This
is the sixth part of my series of posts covering my time playing
Warhammer at Cancon 2014. You can find the previous game here.
Well
that last game had been a bit depressing. But I had new dice and
things were surely looking up.
Game
6 – Battleline
Steve
Goumas – Lizardmen
"Am I lion?" No man has ever loved his t-shirt more that Steve loved that one. Or at the very least, puns involving lions... |
- Slann Mage Priest (Level 4, Lore of Shadow) with Soul of Stone, Wandering Deliberations, probably some other stuff
- Scar Veteran (BSB) on Cold One with stuff.
- Oldblood of choppy-ness on Cold One. Might have been another Scar Veteran – I honestly can't say. But he was scary and choppy. Of that I am certain.
- 20 Saurus Warriors with Spears, Full Command
- 25 Skinks with Javelins
- 25 Skinks with Javelins
- 20 Temple Guard with Full Command
- Stegadon
- Ancient Stegadon with Engine of the Gods
I
know, it's all very vague. For what it's worth, I remember the Slann
had “sould of stone” on the army list. I can remember the typo.
Pity about the actual relevant details. I think one of the Stegadons
had Sharpened Horns. Maybe...
At
the commencement of our game, Steve also ran off and bought new dice
when he discovered where they were available. Apparently his luck had
been questionable at best, as well. So, both armed with new dice and
new confidence, we got things rolling.
As
you would expect with such a list, Steve put all the Saurus
characters and the Slann in with the Temple Guard. His vast units of
Skinks were on the flanks, and I figured they would be easily dealt
with. I got the first turn and pushed forward pretty aggressively,
although only the Demigryphs on the flank really pushed further
forward than the Flagellants. I think I knocked a few wounds off the
Stegadon with an irresistible Banishment from the War Altar.
My forces move forward as Steve and his lion t-shirt look on. |
Another shot along the lines. It's a very Warhammer Fantasy building that one, eh? Scrapyard and all... |
Steve
moved the Skinks on my right up and blocked the advance of the
Demigryphs. They shot a wound off my unit, but that was OK. The other
Skink unit stayed more or less where it was in the forest on the
other side of the line. I confess, I kind of forgot they would be
steadfast in there. I was tired and maybe my head wasn't really in
the game.
Rather predictably, the Demigryphs find their advance blocked by Skinks. |
This
theory is backed up by my next action, when my Inner Circle Knights
charged straight into the Stegadon Ancient. For some reason this
seemed a good idea to me. I think I got off Speed of Light on the
unit, but realistically that was never going to be enough to punch
through something so tough and stubborn. Maybe I was planning on
casting Wyssan's Wildform. Whatever my thinking was, it was silly. I
did a few wounds, and ground to a halt. My delusions of punching
through and getting into the enemy's back-line were shattered, and
the Temple Guard with about a billion high strength attacks could see
my flank.
Look, Skinks! Easy victims... |
Elsewhere
things went a bit better. The Demigryphs charged the Skinks and
killed more than half of them, but let them get away in order to
reform to threaten the flank of the Saurus block. The small Knight
unit on my other flank charged the Skinks in the forest, and then
remembered that they were more than likely going to hold their
ground. In fact, the Skinks basically fought my guys to a standstill
for a few rounds and killed a couple of my Knights before my unit
eventually lost the combat and broke instead...
That's right, be off with yer! |
Some time later: Well that was embarrassing... |
As
foolish as my charge of the Stegadon Ancient was (my only hope was it
would put his Temple Guard out of position and ready to be flank
charged by my army), I was mightily relieved when Steve decided not
to charge the flank of my Inner Circle Knights, and instead sent the
unit, along with the unengaged Stegadon, into the Flagellants who had
taken up position behind a wall. That was much, much better. Things
further improved when the Temple Guard then managed to stuff up their
charge roll! They were so close, I hadn't even considered that as a
possibility. What a bonus! The Stegadon went in alone, and didn't
last long in the face of the Flagellants' fury.
The Stegadon finds itself in a losing battle. |
The Slann and his friends look on, pretending not to have contributed to the Stegadon's situation in any way, shape or form. |
In
a good display of aggression, Steve also charged his Saurus block
into my other unit of Flagellants. And when I say good, I really mean
it was a big mistake and awesome for me. I think he underestimated
just how terrifying the Flagellants could be – especially with the
Hurricanum nearby. The carnage was considerable – I think I killed
13 Saurus before they got to attack. This was rather disheartening
for the Lizardmen, and they fled and were run down for their efforts.
Are you sure you want to do this? Did we mention the doom? |
At
this point the details get a bit sketchy, because I forgot to take
photos for a while. I think I finally got the Stegadon Ancient when
the Flagellants sauntered up after finishing off the Saurus, and
charged into the flank. I'm pretty sure the Skinks on my left shot
the remainder of my small Knight unit to death rather than charging
them, but then eventually my other Flagellant unit caught up with
them and they died spectacularly in a single round.
My
Demigryphs didn't make much more of a contribution. I think they were
in the wrong position to flank the Stegadon Ancient, and by the time
they had corrected this, the Skinks were back and in their way again.
I had to charge them but barely clipped them, and rolled so badly
that I think I lost combat in the first round, but thankfully held.
Then I corrected the situation with a combat reform and the Skinks
died.
In
the centre things didn't go as well. I fled the charge of the Temple
Guard with something (maybe the Hurricanum) and Steve redirected into
the War Altar. He needed an 8 or so, and I was actually going to flee
but somehow missed my chance as things got a bit garbled. I lost the
Arch Lector to one of the Saurus characters of doom, but the War
Altar managed to flee through a building (no doubt making its own
chariot-sized doors as it went), then rallied on the other side on
leadership 5. So that was a good outcome for me.
As
vague as some of this is, I do remember the end of the game. The
Slann turned his unit around and took aim at the Demigryphs. With an
apocalyptic boosted Searing Doom, he reduced by unit to a single
singed Demigryph with a single wound remaining. Poor doggies!
This
did not satisfy Lord Froggie however, and he unleashed the power of
Spirit Leech upon the survivor. With total power. Egad. A flurry of
dice rolls starting coming from Steve before anyone could stop him
(there were half a dozen people watching by this point, as we were
running late), and he rolled a 3 on the miscast table. That was very
bad, as even his Soul of Stone wasn't going to save him from the
Dimensional Cascade result. At this point I managed to pull him up
and explained that you resolve the effects of the spell before
rolling on the miscast table, so we went back. The Demigryph was duly
smashed in the roll-off and the Slann was somewhat satisfied as he
claimed their valuable victory points. Then Steve rolled again on the
miscast table. Another 3. What the hell? So once again, his Soul of
Stone would not help him. Something like 8 Temple Guard were
vaporised in the resulting explosion, and then Steve rolled the 4+ to
keep his Slann alive... and failed.
Once were doggies. But no more. |
The Slann culls his own unit before vanishing in an impressive explosion. Silly frog. |
So
with the last act of the game, Steve had managed to find a way to
force-feed me about 500 victory points with his suicidal frog. There
was not much that could be done about it, and I have to question
whether his new dice had done him any favours at all...
Result:
13-7
Looking
back at it, I'm not sure I am remembering things clearly. I think I
had killed everything but the Temple Guard and the Saurus characters,
but don't really remember losing anything beyond the small Knight
unit and the Demigryphs. 13-7 doesn't sound like an accurate
reflection of that, so either I am remembering the score wrong, or we
calculated it wrong, or I have gotten the details of what happened
wrong. No doubt something is not right. Anyway, I won and that was
nice. Even if Steve's Slann was clearly working for me...
Nice to see the Empire back on track.
ReplyDeleteGo Fanat...um go Flagellants!
Very entertaining and also funny this battle report.
I would always prefer the silly frog to crunchy frog:)
The silly frog was indeed very helpful. Not sure I want to know what a crunchy frog is, though...
DeleteWell, just remembered the term from a scene in Monty Pythons Flying Circus,
ReplyDeletebesides that I don´t know any more details about that kind of meal(thankfully)..