Game 6 - Battle Line
Alex Thompson, Dwarfs
- Runesmith with Gromril Armour, Shield, Rune of Stone, 2 Runes of Spellbreaking
- Runesmith with Gromril Armour, Shield, Rune of Stone, 2 Runes of Spellbreaking, Rune of the Furnace
- Thane BSB with Gromril Armour, Shield, Master Rune of Grungni, 2 Runes of Slowness
- Master Engineer
- 28 Longbeards with Standard, Old Guard, Rune of Stoicism
- 13 Quarrellers with Great Weapons
- 23 Hammerers with Standard, Keeper of the Gate
- Cannon with Rune of Forging
- Grudge Thrower with Rune of Accuracy, Rune of Forging
- Gyrocopter with Steam Gun
- Gyrocopter with Brimstone Gun
- 18 Irondrakes with Full Command, 2 Runes of Slowness
- Organ Gun with Rune of Accuracy
Swedish Comp: 13.8
Dwarfs! Everyone loves dwarfs! Well actually, it seems like dwarfs love dwarfs and nobody else does. Anyway, this looked like a pretty traditional dwarf list with multiple runed-up war machines, a lot of anti-magic and Runes of Slowness galore to buy a bit more time for shooting before the combat blocks engaged.
With our respective lists, this game was always going to be a question of whether I could rush the line before the artillery cleaned me up. I had some small hope of improving matters with the soul grinder’s stone thrower and Pit of Shades, but with Alex having the equivalent of two Destroy Scrolls up his sleeve, it was unlikely I would get a chance with anything less than irresistible force.
Dwarf deployment, with another gyrocopter off to the right out of picture. |
My deployment, after vanguards. |
I could have sworn that keeper was behind the soul grinder. Maybe I knew I was going to get the first turn? Must have moved up behind it in turn 1. |
Vanguard and then a move puts the mounted daemonettes well in the flank of the irondrakes. Enough to make them move. |
I deployed the keeper behind the soul grinder to try to catch cannon balls and organ gun shots, but then I was greedy and wanted to fire the stone thrower so I couldn’t march in the first turn. Naturally this turned out to be a waste of time as the stone thrower missed, and I was now 8” further from the dwarf line than I could have been. I forced through at least one Pit of Shades, but it scattered off the organ gun and I achieved nothing.
See, now I'm hiding. |
The fiends engage the quarrellers. I hadn't though about the need to pursue them when I devised this plan, but they would totally have stayed on if I let them go. |
The fiends re-enter play and find a welcoming committee waiting for them. |
The keeper was moving up, but too far away to support. I think the beasts may have missed a charge on the organ gun. Just couldn't get rid of it. |
Horrors charging into combat! It was such a good plan... |
The plan was looking less good as I lost over and over. Fortunately it improved later. |
My right flank advanced strongly in the first turn. |
Second turn saw some careless exposing of daemonette flanks. |
Apparently daemonettes can take stubborn longbeards. Who knew? |
Argh! So close! |
Bloodletters charge and break the gyrocopter, but it gets away. |
The net that was closing in. |
Bloodletter saves! Amazeballs. |
Eeeeexcellent. |
No, no, no! They're getting away!!! |
In truth, I had been lucky in places and unlucky elsewhere. It was just a pity that I seemed to be playing every game without the keeper. That was no doubt the difference. If I'd hurried more in the first turn rather than dawdling to fire the stone thrower on the soul grinder or remembered to allow for the Slowness runes earlier, I might have actually made it. Oh well.
Sorry Alex, I don't remember what this roll was for. I remember it being very helpful to my cause, however. |
Result: 7-13 (after comp)
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