This
is the fourth part of my series of posts covering my time playing
Warhammer at Cancon 2014. You can find the previous game here.
So
after the 3 games on Day 1 I was sitting on 2 wins and a loss. If I
could continue that sort of record I would be pretty happy – my
nominal target was to get 5 wins from the 8 games. Day 2 started with
a bit of a mix-up in terms of some incorrect scores and re-draws, but
after the dust had settled I found myself across the table from
another battle report writer – the Swordmaster himself, king of MSU
(multiple small units)!
Game
4 – Battleline
Pawel
Sajewicz (Swordmaster)– High Elves
- Larry the Loremaster - level 2, Talisman of Preservation, Earthing Rod, Dragon Helm
- Bob the Battle Standard Bearer - Dragon Armour, Halberd, Charmed Shield, Potion of Strength, Reaver Bow
- 15 Archers - Full Command
- 15 Sea Guard - Full Command
- 5 Ellyrian Reavers - Spears, Bows, Musician
- 5 Ellyrian Reavers - Spears, Bows, Musician
- 5 Dragon Princes - Musician, Banner of Eternal Flame
- 5 Dragon Princes - Musician
- 12 Swordmasters - Bladelord, Musician
- 12 Swordmasters - Bladelord, Musician
- 10 White Lions - Full Command, Gleaming Pennant
- 10 White Lions - Full Command, Standard of Discipline
- Eagle Claw Bolt Thrower
- Great Eagle
- Great Eagle
- 5 Sisters of Avelorn
- 5 Sisters of Avelorn
What
with all his reports online, I was able to get Pawel's actual army
list rather than having to try to remember some 3 weeks after the
game. Very handy. Not so sure about his choice of character names...
Anyway,
I knew this game was going to be reported twice on the net – once
from each player's perspective. That hasn't happened to me much before, and I figured it would be an interesting
process. It also meant I was conscious of trying not to look too much
like an idiot.
Deployment, including a ridiculously large forest on my left. |
The "tomato plantation", as it was dubbed. |
Naturally
this meant that I started the game by stuffing up my deployment.
Looking at the sheer number of units Pawel had at his disposal, I
knew I was in danger of being seriously out-deployed and
outmanoeuvred. I resolved to go for a pretty compact deployment that
would protect my more vulnerable elements from the numerous longbows,
bows and crazy-flaming-Elf-chick-bows arrayed against me. The
Demigryphs went more to the right, partly because I needed the room,
and partly because I thought they might cause any advancing Elves
some concern. With all this cunning deployment however, I forgot the
minor detail of where I was going to put my Wizards. Or more
specifically, I failed to leave room for them to join units because
there was no space to displace models. It was dumb. In the end I
settled for deploying them behind the building, knowing that no
missile troops (or magic missiles) would get a look at them in the
first turn anyway.
The forces across from my left flank (ie most of my army) |
The rest of Pawel's army, which was really only facing my Demigryphs. |
What sort of idiot would deploy so tightly that there was no room to add characters to his units? Sigh. |
Pawel
had deployed a small selection of units across from my main forces,
and I was of more than half a mind to go after those and leave most
of his army until later, when I had culled his number of units a bit.
This plan was stymied slightly when I lost the roll-off for the first
turn (despite his having about 15 times as many units as me). He'd
have a turn to try to get into position and try to whittle me down on
my way in.
Perhaps
it was the presence of the Demigryphs, or maybe just the fact that my
army was bereft of shooting, but the High Elves didn't really advance
in the first turn, besides some Reavers moving around the building on
my right flank. I wasted my Scroll of Shielding (probably the only
time I remembered to use the thing in the entire tournament) on a
small Searing Doom from the Loremaster that didn't manage to do any
damage to the Demigryphs anyway. I think I took a wound from Spirit
Leech, however.
High Elf Turn 1. |
Some sneaky Reavers head around my right flank, using the building as cover. |
Not much movement on the left flank, apart from some Reavers joining the party. |
In
my turn I advanced as much as I dared with the Demigryphs, looking to
avoid being charged by the entire High Elf army in a single go. The
White Wolf Knights advanced and were joined by my Wizards, with the
unit ending up in a position to threaten both units of Sisters of
Avelorn. I continued my plan of trying to wipe out the force to the
left of the church by swinging round with my Inner Circle Knights,
whilst advancing the Flagellants onto the hill. I wasn't going to be
able to bring them to bear without facing a round of shooting. My
magic was unimpressive (although I did manage to kill 3 whole Sisters
of Avelorn with Banishment) and my turn was over.
Empire Turn 1. My forces move up to try to clean up the left flank quickly and take control of the game. |
My right flank, with the Demigryphs trying to strike a balance between being menacing and not getting charged by every High Elf on the table at once. |
Ah come on, there's not that many of them... |
Pawel
continued the grand tradition of High Elf players feeding their
Eagles into the blender by landing one each in front of the
Demigryphs and the Inner Circle Knights. The Reavers continued their
sweeping advance around my flank and moved into position behind the
Demigryphs. Then with an Iceshard Blizzard in play on them (I had to
let through something), my White Wolf Knights got slaughtered by the
Sisters and Bolt Thrower. It would be fair to say I didn't pass a lot
of saves, since it left me with a single Knight “protecting” my
Wizards. The group of them then panicked and fled (despite the
general and BSB being in range – I don't think Iceshard Blizzard
was even to blame), stopping right in front of my Arch Lector.
Great Eagle on a stick! It's finger-lickin' good! |
The
horror did not stop there, however – the 25 combined shots from the
Sea Guard and Archers on my left somehow managed to knock 16
Flagellants off my unit of 25, effectively rendering them inoperable
as a combat unit against an army with Always Strikes First. Basically
it was a disaster. I would be left trying to keep the remainder alive
to salvage points, with no chance of making use of them later in the
game.
What the hell happened to my unit? Surely bows don't hurt that much! |
The White Lions advance through the tomatoes. I think it was actually a venom thicket, but White Lions have fancy tree-hugging skills and don't care. |
After
that rather depressing turn, I charged both the enemy Eagles. I also
charged the Archers with my small Knight unit, although one of them
died trying to negotiate the enormous tomato plantation (it was so
rectangular and orderly, not to mention flipping enormous, that we
figured it was a plantation of some sort).
Die, birdie! |
My Knights charge in alone, with the bigger unit having been delayed by birdies. |
My
Wizards rallied, but because they were busy recovering, I would have
no chance to move them to somewhere I could protect them. Basically
they were defenceless. I would have to use them that turn or run out
of chances. I threw Speed of Light and Wyssan's Wildform on the
Demigryphs, and in the end Pawel elected to stop the latter. Probably
the right decision, but Speed of Light would still help me. A little.
Since it was somehow still not enough for my unit to kill (or even
break) the Eagle they had charged. Awesome. So now I would not only
be charged by half the enemy army, I would be flanked by some
of them. The Eagle (which was now on one wound) looked smug and
danced the Funky Chicken as it waited for its allies to arrive.
I
did manage one other spell that turn, which was a blast of Banishment
from the War Altar. In an efficient display, it vapourised 7 of the
10 White Lions lurking amongst the tomatoes on the left. That was
good progress. Nearby, the Inner Circle Knights actually managed to
kill their Eagle (unlike the idiot WS 10 Demigryphs), and reformed
rather than being pulled out of position. The small Knight unit
struggled a bit against the Archers, losing one of their number and
barely winning combat. But they were doing a job. At least they were
still there.
Banished! Cop that, sneaky White Lions! |
In
his third turn Pawel did his level best to unleash hell on the
Demigryphs. Swordmasters went in next to the Eagle, Dragon Princes
came in on its other side, and the Loremaster's White Lions arrived
in the flank. He had agonised somewhat about that last unit, because
the White Lions were going to be standing in a pond that we had
determined would be a Boiling Flood, which inflicts a Strength 4 hit
on everyone standing in it at the end of the turn. So the whole
question became: would he break my unit? If I held my ground, the
White Lions would cop a hiding from the water. Obviously in the end
he elected to take his chances.
The Demigryphs are under attack! And why is that stupid bird still there!? |
The
combat didn't quite go as either of us expected, although it is
important to note that the damned Eagle survived again, despite me
allocating attacks against it. There was something altogether
unnerving about that chicken and its mocking chortling. I killed a
Dragon Prince and a whole swathe of Swordmasters, and (perhaps more
remarkably) I passed a pretty good number of armour saves. Pawel had
also rolled an impressive pile of 1s to wound with the White Lions.
That helped too. I lost a Demigryph and an extra wound, but managed
to win combat by something like 5. The Dragon Princes fell off the
end of the combat due to me removing my casualty, but unfortunately
none of the High Elves broke and fled, including (or perhaps
especially) the Eagle. The Boiling Flood then went berserk and fried
all but one of the White Lions. It was all looking rather good, but
unfortunately I would not be WS and I 10 the next turn...
Haha, bet you didn't see that coming, suckers! I know I didn't... |
The
reason I would not have Speed of Light on me the following turn was
that I didn't have any Wizards left. True to their merciless display
the previous turn, the Sisters and Bolt Thrower executing both my
Wizards, although somehow the sole remaining Knight survived. This
time he didn't flee which was good since he wouldn't have been able
to rally. In my turn he turned and headed for my back table corner,
where he eventually went and hid under the corpses of my dead pile,
cuddling his precious victory points like a security blanket.
The remaining White Wolf Knight runs and hides in the corner. I think he survived Pawel's efforts to kill him later, but I'm not actually sure. |
The
Ellyrian Reavers to my left moved up and took the place of the Eagle
that had delayed my Inner Circle Knights, buying more time for the
Sea Guard and Archers on the flank. The Sea Guard elected not to try
to rescue the Archers and instead shot a few more Flagellants as they
were backing away behind the hill, looking for cover. For their part
the Archers didn't need rescuing as they continued to fend off the
Knights with relative ease (I believe they killed another one, making
a mockery of my 1+ armour).
Reavers take the place of the Eagle, blocking my Knights for another turn. |
In
my turn I continued to be aggressive where I could. I took a chance
and ploughed the War Altar straight into the giant tomato patch in
order to flank the 3 White Lions who had turned to look at the flank
of my little struggling Knight unit. I managed (by the barest of
margins) to kill the 3 of them outright, which allowed an overrun
into the Archers. Surely now I would bust through them. But no. My
unimpressive rolling against the White Lions continued against the
Archers, and now I had 2 units bogged in the combat instead of one.
Yay! At least the White Lions were gone.
Nasty tomato trees do not concern me... The Arch Lector flanks the White Lions and very nearly embarrasses himself by failing to wipe them out. |
The model wouldn't balance, but at this point the War Altar had carried on into the Archers. To save the remaining Knight from himself. They did put their armour on that morning, didn't they? |
My
Inner Circle Knights charged the Reavers who were right in their
faces and wiped them out, however I was forced to reform again
because Pawel had seen fit not to goof up and give me a
convenient path for my overrun. Man, some people are just take, take,
take...
The Reavers are cleared out of the way. Now they're out of chaff on that flank. |
Then
the epic music started playing (maybe it was just in my head), and we
went to the Demigryphs. They had done themselves proud in the
previous round and were now fighting barely a handful of Elves. And
an Eagle. An invincible Eagle. Well, I would deal with him
this turn... Or would I? Turns out no, I would not. In fact after
their heroic performance the previous turn, the Demigryphs were
completely uninspiring. Without Speed of Light they were now swinging
after all the great weapon-wielding High Elves, and that was a very
bad thing. With the 4 Strength 6 attacks from the flank (the sole
remaining White Lion and the Loremaster) and the 9 Strength 5 attacks
from the front, Pawel somehow managed to do the 7 wounds he needed to
wipe out my unit before they could swing. I'm not going to lie to you
– my rolling for their armour saves might have been part of the
problem. The epic music kind of petered out depressingly and I
removed my heroic doggies from the table. It had all been going so
well.
Alas, poor doggies! |
In
Pawel's fourth turn, the Sea Guard hiked their skirts and skittered
into the church with a swift reform (boo, hiss). They were now safe
from my Inner Circle Knights. As it turned out they would have been
safe anyway, as his Bolt Thrower decided to take a chance with a
single bolt down the line of my unit – and killed 4 Knights and
wounded the BSB on the far end of the unit (at Strength 2)!
Thankfully he only rolled 1 wound, as I would have been somewhat sad
to lose a model with a 1+ re-rollable armour save to a Strength 2 hit
that ignored it. Anyway, after that debacle, I was down to a single
Knight and a BSB on one wound. That was bad.
High Elf Turn 4. |
Yeah, that's right. Run and hide... |
Oh man, did that ever hurt! Bolt Throwers are not meant to do that. |
The Archers were kind of mocking me too. |
Nearby
my little Knight unit was also down to a single model (those Strength
3 Archer attacks are killers), and he and the War Altar continued to
make hard work of the High Elves.
The Eagle continues to mock me by its improbable survival. |
The
Elves who had teamed up to take down my Demigryphs dusted themselves
off and breathed a collective sigh of relief that the combat was
over. The wounded Eagle took off and landed right in front of my
still-respectable Flagellant unit, blocking their advance toward the
High Elf lines to the right. The Loremaster abandoned the sole
remaining White Lion and instead went for the relative safety of the
handful of Swordmasters. The White Lion turned and ran away from my
army, and despite a couple of cheap attempts with the Hurricanum
(which were dispelled), I couldn't bring him down and he lived out
the game in an un-heroic fashion similar to my White Wolf Knight.
White Lions, White Wolves... they're all yellow in the end.
Empire Turn 4. |
In
my turn I was somewhat pleased they my War Altar and Knight still
couldn't break the Archers, because it meant I would be safe from
shooting in the High Elf turn. My BSB and his remaining companion
decided their part in the battle was over, and headed for Pawel's
back corner, where they spotted a little hill that would offer some
protection if they could get there. In turn 5 they did, and they
lived out the game in the shadow of the hill.
Haha, you can't shoot us! We're busy not killing your Archers. |
My
Flagellants managed to restrain themselves and elected not to charge
the Eagle, instead reforming to a deeper formation in order to allow
them to turn to put the advancing Dragon Princes in their front arc.
My Hurricanum declared charges on both units of Sisters, but they
both fled. Unfortunately they also both rallied in Pawel's turn, so I
gained nothing from it. Pesky Sisters.
The Sisters fled and rallied without a care in the world. Would have been nice if one of the units had gone away. |
At
the end of turn 4, we suddenly discovered that we were out of time.
I'm not sure if the round was shorter due to the mix-ups at the
start, or if we had just been absorbed in the game. Regardless, we
were told that it was dice down. After some pleading with the TOs
however, they agreed to give us special dispensation to finish the
game given that it was a game between two battle reporters and it
would have been a bit of a let-down to cut it so short. Big thanks to
Tom and Dave (the organisers) for their understanding.
High Elf Turn 5. |
In
turn 5 Pawel continued to try to push for points, and started chasing
my crippled Flagellants around with the Reavers. My unit was down to
5 models and looked like it was not going to make it. A charge in the
last turn would be the end of them.
The end! Doom! The Reavers are coming! |
My
Hurricanum was reduced to 1 wound, possibly from the Bolt Thrower (I
think the Loremaster was busy trying unsuccessfully to kill off my
last White Wolf Knight with Fireball). With immaculate timing, the
War Altar and Knight finally killed off the last Archer, leaving them
free to move in my turn after using him as a meat shield in the Elf
turn. Very smooth.
In
my turn I allowed the Flagellants to have their way with the annoying
Eagle, whose demise was about 3 turns overdue. He vanished in a cloud
of feathers, and my unit managed only a pitiful overrun of maybe 3
inches.
Ding dong, the Eagle's dead! |
My Hurricanum looks for cover, but ultimately perishes. |
The shattered remnants of my Knight units look to hide behind the legs of various bystanders. |
The
Sea Guard had moved out of the church once more in an effort to do
something about my retreating BSB and Knight, but my War Altar moved
to block them and knocked a few off with Banishment (not as many as I
had hoped) in an effort to make them vulnerable for a last turn
charge.
My
crippled Flagellants did their best to deny the Reavers their points,
but their options were slim. In desperation I marched them straight
into the tomato plantation. The Reavers would have a rear charge, but
they would have to take their chances with the dangerous terrain. It
was all I could do.
In
his final turn, Pawel did indeed charge the Flagellants, and somewhat
amusingly, 2 of the Reavers died to the fury of the tomatoes. 3
Reavers to kill 5 Flagellants. Would it be enough? Not quite, as it
turned out – a single Flagellant survived to strike back, and
clearly upset by his unit's treatment all game, he turned and swatted
2 of the Elves from their saddles. That meant each unit had a single
model left... Who would claim the points?
I'll take you with meeee! |
The
Sea Guard decided not to take their chances with the War Altar and
backed into the church once more. The other Elf units decided not to
take a chance and charge the Flagellants, with every unit I could see
backing away out of charge range instead. Wimps!
Sadly my Hurricanum died that turn, I think it was claimed by the Bolt Thrower (might have been a Fireball). Ah well, it had nearly survived. I had not quite been able to hide it behind the church as I would have liked.
In
my final turn there was little I could do. My War Altar couldn't get
together enough power to threaten the Loremaster and his Swordmaster
entourage – there were a lot of points I couldn't claim there.
Everyone is running away from my Flagellants! |
But wait! I can see that church! |
The
Flagellants were frustrated by the cowardice of the retreating Elves,
however they did spot one opportunity – they could just see the
church, which was once more full of Sea Guard! They charged in
enthusiastically, and only lost a few models to the Elf attacks. The
real problem was going to be the building granting the Sea Guard
stubborn, however the Flagellants found a convenient solution to the
problem by slaughtering the whole lot of them in an impressive
display of gore.
And
then of course was the main event, Ellyrian Reaver vs lone
Flagellant. Without the spear bonus I had some hope that Pawel might
fluff his attacks, however it was not to be. In truth my guy may even
have flagellated himself to death before we got to attack – at this
point I don't remember. The important thing was that my Flagellant
didn't make it, and the Reaver did. Boo, hiss!
In
the end I had cleaned up both Eagles and a unit each of Archers, Sea
Guard, White Lions and Ellyrian Reavers. Not that much to show for
the damage I had done to some units. In return, Pawel had killed by
my Wizards, the Demigryphs, the Hurricanum and a unit of Flagellants. Still not all
that much (again I had multiple units with a single surviving model),
but it was enough for a marginal win. He had better resources (speed, shooting and spells) to try to clean up points at the death, and it was
probably the telling factor.
Result:
8-12
Another
win for the MSU High Elves! Alas that it had to come at my expense.
Ah well, it was a good game. I'm not really sure how I would have done things differently. I think stacking my flank and trying to cull the large number of High Elf units was a sound approach, but a couple of devastating early volleys from the Elf shooting crippled my army from the get-go. I had to put the Demigryphs out to the right in order to try to get Pawel to spread his forces a bit (and I was out of room on the left flank anyway), and it had nearly gone wonderfully when they fought off half his army so well in the first round of combat. A bit of luck in the second round (or if my Wizards had still been alive to buff the unit) and the game might have looked rather different. Next time, Swordmaster!
You can read Swordmaster's own account of the battle (complete with maps!) here.
You can read Swordmaster's own account of the battle (complete with maps!) here.
nice write ups man. :)
ReplyDeleteCheers. If only they were all done, rather than only half-way through... :(
DeleteAgain great story telling, fine pictures- and THX for the proof:
ReplyDeleteHigh Elf cowards hiding in a church of Sigmar deserve to perish..