ideal. The bloodletters did a reasonable job of culling some of the zombies, but the fiends were hopeless and achieved nothing - they lost combat repeatedly without ever doing a wound.
Something shapely and barbecue-flavoured appears to help balance the bloodletters as they overrun. |
My overrunning units get counter-charged |
The daemonettes charge the ghouls. |
After the first round. Well that didn't go so well. |
A varghulf decides to compound my misery. |
My soul grinder lurks behind the lines as I try to push on with the keeper. |
The keeper flanks the zombies whilst the beasts tie up the vargulf. Or at least they try to. They got dealt with pretty quickly (with help from the ghouls to clean up the second one). |
So close... 3 zombies and a single wound on a fiend hold up 4 other units. |
The zombie dragon gets further dismantled to the point where he's just an empty base. And my keeper finds balancing on the hill a little challenging. |
The varghulfs leap into the fray whilst the soul grinder and terrorgheist duke it out, and the banshee sneaks up by herself. |
My seekers eventually found an opportunity to charge, going past the hexwraiths and into the front of the zombie bus with 2 necromancers in the front. I managed to kill one, but got done by the zombies in the first round of combat and popped. It was less than glorious. And the horrors did nothing all game until they finally forced through their Blue Fire of Tzeentch, rolling really well and culling all but one of the hexwraiths (I needed another wound from Warpflame). Close, but no cigar and/or points.
That was all largely irrelevant however. The game had been decided by the duel between our lord characters (with a timely intervention from the banshee). Had I killed the lord, I would most likely have won the game. Instead things fell apart and I lost badly. Mr Goodchild had his revenge!
Result: 1-19 (after comp)
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