This
is the seventh part of my series of posts covering my time playing
Warhammer at Cancon 2014. You can find the previous game here.
So
I had made it to the third and final day of the tournament. I was
just about breaking even on battle points, with 3 wins and 3 losses
to this point. Probably not quite where I had hoped to be, but if I
could put in a good showing on the final day, I might more or less
achieve my original rough goal.
Game
7 – Battle for the Pass
Michael
Jackson – Warriors of Chaos
Chaos Lord of Khorne on foot – I'm
afraid I simply can't remember what this guy had. No doubt some form
of protection and a strength boosting-weapon
Festus the Leechlord
Exalted Hero of Nurgle (BSB). Again,
I don't recall what gear he was carrying, although I think he was
pretty well protected
17 Chaos Warriors of Khorne with full
command, halberds, shields, Banner of Swiftness
17 Chaos Warriors of Nurgle with full
command, shields
16 Chaos Warriors of Nurgle with full
command, shields
Gorebeast Chariot of Nurgle
8 Chaos Trolls
Giant with Mark of Nurgle
Well
this is something you don't see much nowadays – basically an
all-infantry Chaos army based around Chaos Warriors. I confess, it
was not surprising to see such a list languishing at my level on the
middle tables. It's nice to know some people still field Chaos
Warriors in reasonable numbers (50 Chaos Warriors total approximately
one zillion points)...
Anyway,
I think Michael and I were probably both pretty happy to see each
other given the scenario – Battle for the Pass can be annoying when
one player wants to sit back and pound the enemy rather than
engaging. As it was we had no shooting models between us, so there
was most certainly going to be some combat.
|
Battle for the Pass deployment. |
|
The Empire lines, with a great big, annoying Blood Forest just waiting to cause me headaches... |
|
The Chaos lines with many Chaos Warriors and not a lot of faster stuff. |
I
deployed with a large Blood Forest in my line, which proved to be a
bit of a headache during the game, given my habit of casting bubbled
augment spells. I put a unit of Flagellants in there, across from the
enemy Trolls who had already deployed. I wanted to keep my Knights
and Demigryphs well away from their vomit.
Michael
got the first turn and predictably advanced pretty well forward. He
didn't even bother trying to cast any spells, as he only had spells
that would matter in combat.
|
Chaos Turn 1 - general advance. |
|
As seen from another angle. |
In
my first turn I decided not to charge, given I had marginally more
fire-power at range with my magic. I reshuffled my lines to put the
buff wagons within range of the Flagellants on my left flank,
intending to make sure that they would make short work of the Trolls.
I knocked a Troll off with Shem's Burning Gaze, but then failed to
get my Banishment through to capitalise on their loss of
Regeneration. I cast Speed of Light on the Flagellants to console
myself. It was obviously a good roll for the magic phase. The Blood
Forest took a whack at the Flagellants for minimal damage, then
sauntered along my lines before planting itself right on top of my
Inner Circle Knights.
|
Empire Turn 1. I buffed the hell out of the Flagellants, then put a massive tape measure in the way of the Trolls, just to make sure they couldn't charge. |
Michael
continued to advance along the line, although the Trolls elected not
to charge the Flagellants that turn. Presumably I had gotten a little
carried away when I had buffed them to the point where they would hit
the Trolls on 2+ with re-rolls...
|
Chaos Turn 2 |
|
A bit of a stand-off. The Trolls decided the Flagellants were a little too prepared for their arrival. |
|
The lines were closing. It was time to do something. |
In
my turn I think I caught him slightly by surprise when the
Flagellants ignored the Trolls and wheeled right in front of them,
into the flank of the Khornate Warriors led by his Lord. The other
Flagellants went into the front, and soon we had all the blood-crazed
madmen on the table squished into a single combat. I also agonised
for a little while over what to do with my left flank, before
electing to send the Demigryphs into the Giant, and the White Wolf
Knights into the Gorebeast Chariot. I decided I wanted to keep the
cavalry away from the Giant and his ability to roll something
disastrous like Jump Up and Down. Even Yell and Bawl would have
pinned me in place for a counter from the Chariot. This way I had a
couple of more marginal combats, but I figured it was the better
choice.
|
Doooom! The Khorne Lord and his entourage find themselves swamped by crazed Flagellants. |
|
The White Wolves and Demigryphs charge the Gorebeast Chariot and Giant respectively. Neither made spectacular headway. |
|
The Blood Forest was on a bit of a rampage, and whacked my units maybe 3 or 4 times during the game. I think it basically ran into that building near the BSB by the end. |
I
had another decent magic phase and tried to cast Wyssan's Wildform on
the Demigryphs, but Michael decided he liked his Giant alive, and
dispelled it. This then left me free to cast Speed of Light on one of
the Flagellant units. I may have cast re-rolls to wound from the Arch
Lector on both units this turn – I am afraid I can no longer
remember. What I do remember was that the Flagellants killed every
single one of the Chaos Warriors on the charge. The Chaos Lord was
suddenly all alone and rather demoralised, and was run down as he
tried to escape.
|
The Flagellants run down the Chaos Lord, but fall short of Festus' own unit. |
|
Not a bad haul for a single round of combat, eh? Ah well, they're only Chaos Warriors. Not like they're actually good fighters or anything... |
The
Demigryphs and White Wolves had a much harder time of it, although I
think they both won combat. The Gorebeast Chariot proved much too
hard a target for the White Wolves, and despite various efforts to
improve their combat effectiveness with magic, I couldn't convince
them to actually land a wound. I eventually broke the thing after
about half a dozen rounds of combat when I was down to 3 Knights, but
then failed to catch it and it rallied. It lived through the game.
How annoying. The Giant was less resilient, and keeled over after
maybe 3 or 4 rounds of combat against the Demigryphs. I did lose one
in return, but that was acceptable.
With
the Khorne Warriors out of the way, Festus led his unit of Nurgle
Warriors into one of my Flagellant units and ground it down over a
couple of rounds of combat. He gave his unit Blades of Putrefaction,
but that was neither here nor there. I stopped the boosted
regeneration, at least.
|
The Flagellants are somewhat dented by the time Festus and his friends have attacked. |
|
Chaos Turn 3. |
I
made a miscalculation in the next turn, and moved my Wizard Lord up
next to Festus' unit in order to get out of sight of the other
Warrior unit whilst still being within bubble range of Speed of
Light. This was good in theory, however the last Flagellant died at
the wrong time and Festus and his mates found more room to reform
than I had anticipated. Basically they reformed after combat and were
1 inch away from me. I fled the charge, but didn't roll high enough
to escape. Oh well, that was my fault. It was silly.
|
My Wizard Lord thought she was being very clever hiding in the blind spot there. Pity about the whole combat reform thing when the Flagellants died. |
With
the general's leadership gone, the Trolls were basically out of the
game. They came close to passing one of their stupidity tests, but
ultimately they were just shambling along waiting for something to
happen. What eventually happened was the Inner Circle Knights decided
to charge them in the flank, and the Arch Lector close behind them
gave them flaming attacks. The Trolls got done and were destroyed.
|
Empire Turn 4. |
|
The Trolls are picked off easily in their stupid state. |
|
Festus and friends are assaulted from multiple directions. |
The
flaming attacks also coincided with the rest of my army catching up
with Festus' unit. They had reformed after catching the Wizard Lord,
but were more or less surrounded. I hit them in the rear with the
Flagellants and in the front with the Demigryphs who had just
finished off the Giant (they had to reform 2 wide after the combat in
order to ensure they could make this charge). Those flaming attacks
had reached the Flagellants, as had the Hatred from the War Altar and
the Hurricanum's bonus to hit. Once again the Warriors found
themselves on the wrong end of a thrashing. They killed a few
Flagellants, but not enough to prevent themselves being butchered,
with only Festus and the BSB testing to hold their position, needing
a double 1. They failed and died, and my lines reformed to face the
few Chaos survivors (by this point the rallied Gorebeast Chariot and
a unit of Nurgle Warriors).
|
What happened to our underlings? |
|
I think it was at this point that the Gorebeast Chariot finally fluffed its attacks and fled |
|
The table late in the game. The Nurgle Warriors have failed a charge at this point, having scared off my War Altar. |
|
He nearly went clean off the table, thanks to a boost from the building. Thankfully he rallied. |
The
game ended in slightly farcical fashion, with me losing track of who
went first, and thinking Michael had another turn to mop me up when I
failed to charge the Gorebeast Chariot with my Demigryphs. The farce
was completed when the Flagellants failed to rear-charge the
remaining Warriors, leaving the Inner Circle Knights and Hurricanum
to do it alone. This meant the Warriors were steadfast. They decided
to fail anyway, and spoon-fed me a few more victory points at the
end.
|
My units line up their final charge, which went unexpectedly well after the Flagellants goofed up. |
It
had been a pretty serious thumping, as my various augments and buff
wagons had seen my troops outclass the Warriors, leaving Michael with
little to work with.
Result:
19-1
So,
I was now sitting on 4 wins from 7 games, and more than breaking
even. All I needed was a strong last game and my army would have done
pretty well for itself.
I love these games empire vs. Warriors of chaos a real classic confrontation.
ReplyDeleteWell written once again.
The flagellants won the day and it should be called "their finest hour" :)
Yeah, it's about as good as it gets for Flagellants. Actually felt kind of guilty as he went to take all the Khorne Warriors off...
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