Game 2 - Battle Line
Ashley Ellis, High Elves
- Archmage (Level 4, Lore of Metal) with Talisman of Preservation
- Prince on barded steed with Armour of Destiny, Ogre Blade, Shield
- Mage (Level 2, High Magic) on barded steed with Golden Crown of Atrazar
- Noble BSB on barded steed with Dragon Armour, Star Lance, Enchanted Shield
- 5 Ellyrian Reavers with spears, musician
- 5 Ellyrian Reavers with spears, musician
- 15 Lothern Sea Guard with shields, full command
- 8 Silver Helms with shields, full command
- 6 Dragon Princes of Caledor with musician
- 6 Dragon Princes of Caledor with musician
- 14 Sword Masters of Hoeth with standard bearer, musician
- 12 White Lions of Chrace with full command, Gleaming Pennant
- Eagle Claw Bolt Thrower
- Eagle Claw Bolt Thrower
- Eagle Claw Bolt Thrower
Swedish Comp: 14.5
Ashley had gone for an MSU-style High Elf list. The level 4 having metal magic worked well for me (my army lacked much in the way of armour, so some of the spells like Searing Doom were not much good), but there was still enough of a ranged threat there to concern some of my units. Fortunately he kind of messed up his deployment a bit and didn’t leave enough room for the bolt throwers, so they were hindered a little.
My deployment, anchored by a water bottle in the centre. The river was a toxic ooze, or whatever it's called - the one that is dangerous and gives poison attacks. |
Ashley's flank, with bolt throwers deploying behind units and the forest. |
I would regret putting those beasts there when I discovered it was a mushroom forest. I think they rolled a 10 or more for every leadership test they took all game. |
The other flank of the elves, moving up in turn 1. |
Sneaky reavers trying to get behind my lines... |
Maybe if I had knocked 2 off their strength instead of 1... |
On the bright side, I did kill 1 elf! |
Ha! What reavers? |
Ta da! The soul grinder moves up to try to scare some elves. |
The silver helms take issue with the soul grinder's behaviour and teach it some manners. I hoped to live through this and give the keeper a flank charge. Apparently that was optimistic. |
An 11" overrun gets them clear of the keeper. Boo-urns. |
Creepy torso-less dragon princes beat up my poor daemons. And they call us horrors! |
The fiends race forward, leaving the dragon princes out of position to respond. |
The sea guard see them coming, but there's not much they can do. |
Nom nom nom |
Curses! Bogged! |
The bloodletters lay the smack down on the prince, but can't break the unit. |
In the end the keeper comes to lend a claw. |
The dragon princes come and further humiliate my already embarrassing beasts. |
The daemonettes get charged by multiple units, but the white lions don't make it over the hill. |
Without the white lions, the combat looks pretty promising. |
Don't let the get away! |
An action shot as I take about 2 minutes for my final turn. Forgot I should have done magic, at least for reign of chaos. Ah well. The time warnings were coming thick and fast. |
Curses, foiled again! |
Result: 16-4 (after comp)
Hi Greg! It was great meeting you at CanCon again and while I didn't have an opportunity to play against you at least you faced my army! :) I would like to think that you did your homework on anti-MSU tactics and got your revenge!
ReplyDeleteWell done!
Haha, I should have realised an MSU High Elf army could trace its ancestry back to you!
DeleteYeah, it was good to chat. Maybe we'll get to play next time.