Here
we are again for another segment of my Cancon report. You can read about the first game here. By now it's
over 3 weeks ago, and I'm finding I am struggling to remember
details. I'm sure I resolved never to leave such things this long
again, but sometimes these things are not really within our control.
Apologies for any vagueness from here on in. More vague than usual, I
mean...
Game
2 – Battleline
Ben
Halliday – High Elves
Anointed
on Frostheart Phoenix with Ogre Blade, maybe some other stuff like
the Charmed Shield?
Mage
(Level 2, Lore of Shadow) with Dispel Scroll (again, I think...)
Noble
(BSB) on Barded Steed with Dragon Armour, Dawn Stone, Shield, Lance
(maybe)
13
Archers with Full Command
10
Ellyrian Reavers with Full Command
9
Silver Helms with Full Command
20
Phoenix Guard with Full Command, Razor Standard
21
White Lions with Full Command
5
Shadow Warriors
3
Repeater Bolt Throwers
See
what I mean about being vague? Ah well, the main details are there.
|
The table in all its glory. This is after the Shadow Warriors deployed and the Reavers used their Vanguard move. |
|
The Phoenix lurks in the shadows. Or at least, it likes to think it does. Everyone knows it's there, but they just play along. |
|
Sneaky Shadow Warriors occupy the central house. |
|
The core of my army deployed around the river. My units would spend all game moving and fleeing through it, and passing an impressive number of dangerous terrain tests. The Demigryphs in particular did some good doggy-paddling. |
The
table had a river running down the centre of it, although at least it
ran between the short edges rather than the long ones. It turned out
it was a Necrotic Ooze, which meant dangerous terrain and poison
attacks. Ben stacked his deployment to my left, whilst I went for
something a bit more central, trying to make use of the cover from
the buildings, hills and my own armoured units against the nasty bolt
throwers. Ben put his Shadow Warriors in the building close to the
centre, and vanguarded his Reavers on my right flank (the only thing
on that side of the building).
I
got the first turn and gambled a bit on my right flank, trying for a
long charge with the Flagellants into the Shadow Warriors, and
sending my small Knight unit into the Reavers. I got lucky and made
both charges (I think the Flagellants needed to roll a 10), and the
building was soon mine with dismembered pieces of Shadow Warrior
being thrown out the windows soon after the Flagellants arrived at
the door.
|
Wee, first turn charges! It was a good start. |
The
Knights lost one of their number to a Stand and Shoot reaction from
the Reavers, but I managed to hold the combat for a couple of rounds,
before Ben had a turn where he rolled really poorly, broke and got
run down. This freed up the 4 remaining Knights to wheel around and
head for the unprotected Bolt Thrower. Unfortunately 3 of them died
to a volley as it turned to protect itself, and the last guy charged
in alone and died laughing when one of the crewmen tickled him to
death with the fletchings of the bolt in his hand (1+ saves are for
the weak).
|
The Knights celebrate their victory on the hill before swinging about and dying to a couple of casual back-hands from the enemy. |
|
The Flagellants make themselves at home in their new house. |
|
The forces on my left move up, trying to shield the more vulnerable elements from shooting. |
On
the left I advanced with the Flagellants hiding behind the
Demigryphs, who were being bolstered with Wyssan's Wildform to try to
make them a less tempting missile target. The High Elf Anointed on
his Phoenix tried for a long charge over his lines, but didn't make
it and ended up going nowhere. The BSB led the Silver Helms way
around to my left flank, looking to avoid an entanglement with my
Demigryphs.
|
The Silver Helms do their best to avoid the battle over on the flank. |
I
might have tried a charge with the Demigryphs in my second turn, but
if I did, I didn't make the distance. My Flagellants left their
building facing to my left, looking to try to cause the White Lions
some headaches by being in their flank (at this point I foolishly
believed my Knights had the Bolt Thrower covered). The White Wolf
Knights had moved up to the left of the building, meaning they were
also looking at the White Lions, and I would have multiple charge
options. Unfortunately the High Elves managed to just see the corner
of the Flagellants, then make a moderate charge to get into them, so
my trap didn't work quite as hoped. The two units then set about
annihilating each other, and after a single round there were only a
handful of White Lions left, and less than half the Flagellants
remained.
|
The White Lions make their charge into the Flagellants, although a few died to the river on the way in. |
|
Things had been carefully arranged to do bad things to the White Lions, had they failed the charge. Ah well. |
|
After a single round of combat, the units were somewhat depleted. |
Both
units then slowed down a bit (what with most of them being dead), but
eventually I came out of the combat with 4 models remaining near the
end of the game. That was perfect, until that pesky Bolt Thrower
lined them up and killed all of them with a single volley. So many
points! Stupid Bolt Thrower...
In
his second turn, Ben's Phoenix had another go at charging and after
his initial target of the Demigryphs fled, he managed to make it into
my Arch Lector on his War Altar. The combat was pretty unimpressive
on both sides (both of us were tougher than we were dangerous), and I
held due to Stubborn. Then I flanked the Phoenix with my Inner Circle
Knights, and the combat was over. I left the Phoenix on one wound, it
broke and I ran it down. Ben really should have challenged – it
would have reduced the damage I was doing (my Knights were buffed and
dangerous whilst no single character really was, and he might have
been able to bring down a target, and frankly might have held
although the BSB was elsewhere).
|
The Phoenix charges the War Altar, but makes no progress. Then the Knights charged in and broke the deadlock. |
|
The Demigryphs had been the Phoenix's first target, but elected to go for a swim behind my lines instead. Actually, based on the line of my flight I think I fled from the Phoenix Guard when they decided to support the Pheonix - that was the deal breaker. Phoenixes are OK, but not when they bring Guards. |
|
The Phoenix, he is gone. You know why? Didn't bring his Guards. See, it's important. They sat back and watched it happen. Real team players. |
Anyway,
the enemy general was gone, although it meant my Knights were facing
sideways with the Phoenix Guard looking meaningfully at my flank.
Being a heroic and courageous type of player, I naturally squealed
like a little girl and fled the charge when he declared it.
Thankfully he failed the roll on the redirect into the flank of my
Flagellants, who had just received the charge from the Silver Helms
(they had goofed up and failed the charge the previous turn, and I
had returned the favour by failing to charge him instead).
|
The Silver Helms rolled poorly to stuff up their first charge, and the Flagellants found it too far in return. |
|
Ah, they made it this time. The money is on the table, here. All bets are off. Or under, or something. It's financial support, don't you know. OK, I'm done. |
The
Silver Helms vs Flagellants was an ugly affair. I had Speed of Light,
+1 to hit from the Hurricanum, and the benefits of the Flagellants'
own sacrificing. After the first round of combat, 7 of the Elf
Knights were dead. They did manage some damage in return and held
their position, but the remaining Silver Helms died soon after,
leaving only the BSB to fight on. He was supported when the Phoenix
Guard flanked the Flagellants on their second attempt, but critically
Ben failed to wipe out my unit – he left a single unbreakable
Flagellant.
|
The Silver Helms cop a hiding against some seriously buffed Flagellants, but manage to hold their ground. |
|
The Phoenix Guard are left with a decision: try to rescue the BSB and risk being flanked, or turn and face the mob head-on. |
|
They decide to flank the Flagellants and try to wipe them out... |
|
But a sole survivor holds them up. |
This
was convenient for me, and really rather bad for him. I sent a unit
of buffed up Demigryphs into the flank of the Phoenix Guard and (I
think) the Hurricanum into the BSB. The last Flagellant obviously did
not survive, but the High Elf BSB perished, and the Phoenix Guard
only avoided destruction by outrunning my pursuing Demigryphs.
In
the end I had lost both my Flagellant units and the small Knight
unit. In return I had killed the Anointed on his Phoenix, the BSB,
Silver Helms, White Lions, Shadow Warriors and Ellyrian Reavers. I
believe I have the final score more or less correct.
Result:
15-5
So it turns out that my reports are much shorter when I wait long enough that I can barely remember what happened. This is something I should bear in mind for the future. Hopefully the next report will be up sooner rather than later.
Good report, and good memory! :)
ReplyDeleteThose fanat...err flagellants were fantastic. Both in terms of heroism and effectiveness..
ReplyDeleteSigmar was truly with them this time:)