Game 4 - Battle Line
Karl Anderson, Orcs and Goblins
- Orc Great Shaman (Level 3) with Earthing Rod, Ruby Ring of Ruin, Talisman of Preservation
- Orc Shaman (Level 1) with Feedback Scroll
- Night Goblin Big Boss BSB with great weapon, Talisman of Endurance
- Night Goblin Big Boss with great weapon, Obsidian Lodestone
- Night Goblin Big Boss with great weapon, Dragonbane Gem
- 40 Night Goblins with shields, spears, full command, Netters 2 Fanatics
- 18 Savage Orc Big 'Uns with additional hand weapons, full command
- 5 Goblin Wolf Riders with spears, shields, musician
- 5 Goblin Wolf Riders with spears, shields, musician
- 18 Black Orcs with shields, full command, Standard of Discipline
- 1 Goblin Wolf Chariot
- 1 Goblin Wolf Chariot
- Orc Boar Chariot
- Orc Boar Chariot
- 2 Snotlings
- 2 Snotlings
- Goblin Rock Lobber
- Snotling Pump Wagon with Spiky Roller, Giant Explodin' Spores
- Snotling Pump Wagon with Spiky Roller, Giant Explodin' Spores
- Doom Diver Catapult
- Doom Diver Catapult
- Mangler Squig
- Mangler Squig
Swedish Comp: 15
I had come out of day 1 with only a single win, so I was hoping to improve on that. I generally like to at least “break even” no matter what list I’m messing about with and this was by no means the worst I’ve had…
Karl had a traditional orc gun line (when did gun lines become the standard way to play orcs? The world has gone mad). It was a bit of a concern for my keeper, especially when backed up by Foot of Gork. On the bright side, there was not a whole ton of combat staying power, so I might be OK if I could weather the storm.
Deployment, after some wolf riders used vanguard to move up on my flank. |
The centre of the orc line. The great shaman is in the black orcs to prevent animosity. The little shaman is in the savage orcs up the back. |
We played with the big skull temple as just a hill. Otherwise the terrain would have been a nightmare. |
The soul grinder shot at a mangler in the first turn, but let me down again. |
Me moving up. Note that the fiends have taken 4 wounds. That would be my doing, thanks to reign of chaos. |
Foot of Gork depletes my units a bit. |
More Foot of Gork, I think. |
The keeper rushed as far as possible after killing a chariot. Not far enough. |
The fiends might have done ok in this combat if they hadn't been hammered by reign of chaos, Foot of Gork and a fanatic. They still killed the shaman. Good effort, really. |
A group of wolf riders had managed to mop up my horrors (I think Foot of Gork had maimed them too), and spent the rest of the game dancing around my mounted daemonettes whilst a boar chariot did its best to look menacing. It meant that within a few turns, neither side had a wizard. After one of the doom divers blew up and my daemonettes dealt with the others, there was really no shooting to speak of either. Helps speed the game up a bit.
Wading through after stepping on a mangler squig (risky but worth it). Next the chariot would feed itself into the grinder. |
Starting to make actual progress. |
The soul grinder eventually cut down the BSB, and ensured I kept winning combat thanks to its thunderstomps and high toughness. |
Sure, we could get involved. Or we could fart about up here, failing to contribute when we are most needed... |
The mounted daemonettes dance around in the hope of having a go at the wolf riders without the chariot getting involved. They never did. |
The bonus daemonettes giving their unnatural lives whilst the night goblins are finally dealt with. The bloodletters saw off that chariot, but it got away to ensure their failure was complete. |
Game 5 - Blood and Glory
Matt Willis, Dark Elves
- Helebron
- Supreme Sorceress (Level 4, Lore of Metal) with Ring of Hotek
- Sorceress (Level 1, Lore of Fire) with Siverjir's Hex Scroll
- Death Hag BSB on Cauldron of Blood with Rune of Khaine, Obsidian Blade
- 10 Darkshards
- 6 Dark Riders with Musician, Standard, Shields, Repeater Crossbows
- 6 Dark Riders with Musician, Standard, Shields, Repeater Crossbows
- 23 Witch Elves with Full Command
- 5 Harpies
- 5 Shades with Blood Shade
- 18 Executioners with Full Command, Razor Standard
- Reaper Bolt Thrower
- Reaper Bolt Thrower
Swedish Comp: 13.3
This game was a complete non-event. I couldn't engage because of Helebron and he showed no interest in engaging me. I couldn't really use magic because of the Hex Scroll and the Ring of Hotek, and I was being comprehensively out-shot. I lost the horrors, who killed a unit of dark riders with Infernal Gateway before they went, and I would have won 11-9 after comp until the keeper died to an irresistible final transmutation in the final turn. Due to the scenario, that cost me 1000 VPs and I lost convincingly.
Result: 6-14
Egad! There was actual terrain on the table! What strange madness is this?
ReplyDeleteYeah, in a line across the centre of the table. Terrain placers need the "great power, great responsibility" pep talk again...
DeleteGoing up against Hellebron-stars is always such a fantastic way of not having much of a combat.
ReplyDeleteIf he'd shown any inclination to move with his units then I'm sure things would have happened. As it was, the onus was entirely upon me to try to make a game of it, and I decided I wasn't interested this time.
DeleteThree Things:
ReplyDelete1. As much as I love Hellebron, she's totally asking to swing only at the chaff thrown in her way and never make her points back - the Frenzy really seals her fate in this regard.
2. Dig that long list of O&G units! 23 of them! More if we count fanatics! Maybe it's because I've been playing daemons for the last year plus, but it does my blackened heart good to see all those working pieces. Many of which are doomed to spend the game spinning around, surging forward, fleeing off the table and generally exploding, but still!
3. I think it's telling that your bloodletters did less than your free daemonettes in Game 4. At least they got their flex on.
Thanks for the reports Hoods, commiserations on the win/loss ratio!
1. Maybe, but I was never going to be in a position to do that. He had more chaff than me.
Delete2. Orcs and Goblins are fun like that, although it can be a bit of a trap that leads to games not finishing. A lot more to manage than a relatively simple army like Daemons.
3. Nobody rates bloodletters anymore. I don't think they're completely terrible, but when they just repeatedly fail to make charges, it's hard for them to prove people wrong.
Yeah, losing lots of games. But it was an 8 game tournament. There was still time to recover!
Oh! Eight games! Which means moar reports :D Bring on the meteoric rise of the purple daemons!
Delete